• Title/Summary/Keyword: 홀로렌즈 2

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Area storage density of ideal 3-D holographic disk memories (이상적인 디스크형 3차원 홀로그래픽 메모리에서의 면적 저장밀도)

  • 장주석;신동학
    • Korean Journal of Optics and Photonics
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    • v.11 no.1
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    • pp.58-64
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    • 2000
  • Assuming that the performance of holographic storage media is ideal, we estimate the area storage density of disk-type holographic memories, when the method of either angle multiplexing, or rotational multiplexing, or both are used. The area storage density is strongly dependent on the f numbers (ratio of focal length to diameter) of both the Fourier transform lens in the signal arm, denoted by $F/#_2$, and the angle range over which the reference beam is incident (or, the equivalent f number corresponding to the angle range denoted by $F/#_1$). The area storage density is largely independent of the pixel pitch of the spatial light modulator when the Fourier plane holograms are recorded, while it is sensitive to the pixel pitch when the image plane holograms are recorded. In general, to obtain high area storage density, the Fourier or at least near Fourier plane holograms rather than the image plane holograms should be recorded. In addition, when the thickness of the recording materials are less than approximately $500\mu\extrm{m}$, rotational multiplexing gives higher area storage densities than angle multiplexing does. To increase the storage density further, however, it is desirable to use both of the two multiplexing methods in combination.nation.

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Holographic disk memories based on localized hologram recording (국소 홀로그램 기록방식에 기초한 홀로그래픽 디스크 메모리)

  • 오용석;김복수;장주석;강영수
    • Korean Journal of Optics and Photonics
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    • v.14 no.6
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    • pp.663-668
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    • 2003
  • We studied a localized hologram recording method that can be used in a disk-shaped medium. In this method, the reference beam is focused by use of a cylindrical lens to get a thin spot in the medium, and then a hologram is recorded in that spot by illuminating the signal beam. Many localized holograms are multiplexed by shifting the medium by a distance more than the thin spot size of the reference beam. This method does not need recording-time scheduling for uniform diffraction efficiencies. We show that a minimal required thickness of the recording medium exists for a given spot size of the signal beam. We performed experiments for data storage and retrieval, and obtained a storage density of 20 bits/${\mu}{\textrm}{m}$$^2$ and a raw-bit error rate (RBER) of 2.5${\times}$10$^{-3}$ , when a 2 mm-thick Fe-doped LiNbO$_3$ crystal was used.

Damage Measurement for Molybdenum Thin Film Using Reflection-Type Digital Holography (반사형 디지털 홀로그래피를 이용한 Molybdenum 박막의 손상 측정)

  • Kim, Kyeong-Suk;Jung, Hyun-Il;Shin, Ju-Yeop;Ma, Hye-Joon;Kwon, Ik-Hwan;Yang, Seung-Pill;Hong, Chung-Ki;Jung, Hyun-Chul
    • Journal of the Korean Society for Nondestructive Testing
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    • v.35 no.2
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    • pp.141-149
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    • 2015
  • In the fabrication of electronic circuits used in electronic products, molybdenum thin films are deposited on semiconductors to prevent oxidation. During the deposition, the presence of a particle or dust at the interface between the thin film and substrate causes the decrease of adhesion, performance, and life cycle. In this study, a damage measurement targeting two kinds of glass substrate, with and without particles, was performed in order to measure the change in the molybdenum thin film deposition area in the presence of a particle. Clean and dirty molybdenum thin film specimens were fabricated and directly deposited on a substrate using the sputtering method, and a reflection-type digital holographic interferometer was configured for measuring the damage. Reflection-type digital holography has several advantages; e.g., the configuration of the interferometer is simple, the measurement range can be varied depending on the magnification of a microscopic lens, and the measuring time is short. The results confirm that reflection-type digital holography is useful for the measurement of the damage and defects of thin films.

Fabrication of bifocal holographic lenses by holographic polymer dispersed liquid crystal film (홀로그래픽 고분자 분산 액정을 이용한 홀로그램 이중 초점 렌즈 제작)

  • Lee, Jung-Hoon;Sung, Gee-Young;Lee, Sang-Jo;Kim, Ki-Hyun;Joh, Young-Gul;Kwak, Chong-Hoon;Song, Jae-Bong;Lee, Yun-Woo
    • Korean Journal of Optics and Photonics
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    • v.14 no.2
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    • pp.109-115
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    • 2003
  • We Have fabricated a holographic polymer-dispersed liquid crystal (HPDLC) thin film, which is composed of multifunctional acrylate monomer blended with the nematic liquid crystal mixture, and then investigated the real-time diffraction efficiencies for various amounts of liquid crystals and applied AC electric fields. It is experimentally shown that the holographic gratings recorded in the HPDLC film can be reversibly erased and reconstructed by switching on and off an appropriate applied AC electric field. By use of these electro-optic properties we have developed bifocal holographic lenses having two different focal lengths of 30cm and 40 cm.

Extremely High-Definition Computer Generated Hologram Calculation Algorithm with Concave Lens Function (오목 렌즈 함수를 이용한 초 고해상도 Computer generated hologram 생성 기법)

  • Lee, Chang-Joo;Choi, Woo-Young;Oh, Kwan-Jung;Hong, Keehoon;Choi, Kihong;Cheon, Sang-Hoon;Park, Joongki;Lee, Seung-Yeol
    • Journal of Broadcast Engineering
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    • v.25 no.6
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    • pp.836-844
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    • 2020
  • A very large number of pixels is required to generate a computer generated hologram (CGH) with a large-size and wide viewing angle equivalent to that of an analog hologram, which incurs a very large amount of computation. For this reason, a high-performance computing device and long computation time were required to generate high-definition CGH. To solve these problems, in this paper, we propose a technique for generating high-definition CGH by arraying the pre-calculated low-definition CGH and multiplying the appropriately-shifted concave lens function. Using the proposed technique, 0.1 Gigapixel CGH recorded by the point cloud method can be used to calculate 2.5 Gigapixels CGH at a very high speed, and the recorded hologram image was successfully reconstructed through the experiment.

Heterogeneous Sensor Coordinate System Calibration Technique for AR Whole Body Interaction (AR 전신 상호작용을 위한 이종 센서 간 좌표계 보정 기법)

  • Hangkee Kim;Daehwan Kim;Dongchun Lee;Kisuk Lee;Nakhoon Baek
    • KIPS Transactions on Software and Data Engineering
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    • v.12 no.7
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    • pp.315-324
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    • 2023
  • A simple and accurate whole body rehabilitation interaction technology using immersive digital content is needed for elderly patients with steadily increasing age-related diseases. In this study, we introduce whole-body interaction technology using HoloLens and Kinect for this purpose. To achieve this, we propose three coordinate transformation methods: mesh feature point-based transformation, AR marker-based transformation, and body recognition-based transformation. The mesh feature point-based transformation aligns the coordinate system by designating three feature points on the spatial mesh and using a transform matrix. This method requires manual work and has lower usability, but has relatively high accuracy of 8.5mm. The AR marker-based method uses AR and QR markers recognized by HoloLens and Kinect simultaneously to achieve a compliant accuracy of 11.2mm. The body recognition-based transformation aligns the coordinate system by using the position of the head or HMD recognized by both devices and the position of both hands or controllers. This method has lower accuracy, but does not require additional tools or manual work, making it more user-friendly. Additionally, we reduced the error by more than 10% using RANSAC as a post-processing technique. These three methods can be selectively applied depending on the usability and accuracy required for the content. In this study, we validated this technology by applying it to the "Thunder Punch" and rehabilitation therapy content.

The Current Status and Development Direction of Mixed Reality Content (혼합현실 콘텐츠의 현황과 발전방향)

  • Kim, Hee-young
    • Cartoon and Animation Studies
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    • s.46
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    • pp.181-206
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    • 2017
  • In the near future, we are expected to live in a Mixed Reality environment where reality and virtuality coexist as today we live using the Internet and smartphones in our daily lives. The relevant content based on the idea of Mixed Reality crystallizing is currently expanding, and it is time for research on it. This study examines the current situation and the development direction of mixed reality contents. Typical mixed reality contents can be classify by wearability. We analyzed HoloLens, a mixed reality wearable device that is worn on a head, which is a example of wearable device. As an example of unwearable device, we also analyzed the Room2Room which is a communication system that combines video with augmented reality-based telepresence avatar. Mixed Reality content will develop in the direction of implementing expanded use of information and more natural realism through the interactive combination of Reality, Virtual Reality, and Augmented Reality. As head-mounted wearable technology develops, Mixed Reality content is expected to become popular by increasing the number of Mixed Reality device users if convenience and price competitiveness are secured. The way of unifying Mixed Reality wearable devices must be established in order to increase convenience, and the environment based on Mixed Reality will be created through diversifying leisure activity content. Telepresence Avatar is expected to develop into Mobile Hologram Avar as Mixed Reality content accessible anywhere and at anytime beyond space limits. Another potential for development of Telepresence Avatar is the combination of Avatar moving on user's thought, Augmented Human technology and Mixed Reality.

A Seismic Study on Muddy Sediment Deposits in the Northern Shelf of the East China Sea (동중국해 북부대륙붕에 발달한 니질 퇴적체의 탄성파 연구)

  • Choi Dong-Lim;Lee Tae-Hee;Yoo Hae-Soo;Lim Dhong-Il;Huh Sik;Kim Kwang-Hee
    • Economic and Environmental Geology
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    • v.38 no.6 s.175
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    • pp.633-642
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    • 2005
  • We present the sedimentary sequence and distribution pattern of the late Holocene muddy deposits in the northern East China Sea shelf using the high-resolution 'Chirp' profiles. The seismic sedimentary sequence overlying acoustic basement (basal reflector-B) can be divided into two depositional units (Unit 1 and 2) bounded by erosional bounding surface (mid reflector-M). The lower Unit 1 above basal reflector-H is characterized by the acoustically parallel to subparallel reflections and channel-fill facies. The upper Unit 2, up to 7 m in thickness, shows seismically semi-transparent seismic facies and lenticular body form. On the base of sequence stratigraphic concept, these two sediment units have developed during transgression and highstand period, respectively, since the last sea-level lowstand. The transgressive systems tract (Unit 1) lie directly on the sequence boundary (reflector B) that have farmed during the last glacial maximum. The transgressive systems tract in this study consists mostly of complex of delta, fluvial, and tidal deposits within the incised valley estuary system. The maximum flooding surface (reflector M) corresponding to the top surface of transgressive systems tract is obviously characterized by erosional depression. The highstand systems tract (Unit 2) above maximum flooding surface is made up of the mud patch filled with the erosional depression. The high-stand mud deposits showing a circle shape just like a typhoon symbol locates about 140 km off the south of Cheju Island with water depth of $60\~90m$. Coverage area and total sediment volume of the mud deposits are about $3,200km^2$ and $10.7\times10^9\;m^3$, respectively. The origin of the mud patch is interpreted as a result of accumulating suspended sediments derived from the paleo-Yellow and/or Yangtze Rivers. The circular distribution pattern of the mud patch appears to be largely controlled by the presence of cyclonic eddy in the northern East China Sea.