• Title/Summary/Keyword: 협업 능력

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The Development of Competency-Based Extracurricular and its Operating System for developing creative-convergent talent (창의융합인재양성을 위한 역량중심 비교과과정 개발 및 운영체계에 관한 연구)

  • Kim, Young-mi
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.10
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    • pp.1987-1993
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    • 2016
  • The core value of the college of Interdisciplinary & Creative Studies is rely on the supporting system which can develop the learners' practical 'performing' competency. For aiming this, educational process of university constitutes the competencies which can be expected at the local field and develop the competency-oriented extracurricular & its operating system. Defining the creative convergent talent, as 'collaborative creative convergent one, bricoleur' and categorizes core competency named as TX competency. T competency contains humanities and the professionals of each major field needed. X competency consists of creative problem solving, convergent thinking ability, self-oriented learning ability and cooperative leadership. Developing extracurriculum & its operating system learners can be exposured the systemic learning and managing process. They can develop their potential abilities and can accumulate a proper mileage at their learning achievement. This research can be expected as a model of competency-based extracurriculum and its operating system which can develop learners' multiple competency overcoming the limit scope of curriculum.

Revisiting to the necessity of programming Knowledge for Non-Computer Major Undergraduates (컴퓨터 비전공 대학생의 프로그래밍 지식에 대한 필요성 재조명)

  • Jung, Hye-Wuk
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.1
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    • pp.185-190
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    • 2020
  • The programming education of non-computer major undergraduates aims to increase the their problem-solving and coding skills so that the skills can be applied to various fields and motivate them to continuously study computer or programming. However, it difficult for them to recognize the necessity of programming knowledge and to find out how it can be used in their major. Therefore, the professor needs to give students a full explanation of their roles to play. In this paper, we revisit the necessity of programming knowledge for non-computer major undergraduates by looking at the convergence cases of ICT technology and the humanities and social arts fields. And we propose an instruction direction of programming learning for them.

Review on Security Communication Environment in Intelligent Vehicle Transport System (지능형 차량 교통체계에서 보안 통신 리뷰)

  • Hong, Jin-Keun
    • Journal of Convergence for Information Technology
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    • v.7 no.6
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    • pp.97-102
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    • 2017
  • In this paper, we have interested in cooperative intelligent transport system and autonomous driving system, and focused on analysis of the characteristics of Cooperative Awareness Message (CAM) and Decentralized Environmental Notification Basis Service (DENM) message, which is key delivery message among cooperative intelligent transport system (C-ITS) characteristics for research objectivity. For research method, we also described V2X communication, and also analyzed the security certificate and header structure of CAM and DENM messages. We described CAM message, which is a message informing the position and status of the vehicle. And the DENM message is presented a message informing an event such as a vehicle accident, and analysis security communication, which is supported services. According to standard analysis result, 186 bits or 275 bits are used. In addition to the security header and the certificate format used for vehicle communication, we have gained the certificate verification procedure for vehicles and PKI characteristics for vehicles. Also We derived the characteristics and transmission capability of the security synchronization pattern required for V2X secure communication. Therefore when it is considered for communication service of DENM and CAM in the C-ITS environment, this paper may be meaningful result.

The Study of Factors Affecting the e-Learning Performance (e-Learning 학습 성과에 영향을 미치는 요인 분석)

  • Lee, Moon-Bong;Kang, Byung-Young
    • Journal of Korea Society of Industrial Information Systems
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    • v.12 no.5
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    • pp.173-182
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    • 2007
  • e-Learning can be seen as not only one of Internet based information systems which can provide education services, but also one of teaching-learning methods which can implement self-directed learning. This paper tests factors affecting the e-Learning performance based on information systems success model and self-efficacy theory using a field study. Questionnaires are collected from 216 students who are enrolling a e-learning class using online survey. The results are following: first, the service quality and self-efficacy are significant predictors of use intention, but system quality and information quality are not. second, the system quality, information quality, service quality and self-efficacy are significant predictors of user satisfaction. Third, use intention and user satisfaction are found to be a strong predictor of the learning performance.

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A Study on the Development and Evaluation of Partial Design Project for Computer Network Design Course Utilizing Software Simulator (소프트웨어 시뮬레이터를 활용한 네트워크설계 교과목의 요소설계 과제개발 및 평가에 관한 연구)

  • Choi, Dae-Woo
    • Journal of Engineering Education Research
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    • v.15 no.2
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    • pp.3-9
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    • 2012
  • Normally, people think the results of engineering design project can be seen and be touched, however, it's not easy to develop such design subjects at IT related program. This matter turns into an initiative of Seoul Accord corresponding to the Washington Accord. In this paper, an engineering design project is developed from the lecture course that can hardly develop a touchable project due to the lack of expanse or the own characteristics of the course in the IT related program that follows the Washington Accord. An open-ended design project with the pre-defined design components and realistic constraints is developed for the Computer Network Design course. Each team consisted of 2 or 3 students performs the project for more than 5 weeks utilizing a software simulator, the Packet Tracer. In order to analyze the effectiveness, we have used various evaluation tools such as final presentation, peer evaluation, survey results, and mid/final exams. We concluded that the hard and soft skills of students have been improved considerably through the project.

Design of e-Science Gateway for Computational Chemistry (e-Science 기반 계산화학 교육환경(e-Chem) 설계)

  • Ahn, Bu-Young;Seo, Jeong-Hyun;Kim, Ji-Young;Cho, Kem-Won;Cha, Ji-Young
    • Proceedings of the Korean Information Science Society Conference
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    • 2010.06b
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    • pp.231-235
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    • 2010
  • 요즘 들어 컴퓨터 처리 능력의 향상에 따라 사이버인프라스트럭처(Cyberinfrastructure)를 이용하는 계산과학이 주목을 받고 있다. 그 중에서도 대용량 데이터의 복잡한 계산과 시뮬레이션을 동반하는 계산화학 연구 분야에서의 컴퓨터 활용은 매우 중요하다. 계산화학을 간단하게 설명하자면 컴퓨터를 이용한 계산을 통하여 이론 화학의 문제를 다루는 화학의 한 분야라고 말할 수 있다. 계산화학 분야의 연구를 위하여 고성능 컴퓨터와 데이터를 처리, 분석하는 계산화학 도구는 이론연구자 및 실험연구자 모두에게 있어 필수적인 요소이다. 더불어 계산화학 연구자간의 협업과 원격지에 있는 사이버인프라스트럭처 자원의 활용을 위해 e-Science 환경에서의 연구 및 교육 환경이 개발되어야 한다. 이에, 본 논문에서는 한국과학기술정보연구원(KISTI)이 보유 및 운영하고 있는 사이버인프라스트럭처(고성능 컴퓨터, 초고속 네트워크)를 기반으로 컴퓨터에 익숙하지 않은 계산화학 관련 연구자 및 전공자들이 인터넷 상에서 계산화학 분야 교육을 받을 수 있는 e-Science 기반 계산화학 교육을 위한 환경을 설계하고자 한다. 이를 위해 1) 세계적으로 유명한 GridChem, CICC, NBCR 웹사이트를 이용하여 발표된 논문을 분석하였으며, 2) 분석된 결과를 가지고 주로 사용되는 계산화학 도구의 통계를 산출하여, 3) 이를 바탕으로 KISTI 사이버인프라스트럭처를 활용한 e-Science 기반 계산화학 교육 환경(e-Chem)을 설계하였다.

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A Study on Control System Cyber Security Education & Training Method (제어시스템 사이버 보안 교육훈련 방안 연구)

  • Kim, Kyeong-Ho;Maeng, YounJae;Jang, MoonSu;Ryou, Jae-Cheol
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.29 no.3
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    • pp.645-656
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    • 2019
  • As the number of cyber threats to control systems increases, the need for control system cyber security is also increasing. Currently, various cyber security related education and control system education are being conducted. However, it does not fully reflect the characteristics of the control system and the characteristics of the participants. In this paper, we propose a training system and technique to enhance the control system cyber security capability. To this end, we analyze the limitations of existing security education. Based on the results, we develop a control system training environment model based on the IEC62443 Standard and develop an ARCH based training method.

A collaborative Serious Game for fire disaster evacuation drill in Metaverse (재난 탈출 협동 훈련 기능성 게임의 메타버스 플랫폼 구현)

  • Lee, Sangho;Ha, Gyutae;Kim, Hongseok;Kim, Shiho
    • Journal of Platform Technology
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    • v.9 no.3
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    • pp.70-77
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    • 2021
  • The purpose of Serious games in immersive Metaverse platform to provide users both fun and intriguing learning experiences. We proposes a serious game for self-trainable fire evacuation drill with collaboration among avatars synchronized with multiple trainees and optionally with real-time supervising placed at different remote physical locations. The proposed system architecture is composed of wearable motion sensors and a Head Mounted Display to synchronize each user's intended motions to her/his avatar activities in a cyberspace in Metaverse environment. The proposed system provides immersive as well as inexpensive environments for easy-to-use user interface for cyber experience-based fire evacuation training system. The proposed configuration of the user-avatar interface, the collaborative learning environment, and the evaluation system on the VR serious game are expected to be applied to other serious games. The game was implemented only for the predefined fire scenario for buildings, but the platform can extend its configuration for various disaster situations that may happen to the public.

Regularized Optimization of Collaborative Filtering for Recommander System based on Big Data (빅데이터 기반 추천시스템을 위한 협업필터링의 최적화 규제)

  • Park, In-Kyu;Choi, Gyoo-Seok
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.1
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    • pp.87-92
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    • 2021
  • Bias, variance, error and learning are important factors for performance in modeling a big data based recommendation system. The recommendation model in this system must reduce complexity while maintaining the explanatory diagram. In addition, the sparsity of the dataset and the prediction of the system are more likely to be inversely proportional to each other. Therefore, a product recommendation model has been proposed through learning the similarity between products by using a factorization method of the sparsity of the dataset. In this paper, the generalization ability of the model is improved by applying the max-norm regularization as an optimization method for the loss function of this model. The solution is to apply a stochastic projection gradient descent method that projects a gradient. The sparser data became, it was confirmed that the propsed regularization method was relatively effective compared to the existing method through lots of experiment.

A Study on Developing and Validating Core Competencies for Gifted Education Based on Delphi Technique (델파이 조사를 통한 영재교육 핵심역량 개발 및 타당화 연구)

  • Park, Hye-Jin;Cha, Seung-Bong;Kim, Yong-Young
    • Journal of the Korea Convergence Society
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    • v.12 no.11
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    • pp.319-328
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    • 2021
  • The purpose of this study is to develop core competencies for gifted education by utilizing Delphi survey methods and to present behavioral element selection and scale questions based on the definition of competencies. First, the core competence for gifted education was selected through literature analysis, and the first Delphi survey was conducted to verify that the definition of each competency is suitable for the competency name. Subsequently, through a second Delphi survey, detailed questions were developed and verified by expressing the capabilities required to develop core competencies as behavior elements. Through two rounds of Delphi surveys, eight key competencies were finally selected: attitude and practice willingness, communication and collaboration, information processing and tool utilization, creative problem solving, convergence and application, higher-order inference, community spirit, and learning achievement orientation. This study is meaningful in that it selects core competencies and behavior elements for gifted education that are necessary to pursue goals that meet social needs and it presents tools to measure the degree of competency improvement for gifted education.