• Title/Summary/Keyword: 활동맥락

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Exploration of Foreign Curriculums for the Improvement of the Korean Middle School Statistical Curriculum: Focusing on learning elements in Korea, the United States, Singapore, and Japan (중학교 통계영역의 교육과정 개선을 위한 외국 교육과정의 탐색: 한국, 미국, 싱가포르, 일본의 학습 요소 중심으로)

  • Kim, Somin
    • Journal of the Korean School Mathematics Society
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    • v.22 no.4
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    • pp.501-520
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    • 2019
  • This study compared and analyzed Korean, American, Singaporean, and Japanese middle school mathematics curriculum standards and the learning contents in statistics. Through a comparative analysis of the curriculums of these four countries, I found several overall features and differences between the curriculums. First, all four countries emphasized statistical education in a real-life context. Second, all four countries emphasized the use of technological tools. Third, there is a middle school grade in which only Korea does not deal with statistical domains. Fourth, the statistical areas of the United States, Singapore, and Japan focused on identifying trends or variability in data distribution. Fifth, I have found some contents that only Korea does not deal with. Based on this, the following recommendations were developed for the development of the next curriculum and new textbooks in Korea. First, the statistics curriculum should be changed from one that focuses on understanding statistical concepts to one that focuses on statistical activity that utilizes these concepts. Second, in terms of middle school statistical curriculum contents, the addition of interquartile range (IQR) and box plots as learning contents should be considered. IQR and box plots are simple and practical techniques for the comparison of multiple sets of data that can be easily learned and drawn by middle school level students and applied to real-life-related statistical data to expand statistical literacy. Through this study, it is suggested that IQR and box plots need to be included in the statistical curriculum of middle schools in Korea.

A Study on Concepts of Stay·Practice·Meet·Manage through The Chapter of < Meditative Essay·Synopsis of Confucianism·I stay > (<격치고(格致藁)·유략(儒略)·아지(我止)>장(章)을 통한 지행우결(止行遇決)의 개념(槪念) 고찰(考察))

  • Chi, Gyoo-yong
    • Journal of Sasang Constitutional Medicine
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    • v.11 no.2
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    • pp.27-38
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    • 1999
  • This study is carried out to investigate the concepts of Stay Practice Meet Manage come out of and to compare with Stay Practice Perceive Manage come out of . Through this study, several important views and understandings could be proposed as follows. 1. Stay means stay at home with Doing homeworks or any other concrete things in his best and most righteous way as possible. And there's needed virtue of diligence. 2. Practice means do good one's behavior or don't violate etiquette. And there's needed virtue of ability. 3. Meet means meet with a lot of people and put them to rights or encourage them in their goodness in the course of acquaintance. And there's needed virtue of wisdom. 4. Manage means manage business or affairs changing from time to time, that is, decide and solve the complicated affair timely. And there's needed virtue of sincerity. 5. Perceive is substituted to meet simply. The reason why mind is substituted to people. 6. The abstract and philosophical conception of Mind Body Business Things can have vivid and practical meanings by intervention of intermediary being, People Ego Heaven Earth. As for Dongmoo, 4 items of Stay Practice Meet Manage are the aims and methods to accomplish the Confucian's utopia tilled with righteousness.

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A Study on the Application of Coding Education through Gamification for Tourism Experience - Focusing on "Computational Thinking" Factor Analysis - (관광경험 증대를 위한 게이미피케이션 코딩교육 활용 방안 - 컴퓨팅 사고력 요소 분석 중심으로 -)

  • Kim, Tae-Gyu;Kim, Kyoung-Bae;Kang, Shin-Young
    • Journal of Digital Convergence
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    • v.18 no.4
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    • pp.403-409
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    • 2020
  • Gamification can be more fun and interesting than boring and it can be used for variety of educational subjects. Through the fun and flow of the learner, the learner understands the meaning and context of the problem to be solved. It will be able to collect, analyze and creatively solve data in a way that computers understand. Training through gamification will be an effective and memorable coding education for the efficient learning of coding education among the newly designated compulsory education. It is considered to be highly useful as a convergence study to increase tourism experience. Currently, in the field of school, coding education is mainly conducted using entry and scratch, which are educational programming languages, and coding education using gamification is not extensively used in the current education field. It is also expected to be used to increase the tourism experience, and it can be used to enhance the learner's computational thinking ability and creativity.

Politics of Technoscience and Science and Technology Governance in Korea (한국의 과학기술정치와 거버넌스)

  • Bak, Hee-Je;Kim, Eun-Sung;Kim, Jongyoung
    • Journal of Science and Technology Studies
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    • v.14 no.2
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    • pp.1-48
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    • 2014
  • Recently, governance of science and technology emerged as one of most important social problems and as a result it is crucial to understand it in science and technology studies. This article discusses three most important realms in science and technology goverance - research and development, regulation, and social movement - in the concrete Korean contexts. First of all, the Korean state has driven research and development and promoted its commercialization unlike other developed countries. Consequently, this nationalistic view on science disseminated to Korean public and it generated uniformity in research style and organization. Second, science and technology regulations embraced developed countries' policies, leading to its glocalization. As a result, technocratic old governance and new governance including precautionary principle and participatory democracy coexist. Third, the civil society has challenged expertise and state-driven science and technology governance and fueled social movements related to environment, safety, and health issues. The politics of knowledge created by citizens' voluntary participation and collaborative experts made it clear that science and technology should be no longer tool for economic development. In conclusion, we discuss characteristics of science and technology governance in Korea, giving various implication on current research and policy.

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Innovative Networks of Foreign Capital and Spatial Identity in the Post-socialist System Transformations: The Case of Korean FDI Firms in Shanghai, China (후기 사회주의 체제전환 하의 해외 투자 기업 혁신 네트워크와 공간 특성 분석: 중국 상하이 한국 투자 기업 사례 연구)

  • Kim, Boo-Heon;Lee, Sung-Cheol
    • Journal of the Economic Geographical Society of Korea
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    • v.12 no.4
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    • pp.421-437
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    • 2009
  • China has transformed her strategies for economic development from exogenous development founded on foreign capitals to endogenous development based on enhancing technology innovation capabilities since 2000. More specifically, Chinese business activities have coupled with new institutional settings which enable them to facilitate advanced technology and management methods. As a result, the characteristics of the spatial economy in China are likely to transfer from export-led developmental space to technology-oriented developmental space. In this context, this paper aims to identify the characteristics of technology-oriented space by investigating intra-, inter- and extra-firms relations of Korean FDI firms in Shanghai, China. In terms of intra-firm relations, Korean FDI firms adopted strategies for maximizing business efficiency and effectiveness by transforming their personal networks into formal networks. In terms of inter-firm relations, the distinction of Korean FDI firms' networks has been found in accordance with firm size, industrial sectors, ways of investment etc. Finally, Korean FDI firms has formal networks resulted from institutional involvement, as well as informal (personal) networks based on guanxi (inter-personal relations) in extra-firm relations. Therefore, two types of processes affecting the networks and institutional legacies of the Soviet system can be identified. First is the interaction of institutions and restructuring of pre-existing networks. Second is the insulated institutions and endurance of preexisting networks. And these two governance types have created regional economies which are embedded and over-embedded.

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The Place Characteristics of City Tourist Attractions in Seoul - Focusing on the Contents Analysis of Tourist Guidebooks - (서울 도시탐방명소의 장소적 특성 - 관광안내문헌 분석을 중심으로 -)

  • Park, Su-Ji;Kim, Han-Bai
    • Journal of the Korean Institute of Landscape Architecture
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    • v.41 no.4
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    • pp.42-55
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    • 2013
  • The purpose of this study is to figure out the place characteristics of preferable city tourist attractions through the contents analysis of non-academic literatures such as tourist guidebooks and web materials. The most preferable Seoul tourist attractions were selected by their frequency in literatures including Namsan and Hangang as 'natural' places, Dugsu Palace and Gyungbok Palace as 'historical' places, Itaewon and Daehak-ro as 'lively-cultural' places that were classified by their relativistic character. The main findings of the research are as follows. The essential place characteristics of tourist attractions were synthesized in urban, regional and place scale respectively. While 'contrast' was found to be the most distinguished character of the tourist attractions in the urban context, 'connectivity' was found to be the most distinguished character of the tourist attractions in the regional context. In addition, both 'visibility' and 'experience' were found to be the most distinguished characters of the tourist attractions in the place context. The characteristics of these places seem to be the universal fascination factors of city tourist attractions currently recognized by ordinary citizens. We expect to further strengthen the city identity and the city tourism effect by adopting those research results systematically to the urban environment. Therefore, it is needed to vitalize the urban tourist attractions that we make them to be more 'contrasting' with urban areas surrounding them, more 'connective' with vicinity areas and more 'visibly fascinating' and 'experienced actively and meaningfully' in each place of tourist attractions.

우리나라의 갈릴레오 탐색구조 지상시스템 개발 참여 방안

  • Ju, In-Won;Lee, Sang-Uk;Kim, Jae-Hun;Seo, Sang-Hyeon;Han, Dong-Su;Im, Jong-Geun
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • v.2
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    • pp.608-611
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    • 2006
  • COSPAS-SARSAT 시스템은 위성체와 지상 설비를 이용하여 항공기 또는 선박 등이 조난 시에 탐색구조(SAR: Search and Rescue) 활동을 도울 수 있도록 조난경보와 위치정보를 제공하는 시스템이다. COSPAS-SARSAT 서비스의 경우, 조난신호 접수에서 조난위치확정까지 평균 1시간 이상이 소요되고, 위치정확도가 수 Km 정도로 범위가 넓은 편이다. 이러한 문제점을 개선하기 위해서 중궤도 위성을 이용한 차세대 탐색구조 시스템 개발이 추진 중에 있으며 EU에서 2011년 FOC(Full Operation Capability)를 목표로 개발중인 갈릴레오 항법위성 프로젝트의 경우 SAR 중계기를 탑재하여 탐색구조 서비스를 제공할 계획에 있다. 갈릴레오 탐색구조(SAR/Galileo) 서비스는 수 m급의 위치정확도, 10분 이내의 조난신호 접수에서 구조까지 소요시간, 및 조난자에게 회신링크 서비스 제공 등 보다 향상된 탐색구조 성능을 제공하기 위해 개발 중에 있으므로, 갈릴레오 위성 서비스가 시작되면 탐색구조시스템 체계에 보다 신속하고 정확한 구조가 가능할 것으로 예상된다. 우리나라에서는 COSPAS-SARSAT 회원국으로 가입하여 현재 송도 해양경찰청 내에 LEOLUT와 MCC가 설치되어 운용되고 있다. 날로 더해가는 다양한 재난에 대한 인명구조를 신속하고 효과적으로 대처하기 위해 차세대 갈릴레오 탐색구조 지상국 도입이 절실하다고 할 수 있다. 따라서, 탐색구조 단말기를 포함한 지상국 인프라의 구축 등 갈릴레오 탐색구조 지상시스템 개발의 참여 방안에 관한 연구는 매우 시기적절하고 중요한 연구이다. 본 논문은 갈릴레오 사업에 참여하여 SAR/Galileo 개발을 주관하고 있는 중국의 사례를 분석함으로 우리나라가 차세대 갈릴레오 탐색구조 지상시스템 개발에 참여하기 위해서 필요한 참여방법 및 절차 등을 도출하고, 참여 가능한 개발범위, 참여전략 및 추진체계에 대해서 제안한다.법의 성능을 평가를 위하여 원본 여권에서 얼굴 부분을 위조한 여권과 기울어진 여권 영상을 대상으로 실험한 결과, 제안된 방법이 여권의 코드 인식 및 얼굴 인증에 있어서 우수한 성능이 있음을 확인하였다.진행하고 있다.태도와 유아의 창의성간에는 상관이 없는 것으로 나타났고, 일반 유아의 아버지 양육태도와 유아의 창의성간의 상관에서는 아버지 양육태도의 성취-비성취 요인에서와 창의성제목의 추상성요인에서 상관이 있는 것으로 나타났다. 따라서 창의성이 높은 아동의 아버지의 양육태도는 일반 유아의 아버지와 보다 더 애정적이며 자율성이 높지만 창의성이 높은 아동의 집단내에서 창의성에 특별한 영향을 더 미치는 아버지의 양육방식은 발견되지 않았다. 반면 일반 유아의 경우 아버지의 성취지향성이 낮을 때 자녀의 창의성을 향상시킬 수 있는 것으로 나타났다. 이상에서 자녀의 창의성을 향상시키는 중요한 양육차원은 애정성이나 비성취지향성으로 나타나고 있어 정서적인 측면의 지원인 것으로 밝혀졌다.징에서 나타나는 AD-SR맥락의 반성적 탐구가 자주 나타났다. 반성적 탐구 척도 두 그룹을 비교 했을 때 CON 상호작용의 특징이 낮게 나타나는 N그룹이 양적으로 그리고 내용적으로 더 의미 있는 반성적 탐구를 했다용을 지원하는 홈페이지를 만들어 자료 제공 사이트에 대한 메타 자료를 데이터베이스화했으며 이를 통해 학생들이 원하는 실시간 자료를 검색하여 찾을 수 있고 홈페이지를 방분했을 때 이해하기 어려운 그래프나 각 홈페이지가 제공하는 자료들에 대한 처리 방법을 도움말로 제공받을 수 있게 했다. 실시간 자료들을 이용한 학습은 학생들의 학습 의욕과 탐구 능력을 향상시켰으며 컴퓨터 활용 능력과 외국어 자료 활용 능력을 향상 시키는데도 도움을 주었다.지역산업 발전을 위한 기술역량이 강화될 것이다.정 ${\rightarrow}$ 분배 ${\rightarrow}$ 최대다수의 최대행복이다.는 역할을 한다. 따라

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The Student Teachers' Experience on Geography Teaching as a Participant Observer in the Secondary Schools (교생들이 관찰 경험한 중학교 지리 수업)

  • Kang, Chang-Sook
    • Journal of the Korean association of regional geographers
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    • v.13 no.2
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    • pp.201-219
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    • 2007
  • To understand the structure and dynamics of different forms of learning, whether incidental or conscious, we have to study them as parts or aspects of concrete historical activities with specifiable contexts. This realization is more embodied in apprenticeship learning situations of the student teachers. In this perspective, this paper aims to understand the student teachers' experience on geography teaching as a participant observer in the secondary schools. The 9 student teachers during the teaching internship have written their 38 journals, which was quality analysed to find out key concepts for the purpose of this research. Major conclusions are suggested below as follows. First, the most student teachers were experienced in geography teaching in the secondary schools through the 2-weeks practice teaching. Second, in the positive perspective, student teachers observed on that teachers would teaching well interact with student and experienced teachers would settle down to student's studies. Third, in the negative perspective, student teachers observed on that teachers lecture with only text, and cooperative learning by student presentation in the geography class. Finally, In third person perspective, there is no students' or teachers' productive questions in the whole-class conversation. In addition to that the most mentor teachers lecture do all of the talking in class. In effect these student teachers' experiences, especially 'reality of the geography teaching' and 'practical knowledge of the novice mentor teachers or experienced mentor teachers', either reinforce or modify understanding about the geography teaching practices.

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Aspects of Meta-affect in Problem-Solving Process of Mathematically Gifted Children (수학 영재아의 문제해결 과정에 나타나는 메타정의의 특성)

  • Do, Joowon;Paik, Suckyoon
    • Journal of Elementary Mathematics Education in Korea
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    • v.23 no.1
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    • pp.59-74
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    • 2019
  • According to previous studies, it shows that the metacognitive ability that makes the positive element of the problem solver positively affects the problem-solving process of mathematics. In order to accurately grasp causality, this study investigates the specific characteristics of the meta-affect factor in the process of problem-solving. To do this, we analyzed the types and frequency of data collected from collaborative problem-solving situations composed of 4th~6th grade mathematically gifted children in small group of two. As a result, it can be seen that the type of meta-affect in the problem-solving process of mathematically gifted children is related to the correctness rate of the problem. First, regardless of the success or failure of the problem-solving, the meta-affect appeared relatively frequently in the meta-affect types in which the cognitive factors related to the context of problem-solving appeared first, and acted as the meta-functional type of the evaluation and attitude. Especially, in the case of successful problem-solving of mathematically gifted children, meta-affect showed a very active function as meta-functional type of evaluation.

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