• Title/Summary/Keyword: 한국 영상 매체

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A study of Puppet Shows about Formative process of Image (인형극의 이미지 형성과정에 대한 고찰)

  • Jeon, Won-Woo;Jeon, Byung-Ho
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.242-245
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    • 2006
  • The Moderns are contacted with various Media in many ways. Korea is the arena of competition in many kind of Media as a powerful country in the Information and communication. Then we can realize advanced in the quality of contents and technology. There are getting various kind of audio-visual teaching method. Then how do the puppet shows approach with what viewpoint? You may find them in the education for the Kids and the Handicapped. You will understand that will be able to attend with a role of a Educational medium as(a method of)medical treatment. On the point of view, I am about to study how to shape into the puppet shows as a traditional medium. And what will be expected much more influenced when accepts principles of Esthetics of an Image? I expect to purify emotion by Puppet shows to the Moderns who are live in the rapidly changing period situation. I would like to observe about making process of Puppet-show with application of the image language.

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Design and Implementation for Presentation Animation Contents Based on the Mobile (모바일 기반의 표현 애니메이션 컨텐츠의 설계 및 구현)

  • Hong, Sung-Soo;Kim, Woo-Sung
    • Journal of Korea Multimedia Society
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    • v.7 no.7
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    • pp.956-966
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    • 2004
  • The Korean animation has enjoyed the brisk formation and establishment of its world-class infra for the last several years without unified titles or concepts, under the name of a national strategic project in the age of digital image. It also enjoys its new evaluation as digital animation that it's one of the greatest money making business in the non-education and frivolous culture and has the closest relations with the modern time. A great portion of popular image media has been taken by animation for the last 30 years. In this paper we propose a motion algorithm using an animation technology. It was developed for education purposed and accessible through the internet. For instance, in Cyber Clam Museum, 1000 gesture contents, the visual processes were used to design a screen with a realistic image and create an animation that makes possible show at 360 and every such transformation as translation, rotation, and scaling can be applied in the image interactively for the convenient and effective viewing.

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A Study on the Implementation of Signal Transmission System Within Electric Culvert (지하 전력 구내에서 신호 전송 시스템의 실현에 관한 연구)

  • 진달복;오상기;최성주;나채동
    • The Proceedings of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.7 no.3
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    • pp.49-56
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    • 1993
  • This paper describes design and implementation of signal transmission system using LCX as communication media, which has characteristics of high reliability easy for expansion and complex transmission of voice, data and video signal in Electric culvert. In this system, we estimated system performance as result of variable transmission characteristics test. In case of voice signal, transmission loss characteristics improved 5-10(dB] than designed Values in received signal level. In the test of speech quality estimation, we obtained satisfactory result as speech intensity = 3 (QSA value), speech atriculation = 4 (QRK value). As for data and video signal transmission, communication success rates were 981% 1 in monitoring and control functional test. As a result of transmission characteristics test in transmission line and system, transmission range by LCX communication system without repeater can reach in 6Km. This paper presents basic construction method using LCX communication system for total management in Electric culvert.

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Color Application on Sign System Typography for Dynamic Expression (색채를 활용한 사인시스템 활자의 동적표현 연구)

  • Park, Seong-Hyeon;Kim, Young-Kook
    • The Journal of the Korea Contents Association
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    • v.7 no.4
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    • pp.250-258
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    • 2007
  • Typography is the combination of language of formative art. It is indeed the core means of human communication through understanding of language and formative values. Studies began on introduction of various techniques to overcome the phenomenon of the 'reaction of language', which appears as an impediment in delivery and sharing of information as the most fundamental roles. Successively, mobile printing types more readable and effective in delivering of meanings have been developed, thus widely distributed for general use. However, although such printing types might be easily used in image and digital media, such as in computer monitors, screens and mobile phone LCDs, etc., it is in fact difficult to use these printing types in printed surfaces, the traditional medium of information delivery, or in sign systems frequently encountered in our surrounding environment. As a solution for this, it is intended to create an effect of communication closer to dynamic typography expression by approaching visual message delivery system from the essence and substance of the color application, which corresponds to the visual spatial expression effect, the core element of expression in dynamic typography to possess significantly more powerful effect in terms of both message delivery capacity and readability than the conventional means of static typography.

The Type of e-book's Visualization by the Narrative Space (내러티브 공간에 의한 이북(e-book)의 시각화 유형)

  • Shin, Seung-Yun;Jung, Hyun-Sun
    • The Journal of the Korea Contents Association
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    • v.14 no.7
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    • pp.103-114
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    • 2014
  • This study intends to make a proposal the direction classification to develop the independent study of e-book's visualization. For this, we research into the e-book of Disney animation which achieved recognition in the literary value and amusement First of all, We grasp the meaning of the concept of e-book's aerial-image and perceptual principle. Next, We found the subject that starts the movement, and then observed the factor of the presentation to be possible to experience the actual spatial experience by the motion-produced cues. Through analysis process, We can classify the appearance elements, media, camera, and the readers' motion-produced cues into 13 parts and define as the codes. As we analysis the frequency of use of the analysis object, We separated it into the 46 combination exercises. According to the combination with the independent exercise, We separated them into 4 groups. There are the actual spatial experience, narrative spatial experience, the experience of characters. The basis for these, we can analyze the characteristics of the motion-produced cues. This study has the meaning of the expansion of e-book into the film language system by separating the e-book's narrative visualization type.

A study on constitution of Mania based on Character construction -Specially in Animation 'Fullmetal Alchemist'- (캐릭터 구조에 의한 매니아 형성에 관한 연구 -애니메이션 '강철의 연금술사'의 캐릭터를 중심으로-)

  • Lee, Ga-Young;Park, Yoon-Sung
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.54-58
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    • 2006
  • As media and product became variety, the propensity of the people are coming to be various. To search for some popularity in this various life, we can find the class called 'the maina.' Todays, worlds are changing so fast that the masses can only have short life but if the Mania takes shape, becomes longer as natural. Also the hundreds of animations are broadcasted in a day, almost of them are forgotten in memories. However, the animations could lasting its value which has the Mania. This thesis is a studies on the constitution of Mania from animation 'Fullmetal Alchemist's Character. We can know the audience were not just like it, but they get crazy for it by comparing Japanese animation industry in those days; before it has been shrinking. Also, various contents of Fullmetal Alchemist means had enough customers.

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An Effective Detection of Print Image Forgeries Based on Modeling of Color Matrix : An Application to QR Code (컬러 매트릭스 모델링에 의한 영상 인쇄물 위변조 검출 기법 : QR코드에의 적용)

  • Choi, Do-young;Kim, Jin-soo
    • The Journal of the Korea Contents Association
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    • v.18 no.10
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    • pp.431-442
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    • 2018
  • 2-dimensional barcode, QR code has been used for containing various information such as image, video, map, and business cards. Currently, a smartphone is used as a QR code scanner, displaying the code and converting it to a standard URL for a website. However, QR codes are not very common in encrypted application and so have a few applications. This paper proposes a new color-code, which integrates the conventional QR code and color design, and can be effectively used in some product certification system. The proposed method exploits the fact that genuine code is produced by CMYK color model, but the counterfeit is captured by RGB color model and during this process, color information of the code is changed. This paper introduces the color matrix model to measure the distortion between genuine code and counterfeit code. By investigating the statistical characteristics of color matrix, an effective detection of print image forgeries are designed. Various experiments with color codes show that the proposed system can be effectively used in product certification systems.

Application of Authoware for the Oceanography Learning System Based on WBI (오소웨어를 이용한 해양학습교육매체의 제작에 관한 연구)

  • Cho, In-Seok;Lee, Byung-Gul
    • Journal of the Korean earth science society
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    • v.21 no.6
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    • pp.655-662
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    • 2000
  • According to the development of internet with Web, WBI has greatly influence on the present educational society. However, it is difficutly to design the web of the dynamic motions of graphics or animation using general programming technique based on high or low level language. Recently, Mecromedia Company supported a tool that is called Authoware which is the leading visual rich-media authoring solution for creating Web and online learning applications, to solve the problem easily. In the paper, using the the Authoware we tried to develop a web page about tidal variations due to sea level change and intertidal zone variations using the Authorware 5.1. To do this, we used the ocean survey data of Iho beach and the tidal level data based on Tidal Tables of Cheju harbor. The results showed that the Authorware was very useful to construct the simulation of tidal phenomena on web. Therefore, the Authorware can be applied to the simulation related with animation and dynamic motions for the other WBI objective.

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3D Character Production for Dialog Syntax-based Educational Contents Authoring System (대화구문기반 교육용 콘텐츠 저작 시스템을 위한 3D 캐릭터 제작)

  • Kim, Nam-Jae;Ryu, Seuc-Ho;Kyung, Byung-Pyo;Lee, Dong-Yeol;Lee, Wan-Bok
    • Journal of the Korea Convergence Society
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    • v.1 no.1
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    • pp.69-75
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    • 2010
  • The importance of a using the visual media in English education has been increased. By an importance of Characters in English language content, the more effort is needed for a learner to show the English pronunciation and a realistic implementation. In this paper, we tried to review the Syntax-based Educational Contents Authoring System. For the more realistic lip-sync character, 3D character to enhance the efficiency of the education was constructed. We used a chart of the association structure analysis of mouth's shape. we produced an optimized 3D character through a process of a concept, a modeling, a mapping and an animating design. For more effective educational content for 3D character creation, the next research will be continuously a 3d Character added to a hand motion and body motion in order to show an effective communication example.

Design and Implementation of a Multi-level VOD Server System (복합 다단계 주문형 비디오 서버의 설계 및 구현)

  • Suh, Duk-Rok;Gang, Dae-Hyeok;Kim, Su-Jeong;Lee, Won-Seok;Lee, Jeong-Su
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.3
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    • pp.685-697
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    • 1997
  • A Viedo-on-Demand(VOD) service is a multimedia service that is realized by the rapid advance of computer and data communication techmologies. Basically, a VOD system is composed of a server and a number fo clients.The server stores and manages a large amount of digital moving picture data. Each slient sends an on-line requwet to the server and receives data for real-time displying. Many researches are performed on a VOD server using hard disks for the permanent video fata storage. However, a hard disk is less reliable and requires more storage cost than a massive storage device. Due to these resasons, a multi-level VOD system is proposed for using teh jukeboxes of optical disks as the permanent video storage,device. In this paper, we prpose the necessary software modules and protocols between the server and its clients for the implementation of the multi-level VOD server.

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