• Title/Summary/Keyword: 혼자놀이

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COMPARISON OF COMMUNICATION AND MOTHER-CHILD INTERACTION PATTERNS BETWEEN REACTIVE ATTACHMENT DISORDERED CHILDREN AND NORMAL CHILDREN (반응성 애착 장애아(反應性 愛着 障碍兒)와 정상아의 의사소통 및 모자 상호작용 유형 비교연구)

  • Lee, He-Len;Choi, Young-Rim
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.5 no.1
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    • pp.118-132
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    • 1994
  • The purpose of this study was to compare communication and mother-child interactions of reactive attachment disordered children with normal children. The subjects were 24 children and their mothers participated in this study'12 reactive attachment disordered children and mothers, 12 normal children and mothers. The mother and her child were brought into a p]lay room and the mother was instructed to play with her child as she normally would at home. The play situations were videotaped. Tapes were transcribed and transcribed data was analyzed with 13 mutually exclusive categories encompassing pragmatic functions represented in communication form the early stage of multiword speech in childhood. The tapes were analyzed with 10 behavioral mother-child interaction patterns. As the statistical method, t-test and correlation was calculated. The results of this study were as follows : 1) Reactive attachment disordered children used significantly fewer 'filler', 'information', 'requests', 'describes' and 'disscus self'. 2) Reactive attachment disordered children's mother used significantly fewer 'filler' and 'names'. 3) Reactive attachment disordered children used significantly more 'independent play', fewer 'intiates interaction', 'responsiveness' and 'answer' Reactive attachment disordered children's mother used more 'control play', 'observe' and fewer 'initiates interaction'. 4) Children's communication patterns were related lo mother·'s communication and mother-child interaction types. Children's 'filler', 'information requests', 'describes' and 'disscus self' were consistantly related to mother's 'filler' and 'names', (Children's 'filler', 'information requests', 'describes'. 'disscus self' and mother-child's intiates interaction 'responsivness' were significantly positively correlationed and 'independant play', 'control play', 'observation' were significantly negatively correlationed. The results of reveal that communication and mother-child interaction pattern of reactive attachment disordered group was different from normal group and children's communication pattern were influenced by mother's communication and interaction patterns.

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A Proposal for Development of Tangram Game Using Vision System and Raspberry Pie (비전시스템과 라즈베리파이를 활용한 칠교놀이 게임 개발 제안)

  • Lee, Myeong-Cheol;Kim, Nu-Ri;Kim, Hyun-Woo;Lee, Kang-Hee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.427-428
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    • 2019
  • 칠교놀이는 해외에서는 Tangram이라고 불리며 아주 예전부터 전해져 내려오는 세계적인 놀이이다. 친구와 여럿이서 놀이를 할 수 있을 뿐만아니라 혼자서도 즐길 수 있다. 칠교놀이는 특히 창의력 향상에 도움을 주는데 이번 논문에서는 혼자서 쉽게 칠교놀이를 즐길 수 있도록 비전시스템과 라즈베리파이를 이용해서 칠교를 카메라로 인식해 성공하면 보상으로 사탕을 지급하는 놀이를 개발해 보았다. 자판기에 동전을 넣으면, 게임을 시작해서 칠교놀이의 문제를 하나씩 맞출 때 마다 사탕 한 개가 지급되는 방식으로 4차산업혁명 시대에 걸맞는 재미있는 칠교놀이 게임을 만들어 보았다. 본 논문은 OPENCV라이브러리와 라즈베리파이 GPIO라이브러리를 사용하였다. 사용한 부품은 웹캠, 초음파 센서, 서보모터이다. 라즈베리파이를 서버로 설정하고, PC를 클라이언트로 설정하여 서로 데이터를 주고 받을 수 있게 하였다. 라즈베리파이에 OPENCV를 설치하지 않은 이유는 OPENCV가 꽤 높은 사양이 필요하다고 판단하여 비전영상처리는 PC(클라이언트)에서 진행하고, 게임의 진행상황(정답의 여부)을 라즈베리파이(서버)에 보내는 방식으로 정하였다. 반대로 라즈베리파이에서도 동전의 투입 유무를 판단하여 PC(클라이언트)에 게임 시작 신호를 보내는 방식으로 설정하였다. 언어는 라즈베리파이와 PC둘다 Pythond으로 구현하였다.

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Developing Social Play Evaluation Items for Preschool Children: A Delphi Study (학령전기 아동의 사회적 놀이 평가 문항 개발: 델파이 연구)

  • Lee, Sun-Hee;Jung, Min-Ye;Yoo, Eun-Young;Hong, Ickpyo;Kim, Jung-Ran;Park, Hae Yean
    • Therapeutic Science for Rehabilitation
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    • v.10 no.3
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    • pp.97-110
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    • 2021
  • Objective : This study aimed to develop evaluation items based on Parten's social play developmental stages to measure social play in preschool children. Methods : Through a literature review, the investigation items according to Parten's social play developmental stages were collected. Two Delphi surveys were conducted using 22 expert panels. An understanding of the contents of the preliminary items was determined via parents of preschool children. The evaluation method was established through an expert advisory meeting. Results : Through data collection and the Delphi survey, a total of 89 items were drawn, including 12 unoccupied behaviors, 7 onlooker behaviors, 14 solitary play, 16 parallel play, 17 associative play, and 23 cooperative play items. The average content validity ratio of the Delphi survey was 0.85. The stability was 0.15. The consensus was 0.78. The final preliminary evaluation items comprised a total of 40 items, including 17 for associative play and 23 for cooperative play. Conclusion : An evaluation items that can measure social play in preschool children was developed, and its content validity was verified. It is expected to be used as an evaluation tool in clinical practice.

Relationships Between Solitary Play and Temperament, Problem Behaviors (유아의 혼자 놀이와 기질 및 문제 행동과의 관계)

  • Kim, Min Jung;Ohm, Jung Ae
    • Korean Journal of Child Studies
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    • v.26 no.5
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    • pp.1-14
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    • 2005
  • The purpose of this study was to examine the relation between forms of children's solitary play and temperament, problem behaviors. Seventy-six children of four-year-olds were observed during free play. Children's temperament was measured by mothers of participants. Children's problem behaviors were measured by teachers. Following from Coplan et al(1994), this study were analyzed three aggregate measures of solitary play consisting of reticent behavior, solitary-passive play, and solitary-active play. The results of this study shows that first, the highest frequency of solitary play's forms was reticent behavior, followed by solitary-passive play, then solitary-active play. There weren't any differences in children's solitary play according to their gender. Second, there were significant differences among forms of children's solitary play and temperament. And there were gender differences in the correlates of different forms of solitary play. Third there were significant differences among forms of children's solitary play and problem behaviors. Also, there were gender differences in the correlates of different forms of solitary play. This result points out the important of solitary play and distintion of solitary play'forms.

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The Relationships among Play Space, Play Behaviors and Playfulness of 4-Year Old Children in Childcare Centers (어린이집 만 4세 유아의 순수 놀이공간 및 놀이성과 놀이행동 간의 관계)

  • Nam, Jin Kyung;Kim, Myoung Soon
    • Korean Journal of Child Studies
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    • v.35 no.2
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    • pp.25-41
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    • 2014
  • The purpose of this study was to investigate the relationships between play behaviors and young children's playfulness in a variety of play space environments. The subjects were 150 4-year old children of 29 mixed-age classes in childcare centers of Seoul and Gyeonggi area. The results were as follows; (1) Their play behaviors differed according to their play environment in terms of classroom spaces. Solitary-active play behaviors were more frequently observed in large play spaces than small. (2) Leading participation, cognitive flexibility, voluntary full immersion, and total playfulness scores correlated negatively with reticent behavior. Leading participation, voluntary full immersion, and total playfulness scores, on the other hand, correlated positively with group play behavior. (3) In small play spaces, leading participation, voluntary full immersion correlated negatively with reticent behavior, but leading participation correlated positively with group play. In middle play spaces, cognitive flexibility correlated negatively with reticent behavior. In large play spaces, voluntary full immersion correlated negatively with parallel play, but leading participation, cognitive flexibility, expressions of joy, voluntary full immersion, and total playfulness score correlated positively with group play.

Didactical Applications of the Baduk Pieces Game (바둑돌 게임의 교수학적 활용)

  • Kim, Boo-Yoon;Lee, Ji-Sung
    • Journal for History of Mathematics
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    • v.20 no.3
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    • pp.43-58
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    • 2007
  • We review the eastern frog jump game and the western solitaire to apply the Baduk Pieces Game to mathematical education. This study introduce a didactical method of Baduk Pieces Game which is constructed with simplification, generalization, and extension. This didactical applications of the Baduk Pieces Game gives the students opportunities of patterns, generalization, and problem solving strategies.

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A Pixel Game for Kids Using Arduino-Proceesing (아두이노와 프로세싱을 접목시킨 아동용 픽셀게임)

  • Jung, Yi-jin;Kang, Hyun-a;Lee, Hye-bin;Cho, Yu-ra
    • Proceedings of the Korea Information Processing Society Conference
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    • 2021.11a
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    • pp.1324-1327
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    • 2021
  • 코로나19로 인해 가정에서 2-7세 아동이 혼자 있는 시간이 증가하였다. 피아제 이론에 따르면, 2-7세 아동은 전조작기 시기에 해당하는 아동이다. 전조작기 시기에는 직관적 사고력이 강하여 놀이를 통해 보존개념을 발달시키는 것이 중요하다. 하지만 보존개념을 발달시킬 수 있는 아동을 위한 적절한 교육놀이용 도구가 부족한 상황이다. 본 논문에서는 아두이노 프로세싱을 이용한 아동 놀이기구를 제안한다.

Korean Nominal Particles Development in Korean-English Simultaneous Bilingual Children (혼자놀이에서 5-6세 '한국어-영어' 동시습득 이중언어아동의 한국어 조사(助詞) 습득분석)

  • Lee, Ha-Won;Choi, Kyoung-Sook
    • Korean Journal of Child Studies
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    • v.29 no.6
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    • pp.147-161
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    • 2008
  • The present study compared characteristics of Korean nominal particles (occurrence, error, error patterns) of ten 5- to 6-year-old Korean-English simultaneous bilingual children with ten Korean monolingual children. Data were analyzed by Mann-Whitney U test and Spearman Rank Correlation and by qualitative analysis. Results were (1) bilingual children showed significantly lower frequency based on the number of occurrence of nominal particles per utterance. (2) The error percentage of adverbial markers was significantly higher for bilingual children. (3) Error patterns of bilingual children showed a higher percentage of in-case substitution and double use error. These findings suggest that Korean-English simultaneous bilingual children have a different Korean nominal particles development from Korean monolingual children.

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Development of AI-based pet care robot system (AI기반 반려동물 돌봄 로봇 시스템 개발)

  • Min-Sung Kim;Jeong-Hwan Choi;Hyeon-Jae Yu;Byoung-Mo Koo;Jeong-Hwan Kwak;Hyung-Hoon Kim;Hyeon-Min Shim
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.11a
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    • pp.149-150
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    • 2023
  • 반려동물이 혼자 있는 시간이 많아지면 분리불안, 우울증, 이식증 등 질병이 생기기 때문에 이것을 방지하기 위해 보호자가 외부에 있어도 혼자 있는 반려동물을 돌보기 위한 앱이다. 플러터로 다중플랫폼 앱을 개발하였고 기능에는 원격 조작, 건강 상태 진단, 자동 급식, 청소, 놀이, 실시간 모니터링 기능이 포함되어 있다. 아두이노와 통신을 위한 flutter Blue 패키지를 사용하였다. 반려동물 돌봄 로봇은 아두이노와 블루투스 모듈을 활용하여 스마트폰 앱에서 조작 가능한 Caterpillar 모바일 로봇을 활용하였다. 이 연구의 목적은 반려동물과 보호자에게 편의성 제공을 목표로 한다.

An Analysis of Young Children's Play Behavior by the Characteristics of Environment in the Forest Experience Center for Children (유아숲체험장의 환경특성에 따른 유아놀이 행태분석)

  • Kang, Taesun;Lee, Myungwoo;Jeong, Moonsun
    • Journal of the Korean Institute of Landscape Architecture
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    • v.44 no.6
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    • pp.162-176
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    • 2016
  • The experience and play activities in forest spaces have played an effective role in children's growth and development, therefore, many studies and projects related to forest activity space have progressed actively. However, the focus of previous research has been merely on the effectiveness of forest activity but little on providing the basis for the spatial design of these types of forest activity spaces. Thus, this study aims to identify the relationship between children's developmental play activity and the physical characteristics of forest activity spaces for evidence-based design. First of all, indicators for Cognitive-Social play(CSP) was selected and forest spaces were categorize into play facility spaces and forest spaces. More detailed environmental characteristics of each space were 'play area' and 'paving materials' for play facilities and 'density of tree and shrub', 'slope', 'paving materials' and 'fixing and type of natural loose parts' for forest space. Through environmental inventory and behavior observation, the types of play behaviors and the occurrence frequency of children aged four to five were collected and analyzed. The results were as follows: 1) In play facility spaces, play behaviors occurred at a high frequency at the facility playground with play facilities and sand area. In terms of CSP, functional-solitary and functional-parallel plays occurred predominantly. 2) In forest spaces, various play behaviors occurred at high frequency in the environment with low density planting and various natural loose parts. For CSP, functional-group and symbolic-group plays occurred at a high frequency. 3) Symbolic-group play appeared to be highly affected by environmental characteristics like tree area of scatter density or less, 10~20 degree slope, and the presence of fixed large stumps. In conclusion, this study provides standards of physical environmental characteristics for forest activity space design through direct observation and analysis of children's play behaviors.