• Title/Summary/Keyword: 환경문제 참여도

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Public perception of environmental health due to small-scale industries in a rural community (일개 농촌지역 주민의 소규모 공장으로 인한 보건생활환경에 관한 인식도 조사)

  • Kim, Jeong-Youn;Jung, Yun-Jae;Sung, Yu-Mi;Ha, Eun-Hee;Wie, Cha-Hyung
    • Journal of agricultural medicine and community health
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    • v.25 no.1
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    • pp.1-9
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    • 2000
  • A public perception survey of environmental health due to small-scale industries was conducted in Sudong Myun, Namyangju City, Kyungki Do, recently being changed to industrialized rural community. This survey had the purpose to ascertain public interest, to identify public needs, and to assess participation for environmental health programs of rural community. The results of survey were as follows: 1. The rate of the respondents with factory worker 19.4% and half(53.1%) of respondents had lived nearby the factory. 2. Some respondents were not favor their neighboring factories(30.1%) and have discussed about its environmental problems in community meeting(14.4%) especially in neighborhood adjacent factories. 3. The respondents have perceived that: (1) major problems were water contamination, air pollution, nasty odor, dust, and noise (2) health problems were more serious in employees than in other residents (3) the employers were responsible for environmental problems (4) the health service should provided by public health center channel and participated by the residents (5) most important service for workers was improvement of working conditions. We hope the community environmental and/or occupational health delivery system for the employees and residents will be developed true public health center channel in a rural community on the basis of this result.

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Converged Association Between Suicidal ideation and Neighborhood Environment Among Some Adolescents (일부 청소년에서 자살생각과 거주지역환경과의 융합적 관련성)

  • Shin, Seung-Ok;Park, Jong
    • Journal of the Korea Convergence Society
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    • v.6 no.6
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    • pp.271-277
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    • 2015
  • The purpose of this study was to investigate the association between Suicidal ideation and Neighborhood environment among some adolescents. The G city 4,509 people which is suitable for this research at was aimed against the adolescents among the survey data collected. On the area neighborhood environment recognizes was good 1,805 people, was not good was 2,704 people. Suicidal ideation was where the neighborhood environment was bad 12.9%, good 8.8%. And in multiple logistic analysis, neighborhood environment was bad more significantly likely to be Suicidal ideation (OR=1.40, 95% CI=1.14-1.71). Therefore the residential zone environment needs to be monitored through the participation style local resident program. And it is regarded to find the plan that it lowers the suicide idea through the material and emotional converge support to the youth on the area where the residential zone environment is unable to be good in the national dimension.

Perspectives and Challenges of Computing Education: Interdisciplinary Approaches for Collaborative Problem Solving and Computational Thinking (컴퓨터 교육의 전망과 과제: 계산적 사고 및 협력적 문제 해결 능력 향상을 위한 융합적 접근)

  • Lee, Eunkyoung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.07a
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    • pp.203-206
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    • 2013
  • 본 논문에서는 컴퓨팅 집약적인 현대와 미래 사회를 대비하기 위한 컴퓨터 교육의 목표를 계산적 사고 및 이를 바탕으로 한 협력적 문제 해결 능력의 향상으로 보고 이를 실현하기 위한 컴퓨터 교육의 전망과 과제를 제시하였다. 계산적 사고 향상을 위한 컴퓨터 교육은 컴퓨터과학을 전공하는 학습자 뿐 아니라 모든 학습자를 대상으로 이루어져야 하며 이를 위해 초 중등학교 컴퓨터 교육과정의 체계적인 개선 및 계산적 사고를 바탕으로 한 간학문적 융합 학습 활동의 설계 및 평가 전략의 개발이 요구된다. 또한 여학생, 특수교육대상 학생과 같은 정보 소외 계층 학습자들의 컴퓨터과학에 대한 관심과 참여를 조장하고 협력적 문제 해결 활동을 지원하기 위한 학습 환경을 제시하여야 한다. 따라서 이러한 과제를 해결하기 위한 새로운 접근으로 예술과 컴퓨터과학의 융합 교육 활동인 E-Textiles 프로젝트의 특성과 연구 동향, 국내 적용 방안을 제시하였다.

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A Study on Welfare Vehicles for the User's of Wheelchair (휠체어 사용자를 위한 복지차량 연구-양산 차에 대한 휠체어 사용 탑승을 중심으로-)

  • 이호숭
    • Archives of design research
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    • no.18
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    • pp.123-134
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    • 1996
  • For handicapped person who have a handicap in moving, vehicles are indispensible, especially in the viewpoint of handicapped person's participation for social life by rehabilitation, the freedom of movement equaling to nonnal person is a important factor for improving the quality in being complete growth.In the purposese of positively social participation of handicapped person, this study investigated the general problems about using a means of transportation in the users of wheelchair and for solving these problems and approached, in the viewpoint of styling, vehicles were considered from character of self-supporting in getting on and off a car. For that first, this study was progressed by suggesting invigorating convenience facilities in already established vehicles for the user of a wheelchair and the part of moulding of modified vehicles in a structure. Moreover, making a selection of domestic vehicles arbitrarily, analyzing a internal structure of a boarding of a wheelchair, and suggesting the modified model of vehicles by the sketch.

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The Potentials and Roles of LCA at the Power Industry (전력산업에서 LCA의 중요성과 과제 - 원전의 환경영향 평가 사례를 중심으로 -)

  • 정환삼;정종태;양맹호
    • Proceedings of the Korea Technology Innovation Society Conference
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    • 2002.11a
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    • pp.247-254
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    • 2002
  • 과학기술이 더 가까워질 미래사회로 갈수록 전력은 신규수요와 대체수요의 증가로 지금보다 많은 량의 공급을 요구할 것이다. 이 때문에 환경문제에 있어 전력산업의 영향이 커지고, 이로 인해 전력의 청정공급 체계 구축은 국제규범의 수립과 함께 국민복지나 환경보존의 차원에서 필연적이다. 따라서 LCA는 청정생산을 위한 분석능력을 갖추고, 이를 바탕으로 점차 완전한 민영화 상태에서 경쟁구도로 이어질 전력산업 참여자들의 기업가치 극대화에 기여할 필요성이 대두된다. 이를 위해 본 연구에서는 LCA의 역할 확산 경로를 거시적으로는 국제규범과 소비자 만족 그리고 미시적으로는 기업의 가치 극대화와 환경경영체제 수립이라는 측면에서 이루어져야 할 것으로 제시하였다.

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A Game Scenario to Support Fairness in On-line Quiz Game (온라인 퀴즈 게임에서 공정성을 제공하기 위한 게임 시나리오)

  • Kim, Geon-Ung;Yoon, Sung-Jung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2005.05a
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    • pp.1425-1428
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    • 2005
  • 온라인 퀴즈 쇼와 같은 게임에서 참여자들의 서로 다른 망 환경과 컴퓨팅 환경으로 인해 공정성을 보장할 수 없는 문제가 발생할 수 있다. 본 논문에서는 환경의 차이로 인한 불공정성을 개선할 수 있는 게임 진행 시나리오를 소개한다. 제안한 시나리오에서는 클라이언트에서 질문이 도착하면, 질문 도착 시간을 저장하고, 사용자가 응답을 하는 경우, 사용자의 답과 질문 도착 후 경과된 시간을 같이 서버에게 전달하고, 서버에서는 응답이 도착한 순서가 아닌, 질문에 대한 응답을 만들어낸 소요 시간을 기준으로 승자를 판정하도록 하여 망 환경과 연산 환경의 차이로 인한 불공정성을 제거한다.

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Exploratory Study on the Multi-cultural Background Adolescent's Growth Environment in Busan (다문화청소년 성장환경에 대한 탐색적 연구)

  • Kim, Kyo-Jeung;Jung, Kyu-Suk
    • The Journal of the Korea Contents Association
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    • v.8 no.11
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    • pp.272-285
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    • 2008
  • The number of Multi-cultural Background Adolescent increases every year. It is necessary to show their growing environment in which they are brought up. So this study tries to have a questionnaire research with 588 adolescents and an focus group-interview with 8 service professionals In conclusion, this study suggests developing supplemental programs, supporting systems such as the person participation in the step of the program planning, the community organization networking, professional placement, providing integration service and training program in a family unit.

Perceptions of Researchers on Cooperative Utilization of Research Outcomes (R&D 성과물 공동활용에 대한 연구자들의 인식에 관한 연구)

  • Chang, Durk-Hyun;Roh, Ryu-Ha;Lee, Soo-Sang
    • Journal of Information Management
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    • v.39 no.4
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    • pp.1-20
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    • 2008
  • The purpose of this study is to scrutinize the copyright issue under Open Access environment. A survey has been carried out to investigate researchers' awareness and recognitions about such issues. For this, bioinformatics researchers were selected and surveyed. Descriptive statistics method is employed for analysis of collected data. The findings of this study summarized as follow. (1) Although the researchers regarded the Open Access a positive initiative, the perceptions about open access were very low. (2) The researchers demanded possession of copyright depending on type of research information. (3) Many agencies did not required the transfer of copyright to the researcher. Thus, there is a possibility of dispute regarding copyright issues between researchers and agencies. (4) The researchers are willing to participate in open access activity on the assumption that their study is used in legitimate objective. On the basis of these findings, suggestions are added in as an impetus to lower the barrier against a copyright and higher the approach to information seekers and information providers.

A Qualitative Study on the Improvement of Online Physical Education in the COVID-19 Situation (코로나-19 상황에 따른 온라인 체육교육 개선에 관한 질적 연구)

  • Jung, Hyun;Ahn, Chan-Woo
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.4
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    • pp.217-227
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    • 2021
  • The study aims to explore the rapidly changing university sports-related lecture environment from the perspective of professors and seek comprehensive and practical improvements in the online lecture environment for both professors and learners. In order to achieve the purpose of this study, six professors related to physical education at the university were selected as research participants, and in-depth interviews were used for about four months from September 2020 to December 2020. Examples of the problems, counterplans, and the improvement plans of professors who related to sports were shown as the results. First, the difficulties faced by professors have been divided into online and offline lecture problems, which are Internet and media possession, online lecture place amulet, professor-learner communication disorder, attendance verification and evaluation, COVID-19 infection, and face-to-face lecture place restriction since the outbreak of COVID-19. Second, professors' response to online and offline lecture problems was diversification of communication media, telecommuting, providing online learning videos, replacing and reinforcing practical classes, which were found to be somewhat lacking in government and school support systems. Finally, since the COVID-19 outbreak, Sports-related lecture's continuous problems and the professor's responses require the improvements such as government-level guidelines, university-level expansion of the venues for on- and off-line lecture, devising online lecture programs that enhance professor's convenience, and adjusting the number of participants for on- and off-line lecture.

Effect of Board Game Design Activity for Environmental Education on High School Students' Environmental Knowledge, Environmental Literacy and Creative Engineering Problem Solving Propensity (환경교육용 보드게임 디자인 활동이 고등학생들의 환경적 지식, 환경 소양과 창의 공학적 문제해결 성향에 미치는 영향)

  • Kim, JuHui;Nam, Younkyeong
    • Journal of the Korean Society of Earth Science Education
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    • v.15 no.1
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    • pp.117-131
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    • 2022
  • The purpose of this study is to develop a board game design activity for environmental education and to investigate how it affects high school students' environmental knowledge, environmental literacy, and creative engineering problem solving propensity. Twenty-five freshman and sophomore students belonging to the environmental club participated in this study. The board game activity was designed as 10 class hours lessons based on the engineering design process. The main data source of this study was pre-post students' conceptual maps of the environmental topics (global warming or ecosystem destruction) to measure the background knowledge on the topic. In addition, the environmental literacy measurement questionnaire and the creative engineering problem solving propensity questionnaire were collected before and after the activity. The result shows that the number of environment-related words described by the students on the post-concept map increased compared to the pre-concept map. In addition, the environmental literacy score and the creative engineering problem-solving propensity score increased significantly after performing the board game design activity. The results show that environmental lessons using board game design activities can help student develop various competencies in a good way. As above, research that combines board games and secondary education must be activated, and a new educational method and systemic support for in-service teachers who want to apply it to science classroom is required.