• Title/Summary/Keyword: 확장현실

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A Study on Classification Model Development of Industry-Efificiency XR Technology and case Analysis (XR 기술 활용 산업-효용성 분류체계 개발 및 응용 사례 분석)

  • SeungMo Yun;ChoonSeong Leem;SeungHyun Ban
    • Journal of Service Research and Studies
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    • v.12 no.4
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    • pp.50-71
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    • 2022
  • After the declaration of the Covid-19 pandemic impacted most of the industries resulting economic fallout. Firms sought for solutions of governments regulations to prevent spread of infectious diseases. This led to demand rise of digital layer and spectrums of virtual reality. Replacing the reality in to virtual and interactions with the digital contents by augmented reality, the consequences were decrement of human-to-human contact. Concerns of Covid-19 and public interests of digital solutions has led to significant amounts of research and developments of Virtual/Augment Reality resulted to driven up new terms of extended reality. However, the uses in industries and the characteristics of the extended reality are currently not defined. In this paper the goal is to define and classify the uses and characteristics of extended reality based on previous researches suggested by research institute. By developing a new classification models of extended realities core technology, uses of industries and utility to analyze trends of extended reality. Two separate classification models of uses of industries and utility will be used as a tool by creating a linkage matrix. The x-axis is divided by utiliy classification model of extended reality. The y-axis are divided into classification model of uses in industries. This matrix will be used as a tool to present a guideline for industry-utility development where extended reality can be served as a service

Development of the Immersive XR System (몰입형 혼합현실 시스템 개발)

  • Yang, Ki-Sun;Joe, Ho-Ryong;Kyuan, Tae-Hun;Joe, In-Jun
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • fall
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    • pp.62-64
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    • 2021
  • 최근 코로나 19의 확산으로 인하여 코로나 감염으로 인한 외부 방송 촬영에 제약이 생기면서, 제작환경은 실외에서 실내의 가상 환경 제작 수요가 크게 증가하고 있다. 이에 확장현실 제작 기술이 방송 제작에 적극 활용되고 있다. 확장현실은 외부의 제작 환경을 몰입형 LED월 시스템 기반으로 가상의 그래픽으로 내부 스튜디오 제작환경에서 제작 할 수 있어 방송에서는 확장현실 관련 시스템 및 그래픽 콘텐츠, 운영기술 개발이 요구되고 있다. 이에 본 논문은 확장현실 콘텐츠를 제작 할 수 있는 '몰입형 혼합현실 시스템'을 제안한다. 특히, 확장현실 환경에서 원격으로 AR과 VR 콘텐츠의 동기를 맞추어 운영할 수 있도록 개발된 '원격제어 타임라인 디렉터'를 통해 AR/VR 콘텐츠를 재생 및 입출력을 제어할 수 있다. 본 시스템을 통하여 그래픽 기반의 AR/VR 시험 그래픽 콘텐츠 및 실사 기반의 360 콘텐츠 기반 확장현실 시험 콘텐츠를 개발하였으며, 상용카메라 추적시스템과 연개하어 자연스러운 추적 및 합성 그리고 타임라인 디렉터의 사용자 인터페이스를 이용하여 확장현실 콘텐츠를 제작 및 운영 할 수 있음을 확인하였다.

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가상 증강현실에서의 OpenXR과 WebXR

  • Gang, Jin-Gyu
    • Broadcasting and Media Magazine
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    • v.26 no.1
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    • pp.12-18
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    • 2021
  • 최근 3D 그래픽스 기술과 관련된 기기들의 비약적 발전을 통해 가상, 증강, 확장 현실이라는 기존의 현실 세계에 새로운 정보를 더하는 연구가 활발하게 진행되고 있다. 우선 앱 기반의 가상, 증강, 확장 현실을 구현하는 과정에서 기기별 또는 브라 우저별, OS별로 개발 환경이 다름으로 인한 개발비용이 상승하는 등의 애로사항들이 있었고, 이로 인해 Web 환경에서의 가상, 증강, 확장 현실을 구현하기 위한 표준형 통합 플랫폼의 필요성이 대두하였다. OpenXR, WebXR이 가상 증강현실에서의 새로운 표준을 제시하고 기술을 공개하여, 하드웨어와 소프트웨어 산업 모두에서 좋은 호응을 얻기 시작하였다. 따라서 본 고에서는 가상 증강현실에서의 OpenXR과 WebXR 표준에 대한 정의 및 기술에 대하여 살펴보고, 가상 증강 환경에서의 기술 동향과 발전방향에 대하여 살펴보고자 한다.

Developing an XR based Hyper-realistic Counter-Terrorism, Education, Training, and Evaluation System (확장현실(XR) 기반 초실감 대테러 교육훈련체계 구축 방안 연구)

  • Shin, Kyuyong;Lee, Sehwan
    • Convergence Security Journal
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    • v.20 no.5
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    • pp.65-74
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    • 2020
  • Recently, with the rapid development of eXtended Reality(XR) technology, the development and use of education and training systems using XR technology is increasing significantly. In particular, in areas that involve great risks and high costs such as military training and counter-terrorism training, the use of XR based simulators is preferred because they can improve training performance, reduce training costs, and minimize the risk of safety issues that may occur in actual training, by creating a training environment similar to actual training. In this paper, we propose a plan to build and evaluate an XR based hyper-realistic counter-terrorism education, training, and evaluation system to improve the ROK police's ability to respond to terrorist situations using the 5G and AR based Integrated Command and Control Platform previously developed by the Korea Military Academy. The proposed system is designed to improve counter-terrorism capabilities with virtual training for individual and team units based on hyper-realistic content and training scenarios. Futhermore, it can also be used as a on-site command and control post in connection with a simulation training site and an actual operation site.

Gadget Arms: Interactive Data Visualization using Hand Gesture in Extended Reality (가젯암: 확장현실을 위한 손 제스처 기반 대화형 데이터 시각화 시스템)

  • Choi, JunYoung;Jeong, HaeJin;Jeong, Won-Ki
    • Journal of the Korea Computer Graphics Society
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    • v.25 no.2
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    • pp.31-41
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    • 2019
  • Extended Reality (XR), such as virtual and augmented reality, has huge potential for immersive data visualization and analysis. In XR, users can interact with data and other users realistically by navigating the shared virtual space, allowing for more intuitive data analysis. However, creating a visualization in XR also poses a challenge because complicated, low-level programming is required, which hinders broad adaptation in visual analytics. This paper proposes an interactive visualization authoring tool based on hand gesture for immersive data visualization-Gadget Arms. The proposed system provides a novel user interaction to create and place visualization in the 3D virtual world. This simple, but intuitive, user interaction enables user designs the entire visualization space in the XR without using a host computer and low-level programming. Our user study also confirmed that the proposed user interaction significantly improves the usability of the visualization authoring tool.

Proposal of the Training System in Disaster Safety with Digital Twin and eXtended Reality Technology (디지털트윈과 확장현실 기술을 연계한 재난안전 훈련 시스템 구축 방안 연구)

  • Won, Seok-Hwan;Kim, Seong-Hoon;Kim, Sang-Min
    • Journal of Cadastre & Land InformatiX
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    • v.52 no.2
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    • pp.103-119
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    • 2022
  • The purpose of this study is to propose a plan to establish a system that can maximize the effectiveness of disaster safety training. A review of previous studies and analysis of current status cases was conducted to examine the current level of data, systems, demand technologies, laws, and systems for related fields. A disaster safety training system linking digital twin and extended reality technology was proposed, and a study on the construction plan was conducted for this. It is hoped that the results of this study can contribute to the advancement of the disaster safety training system and reduce disaster damage.

Proposal of a Hand Motion and Control Method Matching System for Interaction Optimized for Mixed Reality Control - Focusing on Meta Interface and Augmented Behavior (혼합현실 컨트롤에 최적화된 인터랙션을 위한 손 동작과 컨트롤 방식 Matching체계의 제안 - Augmented Behavior와 Meta Interface를 중심으로)

  • Lee, SaYa;Lee, EunJong
    • Smart Media Journal
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    • v.11 no.9
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    • pp.81-93
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    • 2022
  • In an era where non-face-to-face meetings become common, eXtended Reality(XR) is rapidly developing and filling areas that are not satisfied in online meetings based on existing photos/video method. In particular, general users are also able to easily access and use HMD-type mixed reality devices. However, the basic operations applied in HMD-type in Mixed Reality(MR) with hands as the main input tool do not have a standardized system, and each manufacturer operates in a separate response to each other's hand movements. Therefore, this study considered that a systematic hand motion matching system considering the usability and efficiency of operations performed in mixed reality was necessary, and conducted a study to clarify this. First, the basic operation performed in the MR environment and its attributes were investigated, and at the same time, the structure of the hand and the attributes of the possible hand movements were identified. Based on the identified properties, it is intended to present a system that can intuitively and efficiently match basic operation properties in the MR environment with subtle operation properties according to the structure/context of the hand.

혼합현실 피트니스와 메타버스의 연계

  • Jeong, Sang-Gwon
    • Broadcasting and Media Magazine
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    • v.26 no.3
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    • pp.71-78
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    • 2021
  • 본 고는 혼합현실 기술을 활용한 스마트 홈트레이닝, 그리고 피트니스 코칭 시스템을 메타버스 환경에서 어떻게 구현할 수 있을지에 대한 아이디어를 공유해 보고자 하였다. 그래서 2장에서는 혼합현실, 확장현실의 개념과 그 현황에 대해서 알아보았다. 또한 3장에서는 피트니스 트레이닝 코칭 시스템이 메타버스 환경으로 들어올 수 있는지, 그럴 필요가 있는지를 확인하기 위하여 그 각각의 개념과 현황에 대해서 챙겨보았다. 4장에서는 혼합현실을 이용한 피트니스 코칭 시스템의 현황을 살펴보고, 5장에서는 구체적인 연계 방안을 제시하는 것으로 마무리하였다.

A Study on Enhanced XR Software Platform based on Superintelligence (한류문화 전수를 위한 수퍼인텔리전스 기반 확장현실 소프트웨어 플랫폼 설계)

  • Ji, Sumi;Kwak, Jeonghoon;Sung, Yunsick
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.11a
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    • pp.43-44
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    • 2020
  • 최근 케이팝 문화의 확산으로 한류라는 브랜드가 구축되고, 이에 관심이 급증함에 따라 관련 콘텐츠 시장의 혁신이 요구되고 있다. 본 논문은 한류문화 전수를 위한 수퍼인텔리전스 기반의 확장현실(XR) 소프트웨어 플랫폼에 관한 것으로, 본 플랫폼을 통하여 한류 문화 체험 및 전수가 가능하다. 세부적으로는 한류 콘텐츠 전수를 위한 확장현실 기반 공간을 바탕으로 딥러닝 기반 영상 생성 및 동작 분석기술, 자동 음악생성 기술, 한류 문화 데이터 보안 기술을 포함한 통합적인 플랫폼 환경을 설계하여 제안한다. 또한 이 플랫폼의 3차원 동작 분류 및 예측을 향상 시킬 수 있는 방법을 제안한다.

Usability of CPR Training System based on Extended Reality (확장현실 기반의 심폐소생술 교육 시스템의 사용성 평가)

  • Lee, Youngho;Kim, Sun Kyung;Choi, Jongmyung;Park, Gun Woo;Go, Younghye
    • Journal of Internet of Things and Convergence
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    • v.8 no.6
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    • pp.115-122
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    • 2022
  • Recently, the importance of CPR training for the layperson has been emphasized to improve the survival rate of out-of-hospital cardiac arrest patients. An accurate and realistic training strategy is required for the CPR training effect for laypersons. In this study, we develop an extended reality (XR) based CPR training system and evaluate its usability. The XR based CPR training system consisted of three applications. First, a 3D heart anatomy image registered to the manikin is transmitted to the smart glasses to guide the chest compression point. The second application provides visual and auditory information about the CPR process through smart glasses. At the same time, the smartwatch sends a vibration notification to guide the compression rate. The 'Add-on-kit' is a device that detects the depth and speed of chest compression via sensors installed on the manikin and sends immediate feedback to the smartphone. One hundred laypersons who participated in this study agreed that the XR based CPR training system has realism and effectiveness. XR based registration technology will contribute to improving the efficiency of CPR training by enhancing realism, immersion, and self-directed learning.