• Title/Summary/Keyword: 핵심인재

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Development of an Artificial Intelligence Integrated Korean Language Education Program

  • Dae-Sun Kim;Eun-Hee Goo
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.2
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    • pp.67-78
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    • 2024
  • Amidst the onset of the Fourth Industrial Revolution and the prominence of artificial intelligence, societal structures are undergoing significant changes. There is a heightened global interest in AI education for nurturing future talents. Consequently, this research aims to develop an AI-integrated Korean language curriculum for first-year high school students, utilizing the ADDIE model for instructional program development. To assess the program's effectiveness, pre-post assessments were conducted on future core competencies (Collaboration, Communication, Critical Thinking, Creativity) and knowledge information processing skills. The curriculum, spanning nine sessions and incorporating four small projects, sought to provide students with a new experience of AI-integrated Korean language education. As a result, students who participated in the program demonstrated improvement in future core competencies across all areas, and positive outcomes were observed in satisfaction levels and qualitative analysis. Through these findings, it is suggested that this program successfully integrates artificial intelligence into high school Korean language education, potentially contributing to the cultivation of future talents among students.

Analysis of UK Computing textbooks for Middle School Informatics Education (중학교 정보 교육을 위한 영국 교과서 분석)

  • Choi, Jeong-Won;Lee, Young-Jun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2015.01a
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    • pp.129-131
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    • 2015
  • 정보 사회는 컴퓨터 과학이 실생활 뿐 아니라 모든 학문 분야의 기반이 되는 사회이다. 자원이 부족한 우리나라는 핵심 학문 분야의 인재 양성이 국가 경쟁력을 강화할 수 있는 원동력이 되기 때문에 컴퓨터 과학 분야의 인재를 양성하기 위한 정보 교육의 중요성이 더욱 커지고 있다. 이러한 일환으로 2015 개정 교육과정에서는 정보 교육을 필수화하였고 어떻게 가르칠 것인가에 대한 많은 연구가 진행되고 있다. 교과서는 학습자의 가장 기본적인 학습 도구가 되는 것으로 어떤 지식을 어떻게 가르칠 것인가를 포함하고 있기 때문에 그 구성은 매우 중요하다. 따라서 본 연구에서는 컴퓨터 과학을 인력 양성을 위한 중요한 학문으로 인식하고 정보 교육의 활성화를 추진하여 실천하고 있는 영국의 교과서를 분석하고 우리나라에 주는 시사점을 제시하였다.

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The Development of Problem Solving Oriented Java Programming Online Course Contents (문제해결 중심의 자바프로그래밍 온라인 강의 교안 개발)

  • Lee Sang-Gon
    • Journal of Engineering Education Research
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    • v.5 no.2
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    • pp.10-21
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    • 2002
  • In the knowledge based society, the development of creative human resources is one of the core factors for securing a national competition power. Especially in the software industries, the development of human resources who can solve a problem creatively by applying object oriented programming technique which is a update Programming technology is required. In this paper, we designed a lecture plan and produced it into a course contents which could be run on a online learning system. The teaching focuses of the developed course are the development of problem solving ability and object oriented design and programming ability through Java.

Maker Teaching aid used the Constellation (별자리를 이용한 maker 교구)

  • Kang, In-Ae;Lee, Kyung-Oh
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.05a
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    • pp.226-229
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    • 2019
  • S/W, Coding 3d Print, Aduino, IoT 등은 4차 산업혁명 시대에 주요 산업 분야에서 공통으로 쓰이는 핵심 기술이다. 2018년도부터 코딩 교육 의무화가 되었으며, 4차 산업혁명 시대에 필요한 인재상인 창의 융합형 인재를 육성할 수 있는 교육이 더욱 필요한 때이다. 본 논문에서는 별자리 12궁에 대한 과학적 지식을 탐구하며 Coding, 3D Print, Aduino에 관한 지식을 교육하기 위한 시스템을 만들어 보았다. 메이커 교육을 융합한 창의 융합형 교구인 별 빛 교구와 별자리 무드 등을 제작하였으며, 이 2가지의 교구의 구성 및 교육 내용에 대해 기술하였다.

Development of Robot Based Curriculum for an University Education (대학에서 로봇이용교육 교육과정 개발)

  • Lho, Young-Uhg;Jung, Deok-Gil
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.11
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    • pp.2125-2130
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    • 2008
  • In the knowledge and information age, it is necessary that a talent person have the thinking and exploring power, the problem solving ability and creativity. Bring up the students to be the talent persons determine the future of a country and a society. In this paper, we proposed the Robot based curriculum for an university education. We instructed the university students the curriculum. And we examined on the questions to the student, analyzed the results and proposed the improvement.

A Study on the Development Strategies of University Students in Sports Colleges by Evaluating Core Competencies (스포츠계열 대학생들의 핵심역량 평가에 따른 발전방안 연구)

  • Kim, Jin-Kook;Kim, Soo-Hyun
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.4
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    • pp.195-206
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    • 2019
  • The purpose of this study is to analyze the importance and performance of core competencies recognized by Korean sports students and to identify directions and methods for strengthening the competence of sports students in the future direction of future society. The results of analysis of 309 students of sports major students are as follows. First, the importance of core competencies recognized by college students in sports was in the order of self - management capacity, interpersonal capacity, communication capacity, comprehensive thinking ability, resource information technology utilization capability, and global capability. Second, the students' performance of their core competencies evaluated by sports college students was in the order of interpersonal competence, self-management competence, communication competence, comprehensive thinking ability, global competency, and resource information technology utilization competency. Third, the difference between the importance of core competence and the degree of performance was found to be significant in all areas, and the areas of great difference were total thinking, communication ability, resource information technology utilization capacity, self-management capability, Relationship competence. While college students in sports college have relatively high level of interpersonal competence, self-management competence and communication ability, comprehensive thinking ability, resource information technology utilization capacity and global competency are weak. Therefore, It will be able to be reborn as the talent required by society. Therefore, universities need to cultivate competitive sports talent through innovation of curriculum and capacity of faculty, and it should be recognized that this can be linked to the competitiveness of universities.

Analysis of Trends in Education Policy of STEAM Using Text Mining: Comparative Analysis of Ministry of Education's Documents, Articles, and Abstract of Researches from 2009 to 2020 (텍스트 마이닝을 활용한 융합인재교육정책 동향 분석 -2009년~2020년 교육부보도, 언론보도, 학술지 초록 비교분석-)

  • You, Jungmin;Kim, Sung-Won
    • Journal of The Korean Association For Science Education
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    • v.41 no.6
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    • pp.455-470
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    • 2021
  • This study examines the trend changes in keywords and topics of STEAM education from 2009 to 2020 to derive future development direction and education implications. Among the collected data, 42 cases of Ministry of Education's documents, 1,534 cases of articles, and 880 cases of abstract of researches were selected as research subjects. Keyword analysis, keyword network and topic modeling were performed for each stage of STEAM education policy through the Python program. As a result of the analysis, according to the STEAM education policy stage, there were differences in the frequency and network of keywords related to STEAM education by media. It was confirmed that there was a difference in interest in STEAM education policy as there were differences in keywords and topics that were mainly used importantly by media. Most of the topics of the Ministry of Education's documents were found to correspond to topics derived from articles. The implications for the development direction of STEAM education derived from the results of this study are as follows: first, STEAM education needs to consider ways to connect multiple topics, including the humanities. Second, since the media has a difference in interest in STEAM education policy, it is necessary to seek a cooperative development direction through understanding this. Third, the Ministry of Education's support for core competency reinforcement and convergence literacy for nurturing future talents, the goal of STEAM education, and the media's efforts to increase the public's understanding of STEAM education are required. Lastly, it is necessary to continuously analyze the themes that will appear in the evaluation process and change STEAM education policy.

A Design of Service Science Degree Program (서비스학 학위과정 프로그램개발 연구)

  • Kim, Hyunsoo
    • Journal of Service Research and Studies
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    • v.8 no.3
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    • pp.37-49
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    • 2018
  • In this study, we conducted an exploratory study for designing service science as a degree program that will lead the 21st century. In the new era, the convergence of industries is accelerating and the mobility of the profession is greatly increased, so the talents to be trained in higher education will be greatly changed. We must cultivate human resources capable of creating their own jobs through competency development and cultivate talented individuals who can demonstrate creative initiative in the ecosystem where the boundaries between industries are dismantled. To this end, it is required to switch from the existing vertical majors and systems to horizontal majors, and service majors are expected to play a key role in this transition. In this study, we designed the service science degree program reflecting the changes of the new economy and reflecting the demand of the new education. The service science curriculum provides an analysis as it can award a degree as an independent major, or may serve as a sub-major or an associate major with existing majors. Service studies are expected to play the most effective role in cultivating the capabilities defined by the 21st century human resources in the World Economic Forum.

A study on the effectiveness of core competency courses according to facilitating strategy of learning transfer focusing H Corporation (학습전이 촉진 전략에 따른 핵심역량교육의 효과성 연구 -H사 사례를 중심으로-)

  • Kim, Young-Kil
    • Journal of Digital Convergence
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    • v.12 no.8
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    • pp.175-186
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    • 2014
  • The purpose of this study is to demonstrate the effectiveness of core competency courses by scrutinizing H Corporation case. The primary data survey was taken from direct and indirect participants of H Corporation core competency courses. The findings from the study are as follow. Firstly, before-and-after average differences were significant in inspecting core competency courses. Secondly, participants' own expected core competency was comparatively lower than how observers evaluated the participants. Thirdly, Core competency courses directly and indirectly influenced on the business performance. Therefore, the conclusions of the study are firstly, core competency courses may work effectively for the goal of the company in changing employees' organizational behavior. Secondly, for the better result of the core competency courses, customized and integrated learning transfer model for the particular company should be designed from the beginning of the education.

A Study on the Developing Core competencies of Chinese Higher Education in terms of Education for Sustainable Development (지속가능발전교육의 관점에서 본 중국 고등 교육의 핵심 역량 개발에 관한 연구)

  • Zang, Juanjuan;Kim, Youngsoon
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.8 no.3
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    • pp.357-365
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    • 2018
  • In the 21st century, as the emergence of the age of creative economy is expected, interest in the cultivation of creative talents required in society around the world is newly rising. Sustainable development education should not be limited to school education, but should be promoted and supported at all social education sites for the purpose of lifelong education. Therefore, the purpose of this paper is to consider the relationship between the possibility of formal and informal learning and the development of capacity in higher education. Exploratory and qualitative research based on intensive groups was designed using several groups of formal and informal learning settings. In China, the creation of a creative economy is set as a major national policy direction for the new government. What is required for talented people in the creative economy era and how to educate them is becoming a major policy issue. The development of core competencies requires multiple contexts based on cognitive non-cognitive disposition. By combining the formal and informal learning environment within higher education for the purpose of a new learning culture, it can provide a variety of situations and improve competency development. While this study can identify aspects of formal and informal learning settings, the interdependencies between them are still difficult to grasp. However, practical implications can be seen clearly. In other words, based on the results, you can point out key aspects of competency acquisition that can be a key element in the higher education environment. As a result, this study analyzed implications for formal and informal learning environments for new ways of developing core competencies in higher education.