• Title/Summary/Keyword: 한국문화 콘텐츠

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Personality and Behavior Analysis of the Characters in -With focus on Enneagram Type- (만화 <나루토> 속의 캐릭터 성격과 행동 분석 -에니어그램 유형을 중심으로-)

  • Liu, Si-Jie;Park, Sung-Won
    • Cartoon and Animation Studies
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    • s.43
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    • pp.23-46
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    • 2016
  • Japanese "Manga" (Comics) and animation films are very popular among the audiences from many countries. Japan is creating various new cultural contents through comics and animation films, and it became one of the important economic growth driver. Japanese famous comic Naruto, which had been successfully concluded recently, have achieved great success and gained popularity globally. One of the reasons for the success of Naruto is the various characters in the comic. In, there are various characters with different personalities and characteristics. Characters are important factors that makes the story stands out and delivers the story. Furthermore, the characters in the story often reflect the author's psychology and mind. By analyzing the characters' behavior and personalities, the audience can follow the story more interestingly, and understand the author's message better. The objective of this study is to analyze the Naruto's main characters' personality and characteristics through enneagram. Furthermore, the report explains the success of by analyzing the different behaviors that results from different personalities, and the relationship between the characters.

Awareness and social psychological phenomenon for the elderly -The Structural Analysis of the film 'Miss Granny'- (노인에 대한 인식과 사회심리현상 -영화 '수상한 그녀'의 구조분석-)

  • Lee, Hyun-Sim;Han, Eun-Hwa
    • Journal of Digital Convergence
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    • v.13 no.3
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    • pp.283-294
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    • 2015
  • Through the film 'Miss Granny', we analyzed a variety of structures. Social awareness of the cultural content of the film shown in the form of elderly social psychology, combination of approaches, role structural analysis of the people around centered the main character, acceleration structure analysis of the people around, the atmosphere structural analysis according to the environment of the people around. By these analysis, the elderly mentality was noticed by sociological theory related to the elderly. The formation of negative stereotypes and perceptions in what young people have a bias and unconscious, conscious discrimination against the elderly was mentioned in conclusion. Because the positive changes in recognition of the elderly is necessary, collective prejudice should be eliminated. The social atmosphere composition that can empathize with the sentiment of the elderly in the pursuit of youth and the necessity to develop generation integrated social programs with that younger generation and older generation sympathize together were suggested. were heartfelt suggested.

A Global Comparative Study on the Game Rating System (게임물 등급분류제도의 국제 비교 연구)

  • Kim, Sung-Won;Lee, Hwan-Soo;Jung, Hae-Sang
    • Journal of Digital Convergence
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    • v.17 no.12
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    • pp.91-108
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    • 2019
  • Game have become a universal leisure culture for the world. However, not only did the development of the game industry have a positive impact on society, but it also brought about various social problems, such as adversely affecting youth and encouraging criminal acts. In order to minimize these effects, countries around the world operate a game rating system to provide games suitable for age and social values from children and young people to the general public. Since games are new digital content, the limitations of the rating system are still discussed in many studies. Therefore, this study investigates the current status of global game regulation by investigating game rating systems of various countries including Korea. In addition, by comparing and analyzing the game rating system in Korea and the system of other countries, this study suggests a direction to improve our system more appropriately. The results of this study will contribute to securing the effectiveness and standardization of domestic game classification system.

Data-Driven Senior Cognitive Response Modeling Using Cognitive Measurement Data (인지측정데이터를 이용한 데이터 기반 시니어 인지반응 모델링)

  • Lee, Seolhwa;Yun, Youdong;Ji, Hyesung;Lim, Heuiseok
    • The Journal of Korean Association of Computer Education
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    • v.20 no.2
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    • pp.57-65
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    • 2017
  • The world's senior population is on the rise. In particular, unlike the past seniors who were in the digital insensitivity class, the smart seniors who want to continue to use smart devices and the Internet are emerging. Although the definition of senior is merely defined as a senior group, research on the characteristics of seniors has been done in psychology studies, but research using data based senior cognitive response is only at an early stage. In order to provide contents according to the cognitive characteristics of Smart Senior, there is a need to classify the cognitive characteristics of Smart Senior well. Therefore, this paper suggests a data - driven senior cognitive response modeling method that helps the enjoyment of culture for seniors through classification of cognitive responses to smart seniors.

A Study on Design and Development Process of Narrative Archiving Policy : Focused on S-NAP of Seoul Metropolitan Archives (서사 기반 수집 실행지침의 설계와 개발절차 서울기록원의 S-NAP을 중심으로)

  • Lee, Kyung Nam;Lee, Hyeon Jung
    • The Korean Journal of Archival Studies
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    • no.65
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    • pp.199-226
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    • 2020
  • It is widely agreed that a documentation strategy that considers the social context of fragmented records is needed for documentation of social memories. This paper examined a new methodology named Seoul Narrative Archiving Policy(S-NAP) which was developed for the documentation of social memories in metropolitan areas. Also, the paper reviewed the applicability of S-NAP through the collection cases of Seoul Metropolitan Archives. The development process of the S-NAP is as follows. First, acquisition topic domains that cover an entire metropolitan region were developed. Next, implementation units(S-NAP) were designed through extensive data analysis that encompasses social, economic, culture, and art areas and reflects outcomes of regional studies. As a result, a total of nine acquisition topic domains, 61 parents S-NAP, and 184 children S-NAP were derived from the aforementioned methodology and methods. Finally, this paper proposed the applicability of S-NAP as archival contents and as a supportive tool for archival activity networks.

A Study on the Visualization of Paralinguistic Phonetic Information for Creative Motion Typography (창의적 모션 타이포그라피를 위한 준 음성정보의 시각화 연구)

  • Park Sun-Mi;Nam Yong-Hyun
    • Journal of Game and Entertainment
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    • v.2 no.2
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    • pp.61-69
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    • 2006
  • Along with advance in visual culture, the importance of motion graphic has been increasingly emphasized day by day, which can maximize information delivery using image illustration and typography, graphic factors of images. In addition, we can easily see increasing cases where what a designer intends is visualized using creative typography in diverse mass media such as TV commercials, movies or web. Thanks to the effects of this trend, various ways of manufacturing works have been proposed in the field of motion typography by applying diverse factors including verbal ones, time, form, motion, colors, and sound for the purpose of expressing formless semantic notions through visual form of typography. However, physiological features such as sex, age, health status, pathological conditions, and body size can have a bigger effect on the process of real communication. Therefore, if property of quasi-verbal sound can be reflected appropriately in motion typography where communication is expressed only by visual form, it can enable people to understand what a designer intends faster and more exactly.

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Big data and network analysis on genealogy focusing on marital relationships of Kimhae Kim's family (디지털화된 족보 빅데이터 및 네트워크 연구 - 김해김씨와 혼인한 본관을 중심으로)

  • Nam, Yoonjae;Park, JinHong
    • Journal of Digital Convergence
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    • v.17 no.11
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    • pp.39-51
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    • 2019
  • This study attempts to investigates big data of marital relationships of Kimhae Kim's family on their genealogy. Through the network analysis, how the relationship between families have been structured and changed longitudinally from 1500s to 1800s. Results showed that the network sizes had increased and centralizations had decreased gradually. However, the results indicated that some families were stably located in the central position on the networks. This study suggests that data on genealogy can be used for big data and social network analyses.

Yoga of Consilience through Immersive Sound Experience (실감음향 체험을 통한 통섭의 요가)

  • Hyon, Jinoh
    • Journal of Broadcast Engineering
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    • v.26 no.5
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    • pp.643-651
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    • 2021
  • Most people acquire information visually. Screens of computers, smart phones, etc. constantly stimulate people's eyes, increasing fatigue. In this social phenomenon, the realistic and rich sound of the 21st century's state-of-art sound system can affect people's bodies and minds in various ways. Through sound, human beings are given space to calm and observe themselves. The purpose of this paper is to introduce immersive yoga training based on 3D sound conducted together by ALgruppe & Rory's PranaLab and to promote the understanding of immersive audio system. As a result, people, experienced immersive yoga, not only enjoy the effect of sound, but also receive a powerful energy that gives them a sense of inner self-awareness. This is a response to multidisciplinary exchange required by the knowledge of modern society, and at the same time, informs the possibility of new cultural contents.

A Study on Barrier-Free Culture and Art Content Applications (배리어 프리 문화예술 콘텐츠 애플리케이션에 관한 연구)

  • Chung, HaeKyung;Ko, JangHyok
    • Journal of the Semiconductor & Display Technology
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    • v.21 no.1
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    • pp.56-61
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    • 2022
  • The purpose of this study is to provide a cultural and artistic content guide service that can provide customized guides according to the disability status of the disabled who consume cultural and artistic contents. It is designed to provide a more individualized service through user input of disability information including the type and degree of disability of the disabled, the type of cultural and artistic content desired by the disabled, and information on the cultural and artistic level of the disabled. In addition, it is not limited by time and place, and it has the distinction of providing appreciation of cultural and artistic contents and commentary information of the corresponding cultural and artistic contents in various ways on the application. In particular, to provide cultural and artistic contents differently by identifying the type or degree of disability of the user, or to provide cultural and artistic contents with different expertise in consideration of the user's cultural level and taste, and to improve the cultural level. The most special feature is that it provides recommended content in consideration of the difficulty of art content. User analysis was conducted through in-depth interviews and persona techniques. As a result of the analysis, the needs for the enjoyment of culture and arts are also increasing among the disabled, while the services that reflect those needs are very insufficient. Therefore, all interviewees stated that they are willing to actively utilize these services if they are released. In the future, it is necessary to increase the accessibility of the disabled to culture and arts by developing various services using new ICT technologies.

A Study on the Resolution of ICOM Museum Definition: Focusing on Predictions and Suggestions for the Museum Management (ICOM의 박물관 정의 개정 논의 연구 - 박물관경영의 예측과 제안을 중심으로 -)

  • Byun, Ji Hye
    • Korean Association of Arts Management
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    • no.54
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    • pp.133-153
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    • 2020
  • ICOM voted to resolve a new museum definition at ICOM2019. With the new discussion of a museum as a platform for participation and communication and a cultural hub, ICOM created a MDPP in 2015, started discussions to propose. This study intends to publicize the issues before it resolved. The definition has been proceeded by Jet Sandal, and still requires discussion and preparation. The pros and cons in each country were premised on decision making. The museums would face in response to the adoption of new definitions. The study focused on museum management, categorized factors such as vision, content, and targets and suggested the problems that museum would face. Through institutional and legal changes and predictions, the necessity of preparation was raised. This study is meaningful as a starting point of discussion for understanding and responding to the direction that museums face today.