• Title/Summary/Keyword: 활동 중심의 교수-학습

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Strategies of Teaching-Learning Sorting Algorithm based on ICI for Elementary School Students (초등학생을 위한 ICT 기반의 정렬 알고리즘 교수-학습 방안)

  • Lee, Yeong-Mi;Lee, Yong-Bae
    • 한국정보교육학회:학술대회논문집
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    • 2008.01a
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    • pp.85-90
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    • 2008
  • 현재 학교의 컴퓨터 교육이 소프트웨어 활용 측면에서 벗어나 컴퓨터과학 교육을 강화하는 쪽으로 방향을 전환하고 있다. 특히 2005년에 개정된 정보통신기술 운영지침에 따르면 초등학교에서부터 알고리즘을 학습 내용으로 다루도록 하였으며 이에 따라 초등학교 현장에서도 알고리즘을 쉽고 효과적으로 지도하기 위한 다양한 교육 방법 연구가 필요해졌다. 현재까지 초등학생 대상의 컴퓨터과학 교육 연구는 대부분 초등학교 고학년을 대상으로 구체적인 조작과 활동 중심으로 제한되었다. 이에 본 연구에서는 정렬 수행 과정이 시뮬레이션되도록 제작한 애니메이션 컨텐츠를 통해 여러 알고리즘의 방법을 경험하도록 하는 ICT 기반의 알고리즘 교수-학습 과정을 설계하여 저학년에 적용하고 성취도와 학생들의 반응을 분석하였다.

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Effects of Process-Based Integrated Mathematics.Science Activities on Children's Science Process Skills and Scientific Attitudes (수.과학의 과정중심 통합 활동이 유아의 과학적 탐구능력과 태도에 미치는 효과)

  • Kim, Yong-Sook;Ham, Eun-Sook;Seo, Eui-Jung
    • Proceedings of the KAIS Fall Conference
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    • 2012.05a
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    • pp.153-157
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    • 2012
  • 본 연구는 수 과학의 과정중심 통합 활동이 유아들의 과학적 탐구능력과 태도에 미치는 영향에 대해 알아보고 현장에서의 효율적인 교수학습 및 환경구성을 마련하는데 연구의 목적을 두고 있다. 연구대상은 전라북도 I시에 위치한 W대학 부속 유치원 만3세 만5세 유아 89명을 대상으로 각 연령별 주제를 선정하여(만3세 유아는 알, 콩, 열매, 과자, 만5세 유아는 공룡, 감자, 물, 그림자, 색깔이라는 주제 선정) 수 과학의 과정중심 통합 활동을 실행하였다. 자료 분석은 SPSS for Windows 프로그램을 이용하여 대응표본 t검증을 실시하였다. 수 과학의 과정중심 통합 활동을 실시한 결과 과학적 탐구 능력과 과학적 태도를 구성하고 있는 각 하위 요인들이 연령별, 성별로 유의한 차이가 있는 것으로 나타났다. 이러한 결과는 수 과학 과정중심 통합 활동이 만3세 5세 유아들에게 긍정적인 영향을 주는 활동임을 시사하고 있다.

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Development of Elementary School Science Instructional Program for Nurturing Creativity - 1. Survey of the Status in Creativity Education - (창의력 계발을 위한 자연과 교수.학습 자료 개발 -1. 창의력 교육의 실태조사-)

  • Kang, Ho-Kam;Noh, Suk-Goo;Lee, Heui-Soon;Hong, Seok-In;Choi, Sun-Young;Won, Wyong-Jun;Ha, Jung-Won;Kim, Ji-Sun
    • Journal of The Korean Association For Science Education
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    • v.19 no.4
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    • pp.542-559
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    • 1999
  • The purpose of this study was to develop the teaching-learning materials for students' creativity in elementary school science class. For this, we asked some questions to both teachers and students: 25-item- questionnaires were given to 122 teachers in charge of 5th graders and 6th graders in elementary schools located in Seoul, Inchon and Kyonggi province, and 20-item-questionnaires to 825 students of 5th grade and 6th grade in the same schools. The results of this study are as follows: most of teachers admitted the need of creativity education, but they taught class mostly with textbook only. The lack of students' divergent thinking and creative scientific activities in science class made it difficult to develop students' creativity. Besides, teaching-learning materials for whole brain learning were not enough. In case that the students did not make experiment in class, they liked VCR tapes or TP materials Students thought that the most effective materials for class are VCR tapes and next were worksheets. Not a few students answer they do hard only interesting experiments. Most of students wanted worksheets including various interesting activities like games, quiz, experiments, drawing, etc.

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Development and Effect of Consumer Education Program for the Middle School Creative Extra Curricular Activities (중학교 창의적 재량활동 시간을 활용한 소비자교육 프로그램 개발 및 효과)

  • Kim, Jeong-Hee;Kim, Hyang-Ran
    • Journal of Korean Home Economics Education Association
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    • v.18 no.4 s.42
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    • pp.103-126
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    • 2006
  • This study was to develope and applicate the consumer education program with appropriate level for middle school students so that they could take systematic consumer education by using creative-discretionary activity. The procedure of this study was researching and analyzing the degree of learner's need and choosing the contents of education involved with the characteristics of adolescent consumers. This education program was performed at creative-discretionary activity class with the 3th grade of middle school. To evaluate the effect of education program, we compared with the difference of student's knowledge and attitude before and after this program was performed. Although there was no significant difference, student's knowledge and attitude was improved much better. And there marked a high satisfaction rate of 3.87 about the overall method of consumer education.

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A Course Scheduling Multi-module System based on Web using Algorithm for Analysis of Weakness (취약성 분석 알고리즘을 이용한 웹기반 코스 스케줄링 멀티 모듈 시스템)

  • 이문호;김태석;김봉기
    • Journal of Korea Multimedia Society
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    • v.5 no.3
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    • pp.290-297
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    • 2002
  • The appearance of web technology has accelerated the role of the application of multimedia technology, computer communication technology and multimedia application contents. Recently WBI model which is based on web has been proposed in the part of the new activity model of teaching-teaming. How to learn and evaluate is required to consider individual learner's learning level. And it is recognized that the needs of the efficient and automated education agents in the web-based instruction is increased But many education systems that had been studied recently did not service fluently the courses which learners had been wanting and could not provide the way for the learners to study the learning weakness which is observed in the continuous feedback of the course. In this paper we propose design of multi-module system for course scheduling of learner-oriented using weakness analysis algorithm. First proposed system monitors learner's behaviors constantly, evaluates them, and calculates his accomplishment and weakness. From this weakness the multi-agent prepares the learner a suitable course environment to strengthen his weakness. Then the learner achieves an active and complete teaming from the repeated and suitable course.

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The Quality Evaluation of the Biology Contents of Cyber Home Learning System for the 7th Grade Students (중학교 1학년 생물영역의 사이버가정학습 콘텐츠 품질 평가)

  • Jeong, Yun-Young;Jeong, Jin-Su;Kim, Sang-Ho
    • Journal of Science Education
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    • v.33 no.1
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    • pp.87-99
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    • 2009
  • The purpose of this study was to evaluate the quality of biology contents of cyber home learning systems which provided by 16 metropolitan and provincial offices of education. The contents were evaluated by the 9 categories: needs assessment, instruction design, learning contents, teaching & learning strategy, interaction, supporting system, evaluation, ethicality and copy right. The result showed that the contents have advantage in detailed learning goal, useful learning environment, learning activities by level, and various learning parts material, but lack in evaluation method tool for personal learning by level and the latest learning material. Based on this results, it is expected that the barrier of the efficient learning contents should be searched for the complement, as well as the development high-quality educational contents and the management of cyber home learning system.

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International Comparative Study of the Use of ICT by Middle School Teachers (중학교 과학 교사의 ICT 활용 실태 국제 비교)

  • Lee, Jaebong
    • Journal of The Korean Association For Science Education
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    • v.35 no.5
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    • pp.885-893
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    • 2015
  • In this study, we compared the use of information and communications technology (ICT) by middle school teachers in Korea and other countries utilizing the teacher survey data of the IEA International Computer and Information Literacy Study (ICILS) 2013. The ICILS target population consisted of all students in the eighth grade. We compared Korea with Australia, the Czech Republic, Norway, and Poland, which are nations showing the highest achievements in computer and information literacy. We selected nine questions from the teacher questionnaire and divided them into the categories of computer use, use of ICT for teaching and learning, and the ICT support environment in school. In comparison to their counterparts in other countries, Korean middle school science teachers used computers frequently and also had high ICT self-efficacy. They were confident in their ability to use computers for general tasks, but not in their ability to use computers for teaching and learning. The Korean teachers also had a high percentage of utilization of presentation and graphics software. Also, the proportion of activities concerning the information provided and teacher-led tasks was high, but the proportion of activities for student collaboration or peer interaction was low. In Korea, middle school science teachers had more negative than positive views of using ICT in teaching and learning. The teachers thought that computer-related resource support and digital learning materials were insufficient and that the computer model was outdated in schools. Therefore, we propose to build an ICT infrastructure and to develop and disseminate ICT teaching and learning methods for student activities.

van Hiele 모델에 의한 기하학적 사고력 개발에 관한 연구(0 수준과 1 수준의 조작활동 중심으로)

  • 최창우
    • Education of Primary School Mathematics
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    • v.1 no.1
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    • pp.59-71
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    • 1997
  • 기하학적 사고력 개발이라는 우리의 목표는 궁극적으로 보다 낮은 수준의 학생들에게 보다 높은 수준으로 나아가게 하는 경험을 주는 것이다. 학생들이 보다 높은 수준에서 추론할 수 있도록 하기 위하여 그들이 보다 낮은 수준에서 충분하고 효율적인 학습 경험을 가져야 한다는 것이다. 예를 들면 분수에서 이루어지는 것처럼 기계적인 암기식으로 사물을 학습함으로써 수준(단계)을 뛰어 넘으려고 노력하면은 그들이 학습한 것에 관한 많은 것을 기억할 수 없을 것이다. 조작에 관한 보다 풍부한 경험과 시각적으로 입체감을 주는 설명을 들은 어린이들이 보다 훌륭한 공간 추론을 할 수 있을 것이라 믿는다. 본 고에서는 기하학적인 사고의 개발에 관한 van Hiele 모델이 초등학교에서 기하 수업의 토론을 위한 기초로서 사용되어졌다. 그 모델의 수준들이 묘사되었고 일반적으로 초등학교 아동들의 사고는 0수준과 1수준이라 는 것이 밝혀졌다. 단지 극소수의 아동들이 2수준의 사고에 도달해 있을 것이다. 그러나 만약 초등학교에서의 수업이 기하학적인 개념을 구성하는데 주안점을 둔다면 보다 많은 어린이들이 2 수준의 사고를 보여줄 수 있을 것으로 생각된다. 0 수준의 어린이들은 도형의 형태에 초점이 맞추어져있고 1 수준의 어린이들은 도형의 성질을 이해하는데 에 있다. 2 수준의 사고자는 도형의 포함관계를 이해하고 비공식적으로 추론 할 수 있다. 처음 세 수준에서의 활동들에 대한 지침이 주어져 있으며 0 수준과 1수준에 연관되는 다수의 활동들을 묘사했다. 0수준의 어린이들을 위해 묘사된 활동들은 그들이 2차원 및 3차원의 도형 둘 다를 시각화하는데 도움을 주는 것이다. 1 수준에서 사고하는 학습자들을 위해 묘사된 활동들은 2차원 및 3차원 도형의 성질들을 강조했다. 아울러 본 고에서 언급한 활동들은 상호교수에의 접근을 반영했다. 그러한 접근방식은 학습자들로 하여금 그들의 활동과 의견으로부터 개념을 구성하게 해주며 그들의 활동 결과에 대해 다른 사람들과 의사소통 함으로서 개념을 명확하게 다듬어지게 해줄 수 있을 것이다. 아울러 평가 활동들이 본고의 마지막 부분에 주어져있다. 그러한 활동들은 교사들에게 어린이들의 기하학적인 사고수준을 결정하게 해주며 학습자들로 하여금 수업시간 이외에 보다 높은 사고수준으로 나아가게 해줄 수 있을 것으로 기대된다.

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A Comparative Analysis of the Problem-Based Learning and Project-Based Learning Strategies on the Course of Engineering Design (공학설계 교과목에서 문제 중심 교수-학습과 프로젝트 중심 교수-학습 전략 비교 분석)

  • Shin, Haeng-Ja;Son, Joon-Ik;Im, Young-Do;Kim, Jong-Wook
    • Journal of Engineering Education Research
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    • v.12 no.4
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    • pp.142-149
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    • 2009
  • This paper deals with the analysis and comparison between on the course of a conventional engineering design (typically project-based learning) and a new engineering design (introduced PBL model to conventional engineering design). The purpose of the study is to identify and prove the effect of PBL model on the course with a new teaching-learning. In the result of t-test, there were significant statistics in the creative problem solving and self-directed learning ability, but no significant statistics in the team work and communication skill ability. Also the average of factors of the problem-based strategy is higher than those of the project-based strategy. In the problem-based strategy, the team work has the most influential on the satisfactory of the course. However in the project-based strategy, the comprehension of given product has the most influential on the satisfactory. Finally, this study has proved the effect of PBL on the course engineering design.

A Study on Development of Integrating Mathematics and Coding Teaching & Learning Materials Using Python for Prime Factorization in 7th Grade (파이썬을 활용한 중학교 1학년 소인수분해의 수학과 코딩 융합 교수·학습 자료 개발 연구)

  • Kim, Ye Mi;Ko, Ho Kyoung;Huh, Nan
    • Communications of Mathematical Education
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    • v.34 no.4
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    • pp.563-585
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    • 2020
  • This study developed teaching-learning materials for mathematics and coding convergence classes using Python, focusing on 'Prime Factorization' of seventh graders. After applying the teaching methods and contents to the students, they analyzed whether the learners achieved their learning goals. The results were used to modify and supplement teaching and learning materials. Affective domain of learners were also analyzed. The results are that the teaching methods and contents of the developed teaching-learning materials were generally appropriate for learners. The learners understood most of the lessons according to the set teaching methods of all classes. And learners have mostly reached their learning goals. In addition, as a result of analyzing the definition characteristics of learners through follow-up interviews, the interest in mathematics and programming has improved. The developed teaching and learning materials of this study are well consisted mostly of the teaching methods and the contents of the classes, and are organized so that learners can reach most of the learning goals. It also brought positive changes to the affective domain of mathematics and coding, demonstrating the potential for useful use in school.