• Title/Summary/Keyword: 환경 인지

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Navigation Information Adjustment Development Using Unity3D (Unity3D를 이용한 선교 항행정보 정합모듈의 구현)

  • Park, Ji-Soo;Oh, Jayong;Kim, Hye-jin
    • Annual Conference of KIPS
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    • 2015.04a
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    • pp.845-847
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    • 2015
  • 선교에서 항해자는 견시를 통해 선박의 주위 상황을 인지하고, RADAR나 ECDIS와 갈은 항해 장비의 정보를 동시에 파악하면서 운항해야한다. 이렇게 복잡한 정보 제공 환경에서는 상황 인지에 대한 인적과실이 발생할 가능성이 크기 때문에 보다 효율적인 항행정보 제공 기술이 필요하다. 본 연구에서는 항해장비가 제공하는 다양한 정보들을 외부 영상에 중첩하여 전시할 수 있는 증강현실 기반 항해지원 시스템의 항행정보 정함 기술을 개방하고, 이를 선박운항 시뮬레이터 환경에서 검증하는 연구를 수행 하였다. 본 시스템은 항해장비로부터 항행정보를 획득한 후, 이 정보를 카메라를 통해 입력되는 영상과 중첩하여 항해사에게 제공하며, 효과적인 중첩처리를 위하여 상용 그래픽스 엔진인 Unity3D를 사용 하였다. 또한, 시뮬레이터 실험 결과 선박의 움직임에도 정확하게 정합되는 것을 확인하였으며, 개발원 기술은 향후 실제 선교환경에서 활용될 수 있는 증강현실 기반의 항행정보 지원 시스템에 활용될 수 있을 것으로 기대한다.

A Multi-Level Mobile Context Model for Complex User Context Awareness (사용자의 복합 상황 인지를 위한 다중 레벨 모바일 컨텍스트 모델)

  • Lee, Meeyeon;Lee, Jung-Won;Park, Seung Soo
    • Annual Conference of KIPS
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    • 2011.11a
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    • pp.273-276
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    • 2011
  • 스마트 폰을 비롯한 다양한 모바일 기기는 사용자 중심의 정보 수집과 상황 인지 및 서비스 제공에 적합한 환경이다. 하지만 사용자에게 의미 있는 서비스를 제공하기 위해서는 단순한 환경 상태 또는 행동에 대한 추론보다는 사용자의 행동에 대한 목적과 의도를 파악할 수 있어야 한다. 즉, 주변 환경 상태와 사용자의 행동 이력, 현재의 행동 등을 종합하여 사용자가 필요로 하는 서비스를 예측하고 결정할 수 있는 상황 모델이 필요하다. 따라서 본 논문에서는 사용자의 일상 생활 상에서의 중요한 일정을 추적하여 적합한 모바일 서비스를 제공하기 위한 기반 지식 모델로서 계층적인 모바일 컨텍스트 모델을 제안하고자 한다. 기존의 상-하위 컨텍스트 모델을 세분화하고 의미 있는 컨텍스트를 추가하여 서비스를 결정하는데 중요한 기반 정보로 활용될 수 있도록 한다.

Impacts of Innovative Performance Through Adoption of Technology Convergence Intelligent Robot Among Medium-Sized Manufacturing Firms (중소기업에서 기술융복합 지능형 로봇 도입을 통한 혁신성과에 미치는 영향)

  • Choi, Moon-Jong;Lee, Dong-Ha;Kim, Sang-Hyun;Park, Hyun-Sun;Ahn, Hyun-Sook
    • Journal of Digital Convergence
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    • v.13 no.8
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    • pp.301-313
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    • 2015
  • Robot technology has become a crucial part of today's business operation. In fact, more manufacturing firms have been utilizing robot technology in order to increase operational efficiency and productivity. Thus, this study develops the research model investigating firms; behavior for process innovation with intelligent robot. Three categories - Technical, Entrepreneur, and Environmental characteristic - are proposed in the research model as determinants of process innovation. These three characteristics include six variables(Perceived Direct Usefulness, Perceived Indirect Usefulness, Innovation, Risk Senstivity, Perceived Industry Pressure, and Perceived Government Pressure) as influencing factors on process innovation. The data from 77 employee at manufacturing firms were analyzed to test proposed hypotheses. The results reveal that all variables with exception of Perceived Government Pressure have a significant influence on process innovation. Based on the study results, theoretical and practical implications for process innovation with intelligent robot technology are discussed.

The Multiple Index Approach for the Evaluation of Tourism and Recreation Related Pictograms (MIA를 이용한 관광.휴양관련 픽토그램의 인지효과 평가)

  • Kim Jeong-Min;Yoo Ki-Joon
    • Korean Journal of Environment and Ecology
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    • v.20 no.3
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    • pp.319-330
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    • 2006
  • It is imperative that pictograms as pictorial information be empirically tested in order to establish whether the users do indeed associate the appropriate referent in an actual usage situation. The experiment employing the Multiple Index Approach was conducted in a class room with 64 subjects to evaluate tourism and recreation related pictograms. Performance data(hit rate, false alarm and missing value) of 25 pictograms were collected and the average hit rate as a prime index of pictogram associativeness was 65.82%. The matrix analysis showed 14 pictograms were high in subjective certainty and subjective suitability. The other 11, which were low in both criteria may require prior learning or improvement of the pictogram designs to represent their meanings more distinctively.

Study on the present condition of cognition of metaphor icon and the plan to improve it is cognition (메타포어 아이콘(Metaphor Icon)의 인지현황과 인지향상 방안에 관한 연구 - 웹 사이트(Web Site)에서 행해지는 아이콘 인지를 중심으로 -)

  • 전성복;정수연
    • Archives of design research
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    • v.16 no.2
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    • pp.77-86
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    • 2003
  • In web environment, we accept most of useful information visually. Icon is a channel through which we explore information, and we need icon design to deliver information clearly and quickly to users who accept information visually. Studies on icon have been carried out vigorously according to system environment, styles and characteristics of users. This study is on the metaphor icon, and judging from the characteristics of metaphor icon, it is by the phenomena of user's association of ideas. Divide metaphor and simile and analyzed metaphor icon that is searched in World Wide Web to distinguish similarity in metaphor icon special qualify, And I clarified the present condition of cognition by questionnaires asking people if they recognize the function. I also clarified if elements of icon design influence the level of user's cognition by visually comparing icons. The result of comparative analysis showed that different elements make different level of user's cognition, and to objectify it more, I made up questionnaires about elements of icon design and proved it again. To summarize the result of this study, the similarity between function and elements of design increases the level of recognition of metaphor icon proportionally. To improve user's cognition, I suggest designing with elements which materialize functions.

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The Feature of Indosinian Movement and its comparison with Yanshanian Movement in the Yanshanian area, China (중국 연산지역의 인지운동(印支運動)의 특징 및 연산운동(燕山運動)과의 비교)

  • 조성윤;김형식
    • The Journal of the Petrological Society of Korea
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    • v.6 no.1
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    • pp.45-51
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    • 1997
  • Tectonic movements in the Mesozoic were significant events to structural evolution in East China, so far as to West Pacific area. Typical Mesozoic structures were formed and outcropped in Yanshanian mountain area in which Yanshanian movement was named. It is generally considered that the most of outcropping structures in this area were formed in Yanshanian movement. But general studies indicated recently that more than half of the folds were formed in Yanshanian movement. But general studies indicated recently that more than half of the folds were formed and most of fault were in great reverse activity during Indosinian movement in Late-Triassic epoch. The tectonic dynamics setting of Indosinian move ment is a N-S compressive stress system originated by northward movement of Sino-Korean massif and its collison with Xingan-Mongolia fold zone. A series of closed folds (nearly E-W axial trace)and some overturned folds were formed in Indosinian movement and incoaxially superposed by Yanshanian deformation, Faulting characteristcs in the area were thrust faulting caused by compressive stress in Indosinian movement, some of which appear to be positive structural inversion, and oblique-thrust caused by compressive-shear in Yanshanian movement.

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Implementation of Cognitive Radio System with Genetic Algorithm Using USRP 2 (유전자 알고리즘이 적용된 USRP 2를 이용한 인지무선 시스템 구현)

  • Yong, Seul-Ba-Ro;Jang, Sung-Jeen;Lee, In-Sun;Kim, Jae-Moung
    • Journal of Satellite, Information and Communications
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    • v.7 no.1
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    • pp.39-47
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    • 2012
  • Currently, most of the frequency spectrum resources are allocated and due to the lack of frequency, low frequency band, optimal for wireless communication environment is not used. Therefore, Cognitive Radio (CR) is a critical issue to solve the spectrum scarcity and to improve frequency spectrum utilization in wireless communication. In this paper, we implement data transmission and receive in a real CR system using the USRP(Universal Software Radio Peripheral) board and GNU Radio package of an open source development kit. Concretely, we detect the Primary User by spectrum sensing, and then we send Primary User information to the database. After receiving the information, because the database already sent optimal transmit power, bandwidth and channel information to CR equipment, CR can communicate without any interference to Primary User.

User Perception on Character Clone of Crowds based on Perceptual Organization (군중에서의 캐릭터 복제에 관한 지각체제화 기반 사용자 인지)

  • Byun, Hae-Won;Park, Yoon-Young
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.11
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    • pp.819-830
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    • 2009
  • When simulating large crowds, it is inevitable that the models and motions of many characters will be cloned. McDonnell et al. analyzed user's perception to find cloned characters. They established that clones of appearance are far easier to detect than motion clones. In this paper, we expand McDonnell's research[1], with the focus on multiple clones and the appearance variety in real-time game environment. Introducing the perceptual organization, we show the appearance variety of crowd clones by using game items and texture modulation. Other factors that influence the ability to detect clones were examined, such as the moving direction and distance between character clones. Our results provide novel insights and useful thresholds that will assist in creating more realistic crowds of game environments.

Validity and Reliability of Cognitive Performance Scale in Long Term Care Hospital in Korea (인지수행척도(Cognitive Performance Scale)의 타당도와 신뢰도)

  • Lee, Ji Yun;Kim, Sun Min;Kim, A Reum
    • 한국노년학
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    • v.30 no.1
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    • pp.81-91
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    • 2010
  • The purpose of this study was to test a validity and reliability of Cognitive Performance Scale(CPS), a cognitive measure generated from 5 items(comatose status, decision making, short-term memory, making self understood, and eating). Method: 393 patients in 2 hospitals for the elderly with dementia were measured with CPS by two nurses independently. The inter-rater agreement was tested by comparing two scores. The CPS score was compared with GDS, which was measured by doctors and nurses, and MMSE score which was drawn from the claim data of Health Insurance Review & Assessment Service. Result: The correlation coefficient between CPS and GDS was 0.742(p<0.0001), CPS and MMSE was -0.794(p<0.0001). The Cronbach's coefficient alpha of CPS was 0.742, Kappa value was 0.772~1.000. The CPS showed high validity and reliability in long term care hospitals of Korea.

Channel Searching Sequence for Rendezvous in CR Using Sidel'nikov Sequence (시델니코프 수열을 활용한 인지통신의 Rendezvous를 위한 채널 탐색 수열)

  • Jang, Jiwoong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.11
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    • pp.1566-1573
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    • 2021
  • Rendezvous is a process that assists nodes in a Cognitive Radio Networks (CRNs) to discover each other. In CRNs where a common control channel is unknown and a number of channels are given, it is important how two nodes find each other in a known search region. In this paper, I have proposed and analyzed a channel hopping sequence using Sidel'nikov sequence by which each node visits an available number of channels. I analyze the expected time to-rendezvous (TTR) mathematically. I also verify the Rendezvous performance of proposed sequence in the view of TTR under 2 user environment compared with JS algorithm and GOS algorithm. The Rendezvous performance of proposed sequence is much better than GOS algorithm and similar with JS algorithm. But when M is much smaller than p, the performance of proposed sequence is better than JS algorithm.