• Title/Summary/Keyword: 협업 학습

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A Study on the Collaboration Learning Effect of BIM/IPD Through Constructivism Learning Method (구성주의 학습 방법을 통한 BIM/IPD협업 학습효과에 대한 연구)

  • Jin, Juan;Choi, Jungsik;Kim, Inhan
    • Korean Journal of Construction Engineering and Management
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    • v.22 no.5
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    • pp.3-16
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    • 2021
  • The purpose of this study is to verify the practical effectiveness of the constructivism education theory in building information modeling (BIM)/integrated project delivery (IPD) collaboration education by determining education methods that are most relevant to collaboration in the interaction process. We propose a BIM training model that enhances students' satisfaction in class and collaboration. We aim to identify interrelationships between BIM collaboration education and constructivism theories, examining constructivism methods in BIM/IPD classes to discern which are the most suitable for improving and enhancing collaboration and the proposed education model.

Exploring of Collaborative Strategy for Pre-service Teacher's Block-based Programming Education (예비교사의 블록 기반 프로그래밍 교육을 위한 협업전략 탐구)

  • Sung, Younghoon
    • Journal of The Korean Association of Information Education
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    • v.24 no.4
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    • pp.401-412
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    • 2020
  • Team-based programming methods are widely applied to solve various difficulties that pre-service teachers experience in the programming lessons. To prepare effective collaboration strategies necessary for them, it is necessary to analyze various collaborative factors that affect learners' programming competencies. Therefore, in this article, a questionnaire survey was conducted by dividing learners' collaboration factors into individual and team competencies, and the relationship between learners' programming competencies was analyzed. As a result of the verification, the program design competency showed significant results in all elements of the learner's personal competency, team techniques such as data sharing skills necessary for collaboration, and team collaboration. It was analyzed that an individual's understanding of learning and team collaboration influenced the program implementation competency. In addition, the group with relatively high team technique showed significant differences in programming competence, interest, and satisfaction. Accordingly, by linking meaningful factors related to individual and team competencies according to the programming process, a collaborative strategy practically necessary for pre-service teachers was suggested.

Tele-Experience 서비스를 위한 원격 협업교육 기술

  • O, Hyeon-Taek;Kim, Jun-San;Yang, Jin-Hong;Choe, Jun-Gyun
    • Information and Communications Magazine
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    • v.31 no.3
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    • pp.12-21
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    • 2014
  • 본고에서는 Tele-Experience 서비스를 위한 원격 협업교육 기술과 개발 현황을 소개한다. 먼저 교육공학관점에서 협업학습의 특징 분석을 통해 협업학습을 지원하기 위한 핵심 기술 요소를 알아보고, 웹 기반 핵심 기술동향 및 서비스를 살펴본다. 그리고 고품질 Tele-Experience 환경에서의 원격 협업 교육의 핵심요소 기술 및 기술개발 추진계획을 기술한다.

Supporting Effective Collaborative Workspaces over Moodle (Moodle에서의 효과적인 협업 워크스페이스 지원)

  • Jin, Jae-Hwan;Lee, Hong-Chang;Lee, Myung-Joon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.12
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    • pp.2657-2664
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    • 2012
  • Web-based learning receives much attention as an effective learning method because users can use the learning service at any time from any space. A learning management system(LMS) provides online educational environment among teachers and students, supporting various facilities to deliver educational contents. Since most of the existing LMSs support one-way or limited two-way teaching services among teachers and students, there are a lot of difficulties in performing collaboration among students and/or collaboration among teachers and students. In this paper, we describe the development of collaborative workspaces which provides effective collaborative educational environment on Moodle which is widely accepted as a typical LMS. Through the provided various types of collaborative workspaces, users can easily perform group activities, sharing educational with appropriate access control mechanism.

Design of a Course Management System Supporting Effective Collaboration (효과적인 협업을 지원하는 강좌 관리시스템의 설계)

  • 안건태;정혜영;황의윤;이명준
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.10b
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    • pp.505-507
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    • 2003
  • 인터넷을 통한 교육이 활발해지면서 강좌의 진행을 보다 효과적으로 관리하고 운영할 수 있는 시스템에 대한 요구가 증가하게 되었다. 특히, 실험 및 공동과제 수업과 같은 강좌의 경우 사용자들 사이의 상호 의견 교환 및 자료의 공유를 용이하게 지원해주는 협업 기능이 제공되는 것이 바랑직하다. 본 논문에서는 학습자와 학습자. 교육자와 교육자. 그리고 교육자와 학습자 간의 다양한 의사교환 방법과 협업 기능을 제공하는 협업지원 강좌 관리시스템을 설계하였다. 본 논문에서 설계된 시스템은 웹상의 가상공간인 개인작업공간, 팀작업공간, 그리고 학습작업공간을 이용하여 강좌 진행 관리 및 중간 결과물에 대한 관리를 효과적으로 지원하고자 한다.

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E-Learning System for collaborative Learning on Blogsphere (블로그 환경에서의 협업 학습을 위한 E-Learning 시스템)

  • Ha In-ay;Jung Jason J.;Jo Geun-Sik
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11b
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    • pp.724-726
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    • 2005
  • 인터넷이 생활의 일부로 자리 잡은 최근 개인의 개성을 표출할 수 있는 블로그가 각광받고 있다. 본 논문에서는 이러한 블로그 환경에 교육계 분야에서 최근 화두가 되는 E-Learning을 접목시켜 각 개인의 블로그를 조직화하여 협업 학습을 할 수 있는 E-Learning 시스템을 제안한다. 현재 E-Learning 시스템들이 다양한 시도에도 불구하고, 아직은 학교 교육에 대한 과외 대체 교육에 머물고 있고 학습자 개개인에게 개별적인 학습 피드백을 제공하기 위해 많은 시간이 소요되며, 전통적인 교실 수업에 존재하는 사회적 교류를 제공하지 못하고 있다. 따라서 이 논문에서는 블로그 환경에서 학습자끼리의 코멘트에 의한 상호작용을 통해 자발적인 협업 학습 서비스를 제공하고자 한다.

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Collaborative Learning System based on Augmented Reality for Enhancing Collaboration (협업성 강화를 위한 증강현실 기반의 협업적 교육 시스템)

  • Park, Byung-June;Baek, Yeong-Tae;Park, Seung-Bo
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.4
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    • pp.101-109
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    • 2014
  • This paper aims to design and implement a collaborative learning system based on the augmented reality. The existing augment reality-based learning systems have just focused on interactivity between a system and learners without consideration of cooperability, thereby leading to an ineffective approach to encouraging an learning system to be more supportive and conducive of and to cooperation among learners. The collaborative learning system is a learning method, with which learners achieve a common objective through critical thinking and cooperative teamwork so as to seek solutions to such fulfillment. This requires positive interdependence, proactive interactions, a sense of responsibility shared by individuals as well as the group, and development of teamwork among learners. Educators and systems assume a critical role in helping the collaborative education be effective. An educator is responsible for defining a project at the outset of learning activities, organizing groups for learners, and providing evaluation criteria applied to a group's project activities. Meanwhile, a system shall support interactions to take place while facilitating learning activities. Furthermore, an educator shall provide a system for managing and evaluating activities involving interactions among learners. This paper suggests and embodies a collaborative learning system based on the augmented reality with consideration of the aforementioned collaborative education.

Collaborative Recommendation of Online Video Lectures in e-Learning System (이러닝 시스템에서 온라인 비디오 강좌의 협업적 추천 방법)

  • Ha, In-Ay;Song, Gyu-Sik;Kim, Heung-Nam;Jo, Geun-Sik
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.9
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    • pp.85-94
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    • 2009
  • It is becoming increasingly difficult for learners to find the lectures they are looking for. In turn, the ability to find the particular lecture sought by the learner in an accurate and prompt manner has become an important issue in e-Learning. To deal this issue, in this paper. we present a collaborative approach to provide personalized recommendations of online video lectures. The proposed approach first identifies candidated video lectures that will be of interest to a certain user. Partitioned collaborative filtering is employed as an approach in order to generate neighbor learners and predict learners'preferences for the lectures. Thereafter, Attribute-based filtering is employed to recommend a final list of video lectures that the target user will like the most.

Cognitive Mechanisms of Collaborative Learning and Technology Supports (협동학습의 인지적 기제와 테크놀로지의 지원)

  • Jeong, Heisawn
    • Korean Journal of Cognitive Science
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    • v.30 no.1
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    • pp.1-30
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    • 2019
  • The main goal of this paper is to understand the underlying cognitive mechanisms of collaborative learning and how it can be supported by technology. The paper first overviews changes in conceptions of learning and distinguishes different types of joint works including collaborative learning. Cognitive mechanisms of collaborative learning are examined in terms of resource pooling, facilitation of constructive activities, knowledge co-construction, and supports for monitoring and regulation. Socio-emotional mechanisms of collaborative learning moderate the directions and strengths of these cognitive mechanisms. Technology supports these mechanisms in a number of different ways. Seven major supports technology provides for collaborative learning are discussed. A deeper understanding of the cognitive mechanisms of collaborative learning can help us to harness the benefits of collaborative learning better and also to develop more sophisticated tools supporting collaborative learning.

The Recommendation System for Programming Language Learning Support (프로그래밍 언어 학습지원 추천시스템)

  • Kim, Kyung-Ah;Moon, Nam-Mee
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.47 no.4
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    • pp.11-17
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    • 2010
  • In this paper, we propose a recommendation system for supporting self-directed programming language education. The system is a recommendation system using collaborative filtering based on learners' level and stage. In this study, we design a recommendation system which uses collaborative filtering based on learners' profile of their level and correlation profile between learning topics in order to increase self-directed learning effects when students plan their learning process in e-learning environment. This system provides a way for solving a difficult problem, that is providing programming problems based on problem solving ability, in the programming language education system. As a result, it will contribute to improve the quality of education by providing appropriate programming problems in learner"s level and e-learning environment based on teaching and learning method to encourage self-directed learning.