• Title/Summary/Keyword: 협업적 제품개발

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The viewpoint-based product information modeling in collaborative product development (협업적 제품개발에서의 관점기반 제품정보 모델링)

  • 채희권;최영환;김광수
    • Proceedings of the CALSEC Conference
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    • 2003.09a
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    • pp.54-59
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    • 2003
  • The information sharing is essential to make collaboration by participants in the collaboration environment. The sharing of the information is necessary to reduce time-to-market of new Product. In this paper, V2-model is proposed far supporting the sharing of the information on product development. V2-model supports collaborative product development in design and supply chain. Through viewpoints, V2-model supports 1) two-level structure that consist of private level and public level ,2) level-up process and 3) product development process. The public level information supports to share the product information on collaborative supply chain and design. The viewpoints in V2-model are divided into public viewpoints that point to the public level information and private viewpoints that point to the private level information. Private viewpoints are transformed into public viewpoints. The extended Topic Map has B-Topic, S-Topic and View for representing V2-model in this paper. The level-up process of V2-model is implemented through the merging of S-Topics. V2-model is implemented with washing machine model using extended Topic Maps. In this model, the public viewpoints and private viewpoints are represented and the level-up process, which transforms private viewpoints into public viewpoints, is implemented.

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Designing User Experiences in Network Environment with Scenario-Based Design - PACT Analysis Approach to Conceptual Design - (시나리오 기반 디자인을 이용한 네트워크 환경에서의 사용자 경험 설계 - PACT 분석을 적용한 개념 디자인 연구 -)

  • Lee, Sang-Hee;Kim, Joon-Hwan;Yim, Jin-Ho
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.240-245
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    • 2006
  • 시스템의 복잡도가 증가하고 컨버젼스 제품들이 늘어나면서 기존의 사용자 인터페이스 설계 방법론으로 미래의 사용자 환경을 예측하기엔 한계를 보인다. 또한, 제품 개발 시 관련 부서간 협업의 비중이 늘어난 반면 커뮤니케이션을 통해 얻을 수 있는 효과가 감소하고 있는 실정이다. 본 연구에서는 사용자 경험 설계 방법론으로써 PACT 분석을 응용한 시나리오 기반 디자인(Scenario-Based Design)을 채택하여 디지털 가전제품간의 네트워크 사용 환경에 대한 개념 디자인 방향을 효율적으로 제시하였다. PACT 분석은 People, Activity, Context, Technology 등 4 가지 요소를 시나리오 전개의 중요한 인자로 삼고 있는 방법론으로써 미래 사용 환경에 대한 예측과 체계적인 접근을 가능하게 했다. 또한, 다양한 전공자들로 구성된 관련 부서간의 커뮤니케이션 도구로 활용되어 각 분야의 전문성을 결과물에 반영하기에 효율적이었다. 추후 연구과제로는 본 방법론을 체계화하여 복잡하고 예측하기 어려운 도메인을 위한 사용자 중심의 설계 프로세스를 구성할 예정이다.

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Integration of Component Image Information and Design Information by Graph to Support Product Design Information Reuse (제품 설계 정보 재사용을 위한 그래프 기반의 부품 영상 정보와 설계 정보의 병합)

  • Lee, Hyung-Jae;Yang, Hyung-Jeong;Kim, Kyoung-Yun;Kim, Soo-Hyung;Kim, Sun-Hee
    • The KIPS Transactions:PartD
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    • v.13D no.7 s.110
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    • pp.1017-1026
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    • 2006
  • Recently, distributed collaborative development environment has been recognized an alternative environment for product development in which multidisciplinary participants are naturally involving. Reuse of Product design information has long been recognized as one of core requirements for efficient product development. This paper addresses an image-based retrieval system to support product design information reuse. In the system, product images obtained from multi-modal devices are utilized to reuse design information. The proposed system conducts the segmentation of a product image by using a labeling method and generates an attributed relational graph (ARG) that represents properties of segmented regions and their relationships. The generated ARG is extended by integrating corresponding part/assembly information. In this manner, the reuse of assembly design information using a product image has been realized. The main advantages of the presented system are following. First, the system is not dependent to specific design tools, because it utilizes multimedia images that can be obtained easily from peripheral devices. Second ratio-based features extracted from images enable image retrievals that contain various sizes of parts. Third, the system has shown outstanding search performance, because we applied various information of segmented part regions and their relationships between parts.

A Study on the Influence of the Integration Capability of Product Development and Quality Management upon the Success of the Localization of Weapon System (제품개발과 품질경영 통합 역량이 무기체계 국산화 성공에 미치는 영향에 관한 연구)

  • Seung, Chang-Gyun;Yang, Hae-Sool
    • Journal of Digital Convergence
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    • v.10 no.9
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    • pp.89-100
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    • 2012
  • This study is designed to explore whether the integration of product development and quality management have influence on the success of localization of weapon system. To that end, empirical analysis has been conducted on a total of 110 systematic major defense contractors, their subcontractors and small-and-medium sized defense contractors. The result shows that success of the localization of weapons system, as well as the price of localization, manufacturing time, and quality turn out to have significantly influenced by factors of quality management capabilities including human resources development capability, organizational capability and process capability and R&D development factors including human resources capabilities, capability to accumulate technology and internal/external collaborative capabilities. To sum up, this study suggests that integration of quality management and product development continuously provides a competitive strength in developing new product by a non-defense company as well as localization of core parts of weapon system.

A Study on the Structural Optimization for CAD/CAE Integration (CAD/CAE 통합을 위한 구조설계 최적화에 관한 연구)

  • Park, Chang-Kue;Yang, Young-Soon;Ruy, Won-Son;Jang, Beom-Seon
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.22 no.2
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    • pp.127-134
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    • 2009
  • In product development, CAD and CAE systems taking part in the design process were individually developed. Furthermore, in product development, different divisions and businesses often have heterogeneous CAD/CAE systems and methods for expressing product data, and addressing this heterogeneity creates additional costs and causes longer development periods. To ensure successful collaboration in the design process, it is therefore imperative that different CAD, CAE, and other related systems be managed in an organic and integrated manner from the initial stages of product development. Therefore, this study suggests an integrated CAD/CAE system including optimization in a more effective and integrated manner but also to support interfacing and the collective use of design and analysis tools. To validate the proposed method, a stiffened plate example is taken as an example. It is found that the proposed method could overcome the bottleneck of CAD and CAE such as transferability of data, though CATIA and ANSYS are used at the moment. Besides, carrying out an optimization process during the CAE process is another essential parts for the structural optimization process.

Collaborative 3D Design Workspace for Geographically Distributed Designers - With the Emphasis on Augmented Reality Based Interaction Techniques Supporting Shared Manipulation and Telepresence - (지리적으로 분산된 디자이너들을 위한 3D 디자인 협업 환경 - 공유 조작과 원격 실재감을 지원하는 증강현실 기반 인터랙션 기법을 중심으로 -)

  • SaKong Kyung;Nam Tek-Jin
    • Archives of design research
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    • v.19 no.4 s.66
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    • pp.71-80
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    • 2006
  • Collaboration has become essential in the product design process due to internationalized and specialized business environments. This study presents a real-time collaborative 3D design workspace for distributed designers, focusing on the development and the evaluation of new interaction techniques supporting nonverbal communication such as awareness of participants, shared manipulation and tele-presence. Requirements were identified in terms of shared objects, shared workspaces and awareness through literature reviews and an observational study. An Augmented Reality based collaborative design workspace was developed, in which two main interaction techniques, Turn-table and Virtual Shadow, were incorporated to support shared manipulation and tele-presence. Turn-table provides intuitive shared manipulation of 3D models and physical cues for awareness of remote participants. Virtual shadow supports natural and continuous awareness of location, gestures and pointing of partners. A lab-based evaluation was conducted and the results showed that interaction techniques effectively supported awareness of general pointing and facilitated discussion in 3D model reviews. The workspace and the interaction techniques can facilitate more natural communication and increase the efficiency of collaboration on virtual 3D models between distributed participants (designer-designer, engineer, or modeler) in collaborative design environments.

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Development of a Book Recommender System for Internet Bookstore using Case-based Reasoning (사례기반 추론을 이용한 인터넷 서점의 서적 추천시스템 개발)

  • Lee, Jae-Sik;Myoung, Hun-Sik
    • The Journal of Society for e-Business Studies
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    • v.13 no.4
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    • pp.173-191
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    • 2008
  • As volumes of electronic commerce increase rapidly, customers are faced with information overload, and it becomes difficult for them to find necessary information and select what they need. In this situation, recommender systems can help the customers search and select the products and services they need more conveniently. These days, the recommender systems play important roles in customer relationship management. In this research, we develop a recommender system that recommends the books to the customers of Internet bookstore. In previous researches on recommender systems, collaborative filtering technique has been often employed. For the collaborative filtering technique to be used, the rating scores on books given by previous purchasers have to be collected. However, the collection of rating scores is not an easy task in reality. Therefore, in this research, we employed case-based reasoning technique that can work only with the book purchase history of customers. The accuracy of recommendation of the resulting book recommender system was about 40% on the level 3 classification code.

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IFX : FEM/CFD visualization system for Desktop-Immersive environment collaborative work (IFX : 데스크탑 - 몰입 환경 간 협업을 위한 FEM/CFD 가시화 시스템)

  • Yun, Hyun-Joo;Wundrak, Stefan;Jo, Hyun-Jei
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.661-666
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    • 2007
  • 최근들어 제품을 개발하는 과정 중, 디자이너와 개발자, 의사 결정권자들이 FEM, CFD 시뮬레이션 결과를 리뷰할 때에 가상현실기술을 도입하는 사례가 늘고 있다. 몰입감을 높여주는 가상현실환경은 모델에 대한 해석 결과물을 정확하고 효과적으로 분석할 수 있도록 돕는다. 데이터의 실제 크기와 같게 혹은 그보다 더 크고 자세한 이미지를 제공하는 가상현실 몰입환경은 사용자가 데스크탑 환경만을 사용할 때 경험할 수 없는 높은 사실감을 제공함으로써 사용자에게 시각적인 만족감을 줄 수 있다. 하지만 데스크탑 환경에 비해 해상도가 낮고, 어두운 곳에서 스테레오 안경이나 HMD(Head Mounted Display), Data glove등을 착용해야 하는 불편함과 멀미, 시각적인 피로, 방향감각 상실로 대표되는 가상멀미 등으로 인해 장시간 사용에 어려움이 있다. 데스트탑 환경에서의 데이터 리뷰는 고해상도 이미지 분석은 가능하지만, 입체감이 떨어지기 때문에 리뷰 데이터의 실제감이 떨어진다. 이와 같은 문제점들을 보완하기 위해서 본 논문에서는 데스크탑 환경과 가상현실 환경 간의 협업이 가능한 FEM/CFD 가시화 시스템을 제시한다. 본 시스템은 가상현실 몰입환경에서 해석 데이터를 단순히 가시화하는 것뿐만이 아니라, 데스크탑 시스템과 동일한 3D 인터페이스 구조를 제공한다. 따라서, 해석 결과 분석을 위한 동일한 post-processing 작업이 네트워크로 연결된 원격 공간의 사용자들이 사용하는 시스템들 사이에서 실시간으로 진행될 수 있다.

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A Personalized Recommendation Methodology based on Collaborative Filtering (협업 필터링 기법을 활용한 개인화된 상품 추천 방법론 개발에 관한 연구)

  • Kim, Jae-Kyeong;Suh, Ji-Hae;Ahn, Do-Hyun;Cho, Yoon-Ho
    • Journal of Intelligence and Information Systems
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    • v.8 no.2
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    • pp.139-157
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    • 2002
  • The rapid growth of e-commerce has made both companies and customers face a new situation. Whereas companies have become to be harder to survive due to more and more competitions, the opportunity for customers to choose among more and more products has increased. So, the recommender systems that recommend suitable products to the customer have an important position in E-commerce. This research introduces collaborative filtering based recommender system which helps customers find the products they would like to purchase by producing a list of top-N recommended products. The suggested methodology is based on decision tree, product taxonomy, and association rule mining. Decision tree is used to select target customers, who have high possibility of purchasing recommended products. We applied the recommender system to a Korean department store. The methodology is evaluated with the analysis of a real department store case and is compared with other methodologies.

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Design and Application of Data Interchange Formats (DIFs) for Improving Interoperability in SBA (SBA 상호운용성 향상을 위한 데이터교환서식 설계 및 활용에 관한 연구)

  • Kim, Hwang Ho;Kim, Moon Kyung;Choi, Jin Young;Wang, Gi-Nam
    • Journal of Information Technology and Architecture
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    • v.9 no.3
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    • pp.275-285
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    • 2012
  • DIFs (Data Interchange Formats) are needed to enhance interoperability of physically distributed organizations in SBA (Simulation Based Acquisition) process. DIFs play a role as a template of DPDs (Distributed Product Descriptions) and provide capability to use information directly without data format interchange process by allowing access to DPDs, which include various information and M&S (Modeling & Simulation) resources. This characteristic is essential for interoperability in ICE (Integrated Collaborative Environment) based SBA. This paper proposes a framework for the DIF and outputs from each phase of acquisition process for configuration data related to design and manufacturing in SBA process - Conceptual Data Model, Logical Data Model, Physical Data Model and Physical DIF based on XML. Finally, we propose the DIF model architecture and demonstrate the implementation of DIF example based on it.