• Title/Summary/Keyword: 활동과 공간

Search Result 1,852, Processing Time 0.028 seconds

A Study on the Extended User Experience of 3D Object Shared Training Content (사용자 경험을 위한 3D Object 공유형 교육컨텐츠 연구)

  • Seok-Hun Kim;Hyun-Jin Yeo;Hong-Dae Kim
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2023.07a
    • /
    • pp.733-734
    • /
    • 2023
  • 코로나 펜데믹 이후 다시 대면활동이 활성화되고 있지만 이미 학습한 비대면 활동은 10대들의 대안적인 활동, 소통, 협업의 공간으로 메타버스가 주목을 받으며 초,중 대학에 이르는 교육영역에 대한 논의와 연구가 활발해지고 있다. 특히 고가의 장비나 사용하기 위험한 교육 교보재를 메타버스 공간에 같이 공유하여 오프라인에서 쉽게 접할 수 없는 확장된 사용자 경험을 제공하기 위한 니즈가 있다. 이에 교육 공간으로서의 메타버스 활용을 뛰어넘어 고가 및 위험성이 있는 제한된 교육경험을 제공할 수 있어야 한다.

  • PDF

A Study on Evaluation Structure of luminous Environment in o residential space and office work space (주거.사무공간의 조명환경 평가구조에 관한 연구)

  • 이선영
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
    • /
    • v.17 no.2
    • /
    • pp.1-9
    • /
    • 2003
  • This paper is to find the difference of evaluation structure between a residential space and of ace work space and to examine a relation between mood item and behavior items on evaluation of the luminous environment. First 20 mood items md 15 behavior items were selected for evaluation item on the luminous environment. And then, subjective evaluation was experimented by the semantic differential method. The results are as follows: (1) In respect of evaluation un the mood both luminous environments that have each different character of space at evaluated by the three factors; activity, comfort and quality. (2) In respect of evaluation on the behavior, three factors, work, relaxation and entertainment are selected in the residential space and two factors, work and non-work are selected in the office work space. (3) In the residential space, activity is very important factor that affects on three behaviors, work, relaxation and entertainment. In the office work space, activity affects on work and quality affects on non-work.

The Effects of Children's Forest Math Game Activities on Their Understanding of Number and Space Concept (유아의 숲 체험 수학놀이 활동이 수와 공간 개념 이해에 미치는 효과)

  • Kang, Young-Sik
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.19 no.11
    • /
    • pp.473-480
    • /
    • 2018
  • This study is intended to look into the effects of children's forest math game activities on their understanding of number and space concept. To achieve this, an evaluation was carried out to 20 4-year-old children in each group - experimental group and control group - by an evaluation sheet after forest math game activities during a total of 16 sessions 4 times a week for 4 weeks. The findings are as follows. First, children's forest math game activities had an effect on their understanding of number and space concept. Second, the difference between experimental group and control group showed that the experimental group received higher evaluation in the classifying and order finding items than the control group. It was confirmed that classifying and order finding in the forest math game were factors to help children's mathematical problem-understanding abilities. This implies that their forest math game activities have a positive effect on their mathematical problem-understanding abilities. Consequently, active forest math game activities for children are needed to help them understand the concept of number in the process of classifying task objects and solving tasks in order.

A Reviews of the standardization for Location Information (공간위치정보기술 표준화 연구)

  • Choi, Hai-Ock;Jang, Jeong-Ah;Kim, Kyong-Ho;Choi, Wan-Sik
    • 한국공간정보시스템학회:학술대회논문집
    • /
    • 2005.05a
    • /
    • pp.149-154
    • /
    • 2005
  • 이동통신기술의 발달과 급속한 보급으로 인하여 모바일 서비스가 일반화되고 있으며, 모바일 서비스의 기본 인프라로 작용하고 있는 공간 위치정보(location information)의 중요성이 대두되고 있다. 2/3세대 이동통신망의 구조 및 통신 프로토콜에 대한 기술규격을 제공하고 있는 3GPP/3GPP2에서도 이동통신망에서 위치정보를 제공하기 위한 요소들과 이들 간의 인터페이스를 제공하고 있다. 특히 최근에는 사용자 레벨의 모바일 서비스간 상호운용성 제공을 목적으로 활발한 활동이 전개되고 있는 OMA(Open Mobile Alliance)의 LOCation Working Group에서 위치정보와 관련된 기술규격이 제정 중이다. 본 고에서는 3GPP/3GPP2와 OMA두 사실 표준기구의 활동을 중심으로 공간 위치정보 기술에 대한 기술 및 국제표준화 동향과 TTA를 통하여 진행되고 있는 국내 표준화 동향을 분석하고, 국내에 적용하기 위한 방안 등에 대하여 서술한다.

  • PDF

A Study on the Deduction of the Forest Play Activity and Space through Preschooler Participatory Workshop (유아참여 워크숍을 통한 숲놀이 활동 및 공간 요소의 도출에 관한 연구)

  • Kang, Taesun
    • Journal of the Korean Institute of Landscape Architecture
    • /
    • v.46 no.5
    • /
    • pp.69-81
    • /
    • 2018
  • Recently, user participatory workshops have been applied as a way to plan landscape spaces that reflects the needs and demands of the users. It is also required to improve the quality of the FECC (Forest Experience Center for Children), which is growing rapidly. Therefore, the purpose of this study is to deduct the design elements (forest play activities and space), the basic needs, and the demands of users in making the FECC a preschooler participatory workshop. For this, materials for preschooler participation were selected, and a step-by-step workshop was conducted to satisfy the demands of the preschooler's development. First, in the pre-workshops phase, design elements standards were deducted through the preschooler participatory results (41 children aged 6 and 7, Kindergarten). Second, in the main workshop phase, the design elements to be introduced on the site (Songsan-mulbit FECC) were deducted through the participating preschooler's selection and those results were analyzed. The materials used at the preschooler participatory process were 'drawing a picture' in the pre-workshop phase, and the design elements and the standard types charts were the forest play activity pictogram chart, and the forest play space general images chart in the main workshop. As for results, frst, there are 38 standard types of forest play activities that have been deducted. It consists of 27 cognitive activities (functional 16, constructive 4, symbolic 4, game on rule 3), 9 games (sensory 5, other 4), and two social play activities (solo, group). There are 21 standard types of forest play spaces. They consist of 8 play facility spaces (5 facility, 3 natural), 2 water spaces, and 11 spaces of 5 types. Second, as a result of applying the results to the site, the forest play activities to be introduced on the site were selected, and the functional play was most selected. Additionally, climbing and water play were most selected as the unit activities. Also, functional, constructive, symbolic, games based on rules were selected, even in the preschooler's development play. In the case of the forest play spaces to be introduced in the site, the preschooler's selection results by sex and age tended to be similar to the preschooler's comprehensive selection results, but the boys preferred function and adventure spaces more than the girls, while the girls preferred rest spaces more than the boys. This result is similar to the previous study results, which directly observed the preschooler's forest play behavior, and analysis that the preschooler recognized the site and selected the design elements introduced on the site. Therefore, the participatory workshop process and the materials process in this study are analyzed and applied to the purpose of the study. It is valuable as a case to be applied in design of the FECC from this point forward.

The Urban Space of the Motions and Emotions of Human Bodies in Mobile Networks (휴대폰 네트워크 속 인간 육체의 활동과 감정의 도시 공간)

  • Lee, Hee-Sang
    • Journal of the Korean Geographical Society
    • /
    • v.41 no.5 s.116
    • /
    • pp.561-581
    • /
    • 2006
  • Machines, cities and bodies have been evolved together for a long time, and the recent development of information and communication technologies has transformed cities and bodies into new forms. Concerned with the relations between machines, cities and bodies, this paper explores how mobile networks are related with the physical space of the city and the psychological space of the body. The paper is organised into four main sections. First, it provides a theoretical review of the ways in which mobile networks transform urban spaces and human bodies. Secondly, it explains the generation of mobile networks through technological and institutional changes in Korea. Thirdly, it looks at the socio-spatial scales and time-space landscapes of mobile networks in relation to mobile users' motions and practices in their everyday lives. Finally, it attends to the ways in which mobile networks involve the production of paradoxical emotional spaces in relation to mobile users' emotions and desires to be dis/connected with mobile networks.

A Study on Establishing Circulatory System for National Spatial Data Infrastructure Standardization in Korea (공간정보 표준 선순환체계 수립에 관한 연구)

  • Seok, Sangmuk;Lee, Jiyeong
    • Spatial Information Research
    • /
    • v.23 no.4
    • /
    • pp.23-32
    • /
    • 2015
  • The basic purpose of standardization is to enhance economic feasibility and increase efficiency in the field of production, consumption, and distribution, etc. Therefore, standardization field requires circulatory system that can not only produce standards but develop and revise published standards. With such a background, to activate standards and promote systematic standardization activities, the government proposed establishing circulatory system for geospatial information standards in the National Geospatial Information Standardization Project in 2011. However, the result of analysis show that the current National Spatial Data Infrastructure(NSDI) standardization system caused a various problems including duplicate publication of standards because domestic NSDI standardization field have repeated production activities of standards without conformity assesment and certification activities. With a view to establishing circulatory standardization system, this study suggests ways of improving current domestic standardization system by reestablishing the cycle structure and circulatory system for geospatial information standards. Through this study, we could determine strategic direction for virtuous circle of geospatial information standards in macro level and it can be effectively utilized in term of planning mid-and-long-term roadmap for establishing NSDI standardization system.