• Title/Summary/Keyword: 핵심인재역량

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Research of Computational Thinking based on Analyzed in Each Major Learner (계열별 학습자 분석 기반의 컴퓨팅사고력 연구)

  • Kwon, Jungin
    • The Journal of Society for e-Business Studies
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    • v.24 no.4
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    • pp.17-30
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    • 2019
  • The rapid development of a software-core society emphasizes the importance of software competence as a basic condition for all academic disciplines. The purpose of this study is to investigate the difference of perceptions among students of basic software education which is currently being conducted in university. The results of applying the nine core elements of Computational Thinking for Problem Solving to the learners of the each majors are as follows. In humanities, learners mainly applied the elements of Data Collection, Problem Decomposition and Automation. On the other hand, natural science department learners mainly applied the elements of Data Analysis, Algorithm and Automation. In addition, arts learners mainly applied elements of Data Representation, Abstraction, and Automation. To apply Computational Thinking to the development of software, humanities learners mainly applied elements of Data Collection, Algorithm, Automation. On the other hand, natural science department learners mainly applied the elements of Data Analysis, Algorithm and Automation. In addition, arts learners mainly applied elements of Data Representation, Abstraction, and Automation. Based on the results of this study, it is expected that the educational effectiveness of the learner will be maximized by including the learner analysis with each majors in the design of the basic software curriculum that each university is conducting.

A Study on Balanced National Development Strategy for Software Industry (S/W산업육성을 위한 지역동반 발전전략 연구)

  • Jo, Yong-Cheol;Kim, Dong-Min;Lee, Du-Yong;Jang, Cheong-Yun;Lee, Chang-Ho
    • Proceedings of the Safety Management and Science Conference
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    • 2012.04a
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    • pp.381-382
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    • 2012
  • 지식경제부의 발표에 따르면, 세계 SW/IT융합 시장은 2010년 1.2조 달러에서 2015년 2조 달러, 2020년에는 3.6조 달러에 이르러 연평균 11.8%로 성장할 것으로 전망되고 있으며, 같은 기간 동안 세계경제성장률이 3~4%인 점을 감안한다면 이는 상당히 높은 성장률이라고 할 수 있다. 이러한 추세에 맞추어 세계 각국은 빠르게 확산되고 있는 SW융합 환경에서 자국의 경쟁력을 높이기 위해 정책적으로 많은 노력을 기울이고 있으며, IT인프라의 확산 및 고도화를 통해 정보 지식기반의 사회로의 발전을 꾀하고 있다. 국내에서도 SW기업의 성장기반 확대 조성 및 시장 환경 개선을 위해, 2010년 2월 제45차 비상경제대책회의에서 범부처 차원의 SW산업 육성방안을 담은 'SW 강국 도약전략'을 수립하여, 국내 SW산업의 체질을 개선하고, SW분야의 신시장 창출을 위한 SW 산업 생태계 재편, SW 융합 수요 창출, SW 인재양성, SW 기술역량 제고 등 4대 핵심전략과 12개 정책 과제를 제시하였다. 그러나 국내의 SW산업분야에 대한 정책적인 지원 투자는 약 10년을 넘은 수준으로, 상대적으로 초기수준인 SW산업의 글로벌 경쟁력 확보를 위한 체계적이고 전략적인 지원이 필요하다. 특히, 지역기반의 SW산업은 서울 및 수도권에 비하여 사업체의 수, 생산액 등 모든 면에서 열세이므로 지역의 경제 및 산업에 있어서 SW산업의 중요성을 재인식하고 이에 따른 발전전략을 추진할 필요가 크다고 할 수 있다. 본 연구에서는 그동안의 지역 SW산업 지원 사업의 문제점과 지역 SW산업의 기반 현황 및 여건분석에 해당하는 지역적 특성, IT SW 산업의 시장 규모, IT SW 산업의 GRDP 비중 및 기여도, IT SW 산업의 사업체 수 및 종사자 수, 국내 산업단지 현황, IT SW 산업의 가치사슬, 지역 지원정책 등 다양한 변수들을 고려하여, 정부의 광역경제권발전전략의 핵심인 지역별 선도산업을 중심으로 한 SW융합사업으로서 시너지 창출이 가능한 지역발전전략을 수립하고자 한다. 또한, 국내외 SW산업의 정책 및 성공사례를 조사, 분석하여 SW산업 육성을 위한 지역발전정책의 방향성을 도출하여 광역경제권 수요기반의 신규 정책 및 제안을 통해 선택과 집중에 의한 지역 SW산업 육성 전략을 수립하고자 한다.

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Exploring Issues Related to the Metaverse from the Educational Perspective Using Text Mining Techniques - Focusing on News Big Data (텍스트마이닝 기법을 활용한 교육관점에서의 메타버스 관련 이슈 탐색 - 뉴스 빅데이터를 중심으로)

  • Park, Ju-Yeon;Jeong, Do-Heon
    • Journal of Industrial Convergence
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    • v.20 no.6
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    • pp.27-35
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    • 2022
  • The purpose of this study is to analyze the metaverse-related issues in the news big data from an educational perspective, explore their characteristics, and provide implications for the educational applicability of the metaverse and future education. To this end, 41,366 cases of metaverse-related data searched on portal sites were collected, and weight values of all extracted keywords were calculated and ranked using TF-IDF, a representative term weight model, and then word cloud visualization analysis was performed. In addition, major topics were analyzed using topic modeling(LDA), a sophisticated probability-based text mining technique. As a result of the study, topics such as platform industry, future talent, and extension in technology were derived as core issues of the metaverse from an educational perspective. In addition, as a result of performing secondary data analysis under three key themes of technology, job, and education, it was found that metaverse has issues related to education platform innovation, future job innovation, and future competency innovation in future education. This study is meaningful in that it analyzes a vast amount of news big data in stages to draw issues from an education perspective and provide implications for future education.

The Effect of Entrepreneurship Education on the Career Path of University Students (창업교육이 대학생의 진로에 미치는 효과성 연구)

  • Ahn, Tae-Uk;Park, Jae-Whan
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.13 no.2
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    • pp.177-192
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    • 2018
  • The mission of the university is to grow young people who will be responsible for the next generation nation to mature society. In particular, the role of universities in the 4th Industrial Revolution era is to foster creative talents. Therefore, innovative changes are required for existing infusion education and employment-oriented college education contents and teaching methodology. In the high youth unemployment rate, entrepreneurship education is spreading to universities to innovate existing organizations and create new jobs. Until now, however, the effects of university entrepreneurship education have been studied mainly in the field of start-up. Therefore, it is very difficult to study various effects on entrepreneurship education. In this study, empirical analysis of the effect of entrepreneurship training on career preparation behaviors of university students who are about to enter the society is verified. The sample of this study was surveyed from August, 2016, and the questionnaire was applied to 393 university students who selected 5 universities and entrepreneurship education. As a result of the analysis, the ability of communicative communication and creative problem solving cultivated through entrepreneurship education had a positive effect on entrepreneurship and self - efficacy, Entrepreneurship and self - efficacy had a positive (+) positive effect on career preparation behavior. However, cooperative communication ability, creative problem solving ability, and effective work behavior ability by entrepreneurship education were not directly related to career preparation behavior. On the other hand, in verifying the mediating effect of entrepreneurship and self - efficacy, it proved that mediating role of positive communication between collaborative communication ability, creative problem solving ability and career preparation behavior. The implications of this study are as follows This study examines the effects of university entrepreneurship education on career preparedness behaviors.In other words, the university proved the direct effect and the mediating effect that affects positively (+) effect on career preparation behaviors by encouraging entrepreneurship and self - efficacy, rather than quantitative extension based on competency. Also, the implication of the parameters (entrepreneurship, self - efficacy) as a key variable for the effect and performance of career preparation behavior was derived.It also suggests that it is necessary to improve the creativity ability of entrepreneurship education so that it can have a direct and meaningful influence on career preparation behavior. First of all, it is urgent to develop a qualitative evaluation index for entrepreneurship education in order to measure these effects. Therefore, further study is required to verify the various implications for future entrepreneurship education, as well as the implications that entrepreneurship education is indispensable for the preparation of university students' careers.

The Analysis of the Appropriateness of the Content Standards of Information, Information Appliances, and Operating System in Elementary School (초등학교에서 정보, 정보기기, 운영체제 교육을 위한 내용 선정의 적합성 조사 분석)

  • Park, Namje;Shin, Soo-Bum;Kim, Chul
    • Journal of The Korean Association of Information Education
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    • v.20 no.6
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    • pp.617-628
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    • 2016
  • For the education on information, information appliances and operating systems of the information curriculum in elementary schools, precedent studies on the content structure of domestic and foreign curricula and etc. were compared and analyzed, and the ways of improvement and implications were examined. In addition, the necessity to select these contents, time of education, appropriateness of the selected contents were surveyed by professionals, and as the research results, the contents for the education on information, information appliances and operating systems in elementary schools were chosen, and achievement standards were set and proposed. The paper results can be used for the development of national level of elementary information curriculum and for the cultivation of elementary school students' key educational capacities. This paper has the limit that its results cannot be generalized because its analysis was based on the outcome surveyed only by some experts. Nevertheless, it is meaningful in that it specifically tried to analyze the appropriateness of the content achievement standards of the elementary information curriculum, and through which, it offers the information necessary for the stable management of elementary information curriculum and the improvement of elementary information curriculum.

The Mediating Effect of Learning Flow on Affective Outcomes in Software Education Using Games (게임을 활용한 SW교육의 정의적 성과에 대한 학습몰입의 매개 효과)

  • Kang, Myunghee;Park, Juyeon;Yoon, Seonghye;Kang, Minjeng;Jang, JeeEun
    • Journal of The Korean Association of Information Education
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    • v.20 no.5
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    • pp.475-486
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    • 2016
  • As software transforms the structure of industry, it becomes a key measure in determining market competitiveness. Therefore, various educational efforts have been attempted in Korea to cultivate software professionals to secure software competitiveness. While previous studies had focused mainly on the cognitive effectiveness of software education, the authors tried to focus on affective perspectives. The authors, therefore, aimed to analyze the predictive power of the recognition of software importance and learning flow on affective outcomes, such as efficacy of computational thinking skills, and attitude toward, and satisfaction with, software education. The data were collected from 103 sixth grade students who participated in a software education. Results show that software importance and learning flow had significant predictive power on affective outcomes; Learning flow mediated the relationship between software importance and affective outcomes. This study provides practical implications for improving affective outcomes in the design and implementation of software education.

A Study on Perceptions for the Establishment of Collection Development Policy in Court Libraries (법원도서관 장서개발정책 수립을 위한 이용자 인식조사 연구)

  • Kwak, Seung-Jin;Noh, Younghee;Chang, Inho;Kim, Jeong-Taek;Shin, Youngji
    • Journal of Korean Library and Information Science Society
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    • v.52 no.3
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    • pp.1-20
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    • 2021
  • This study is the most important component in establishing the court library as the best legal library in Korea responsible for professional legal services. A perception survey was conducted on the target. As a result, first, looking at the collection direction based on the needs of general users, in the case of collection types, preference in the order of books, electronic materials, and non-books should be considered. It seems to be necessary to plan a collection development policy reflecting the high preference for books. In addition, in the non-books section, the preference for non-book materials in the form of video rather than audio is much higher, and in the case of language, domestic books should be collected mainly. Second, looking at the collection direction based on the needs of experts, the satisfaction of experts is generally low, so it seems that a collection development policy should be established to improve this. As for the type of information source, preference was shown in the order of electronic materials, books, and non-books. There is a need. The future collection direction should be based on the preference shown in the order of procedural law, specialized field, basic substantive law, and legal series. Also, when collecting the same book, electronic form of legal data should be considered rather than printed. In addition, it is necessary to collect collections mainly from domestic books, and then, it is expected that the scope of collection should be expanded to prioritize English and American books, Japanese books, and German books.

The Application of Convergence lesson about Private Finance with Life Science subject in Mongolian University (몽골대학에서 개인 금융과 올바른 삶 교과간 융합수업 적용)

  • Natsagdorj, Bayarmaa;Lee, Kuensoo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.12
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    • pp.872-877
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    • 2018
  • STEAM is an acronym for Science, Technology, Engineering, Arts, and Mathematics. It is considered important to equip students with a creative thinking ability and the core competences required in future society, helping them devise new ideas emerging from branches of study. This study is about the convergence of instructional design in private finance for the life sciences, which aims to foster talent through problem-based learning (PBL). Skills like collaboration, creativity, critical thinking, and problem solving are part of any STEAM PBL, and are needed for students to be effective. STEAM projects give students a chance to problem-solve in unique ways, because they are forced to use a variety of methods to solve problems that pop up during these types of activities. The results of this study are as follows. First is the structured process of convergence lessons. Second is the convergence lesson process. Third is the development of problems in the introduction of private finance and the life sciences for a convergence lesson at Dornod University. Learning motivation shows the following results: understanding of learning content (66.6%), effectiveness (63.3%), self-directed learning (59.9%), motivation (63.2%), and confidence (63.3%). To make an effective model, studies applying this instructional design are to be implemented.

The Effect of Entrepreneurship Theory and Practical Education on Career Maturity: Focusing on the Mediating Effect of Problem Solving Ability (창업 이론 및 실습교육이 진로성숙도에 미치는 영향: 문제해결능력 매개 효과 중심으로)

  • Ahn, Tae-uk;Lee, In-ah;Kwun, Yung-jin
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.17 no.3
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    • pp.269-280
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    • 2022
  • Recently, the necessity and importance of entrepreneurship education in universities in terms of nurturing creative talents and career paths have been emphasized. This study attempted to examine the mechanism of how the effectiveness of entrepreneurship education affects career maturity by dividing it into theoretical education and practical entrepreneurship education with problem-solving competency rather than a single dimension. This study performed an empirical analysis using Smart PLS for 153 college students. The results of the analysis are as follows. First, it was found that theoretical and practical entrepreneurship education had a significant positive (+) effect on problem-solving ability. Second, theoretical entrepreneurship education had a positive (+) effect on career maturity. but practical entrepreneurship education did not have a direct significant effect on career maturity. Third, problem-solving ability had a positive (+) effect on career maturity. Finally, the mediating effect analysis revealed that problem-solving ability had mediating effects on both entrepreneurship education and career maturity of college students. In conclusion, this study has its significance in that it presents the effectiveness and direction of entrepreneurship education both in theory and practice at a time when it is urgent to foster inspiring and creative talent in universities to meet the demands of the times. In particular, it was analyzed that entrepreneurship education conducted at universities is required to upgrade the curriculum, content, methodology, and subject design of practical entrepreneurship education, and there is an urgent need for improvement so that the effect of practical entrepreneurship education can have a significant effect on career maturity.