• Title/Summary/Keyword: 협업도

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In a Time of Change: Reflections on Humanities Research and Methodologies (변화의 시대, 인문학적 변화 연구와 방법에 대한 고찰)

  • Kim Dug-sam
    • Journal of the Daesoon Academy of Sciences
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    • v.49
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    • pp.265-294
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    • 2024
  • This study begins with a question about research methods in humanities. It is grounded in the humanities, focusing on the changes that have brought light and darkness to the humanities, and focusing on discourse regarding research methods that explore those changes. If the role of the humanities is to prevent the proverbial "gray rhino," unlike the sciences, and if the humanities have a role to play in moderating the uncontrollable development of the sciences, what kind of research methods should humanities pursue. Furthermore, what kind of research methods should be pursued in the humanities, in line with the development of the sciences and the changing environment? This study discusses research methods in the humanities as follows: first, in Section 2, I advocate for the collaboration between humanities and scientific methods, utilizing accumulated assets produced by humanities and continuously introducing scientific methods. Prediction of change is highly precise and far-reaching in engineering and the natural sciences. However, it is difficult to approach change in these fields in a macro or integrated manner. Because they are not precise, they are not welcome in disciplines that deal with the real world. This is primarily the responsibility of humanities. Where science focuses on precision, humanities focuses on questions of essence. This is because while the ends of change have varied throughout history, the nature of change has not varied that much. Section 3 then discusses the changing environment, proposals for changes to humanistic research methods, reviews and proposals inductive change research methods, and makes some suggestions for humanistic change research. The data produced by the field of humanities accumulated by humankind in the past is abundant and has a wide range of applications. In the future, we should not only actively accept the results of scientific advances but also actively seek systematic humanistic approaches and utilize them across disciplinary boundaries to find solutions at the intersection of scientific methods and humanistic assets.

Developing UAM Time Data Sharing System for Efficient Operation of Vertiport (버티포트 효율적 운용을 위한 UAM 시간정보 공유체계 개발방안)

  • Yeong-min Sim;Ye-seung Hwang;Jae-wook Chun;Min-jae Lee;Woo-choon Moon
    • Journal of Advanced Navigation Technology
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    • v.28 no.4
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    • pp.408-419
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    • 2024
  • Currently, the airport is expected to improve flight punctuality and operational efficiency after establishing A-CDM, which provides a foundation for mutual cooperation based on an information sharing system among stakeholders. An important element of the A-CDM is to share time information generated by each stakeholder from the arrival of an aircraft to ground operations and departure of the aircraft, thereby supporting timely arrival and departure of aircraft and improving the efficiency and punctuality of airport operations. In the UAM system, a vertiport that plays a role similar to an airport also needs to establish a system to share time information generated by each stakeholder for efficient operation of limited resources. In this regard, a method is needed to identify time information that needs to be shared by each stakeholder and apply technology to share it. In this paper, we propose an application method for system technology that classifies and mutually shares time information generated by stakeholders related to Vertiport operation according to data characteristics.

A Study on Success Strategies for Generative AI Services in Mobile Environments: Analyzing User Experience Using LDA Topic Modeling Approach (모바일 환경에서의 생성형 AI 서비스 성공 전략 연구: LDA 토픽모델링을 활용한 사용자 경험 분석)

  • Soyon Kim;Ji Yeon Cho;Sang-Yeol Park;Bong Gyou Lee
    • Journal of Internet Computing and Services
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    • v.25 no.4
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    • pp.109-119
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    • 2024
  • This study aims to contribute to the initial research on on-device AI in an environment where generative AI-based services on mobile and other on-device platforms are increasing. To derive success strategies for generative AI-based chatbot services in a mobile environment, over 200,000 actual user experience review data collected from the Google Play Store were analyzed using the LDA topic modeling technique. Interpreting the derived topics based on the Information System Success Model (ISSM), the topics such as tutoring, limitation of response, and hallucination and outdated informaiton were linked to information quality; multimodal service, quality of response, and issues of device interoperability were linked to system quality; inter-device compatibility, utility of the service, quality of premium services, and challenges in account were linked to service quality; and finally, creative collaboration was linked to net benefits. Humanization of generative AI emerged as a new experience factor not explained by the existing model. By explaining specific positive and negative experience dimensions from the user's perspective based on theory, this study suggests directions for future related research and provides strategic insights for companies to improve and supplement their services for successful business operations.

Exploring the Effects of Passive Haptic Factors When Interacting with a Virtual Pet in Immersive VR Environment (몰입형 VR 환경에서 가상 반려동물과 상호작용에 관한 패시브 햅틱 요소의 영향 분석)

  • Donggeun KIM;Dongsik Jo
    • Journal of the Korea Computer Graphics Society
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    • v.30 no.3
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    • pp.125-132
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    • 2024
  • Recently, with immersive virtual reality(IVR) technologies, various services such as education, training, entertainment, industry, healthcare and remote collaboration have been applied. In particular, researches are actively being studied to visualize and interact with virtual humans, research on virtual pets in IVR is also emerging. For interaction with the virtual pet, similar to real-world interaction scenarios, the most important thing is to provide physical contact such as haptic and non-verbal interaction(e.g., gesture). This paper investigates the effects on factors (e.g., shape and texture) of passive haptic feedbacks using mapping physical props corresponding to the virtual pet. Experimental results show significant differences in terms of immersion, co-presence, realism, and friendliness depending on the levels of texture elements when interacting with virtual pets by passive haptic feedback. Additionally, as the main findings of this study by statistical interaction between two variables, we found that there was Uncanny valley effect in terms of friendliness. With our results, we will expect to be able to provide guidelines for creating interactive contents with the virtual pet in immersive VR environments.

An Exploratory Study of on the Crime Patterns and Risk of Climate Gentrification (기후 젠트리피케이션으로 인한 범죄양상과 위험성에 관한 시론적 연구)

  • Sei Youen Oh
    • Journal of the Society of Disaster Information
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    • v.20 no.3
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    • pp.601-608
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    • 2024
  • Purpose: The purpose of this study is to predict the criminal patterns and risks of conflicts caused by inequality such as weakening regional ties and social exclusion caused by climate change and present basic policy data to solve them. Method: This study was mainly conducted through analysis of contents and cases through the use of media information such as the Internet and newspapers, and some literature research. Result: The crime patterns and characteristics of climate gentrification are as follows. First, rising sea levels caused by climate change will temporarily increase crimes related to real estate speculation. Second, social exclusion due to public service and environmental inequality will intensify, leading to terrorist crimes such as riots and hate crimes. Third, due to the weakening of regional ties, young people in poverty in the region will participate in organized violence crimes such as drugs and gangs or become crime victims. Conclusion: Therefore, it is necessary to prepare policy countermeasures through cooperation with institutions. In particular, it is necessary to explore ESG policy measures in police activities in consideration of environmental factors in the future.

A review of the direction of French liberal arts education based on a university competency-based education approach (대학의 역량 중심 교육 방안에 따른 프랑스어 교양교육의 방향성 고찰)

  • KIM Eunnekyung
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.4
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    • pp.729-736
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    • 2024
  • In connection with the OECD's core competency proposal, we would like to consider an attempt to realize this in liberal arts education at Korean universities and examine what kind of education plan it is desirable to present to learners. Universities are expanding competency-based education into human and social fields by reconsidering new talent awards and the direction of education. In this way, each university selects and organizes core competencies and incorporates the core competencies that the university pursues into educational goals. Under the supervision of the Ministry of Education, education centered on core competencies is exploring its potential in liberal arts courses at universities above all else. We want to explore a methodology that can achieve learner-centered teaching and learning effects in the process of incorporating and accepting this. Language acquisition along with cross-cultural understanding is above all else a part that can promote learners' competencies in terms of diversity and mutual understanding. Therefore, we reflect this in French liberal arts education and explore teaching and learning processes by incorporating respect for diversity and mutual cultural understanding competency education related to learners' motivation into lectures. We aim to supplement this through collaboration and mutual cultural understanding processes as presentation tasks in order to overcome the existing competency-based evaluation while deriving acceptance results from learners. Therefore, they recognize that the direction of core competency education naturally shifts to value-centered education.

The Satisfaction Research on the Multilateral Cooperative Military Training of Using the XR Technology (XR 기술을 활용한 다자간 협업 군사훈련 만족도조사)

  • Lee Yong Il
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.5
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    • pp.23-28
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    • 2024
  • So far, most of the military trainings were carried out in the field, and were influenced by the various parameters of the weather, the climate and the civil complaints regarding the noise. Also, it's the reality that the considerable time and resources are required to maneuver the weapon system used for the military training. Furthermore, the serious damage and casualties during tha military training are important parameters that can't be ignored. Recently, with the development of 5G communication networks and XR technologies, XR technologies are used in various fields that participate with multilateral parts, i.e. in military technology and training. In this paper, to implement the military education, 5G communication network and military education training system were established. The military education training system were composed that over 10 persons were possible to train in the various circumstances such as counter combat, mountains combat, urban combat and beaches combat. Also it is possible to fight with AI combatants, and train the gun disassembly and assembly, and train the various firing exercise. The military training system of using XR technologies were applied to the multilateral military training, and we analyzed the satisfaction results for the experienced persons of this XR system.

Market evaluation and entry strategies for oyster mushroom 'Hwanggeumsantari(Pleurotus pulmonarius)' (느타리버섯 '황금산타리(Pleurotus pulmonarius)'의 시장성 평가와 시장 진입 전략)

  • Nam-Won Park;Yeon-Jin Kim;Chae-Young Lee;Jeong-Han Kim;Jong-In Choi;Yun-Hae Lee
    • Journal of Mushroom
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    • v.22 no.3
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    • pp.122-127
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    • 2024
  • This study was conducted to evaluate the market potential of 'Hwanggeumsantari', a new oyster mushroom variety developed in Gyeonggi Province in 2019, and to derive effective market entry strategies. To objectively assess the marketability of 'Hwanggeumsantari' from various perspectives, a panel of 50 consumers was formed, and surveys and interviews were conducted. Additionally, two Focus Group Interviews were held with distributors in the agri-food sector. The results showed that potential consumers were positive about the color and texture of 'Hwanggeumsantari', but expressed relatively less satisfaction with its shelf life and aroma. Distributors, through tow Focus Group Interviews, evaluated that the product had sufficient market competitiveness, but called for efforts to improve cultivation techniques and enhance price competitiveness. Based on the results of market evaluations by consumers and distributors, a SWOT analysis was conducted. The main strengths identified were its outstanding color and texture, while the main weakness was its freshness issue. Meanwhile, the growing demand for healthy foods and various online sales channels could provide market entry opportunities for 'Hwanggeumsantari', but high sensitivity to price in the case of premium pricing could pose a threat. Consequently, a market entry strategy for 'Hwanggeumsantari' was proposed using a 4P mix approach based on the SWOT analysis results. The product strategy emphasized premium positioning, small packaging, and the development of packaging technology to maintain freshness. The price strategy proposed premium pricing and the operation of incentive programs. The distribution strategy suggested channel diversification, direct stores, or direct sales, while the promotion strategy emphasized storytelling and collaboration with influencers.

Improvement Plan to Facilitate a Landscape Architectural Promotion Facility and Complex System (조경진흥시설과 조경진흥단지 제도 활성화 방안 연구)

  • Kim, Yong-Gook;Kim, Shin-Sung
    • Journal of the Korean Institute of Landscape Architecture
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    • v.46 no.1
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    • pp.9-16
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    • 2018
  • Landscape architecture is an indispensable professional service in building sustainable land and urban environments. The landscape architecture industry is closely related to the promotion of the health and welfare of the people, urban revitalization and residential environment improvement as well as job creation. Despite various public interest values of landscape architecture, the growth engine of the landscape architecture industry, which is supposed to improve the quality of landscape services, has stagnated. In 2015, the Landscape Architecture Promotion Act was enacted to provide a landscape architectural promotion facility and complex system to support revitalization through the integration of the landscape architecture industry. The purpose of this study is to suggest an improvement plan to enhance the effectiveness of the landscape architectural promotion facility and complex system. The results of the analysis are as follows: First, workers and experts in landscape architecture recognized the need for policies and projects to promote the landscape architecture industry. Second, the industrial types suitable for the landscape architectural promotion facility were landscape design, landscape maintenance and management, and landscape construction industry. Meanwhile the industrial types suitable for a landscape architectural promotion complex were landscape trees and landscape facilities production and distribution. Third, the expected effect of the designation of the landscape architectural facility was 'the increase of the business opportunity through the expansion of the network'. On the other hand, that of the landscape architectural promotion complex was 'the activation of various information sharing'. Fourth, 'the size of the local government landscape architecture industry and the capacity to cultivate' was the most important among the designation criteria of the landscape architectural promotion facility. As for that of the landscape architectural promotion complex, the 'feasibility of promotion plan' was the most crucial. Fifth, 'tax benefit and deductible exemption' was considered as a necessary support method for the activation of the landscape architectural promotion facility, and 'maintenance and management fee support' was recognized in the case of the landscape architectural promotion complex.

Types of business model in the 4th industrial revolution (4차 산업혁명시대의 비즈니스 모델 유형)

  • Jung, Sang-hee;Chung, Byoung-gyu
    • Journal of Venture Innovation
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    • v.1 no.1
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    • pp.1-14
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    • 2018
  • The 4th Industrial Revolution is making a big change for our company like the tsunami. The CPS system, which is represented by the digital age, is based on the data accumulated in the physical domain and is making business that was not imagined in the past through digital technology. As a result, the business model of the 4th Industrial Revolution era is different from the previous one. In this study, we analyze the trends and the issues of business innovation theory research. Then, the business innovation model of the digital age was compared with the previous period. Based on this, we have searched for a business model suitable for the 4th Industrial Revolution era. The existing business models have many difficulties to explain the model of the digital era. Even though more empirical research should be supported, Michael Porter's diamond model is most suitable for four cases of business models by applying them. Type A sharing outcome with customer is a model that pay differently according to the basis of customer performance. Type B Value Chain Digitalization model provides products and services to customers with faster and lower cost by digitalizing products, services and SCM. Type C Digital Platform is the model that brings the biggest ripple effect. It is a model that can secure profitability by creating new market by creating the sharing economy based on digital platform. Finally, Type D Sharing Resources is a model for building a competitive advantage model by collaborating with partners in related industries. This is the most effective way to complement each other's core competencies and their core competencies. Even though numerous Unicorn companies have differentiated digital competitiveness with many digital technologies in their respective industries in the 4th Industrial Revolution era, there is a limit to the number of pieces to be listed. In future research, it is necessary to identify the business model of the digital age through more specific empirical analysis. In addition, since digital business models may be different in each industry, it is also necessary to conduct comparative analysis between industries