• Title/Summary/Keyword: 확산적 사고력

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Causal relationship between learning motivation and thinking in programming education using online evaluation tool (온라인 평가 도구를 활용한 프로그래밍 교육에서 학습 동기와 사고력 간 인과 관계)

  • Chang, Won-Young
    • Journal of The Korean Association of Information Education
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    • v.24 no.4
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    • pp.379-390
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    • 2020
  • Recently, interest in online teaching·learning and evaluation tools has increased in the context of Covid-19. In order to use tools effectively, it is necessary to identify the structural influence and causal relationship between the learner's affective and cognitive variables. In this study, to identify a causal relationship between motivation and thinking while using online judge, research and competing model were established and model fit/path analysis were performed. It was found that there was a linear causal relationship from tool usage, self-efficacy, flow, logical thinking, to computational thinking. It was confirmed that 'self-efficacy → flow', or 'flow' had mediating effect on the path from tool usage to thinking, and tool usage was not exerted to thinking through 'flow → self-efficacy'. The causality of 'logical thinking → computational thinking' was identified on the path where tool usage affects thinking ability through learning motivation, but the causality of 'computational thinking → logical thinking' was not identified.

A Study of Software Education Model with Creative Problem Solving (창의적 문제 해결(CPS) 중심의 소프트웨어 교육 모형 연구)

  • Jin, Kwang-Hun;Lee, Myung-Suk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.01a
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    • pp.281-283
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    • 2020
  • 본 연구는 2015년 교육과정에 명시된 정보교과의 운영방침과 중등학교 소프트웨어 교육 현황을 분석하고, 이에 대한 문제점을 해결 할 수 있는 방안으로 창의적 문제 해결력을 통한 소프트웨어 교육 모형을 제안한다. 창의적 문제 해결력은 확산적 사고와 수렴적 사고를 통해 학생들이 문제 해결에 필요한 사고를 키울 수 있는 모형이다. 이에 본 논문에서는 컴퓨팅 사고력을 가진 창의·융합 인재 육성이라는 소프트웨어의 교육 목표를 달성하기 위해 기존의 CPS모형과 CT의 요소간의 유사점을 확인하고 이를 바탕으로 새로운 CPS-SW 모형을 제안한다. CPS-SW 모형으로 컴퓨팅 사고력과 창의적 문제해결력을 키울 수 있으며, 이를 통해 미래 사회에 필요한 인재육성을 위한 소프트웨어 교육의 발전에 기여하고자 한다. 또한 CPS-SW 모형을 적용할 수 있는 프로그램과 학생들이 창의적 문제해결력을 키울 수 있는 학습에 대한 연구가 필요할 것으로 예상한다.

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A Study on Cultivating Creativity through Various and Divergent Thinking Activities - Focused on Mathematics Education in Elementary School - (다양한 확산적 사고활동을 통한 창조성 육성에 관한 연구 - 초등학교 수학교육을 중심으로 -)

  • Lim Mun-Kyu
    • Journal of Elementary Mathematics Education in Korea
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    • v.10 no.1
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    • pp.1-19
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    • 2006
  • It is generally accepted that fostering creative thinking is a core in mathematics education and accumulating research products on that topic is really needed. In this study, I hoped to investigate and verify that in mathematics education it was possible to cultivate creative thinking through various and divergent activities, For this purpose, I delat with some illustrations, in which students learned mathematics through the operational activities using teaching tools, problem solving and problem posing activities, and finally they seemed to foster creative mathematical thinking. In conclusion of this paper, I have suggested that in math education those activities should be used to cultivate students' creative thinking in kindergarten or early elementary school. Also I asserted that it is urgently need to store up research products about various materials and methods for those mathematics teaching and learning.

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Study on Social Studies Critical Thinking and Problem-Solving Ability Improvement through Utilizing Digital Textbooks (디지털교과서 활용을 통한 사회과 비판적사고력 및 문제해결력 신장에 관한 연구)

  • Yu, Jeil;Kim, Jeongrang
    • Journal of The Korean Association of Information Education
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    • v.19 no.2
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    • pp.197-206
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    • 2015
  • The dissemination of smart appliances, along with the development of the latest information and communication technology has an effect on society. Their application can be seen in the smart learning environment, by use of digital textbooks with smart devices in the classroom. Hence in this study, the 4L-ACC activity using digital textbooks was applied in the third grade social studies class to improve critical thinking and problem solving skills of elementary school students. This study compared and analyzed the impact in critical thinking and problem-solving skills using digital textbooks versus standard social studies classes. As a result, in social studies classes that used the 4L-ACC activity compared to common social studies classes, elementary student's problem understanding, critical thinking, problem resolution, reflective thinking, and all lower areas of critical thinking and problem-solving were improved. In conclusion, using digital textbooks enhance student's ability to think critically and problem solve. This should provide learners a more comprehensive learning experience and therefore be integrated into more education environment.

Analysis of the Secondary Chemistry Materials at 5 Centers for the University Affiliated Science-Gifted Education and Investigation of the Gifted Students' Perception (대학부설 5개 과학영재교육원의 중등화학 교재 분석과 영재학생들의 인식 조사)

  • Lee, Sang Kwon;Mo, Ran
    • Journal of Science Education
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    • v.36 no.1
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    • pp.106-119
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    • 2012
  • In order to promote national competition on knowledge based-society in 21centuries, it is important for us to train talented people who have much creativity. Comparing curriculums and contents studied in SECG (Science Education Center for the Gifted) and other organizations is object of this thesis. Finding implications of proper GATE(gifted and talented education) by understanding the present conditions is also a part of this thesis. We select 5 Science Education Centers for the Gifted and devise framework for analysis in order to analyze chemical textbooks in GATE programs. The framework consists of 6 categories including the contents, the level of activities, the opening extent of experiments, and the ability to think creatively. In our study of textbooks, we have found that the contents of chapters are divided properly but lacked the field of frontier and convergence science. Their activity types will have to develop programs which consist of various activities such as lectures and experiments. Precedent studies and study activities to promote scientific thinking were rated highly in general ratio. The level of studies that we analyzed lacked creative activities very much. In the opening extent of experiments, activities in the level 2 and the level 3 were low-rate. And in our study of thinking creatively, activities of promotion for expanded and related-ability to think seemed to lack. In order to achieve specific education for the gifted children, developments of GATE program is required. In the in-depth analysis from the questionnaires of Likert's method's descriptions, narrations, and interviews, it is divided into two answers in depth: contents of program, management of program. These also divided into two answers by attitude: positive answer or negative answer. According to the responses of the contents of program, the result of analysis shows that most respondents have positive reactions to not only contents and the managing method of SECG programs, but also to individual enhancing-abilities overall.

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A Development of Android Based Debate Learning System for Divergent Thinking Cultivation (확산적 사고력 함양을 위한 안드로이드 기반 토론학습 시스템 개발)

  • Kim, Eun-Gil;Kim, Jong-Hoon
    • The Journal of Korean Association of Computer Education
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    • v.14 no.1
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    • pp.137-146
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    • 2011
  • Edward de Bono's six thinking hats is effective to increase the excellence of the thinking and cultivate divergent thinking. In particular, this method is effective in finding a reasonable solution through analyzing issue from a variety of perspective. In this paper, we developed the system for an effective debate learning that student's own ideas based on six thinking hats are shared and expressed in speech and images through Android devices sensors. We analyzed the tools and guidelines by making design structural model for system design. The developed system was evaluated by the teacher through demonstration and practice and we analyzed through evaluation results the effectiveness and the improvement of the system. The evaluation results were analysed that the developed system is more effective improve motivation and debate ability than web based debate learning system.

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Effects of Geography Class Using Taboo Games on Student's Learning (터부 게임을 활용한 지리수업이 학습에 미치는 영향)

  • Choi, Jung-Sook;Cho, Chul-Ki
    • Journal of the Korean association of regional geographers
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    • v.20 no.2
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    • pp.230-244
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    • 2014
  • This study is to analyze the effects of geography class using taboo games on developing student's ability to think. After playing taboo games in which students explain keyword without using presented taboo words, worksheets of participants were analyzed with interviews to demonstrate what kind of thinking skills are working. The results of the analyses are as follows. First, while divergent thinking is applied to students who explain keyword in taboo games, convergent thinking is applied to students who listen to and guess them. Second, as groups play a role as explainer or answerer in turn, they can learn divergent and convergent thinking together. Third, students seem to improve high-order thinking ability like decision-making, critical thinking, metacogniton through taboo games. Fourth, students have a tendency to use a variety of direct and/or indirect experiences (especially, from media) as well as cross curricular knowledge in order to explain keyword without using taboo words.

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The Effect of Programming Learning Using CPS on Creative Problem Solving Ability (CPS를 활용한 프로그래밍 학습이 창의적 문제해결력에 미치는 효과)

  • Choe, Jong-Won;Yang, Gwon-Woo
    • Journal of The Korean Association of Information Education
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    • v.14 no.4
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    • pp.497-504
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    • 2010
  • In this study, experiment was carried out on the 37 experiment group in order to investigate the effect of programming learning based on the CPS on the creative problem solving of elementary school students. Programming learning program based on the CPS, Dolittle, and creative problem solving checklist were used as research tools. Study procedures were followed by pre-test, experimental process, and post-test in order and the data processing was performed by paired sample t-test. The results show that programming learning based on the CPS has a positive effect on the creative problem solving(from 3.07 to 3.39), divergent thinking(from 2.94 to 3.14), critical and logical thinking(from 3.13 to 3.81), and motivational factors(from 3.12 to 3.39).

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The Factor Analysis of Science Study in the Recognitive Aspect on the International Astronomy Olympiad Problems (국제천문올림피아드 문제에 나타난 인지적 측면의 과학 탐구 요소 분석)

  • Choe, Seung-Urn;Yim, In-Sung
    • Journal of the Korean earth science society
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    • v.25 no.8
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    • pp.719-730
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    • 2004
  • The International Astronomy Olympiad (IAO) was established and its foundation were published by the Euro-Asian Astronomical Society (EAAS), in order to spread astronomical knowledge, promote international cooperation in astronomical education area, and recognize the importance of astronomy in far-reaching field of science and human culture. In 1996, the first IAO was held at the Special Astrophysical Observatory (SAO) of the Russian Academy of sciences (RAS) located in the north Caucasus of Russia. Since then, it has been held every year. Here, we will describe the present status of the International Astronomy Olympiad, its major results by year, related institutions, organizations, and the main regulations regarding its operation. In order to measure the levels of scientific knowledge and thinking abilities, we develop a rubric to analyze the characteristics of problems in the IAO with regards to cognitive aspects of scientific inquiry. These problems require high levels of content knowledge and scientific method knowledge. Also high order thinking abilities and high levels of convergent thinking skills, instead of divergent, are needed to solve these problems. Thus, the problems presented are set a high difficulty. Through this analysis, we can understand main purpose of the International Astronomy Olympiad and explore the future direction of the Korea Astronomy Olympiad.

Creativity, a cognitive skill revealing individual differences? (창의성, 개인차를 보이는 하나의 인지적 기술인가?)

  • Park, Ju Yong
    • Korean Journal of Cognitive Science
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    • v.13 no.4
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    • pp.22-22
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    • 2002
  • The interest in enhancing creativity in the areas of education and business is at on all time high. It was claimed that there are two underlying assumptions behind the research in enhancing creativity: One is that creativity is a construct revealing individual differences, and the other is that creativity is a cognitive skill. After the origins of these assumptions were examined, their validity was discussed. It was argued that there is no strong empirical evidence to support these assumptions, although they are still viable working hypotheses. A brief discussion on the future direction was followed to identify creativity as a cognitive skill revealing individual differences.