• Title/Summary/Keyword: 협업방식

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Active Security Management on Active Networks (능동 네트워크 기반의 능동 보안 관리 시스템)

  • 이영석
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.4C
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    • pp.559-569
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    • 2004
  • It has become more difficult to correspond an cyber attack quickly as a pattern of attack becomes various and complex. And, current security mechanisms just have passive defense functionalities. In this paper, we propose new network security architecture to respond various cyber attacks rapidly and to chase and isolate the attackers through cooperation between security zones. The proposed architecture make possible to deal effectively with cyber attacks such as IP spoofing or DDoS(Distributed Denial of Service) using active packet technology including a mobile sensor on active network. Active Security Management System based on proposed security architecture consists of active security node and active security server in a security zone, and is designed to have more active correspondent than that of existing mechanisms. We implemented these mechanisms in Linux routers and experimented on a testbed to verify realization possibility of Active Security Management System. The experimentation results are analyzed.

Design & Construction of Korean Type Smart Work Center on the basis of User-Oriented Smart Work System (사용자를 지향한 스마트워크 시스템 기반의 한국형 스마트워크 센터 설계 및 구축)

  • Koo, Gun-Seo
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.1
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    • pp.73-81
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    • 2013
  • This research proposes design and construction of Korean type SWC based on user oriented smart work system. To achieve this proposal, the research suggested improvements of related law, changes to working environment, and strengthening information security for users, stronger Korean ICT based; the study investigated for an efficient and suitable Korean type SWC by analyzing Korean government plans and foreign developed countries' cases. The user-oriented smart work service platform suggested in this study aims to offer a solution to national crisis and establish infrastructure to knowledge-industry and creative-industry by collaborative smart work environment of 'Context Awareness' and 'Tangible User Interface'. As a result, smart work suggests methods to produce creative work by IT workers and efficient work environment for better standing in world competition. In conclusion, Korean SWC system is proved to be superior in satisfaction rate at 75.41%, 20.18% higher than average score shown in 5 categories in 5 countries from USA, Japan, and EU's which was 55.23%.

Well-Structured Inter-Oranizational Workflow Modeling for B2B e-Commerce

  • Li, Xizuo;Kim, Sun-Ho
    • The Journal of Society for e-Business Studies
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    • v.9 no.4
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    • pp.53-64
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    • 2004
  • Today's enterprises take processes beyond their own organizational boundaries in order to electronically trade goods and services with partners under the concept of B2B e-commerce. In this environment, inter-organizational business processes are required and should be well defined not only in public processes between partners but in private processes within individual partners. For this purpose, we propose the method to represent inter-organizational business processes. First of all, a feasible modeling method for the inter-organizational workflow for B2B e-commerce is developed. This method is proposed based on BPSS in ebXML so that the binary and multiparty collaborations share a common process. In this method, message flows and control flows are separated in order to facilitate the design procedure of the inter-organizational workflow process. Second, a well-structured process modeling algorithm to design a well-structured inter-organizational workflow process is proposed. In the algorithm, a process is transformed to a Petri-net-based process model. This algorithm employs well-behaved modeling blocks, well-behaved control structures, and business transactions to develop well-structured process models by a top-down design.

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Infrastructure Asset Management Policy and Strategy Development (사회기반시설물 유지관리를 위한 자산관리체계 도입 전략)

  • Chin, Kyung-Ho;Chae, Myung-Jin;Lee, Giu;Lee, Kyo-Sun
    • Korean Journal of Construction Engineering and Management
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    • v.10 no.6
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    • pp.67-77
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    • 2009
  • Infrastructure asset management can be defined as the long term and cost effective management strategy to meet the required service level. In most developed countries, the major motivations of the introduction of asset management are increment in number of assets, extension of maintenance field, accounting approaches of public facilities, performance-based FM(Facility Management), limitations of public funds and public-private partnership, life cycle cost approach, and the development of information technology. This paper discusses the strategic and stepwise methods of introducing infrastructure asset management. Strategic approaches are suggested to develop the practical methods of condition and value assessment of assets, and long-term capital investment plan for optimized decision making(ODM). Required systematic processes are analyzed in terms of resource and technical limitations and detailed implementation plan for each development phases are suggested.

Design and implementation of a music recommendation model through social media analytics (소셜 미디어 분석을 통한 음악 추천 모델의 설계 및 구현)

  • Chung, Kyoung-Rock;Park, Koo-Rack;Park, Sang-Hyock
    • Journal of Convergence for Information Technology
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    • v.11 no.9
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    • pp.214-220
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    • 2021
  • With the rapid spread of smartphones, it has become common to listen to music everywhere, just like background music in life, so it is necessary to create a music database that can make recommendations according to individual circumstances and conditions. This paper proposes a music recommendation model through social media. Since emotions, situations, time of day, weather, etc. are included in hashtags, it is possible to build a social media-based database that reflects the opinions of various people with collective intelligence. We use web crawling to collect and categorize different hashtags from posts with music title hashtags to use real listeners' opinions about music in a database. Data from social media is used to create a music database, and music is classified in a different way from collaborative filtering, which is mainly used by existing music platforms.

The Meanings of Fashion on the Social Media of Virtual Influencer Lil Miquela (버추얼 인플루언서 릴 미켈라의 소셜미디어에 반영된 패션의 의미)

  • Lee, Se-Lee
    • Journal of Digital Convergence
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    • v.19 no.9
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    • pp.323-333
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    • 2021
  • Lil Miquela, who appeared on social media in 2016, is one of the most popular virtual influencers. In particular, Miquela is having a great impact on society by continuing to collaborate with many fashion brands through Instagram. As the activity of virtual influencers is emerging today, this study aims to derive the meanings of contemporary fashion through analyzing Miquela's social media case. This study analyzed Miquela's Instagram posts as research subjects. As a result of the above analysis, it was possible to classify the methods and devices for expressing fashion in Miquela's social media into three categories: storytelling, reality, and tags & hyperlinks. In addition, the meanings of fashion could be derived from three aspects: the object of experience, the direction of technology, and the realization of the spirit of the times. After appearing on social media, Miquela, who has gradually expanded her domain, is a virtual fashion influencer who has built her identity through fashion, and is expected to give new meaning to fashion in the future.

A Study on the Interactivity of Smart LMS in a University Class (대학 수업에서 스마트 LMS의 상호작용 효과)

  • Choi, Mi-Yang
    • Journal of Digital Convergence
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    • v.17 no.3
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    • pp.395-404
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    • 2019
  • This study investigates the interactivity of smart LMS. To this end, smart LMS was used for one semester in the English course for economics majors and the surveys about its interactivity were conducted. The findings show that smart LMS enhanced the interaction between instructors and students, between students and students, and between students and learning contents. Especially in the classroom, the activity bulletin made possible the instructor's immediate feedback about team-based activity outcomes. Also, outside the classroom, Wiki made it convenient for students to collaborate with each other. In addition, activity outcomes in the activity bulletin and course materials uploaded on smart LMS contributed to the interactivity. However, what is recommended to do to increase the interactivity are to prepare instructional strategies for students to get used to using smart LMS and smartphones as their learning tool, to test the target systems of smart LMS in advance, and to take proper actions to solve the problems of smartphone's data and battery.

Project Participants Cooperative Decision Making Model with QFD-based VE Technique (프로젝트 참여자의 협력적 의사결정이 가능한 QFD 기반 VE 모델)

  • Lim, Chulhee;Chun, Jaeyoul;Lee, Jongsik
    • Korean Journal of Construction Engineering and Management
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    • v.20 no.4
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    • pp.3-12
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    • 2019
  • VE analysis is a method to secure definite functions and performance by defining user's various requirements clearly and propose alternatives to reduce cost. However, the present domestic VE project has difficulty in defining design function analysis clearly due to time constraints as well as difficulty in effective and efficient communication between project stakeholder. Domestic results of VE were largely focused on reducing cost while maintaining the functions of the existing facility. Therefore, this study aims to secure the optimal functions for users according to the original intent of user requirements through QFD-VE model which project VE participants can make collective and cooperative decision making. QFD-VE is a technique that first, it can make collaborative decision making in defining and modifying of design function and setting the importance of requirement function. Second, it allow project VE participants to check design interference and conflict between neighbor systems. This study also provided a mathematical model for implementing the computer system using QFD-VE in the future.

Measures for the Job Creation in the Convergence Content Industry : Focused on the VR/AR Game Industry (융합 콘텐츠 산업의 일자리 창출방안:VR/AR 게임 산업을 중심으로)

  • Kim, Ji-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.9
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    • pp.1110-1116
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    • 2019
  • With the rapid development of scientific technologies and the appearance of new industrial areas, the 4th industrial revolution is rapidly progressed while new values are created and realized by the conversion between industries. The researcher wrote the main questions through the preceding research on domestic and overseas major new technology convergence products and services. The researcher planned the in-depth interview, which is one of the qualitative research methodologies, and conducted the Kano method questionnaire that can embody multidimensional and strategic judgment rather than grasp fragmentary preference trends. According to the results, In addition to strengthening the technical capabilities of the VR/AR game industry, policy needs to raise professional manpower have been raised. Practical workforce development through close collaboration between industry and educational institutions, and continuous supply of human resources through retraining of existing game contents personnel. It gave direction to the creation of new jobs in the VR/AR game industry.

A Study on Improvements Direction for Applying BIM-based Virtual Reality of Apartment Sales Phase (공동주택 분양 관리 단계의 BIM 기반 가상현실 적용성 확보를 위한 개선방향 도출에 관한 연구)

  • Lee, Juyeon;Kim, Taekjoong;Choi, Yoonki
    • Korean Journal of Construction Engineering and Management
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    • v.20 no.2
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    • pp.86-94
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    • 2019
  • The purpose of this study was to analyzes the problems in terms of transmission the information of architecture in the current apartment housing sales phase, to suggest the way of application the technology of BIM-based virtual reality. For this purpose, each element technology is analyzed through analyzing the exiting studies and international technical trend of BIM-based virtual reality and motion recognition devices. And then this study analyze the present condition of apartment housing sales phase and it conduct the expert interviews for derive the problem and analyzing the importance and priority by AHP method. And finally, this study suggest the solution in terms of information delivery in apartment housing sales phase through plan for support and deriving the function about problems. The system of BIM-based virtual reality viewer that utilize a leap motion that was presented in this study, it is believed to be able to efficiently transfer the information of architecture as building information transmission system user-centric in the future of apartment housing sales phase.