• Title/Summary/Keyword: 학습 제어

Search Result 1,236, Processing Time 0.029 seconds

A Fundamental Study on the Auditory Characteristics of Amberjack Seriola dumerili in the Coast of Jeju Island (제주 연안산 잿방어의 청각특성에 관한 기초적 연구)

  • 서익조;김성호;김병엽;이창헌;서두옥
    • Journal of the Korean Society of Fisheries and Ocean Technology
    • /
    • v.39 no.4
    • /
    • pp.269-275
    • /
    • 2003
  • In this paper, We examined auditory threshold and critical ratio of amberjack seriola dumerili, in the Jeju Island coastal waters, to find out hearing ability of the fish. The auditory threshold level, critical ratio and hearing index of amberjack were determinded by conditioning method using a sound coupled with electric shock in the condition of ambient noise or white noise in an experimental water tank. The audio-signals of pure tone and electric shock were from 80 HZ to 800 Hz and DC 7 V, respectively. Values for the critical ratios were calculated in terms of the masked thresholds using the noise projected to stable spectrum levels at all measurement frequencies of background noise. Masking noises were in the spectrum level range of 65 dB∼75 dB $(re 1{\mu}Pa\sqrt{Hz})$. The auditory thresholds of amberjack within the test the frequencies were most sensitive at 300HZ as 94.5 dB. The critical ratios of fishes ranged from 36.4 to 52.8 dB. The noise spectrum level that started masking was about 58∼72 dB within frequencies.

Vehicle Headlight and Taillight Recognition in Nighttime using Low-Exposure Camera and Wavelet-based Random Forest (저노출 카메라와 웨이블릿 기반 랜덤 포레스트를 이용한 야간 자동차 전조등 및 후미등 인식)

  • Heo, Duyoung;Kim, Sang Jun;Kwak, Choong Sub;Nam, Jae-Yeal;Ko, Byoung Chul
    • Journal of Broadcast Engineering
    • /
    • v.22 no.3
    • /
    • pp.282-294
    • /
    • 2017
  • In this paper, we propose a novel intelligent headlight control (IHC) system which is durable to various road lights and camera movement caused by vehicle driving. For detecting candidate light blobs, the region of interest (ROI) is decided as front ROI (FROI) and back ROI (BROI) by considering the camera geometry based on perspective range estimation model. Then, light blobs such as headlights, taillights of vehicles, reflection light as well as the surrounding road lighting are segmented using two different adaptive thresholding. From the number of segmented blobs, taillights are first detected using the redness checking and random forest classifier based on Haar-like feature. For the headlight and taillight classification, we use the random forest instead of popular support vector machine or convolutional neural networks for supporting fast learning and testing in real-life applications. Pairing is performed by using the predefined geometric rules, such as vertical coordinate similarity and association check between blobs. The proposed algorithm was successfully applied to various driving sequences in night-time, and the results show that the performance of the proposed algorithms is better than that of recent related works.

A Study on u-Learning based IT Vocational Education Contents Development of the Deaf Using HTML5 (HTML5를 이용한 청각장애인의 u-Learning 기반 IT 직업 교육 콘텐츠 개발에 관한 연구)

  • Rhee, K.M.;Kim, D.O.
    • Journal of rehabilitation welfare engineering & assistive technology
    • /
    • v.9 no.3
    • /
    • pp.195-201
    • /
    • 2015
  • In this study, IT education contents have been developed based on the u-Learning approach for people with hearing impairment, focusing on allowing the user to learn from anywhere and anytime. Specifically, this study applies HTML5 to implementing IT education contents(JSP, Oracle) for the deaf because HTML5 enables the learner to access the contents through both web and mobile device on various platforms including android, Mac OS, and PC etc. The results of this study are as follows: First, the online computer courses are mostly supposed to be compatible with diverse types of mobile devices. However, some of the contents could not be run on applications residing in web and mobile devices because the contents tend to be developed using FLASH. HTML5 is the effective way to overcome the compatibility problem. Second, FLASH and HTML5 contents authoring tools have been compared in terms of their strong and weak points by applying the developed contents to those tools. The study also suggests that the future work would be needed in order to implement wide variety of event functions with HTML5. Lastly, design strategies enabling access through web and mobile devices have been analyzed in accordance with u-Learning design guidelines for the deaf and mobile application accessibility guidelines. However, in the latter case, the future work regarding design guidelines needs to be conducted to improve the educational accessibility depending on the level of impairment.

  • PDF

Relational Database SQL Test Auto-scoring System

  • Hur, Tai-Sung
    • Journal of the Korea Society of Computer and Information
    • /
    • v.24 no.11
    • /
    • pp.127-133
    • /
    • 2019
  • SQL is the most common language in data processing. Therefore, most of the colleges offer SQL in their curriculum. In this research, an auto scoring SQL test is proposed for the efficient results of SQL education. The system was treated with algorithms instead of using expensive DBMS(Data Base Management System) for automatic scoring, and satisfactory results were produced. For this system, the test question bank was established out of 'personnel management' and 'academic management'. It provides users with different sets of test each time. Scoring was done by dividing tables into two sections. The one that does not change the table(select) and the other that actually changes the table(update, insert, delete). In the case of a search, the answer and response were executed at first and then the results were compared and processed, the user's answers are evaluated by comparing the table with the correct answer. Modification, insertion, and deletion of table actually changes the data table, so data was restored by using ROLLBACK command. This system was implemented and tested 772 times on the 88 students in Computer Information Division of our college. The results of the implementation show that the average scoring time for a test consisting of 10 questions is 0.052 seconds, and the performance of this system is distinguished considering that multiple responses cannot be processed at the same time by a human grader, we want to develop a problem system that takes into account the difficulty of the problem into account near future.

Development of artificial intelligence-based river flood level prediction model capable of independent self-warning (독립적 자체경보가 가능한 인공지능기반 하천홍수위예측 모형개발)

  • Kim, Sooyoung;Kim, Hyung-Jun;Yoon, Kwang Seok
    • Journal of Korea Water Resources Association
    • /
    • v.54 no.12
    • /
    • pp.1285-1294
    • /
    • 2021
  • In recent years, as rainfall is concentrated and rainfall intensity increases worldwide due to climate change, the scale of flood damage is increasing. Rainfall of a previously unobserved magnitude falls, and the rainy season lasts for a long time on record. In particular, these damages are concentrated in ASEAN countries, and at least 20 million people among ASEAN countries are affected by frequent flooding due to recent sea level rise, typhoons and torrential rain. Korea supports the domestic flood warning system to ASEAN countries through various ODA projects, but the communication network is unstable, so there is a limit to the central control method alone. Therefore, in this study, an artificial intelligence-based flood prediction model was developed to develop an observation station that can observe water level and rainfall, and even predict and warn floods at once at one observation station. Training, validation and testing were carried out for 0.5, 1, 2, 3, and 6 hours of lead time using the rainfall and water level observation data in 10-minute units from 2009 to 2020 at Junjukbi-bridge station of Seolma stream. LSTM was applied to artificial intelligence algorithm. As a result of the study, it showed excellent results in model fit and error for all lead time. In the case of a short arrival time due to a small watershed and a large watershed slope such as Seolma stream, a lead time of 1 hour will show very good prediction results. In addition, it is expected that a longer lead time is possible depending on the size and slope of the watershed.

Technology Development for Non-Contact Interface of Multi-Region Classifier based on Context-Aware (상황 인식 기반 다중 영역 분류기 비접촉 인터페이스기술 개발)

  • Jin, Songguo;Rhee, Phill-Kyu
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.20 no.6
    • /
    • pp.175-182
    • /
    • 2020
  • The non-contact eye tracking is a nonintrusive human-computer interface providing hands-free communications for people with severe disabilities. Recently. it is expected to do an important role in non-contact systems due to the recent coronavirus COVID-19, etc. This paper proposes a novel approach for an eye mouse using an eye tracking method based on a context-aware based AdaBoost multi-region classifier and ASSL algorithm. The conventional AdaBoost algorithm, however, cannot provide sufficiently reliable performance in face tracking for eye cursor pointing estimation, because it cannot take advantage of the spatial context relations among facial features. Therefore, we propose the eye-region context based AdaBoost multiple classifier for the efficient non-contact gaze tracking and mouse implementation. The proposed method detects, tracks, and aggregates various eye features to evaluate the gaze and adjusts active and semi-supervised learning based on the on-screen cursor. The proposed system has been successfully employed in eye location, and it can also be used to detect and track eye features. This system controls the computer cursor along the user's gaze and it was postprocessing by applying Gaussian modeling to prevent shaking during the real-time tracking using Kalman filter. In this system, target objects were randomly generated and the eye tracking performance was analyzed according to the Fits law in real time. It is expected that the utilization of non-contact interfaces.

A study on metaverse construction and use cases for non-face-to-face education (비대면 교육을 위한 메타버스 구축 및 활용 사례에 대한연구)

  • Kim, Joon Ho;Lee, Byoung Sung;Choi, Seong Jhin
    • The Journal of the Convergence on Culture Technology
    • /
    • v.8 no.1
    • /
    • pp.483-497
    • /
    • 2022
  • Recently, due to COVID-19, non-face-to-face online lectures are being held all over the world. In higher education in the post-corona era, distance learning has become the main teaching and learning method. At this time, Metaverse is being proposed as a new alternative. Metaverse has basic elements such as avatars, 3D space, and activities accompanied by interaction, which can be seen as a difference compared to existing VR (Virtual Reality) contents. This study designed and built an educational metaverse platform that can be applied to actual lectures by reflecting the three elements of the metaverse.In addition, we implemented a cross-device-platform that supports various devices such as HMDs, smartphones, tablets, and PCs by reflecting user requirements through usability tests such as middle school, high school, college students, and parents, so that anyone can easily participate in Metaverse lectures. Currently, the metaverse platform is being developed and serviced in various ways, but there are hardly any services designed for education. Just as services such as Zoom, the existing video conferencing solution, were used for non-face-to-face education, some functions of the currently serviced metaverse are utilized for education and used in the form of a one-time event. The educational metaverse platform developed through this study is expected to be a reference in constructing the metaverse for education in the future.

Study on the Shortest Path finding of Engine Room Patrol Robots Using the A* Algorithm (A* 알고리즘을 이용한 기관실 순찰로봇의 최단 경로 탐색에 관한 연구)

  • Kim, Seon-Deok
    • Journal of the Korean Society of Marine Environment & Safety
    • /
    • v.28 no.2
    • /
    • pp.370-376
    • /
    • 2022
  • Smart ships related studies are being conducted in various fields owing to the development of technology, and an engine room patrol robot that can patrol the unmanned engine room is one such study. A patrol robot moves around the engine room based on the information learned through artificial intelligence and checks the machine normality and occurrence of abnormalities such as water leakage, oil leakage, and fire. Study on engine room patrol robots is mainly conducted on machine detection using artificial intelligence, however study on movement and control is insufficient. This causes a problem in that even if a patrol robot detects an object, there is no way to move to the detected object. To secure maneuverability to quickly identify the presence of abnormality in the engine room, this study experimented with whether a patrol robot can determine the shortest path by applying the A* algorithm. Data were obtained by driving a small car equipped with LiDAR in the ship engine room and creating a map by mapping the obtained data with SLAM(Simultaneous Localization And Mapping). The starting point and arrival point of the patrol robot were set on the map, and the A* algorithm was applied to determine whether the shortest path from the starting point to the arrival point was found. Simulation confirmed that the shortest route was well searched while avoiding obstacles from the starting point to the arrival point on the map. Applying this to the engine room patrol robot is believed to help improve ship safety.

A Study on Virtual Environment Platform for Autonomous Tower Crane (타워크레인 자율화를 위한 가상환경 플랫폼 개발에 관한 연구)

  • Kim, Myeongjun;Yoon, Inseok;Kim, Namkyoun;Park, Moonseo;Ahn, Changbum;Jung, Minhyuk
    • Korean Journal of Construction Engineering and Management
    • /
    • v.23 no.4
    • /
    • pp.3-14
    • /
    • 2022
  • Autonomous equipment requires a large amount of data from various environments. However, it takes a lot of time and cost for an experiment in a real construction sites, which are difficulties in data collection and processing. Therefore, this study aims to develop a virtual environment for autonomous tower cranes technology development and validation. The authors defined automation functions and operation conditions of tower cranes with three performance criteria: operational design domain, object and event detection and response, and minimum functional conditions. Afterward, this study developed a virtual environment for learning and validation for autonomous functions such as recognition, decision making, and control using the Unity game engine. Validation was conducted by construction industry experts with a fidelity which is the representative matrix for virtual environment assessment. Through the virtual environment platform developed in this study, it will be possible to reduce the cost and time for data collection and technology development. Also, it is also expected to contribute to autonomous driving for not only tower cranes but also other construction equipment.

Comparison of Machine Learning-Based Greenhouse VPD Prediction Models (머신러닝 기반의 온실 VPD 예측 모델 비교)

  • Jang Kyeong Min;Lee Myeong Bae;Lim Jong Hyun;Oh Han Byeol;Shin Chang Sun;Park Jang Woo
    • KIPS Transactions on Software and Data Engineering
    • /
    • v.12 no.3
    • /
    • pp.125-132
    • /
    • 2023
  • In this study, we compared the performance of machine learning models for predicting Vapor Pressure Deficits (VPD) in greenhouses that affect pore function and photosynthesis as well as plant growth due to nutrient absorption of plants. For VPD prediction, the correlation between the environmental elements in and outside the greenhouse and the temporal elements of the time series data was confirmed, and how the highly correlated elements affect VPD was confirmed. Before analyzing the performance of the prediction model, the amount and interval of analysis time series data (1 day, 3 days, 7 days) and interval (20 minutes, 1 hour) were checked to adjust the amount and interval of data. Finally, four machine learning prediction models (XGB Regressor, LGBM Regressor, Random Forest Regressor, etc.) were applied to compare the prediction performance by model. As a result of the prediction of the model, when data of 1 day at 20 minute intervals were used, the highest prediction performance was 0.008 for MAE and 0.011 for RMSE in LGBM. In addition, it was confirmed that the factor that most influences VPD prediction after 20 minutes was VPD (VPD_y__71) from the past 20 minutes rather than environmental factors. Using the results of this study, it is possible to increase crop productivity through VPD prediction, condensation of greenhouses, and prevention of disease occurrence. In the future, it can be used not only in predicting environmental data of greenhouses, but also in various fields such as production prediction and smart farm control models.