• Title/Summary/Keyword: 협력수업

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The Current Status of Geography Education Research in Korea (한국의 지리교육 연구)

  • Seo, Tae-Yeol;Kim, Min-Sung
    • Journal of the Korean Geographical Society
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    • v.47 no.4
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    • pp.625-640
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    • 2012
  • The purpose of this study is to introduce the current status of geography education research in South Korea. This article consists of mainly two parts: 1) source of knowledge and 2) content of knowledge in geography education research. The main academic journals are introduced as the sources of knowledge. The research trends in these journals are discussed as the content of knowledge. We classified geography education research into three types based on the framework suggested by Bednarz (2000): 1) nature of geographic knowledge, learning, and curriculum, 2) teacher education in geography, and 3) strategies in the geography classroom. Relevant research regarding each category is introduced. We hope this study serves as an access point where geography educators in South Korea and other countries facilitate interactions with each other.

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A Study on Developing the Curriculum for Introduction to Library and Information Science Courses (문헌정보학개론 교과내용 개발에 관한 연구)

  • Noh, Younghee;Ahn, In-Ja;Choi, Sang-Ki
    • Journal of the Korean Society for Library and Information Science
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    • v.47 no.1
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    • pp.287-325
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    • 2013
  • The purpose of this study is to develop standard curriculum content for the Introduction to Library and Information Science course. We intended to suggest both a syllabus and a textbook for this course. To this end, we collected and analyzed syllabi and textbooks that are used in LIS departments domestically and abroad. As a result, the major course content we found necessary to include in Introduction to Library and Information Science were as follows: 1. knowledge and information society, 2. information and sources of information, 3. the LIS academic system, 4. information professionals, 5. library history, 6. library and information center organization and management, 7. library types and their functions, 8. collection development, 9. information resources organization, 10. information services, 11. digital libraries, 12. information retrieval and databases 13. library cooperation, 14. library policy and information ethics, etc. The table of contents of a final textbook has been proposed including these elements.

The Study on Analysis and Improvement of ICT Application Types for Information Education (정보교육을 위한 ICT 활용 유형의 분석 및 개선안에 관한 연구)

  • Jang, Yong-Joon;Han, Seon-Kwan
    • Journal of The Korean Association of Information Education
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    • v.11 no.1
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    • pp.39-46
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    • 2007
  • According to the administrational guidelines of Information & Communication Technology (ICT) for elementary and middle schools" shown by the Ministry of Education in 2000, it suggests using eight types of ICT such as information search, information analysis, information guidance, web discussion, joint research, expert interchange, web pen pal and information making. But the result of this research shows that teachers think the eight types of ICT are not proper to apply in a school and teachers also have difficulties to use them on their classes. Therefore, this research proposed to improve the basic functional types and have concrete functional plans for normal operation of information education from now on. This research also proves that the functional types developed through teachers' opinions are more appropriate and realistic. I expect that this research will help teachers to utilize ICT and organize the process of information education hereafter

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An Analysis on the Current Status of ICT Uses in Higher Education (대학교 정보통신기술 활용 실태 분석)

  • Lee, Jaemu;Kim, Kapsu;Lee, Miwha
    • Journal of The Korean Association of Information Education
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    • v.21 no.1
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    • pp.151-160
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    • 2017
  • The purpose of this study was to investigate the current status of information and communications technology(ICT) uses of the faculty members at national universities of education and to provide guidelines for ICT in education. The survey was conducted to examine factors related to the use of ICT, including faculty members' abilities to use ICT with respect to gender, age, and previous experiences with computers and to analyze their relevance to instructional methods. The results of the survey showed that female faculty members and male faculty members in their sixties and those with less years of teaching career were more likely to need support for using ICT than the others. The direct instructional method and discussion were the most frequently used; discussion was positively correlated with ICT uses. It was also found that faculty members anticipated more difficulties in using ICT in class and needed to work in a collaborative way and learn more effective use of ICT in the teaching and learning process.

A Card-Game for Exercising Abbreviations of the Multiplication Sign ${\times}$ and the Division Sign ${\div}$ in Calculating Expressions (곱셈과 나눗셈 기호의 생략 규칙 학습을 위한 카드 게임의 고안과 활용)

  • Do, Jong-Hoon;Heo, Sun-Hee
    • Journal of the Korean School Mathematics Society
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    • v.13 no.3
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    • pp.345-356
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    • 2010
  • Variables and expressions are essential for doing mathematics. Especially abbreviations of the multiplication sign ${\times}$ and the division sign ${\div}$ are current rules that we usually follow. In this paper, we devised a Card-Game for exercising abbreviations of the multiplication sign ${\times}$ and the division sign ${\div}$ in calculating expressions, designed a teaching unit for the calculation of expressions using the Card-Game in the variables and expressions strand, and discussed the implications of using the Card-Game for motivating students, cooperative learning, diagnosis and correction of errors, and so on.

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A Study on the Development of Professional Learning Community in Mathematics Based on the Collaboration with University and Its Affiliated Elementary School (대학과 협력한 초등수학 교사학습공동체의 발달 과정에 관한 연구)

  • Kim, Nam Gyun
    • The Mathematical Education
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    • v.56 no.1
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    • pp.119-130
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    • 2017
  • The purpose of this study is to explain the long term growth and development of elementary teachers' Professional Learning Communities(PLC) about mathematics implemented on an institutional basis. Especially, it is meaningful to analyze and present the development process and characteristics of PLC, which was started by the basis on the collaboration of a National University of Education and its affiliated elementary school. In this study, PLC activities during three years were analyzed according to the capacities and dimensions of a professional learning community. The developmental capacity of the PLC analyzed in this study can be summarized as follows. In the first year, development of organizational competence in terms of capacity, resources, structure, and system of exchanges was the main factor in personal competence, and the development of individual competence began to share collective learning and practice. In the second year, personal exchanges were active in all the topics of activities, and personal level competence was activated such that more activities of critical knowledge formation were performed on an individual level. On the basis of the development of the individual level formed in the second, individual competence and organizational capacity developed. Factors that have influenced the development of capacities of PLC include: disclosure of activities outside the community, participation in outsiders, provision of procedures to share equal participation and leadership, voluntary and critical participation of teachers, improvement of mathematics teaching methods, sharing themes and visions.

An Experimental Study on a Network-based Collaborative Learning System for Education of Information Ethics (정보통신윤리 교육을 위한 네트웍 기반 협력학습 시스템에 대한 실험 연구)

  • Song, Tae-Ok;Jung, Sang-Wuk;Kim, Tae-Young
    • The Journal of Korean Association of Computer Education
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    • v.4 no.2
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    • pp.63-69
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    • 2001
  • In this paper, the educational effects of NETCLASS(network-based collaborative learning system) for EICE(education on information communication ethics) were verified by a non-equivalent control group protest-posttest design. We experimented our system on an experimental group (45 learners) and a comparative group (45 learners) respectively with a defining issues test (DIT). The t-value is 5.108 which shows the difference of the mean value between the experimental group and the comparative group, and their average p-mark shows that the difference is statistically meaningful at p<.001 level. Thus, the experiment using NETCLASS and DIT suggests that the morality of the experimental group is higher than that of the comparative group(t(88)=+5.108, p<.001). This paper suggests very strong possibility that the abilities such as creativity, sociality, morality and emotivity can be improved by utilizing ICT(Information and Communication Technology).

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A Study on Educational Utilization of Wiki and Activation Plans (위키의 교육적 활용 활성화 방안)

  • Kim, Kil-Mo;Kim, Seong-Sik;Lee, In-Sook;Kang, Seong-Guk
    • The Journal of Korean Association of Computer Education
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    • v.13 no.2
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    • pp.25-34
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    • 2010
  • The Internet has brought us a new paradigm called WEB 2.0 which inherently represents the openness, participation, sharing, and cooperation. The WEB 2.0 has rendered people to actively participate in the creation of information and to dynamically interact with others to build mutual knowledge-bases, introducing a whole new web environment. One of the most representative techniques demonstrating the value of the WEB 2.0 is the WIKI which is essentially based on the 'Collective Intelligence' and the 'Wisdom of Crowds'. So far, the WIKI has drawn lots of attention for its potential as an educational tool. In this research, we explored the educational potential of the WIKI by investigating various programs and web-based tools offering WIKI services, and then, analyzing the usage model and characteristics of its users. Based on the analysis, we developed a WIKI-based instructional model and also proposed concrete lesson plans adopting this model. Besides, we introduced preliminary methodologies on the active use of the WIKI in the Edunet and the Cyber Home Learning System as well.

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A Study on Perception of Teachers on the Nutrition Education in Elementary School Curriculum (초등학교에서의 식생활 교육 실태 및 교사의 인식에 관한 연구)

  • Jung In-Kyung
    • Journal of Korean Home Economics Education Association
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    • v.17 no.4 s.38
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    • pp.73-85
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    • 2005
  • The purpose of this study was to present the activating schemes of nutrition education in elementary school curriculum. We examined the nutrition education status and perception of teachers on nutrition education in elementary school. This study was carried out using a self-administered questionnaire and subjects were 263 elementary school teachers in Gyeonggi province. All data in this research was analyzed through SAS program, and the frequency and percentage on each question were calculated. Data for each group was analyzed according to sex and teaching career and the groups were treated for significance by using chi-square test. Most of teachers taught the nutrition education as a part of practical In curriculum and thought that student's interest and participation on nutrition education was high. And the teachers understood that nutrition education at school curriculum is very necessary and effective. But most teachers had no experience or teacher training Program for nutrition education. They thought it was difficult to carry out nutrition education in school because of their poor nutritive knowledge, and lack in educational materials. Moreover, it is revealed that the teachers supposed that the activation of nutrition education in school requires schools to provide nutritive guidance to students in cooperation with the homes.

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An Exploratory Study For Online Game-Based Learning Theory (온라인 게임과 학습과의 관련성 분석 연구)

  • Jo, Il-Hyun
    • Journal of Korea Game Society
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    • v.7 no.1
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    • pp.59-68
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    • 2007
  • Online games are getting more popular among today's fun-seeking young students. The immersive power of these Internet-based games is so strong that many educators consider the integration of the games and learning to enhance learner motivation. However, the online games, which are primarily aiming g for 'fun', have cognitive, emotional, and social features and impacts that are different from the so-called 'educational' games. Therefore an interdisciplinary approach for better understanding of the online game in regard to its impact on learning and fun should be essential. In this study, the researcher will analyze relevant literature and theories from cognitive psychology, media and communication theory, and Ludology to grasp holistic understanding of online game phenomena, which will serve as basis of further research and development in this emerging area.

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