• Title/Summary/Keyword: 행동자 모델

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A Study on Actant Models in the TV Talk-Show Program -Focus on 'Healing Camp'- (TV토크프로그램에서의 행동자 모델 관한 연구 -'힐링캠프'를 중심으로-)

  • Chung, Tae-Sub
    • Proceedings of the KAIS Fall Conference
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    • 2012.05a
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    • pp.197-200
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    • 2012
  • 본 논문에서는 그래마스의 이론을 적용하여 행동자의 모델을 통해 출연자의 관계와 서로의 행동적 모델을 분석하고자 함이다. 본 연구에서는 텍스트의 분석이 아닌 영상에서 나타난 의미를 텍스트적으로 들여다보고 이를 통하여 영상에 대입하여 분석하였다. '힐링캠프'의 3명의 사회자와 초대손님의 관계에 대하여 분석함으로서 그래마스의 행동자 모델에 적용함으로서 서로의 관계에 대하여 연구해 보았다.

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The Impact of Adopter Type on IT Behavior (사용자 유형에 따른 정보기술 행동)

  • Choi Hun
    • The Journal of the Korea Contents Association
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    • v.6 no.8
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    • pp.85-93
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    • 2006
  • Although the study in If behavior field has recently increased, only few studies have focused on the moderating effect of adopter type on the post adoption behavior The purpose of this study is to verify the post-adoption behavior depending on adopter types in the mobile Internet domains. This study proposed a post adoption model based on prior continuance model. This theoretical model was verified empirically by conducting web surveys and multi group analysis. Based on the survey data, we classified users into continuer and discontinuer. This paper ends with theoretical and managerial implications of the study results, as well as limitations and future research directions.

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해상교통 환경 재현을 위한 항해사 인지행동 분석모델 연구

  • Kim, Hong-Tae
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2019.05a
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    • pp.8-9
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    • 2019
  • 해상교통과 같이 선박, 항해자, 관제센터, 해운선사, 기상시스템, 지리정보시스템 등의 높은 복잡도와 방대한 범위의 요구사항을 갖는 시스템의 M&S를 위해서는 인간을 포함한 체계가 필요하다. 디지털 환경에서 해상교통을 모의하기 위해서는 주요 요소인 인적요인에 대한 모델링 필요하며, 현실감 있는 해상교통 상황의 재현 및 예측을 위해 항해자의 인지과정, 행동양식, 항해전문성, 항해오류 등을 모델링하여 반영하는 것이 타당하다. 본 발표에서는 해상교통류 분석을 위한 지능형 선박 에이전트 개발을 위해 선박운항과 관련된 항해자의 인지 및 행동을 분석하고, 이를 통해 분석된 정보를 이용하여 항해자의 행동과 유사한 에이전트 기반의 인지 및 행동 모델 개발 내용을 소개하고자 한다.

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Design and Implementation of an Adaptive Hypermedia Learning System based on Leamer Behavioral Model (학습자 행동모델기반의 적응적 하이퍼미디어 학습 시스템 설계 및 구현)

  • Kim, Young-Kyun;Kim, Young-Ji;Mun, Hyeon-Jeong;Woo, Yang-Tae
    • Journal of Korea Multimedia Society
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    • v.12 no.5
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    • pp.757-766
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    • 2009
  • This study presents an adaptive hypermedia learning system which can provide individual learning environment using a learner behavioral model. This system proposes a LBML which can manage learners' learning behavioral information by tracking down such information real-time. The system consists of a collecting system of learning behavioral information and an adaptive learning support system. The collecting system of learning behavioral information uses Web 2.0 technologies and collects learners' learning behavioral information real-time based on a SCORM CMI data model. The collected information is stored as LBML instances of individual learners based on a LBML schema. With the adaptive learning support system, a rule-based learning supporting module and an interactive learning supporting module are developed by analysing LBML instances.

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A Study of User-Oriented Storytelling Based on Enneagram (에니어그램을 활용한 사용자 중심 스토리텔링에 관한 연구)

  • Kang, Jeong-Hwa;Oh, Gyu-Hwan;Lee, Yun-Jin;Suk, Hae-Jung
    • The Journal of the Korea Contents Association
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    • v.17 no.12
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    • pp.34-48
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    • 2017
  • The narratives of the digital age have attempted interactions, and the interactive storytelling represented by the Branch Narratives has a problem of the expensive production cost of many optional implementations and poor narrative compared to linear story. As an alternative to this, this study proposes a user-oriented storytelling using user's personality traits. Using the Enneagram, a model of human psyche, and the Actantial model of the semiotician Greimas, when stories and characters are the same, the story could be reconstructed by deriving different topics from the same story according to the user's Enneagram personality type. The theme is determined by defining the axis of the desire of the Actantial model by respectively setting the character with the user's Enneagram type as the subject and the core value in the type as the object. The axis of Power could be defined by the stress and security points in Enneagram. In this way, we can derive the themes of 9 Enneagram types and the corresponding Actantial model and make plots. The users will appreciate one of these reconstructed plots in different perspectives and themes, depending on their personality type. In this study, we applied the above methodology to the story of the pansori novel "Tokkijeon". User-centered storytelling is a new attempt to predict user's choice and reconstruct the story based on the user's personality and perspective.

Implementation of Crowd Behavior of Pedestrain based AB and CA mathematical model in Intelligent Game Environment (게임환경에서 AB 와 CA 수학모델을 이용한 보행자들의 집단행동 구현)

  • Kim, Seongdong;Kim, Jonghyun
    • Journal of Korea Game Society
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    • v.19 no.6
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    • pp.5-14
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    • 2019
  • In this paper, we propose a modeling and simulation of group behavioral movement of pedestrians using Agent based and Cellular Automata model in intelligent game environment. The social behaviors of the crowds are complex and important, and based on this, the prototype game-model was implemented to show the crowd interaction on AB and CA in the game environment. Our experiment revealed the promise of group behaviour as a cost-efficient, yet accurate platform for researching crowd behaviour in risk situations with real models.

Study on abnormal behavior prediction models using flexible multi-level regression (유연성 다중 회귀 모델을 활용한 보행자 이상 행동 예측 모델 연구)

  • Jung, Yu Jin;Yoon, Yong Ik
    • Journal of the Korean Data and Information Science Society
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    • v.27 no.1
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    • pp.1-8
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    • 2016
  • In the recently, violent crime and accidental crime has been generated continuously. Consequently, people anxiety has been heightened. The Closed Circuit Television (CCTV) has been used to ensure the security and evidence for the crimes. However, the video captured from CCTV has being used in the post-processing to apply to the evidence. In this paper, we propose a flexible multi-level models for estimating whether dangerous behavior and the environment and context for pedestrians. The situation analysis builds the knowledge for the pedestrians tracking. Finally, the decision step decides and notifies the threat situation when the behavior observed object is determined to abnormal behavior. Thereby, tracking the behavior of objects in a multi-region, it can be seen that the risk of the object behavior. It can be predicted by the behavior prediction of crime.

A Study on the Analysis of Behavioral Changes of Smart Devices and the Presentation of the Improved Model (스마트 디바이스 행동변화 애플리케이션 분석을 통한 개선모델 제시)

  • Park, In-Hwa;Kim, Hae-Na;Lee, Youngho
    • Journal of Digital Convergence
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    • v.12 no.11
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    • pp.225-232
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    • 2014
  • Supply of a smart device has been made with the development of communication networks and growing desire of people to improve the quality of life, the service industry about it have been made with smart devices. Among them, there are various services that can help people change their behavior to healthy life. But it does not have a large impact on the behavior change of performer because its been developed as a general process. Therefore in this study examine development situation about current behavior change applications through application markets. Development current situation can be separated by process to two patterns. As a result we propose behavioral change model that includes integrated change model that one of the behavior theory model, accomplish the goal process of goal setting theory and habit formation phase for automate the changes. Also, we provide appropriate service according to the model that leads motivation, sustainability of the action and positive behavior change to performer. We can expect in many aspects such as ability and motivation than existing service.

Hybrid Behavior Evolution Model Using Rule and Link Descriptors (규칙 구성자와 연결 구성자를 이용한 혼합형 행동 진화 모델)

  • Park, Sa Joon
    • Journal of Intelligence and Information Systems
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    • v.12 no.3
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    • pp.67-82
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    • 2006
  • We propose the HBEM(Hybrid Behavior Evolution Model) composed of rule classification and evolutionary neural network using rule descriptor and link descriptor for evolutionary behavior of virtual robots. In our model, two levels of the knowledge of behaviors were represented. In the upper level, the representation was improved using rule and link descriptors together. And then in the lower level, behavior knowledge was represented in form of bit string and learned adapting their chromosomes by the genetic operators. A virtual robot was composed by the learned chromosome which had the best fitness. The composed virtual robot perceives the surrounding situations and they were classifying the pattern through rules and processing the result in neural network and behaving. To evaluate our proposed model, we developed HBES(Hybrid Behavior Evolution System) and adapted the problem of gathering food of the virtual robots. In the results of testing our system, the learning time was fewer than the evolution neural network of the condition which was same. And then, to evaluate the effect improving the fitness by the rules we respectively measured the fitness adapted or not about the chromosomes where the learning was completed. In the results of evaluating, if the rules were not adapted the fitness was lowered. It showed that our proposed model was better in the learning performance and more regular than the evolutionary neural network in the behavior evolution of the virtual robots.

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Integrated Management System on Frequently Flooded Areas (상습침수지구 통합관리 시스템)

  • Ko, Jin-Seok;Jee, Hong-Kee;Lee, Soon-Tak
    • Proceedings of the Korea Water Resources Association Conference
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    • 2011.05a
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    • pp.223-227
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    • 2011
  • 유역 특히 상습침수지구의 통합관리는 유역이라는 한정된 범위 내에서 물에 영향을 미치거나 물에 의하여 영향을 받는 모든 인간 활동과 자연현상을 통합적으로 고려하는 것이다. 이러한 관점에서 유역관리는 유역 차원에서 물을 경제적이고 공평하게 관리하고 분배하여 수자원에 대한 장기적이고 지속가능한 해결방안을 마련하는 것이다. 여기에는 정부, 시민사회 및 기업 행위자가 사회경제적 개발목표와 정책형성, 집행계획을 수립하는 것으로부터 시작된다. 유역관리를 위한 의사결정들은 행위자들과의 영향으로 수정되며, 이런 과정에서 토지와 수자원에서 분쟁이 발생하며, 수자원 관리자는 자연현상, 물 사용, 재정적, 인적자원 및 외부적인 요인으로 인해 목적을 달성하는데 부합하지 않을 수도 있다. 효과적인 유역관리를 위해서는 제약조건하에서 수자원 관리자가 의사결정에 정보를 주고 주요 행위자들과 협력을 통해서 이루어 질 수 있다. 본 논문에서는 유역관리를 위한 의사결정을 행위자기반모형(Agent based Model, ABM)으로 이해하고자 하며, ABM은 유역관리의 이해당사자간의 정책과정을 도출하고 다양한 유역관리 대안을 평가하고 유역관리의 영향을 설명하는 모델이다. 본 모형은 관측자료를 통해 상향식 접근법으로 가능한 많은 세부사항을 모의할 수 있다. 분석과정은 자료의 수집, 모델 확립, 모델의 개발, 통계자료 수집 및 모델의 결과와 실제 시스템의 보충된 관측자료를 비교하는 검증 순으로 진행되며, 본 모델에서의 행위자는 과거의 행동으로부터 주위 환경의 반응하는 패턴을 확인하고 개발하며, 이러한 패턴은 정책들을 구별하기 위해서 이용되며, 이러한 과정에서 강화학습이 이루어진다. 이를 통해 행위자의 익숙한 방식의 합리적인 행동과 정책들의 상관관계를 평가할 수 있으며, 강화학습을 통해 실제적인 통계적인 모델이 가능하다.

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