DOI QR코드

DOI QR Code

A Study on Classification Model Development of Industry-Efificiency XR Technology and case Analysis

XR 기술 활용 산업-효용성 분류체계 개발 및 응용 사례 분석

  • SeungMo Yun (Yonsei University, Graduate School of Industrial Competitiveness Department) ;
  • ChoonSeong Leem (Yonsei University, Graduate School of Industrial Competitiveness Department) ;
  • SeungHyun Ban (Yonsei University, Graduate School of Industrial Competitiveness Department)
  • 윤승모 (연세대학교 공과대학원 산업공학과 ) ;
  • 임춘성 (연세대학교 공과대학원 산업공학과 ) ;
  • 반승현 (연세대학교 공과대학원 산업공학과)
  • Received : 2022.10.23
  • Accepted : 2022.11.25
  • Published : 2022.12.31

Abstract

After the declaration of the Covid-19 pandemic impacted most of the industries resulting economic fallout. Firms sought for solutions of governments regulations to prevent spread of infectious diseases. This led to demand rise of digital layer and spectrums of virtual reality. Replacing the reality in to virtual and interactions with the digital contents by augmented reality, the consequences were decrement of human-to-human contact. Concerns of Covid-19 and public interests of digital solutions has led to significant amounts of research and developments of Virtual/Augment Reality resulted to driven up new terms of extended reality. However, the uses in industries and the characteristics of the extended reality are currently not defined. In this paper the goal is to define and classify the uses and characteristics of extended reality based on previous researches suggested by research institute. By developing a new classification models of extended realities core technology, uses of industries and utility to analyze trends of extended reality. Two separate classification models of uses of industries and utility will be used as a tool by creating a linkage matrix. The x-axis is divided by utiliy classification model of extended reality. The y-axis are divided into classification model of uses in industries. This matrix will be used as a tool to present a guideline for industry-utility development where extended reality can be served as a service

4차 산업혁명으로 인한 기술 발전과, COVID-19으로 인한 디지털 공간의 수요가 증가함에 따라 기업은 가상공간을 활용한 솔루션을 도입하여 정부의 규제를 극복하고자 한다. 가상현실, 증강현실 및 혼합현실을 아울러 표현하는 확장현실에 대한 시장이 지속적으로 확장되고 있는 상황에서 확장현실에 대한 명확한 정의 및 분류체계에 대한 선행연구가 미흡한 실정이다. 본 연구는 확장현실에 대한 국내·외 선행연구를 바탕으로 확장현실의 기술, 산업 및 효용성 분류체계를 구성하고, 사례 분석을 위한 확장현실 산업-효용성 매트릭스 분류체계를 구성하였다. 본 연구에서 제시한 확장현실 산업-효용성 매트릭스 분류체계를 통해 국내·외 확장현실 응용 서비스 사례를 적용하여 해당 분류체계를 검증하고 확장현실 응용 서비스의 동향 분석을 실시하였다. 분석 결과, 엔터테인먼트 산업의 확장현실 응용 서비스 사례가 가장 많은 것으로 나타났으며, 상호작용을 통한 새로운 경험 전달인 확장현실 효용성이 가장 높게 나타났다. 본 연구에서 제시하는 매트릭스 분류체계를 활용하여 확장현실의 전반적인 동향 분석 및 신산업 및 신서비스 탐색을 위한 지표로 활용될 수 있을 것이다

Keywords

Acknowledgement

본 연구는 국토교통부의 스마트시티 혁신인재 육성사업으로 지원되었습니다. 본 연구는 2022년도 연세대학교 미래융합연구원(ICONS)의 지원을 받아 수행되었습니다.

References

  1. Accenture, "WAKING UP TO A NEW REALITY : Building a responsible future for immersive technologies", G20 YEA report, 2019.
  2. Andrade, Tiago, and Daniel Bastos. "Extended reality in iot scenarios: Concepts, applications and future trends" 2019 5th Experiment International Conference (exp. at'19). IEEE, 2019.
  3. Bailey, K.D., "Tautologies and Taxonomies: An Introduction to Classification Techniques", Sage Publications, Tousand Oaks, CA, 1994. 
  4. British Council, " British Creation on XR Field : Cases and Key Challenges", 2020. 
  5. Chuah, Stephanie Hui-Wen. "Why and who will adopt extended reality technology? Literature review, synthesis, and future research agenda." Literature Review, Synthesis, and Future Research Agenda, December 13, 2018. 
  6. Coupry, Corentin, et al. "BIM-Based digital twin and XR devices to improve maintenance procedures in smart buildings: A literature review." Applied Sciences 11.15, 2021. 
  7. Deloitte, "Metaverse report-Future is here : Global XR indurstry insight", 2022. 
  8. Deloitte, "Extended Reality in Global Business Services: The metaverse may be our next destination", 2022. 
  9. Deloitte, "Technology, Media, and Telecommunications Predictions", 2021. 
  10. Deloitte, "Augmenting the field service worker : Bidirectional insights unleash enterprise growth", 2020. 
  11. Deloitte, "Digital Reality Changes Everything :Step into the Future", 2019.
  12. Deloitte, " Digital Reality In Government :How AR and VR can enhace government service", 2018. 
  13. Ecroys, "XR and its potential for Europe", XR 2021 report eu, 2021. 
  14. Ecroys, "Virtual Reality and its Potential for Europe", 2016. 
  15. ETRI, "Immersive Experience Using Artificial Intelligence(Immersive Experience)", 2019.
  16. ETRI, "Trend of Display Technology Development for Ultra-realistic AR/VR Implementation",Electronic and Telecommunications Trends, Volume 32 Issue 6, 48-56, 2017.  https://doi.org/10.22648/ETRI.2017.J.320606
  17. ETRI, "Virtual Reality/Augmented Reality Remote Collaboration Technology Trends", 2017. 
  18. ETRI "Trend of VR/AR wearable display technology", 2016. 
  19. Gartner, "What's New in the 2022 Gartner Hype Cycle for Emerging Technologies", 2022. 
  20. Gartner, "Innovation Insight for Immersive Technologies in Frontline Working", 2021. 
  21. Gartner, "Top 10 Strategic Technology Trends for 2019: Immersive Experience",2019 
  22. General Electric. "Digital Twin Creation", Available at https://www.ge.com/research/offering/digital-twin-creation, (Accessed September 20, 2022). 
  23. IITP, "ICT R&D Mid- to Long-Term Technology Roadmap 2022", 2016. 
  24. ISO/IEC JTC 1/VR AR for Education AD Hoc Group, "Guidelines for Developing VR and AR Based Education and Training Systems", 2019. 
  25. ISO/IEC 18039:2019 Information technology, Computer Graphics, image processing and environmental data representation :Mixed and augmented reality (MAR) reference model, 2019. 
  26. JERALD J. J.: "Scene-Motion- and Latency-Perception Thresholds for Head-Mounted Displays". PhD thesis, University of North Carolina at Chapel Hill, 2009. 
  27. Jon Radoff, "Building the Metaverse" Avalible at https://www.slideshare.net/jradoff/building-the-metaverse-248941223, 2021. 
  28. KCA, "A Study on the Revitalization of Media Content Industry Using 5G", 2020. 
  29. KEA, "2021 XR (AR.VR) Company and Product Guide", 2021. 
  30. KIAT, "VR/AR meeting with manufacturing industry", 2021. 
  31. KIET, "The Development Direction and Implications of the Virtual Augmented Reality (AR/VR) Industry", Industrial Economic Analysis, 2019. 
  32. KISTEP "AR/VR Technology", 2018. 
  33. KISTI, Kim Min Ah "Analysis of Domestic and Foreign Status of Untact Realistic XR Platform Technology", 2020. 
  34. KPMG, INDIA MOBILE CONGRESS, "Imagine a new connected world : Intelligent, Immersive, Inventive", 2019. 
  35. KPMG, "The Transformation of Retail Paradigm in the Age of Distribution 4.0", 2017. 
  36. KPMG, "Future of Extended Reality: 10 predictions, 15 experts", 2022. 
  37. Kwok, Andrei OJ, and Sharon GM Koh. "COVID-19 and extended reality (XR)." Current Issues in Tourism 24.14, 2021. 
  38. Lee, Jee Young. "A study on metaverse hype for sustainable growth." International journal of advanced smart convergence 10.3, 2021. 
  39. MSIT, "The cornerstone of Digital New Deal's success: Strategy for Virtual Convergence Economy Development (Beyond Reality, Extend Korea", 2020. 
  40. MSIT, SPRI, NIPA, "A Survey on the Virtual Augmented Reality (VR/AR) Industry 2020", 2020 
  41. Mystakidis, Stylianos. "Metaverse." Encyclopedia 2.1 (2022): 486-497.  https://doi.org/10.3390/encyclopedia2010031
  42. Narin, Nida Gokce. "A content analysis of the metaverse articles." Journal of Metaverse 1.1 (2021): 17-24. 
  43. NIPA "VR.AR Device Production and Use Guidelines", 2020. 
  44. NIPA, "An Analysis of the Use of Education and Training Using Virtual and Augmented Reality (XR", 2020.
  45. NIPA, "Four major infrastructure technologies for upgrading SW convergence technologies", 2014. 
  46. SPRI, Lee Seung Hwan "Login Metabus: Human x Space x Time Revolution", Issue Report, IS-115 2021. 
  47. SPRI, "Global Applications of XR and Implications", 2020.
  48. SPRI, "XR, Expanded Experience for Social Cure", 2020. 
  49. SPRI, "Virtual Reality/Enhanced Reality - Direction and Implications for Technology Development", 2017. 
  50. Wheaton, G.R., "Development of Taxonomy of Human Performance: A Review of Classificatory Systems Relating to Tasks and Performance," Technical Report, No. 726-12/68-TR-1 (December 1968), American Institute for Research Washington, DC; abstracted in JSAS Catalog of Selected Documents in Psychology, No. 22, 1973. 
  51. XRSI, "The XRSI Definitions of Extended Reality (XR) :XR Safty Initiative Standard Publication" XR-001, 2020. 
  52. XR4all, "MOVING THE EUROPEAN XR TECH INDUSTRY FORWARD", 2020.