• Title/Summary/Keyword: 학습 단계별

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Application and Development of Teaching-Learning Plan for 'Sustainable Residence Created with Neighbor' ('이웃과 더불어 만드는 지속가능한 주거생활' 교수.학습 과정안 개발 및 적용)

  • Park, Mi-Ra;Cho, Jae-Soon
    • Journal of Korean Home Economics Education Association
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    • v.22 no.3
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    • pp.1-18
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    • 2010
  • The purpose of this study was to develop a teaching-learning process plan for sustainable residing creating with neighbors and to apply it to the housing section of Technology-Home Economics according to the 2007 Revised Curriculum. Teachinglearning method solving practical problems was used for the teaching-learning process plans of 6-session lessons according to the ADDIE model. In the development stage, 17 activity materials and 15 teaching learning materials (6 reading texts, 6 moving pictures, 2 internet and 1 image materials) were developed. for the 6-session lessons, based on the stages of solving practical problems. The plans applied to the 3 classes of 8, 9, and 10th grade of the H. junior and senior high school in Myun district in Kyungbook during Sept. 1st to 14th, 2009. The results showed that students actively participated when the contents and materials were related to their own experience. The 6-session lessons about sustainable residing creating with neighbors was significantly increased the sense of community between before and after. Each of the 4 stages of the teachinglearning method solving practical problems were highly participated by the students. The satisfaction with the contents and methods of the 6-session lessons were evaluated over medium to somewhat higher levels. The practical activities to solve the community space and programs were got positive comments. Problem solving process and presentation and discussion were needed to learn more. Those results might support that the teachinglearning process plan this research developed. would be appropriate to the lessons for sustainable residing creating with neighbors.

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A Study on Creative Design and Practice using CPS(Creative Problem Solving) (CPS(Creative Problem Solving)를 활용한 창의적 설계 및 실습에 관한 연구)

  • Hong, Sung-Do;Huh, Yong-Jeong
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.4 no.2
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    • pp.1-6
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    • 2012
  • This paper introduces a model of practice education for creative problem solving, using five steps on CPS. Learners can get the motivation about development of creative thinking and problem solving skill through the theory of CPS. Furthermore, they can apply problem solving skill to various problem. As a result of the study, the learners could realize the importance of the problem definition and the creative problem solving method. We proposed a guideline about five steps of CPS method and a method about idea evaluation. So, we established the education model about leaners can get the creative problem-solving skill more efficiently.

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Classifying Korean Comparative Sentences Using Transformation-based Learning (변환 기반 학습을 이용한 한국어 비교 문장 유형 분류)

  • Yang, Seon;Ko, Youngjoong
    • Annual Conference on Human and Language Technology
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    • 2009.10a
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    • pp.31-34
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    • 2009
  • 본 연구의 목표는 비교 문장들을 일곱 가지 유형으로 자동 분류하는 것으로서, 비교 문장 추출, 비교 문장 유형 분류, 유형별 비교 관계 분석으로 이어지는 비교마이닝 세 단계 중 두 번째 과제이다. 본 연구에서는 변환 기반 학습(Transformation-based Learning) 기법을 이용한다. 자연어 처리 분야 여러 부문에서 사용되고 있는 변환 기반 학습은 오류를 감소시키는 최적의 규칙을 자동으로 생성하여 정답을 찾는 규칙 기반 학습 방법이다. 웹상의 다양한 도메인에서 추출한 비교 문장들을 대상으로 실험한 결과, 일곱 가지 비교 문장 유형을 분류하는데 있어서 정확도 80.01%의 우수한 성능을 산출하였다.

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4PBL model proposal for education of Game Design (게임 교과목 교육을 위한 4PBL모델 제안 연구)

  • Lee, Dong-Eun
    • Journal of Korea Game Society
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    • v.18 no.5
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    • pp.93-102
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    • 2018
  • This article aims to present an effective and systematic learning methodology of game curriculum which is oriented convergence education. In particular, I will present the 4PBL model reflecting the trend of the changing times from teacher-centered learning to learner-centered learning environment. The 4PBL model consists of Personal based Learning, Problem based Learning, Project based learning and Performance based Learning. In this article, I will explain the concepts and characteristics of PBLs at each stage by providing concrete examples of game education courses. Such an attempt may have a meaningful value in that it can suggest a learning environment in which knowledge can be structured subjectively in a changing educational paradigm.

The Development of an Education System for Preventing Inappropriate Information on the Internet (인터넷상의 유해정보 예방교육 시스템 개발)

  • Lee, Hee-Soon;Lee, Jae-Mu
    • Journal of The Korean Association of Information Education
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    • v.12 no.2
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    • pp.203-211
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    • 2008
  • The purpose of this study was to develop an education system to protect elementary school students from inappropriate information and verify the effect of the program. It was deemed necessary that an education system be developed for the cultivation of appropriate information selection and self-censorship of inappropriate Internet information. To this time, however, schools have not placed great importance on this concept because of the lack of the documents and the teaching strategies. Our system gives support on three levels to a learning course according to collected documentation. The learner receives not only feedback activities and results from others and the teacher, but also counsel from the teacher about difficulties. The system implementing this methodology indicated that both the students' recognition of harmful information and their moral values were improved as the result of applying the system in a local elementary school.

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Learning of Differential Equations using Maple (Maple을 활용한 미분방정식 학습)

  • Ha, Jun-Hong;Shim, Jea-Dong
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.1 no.1
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    • pp.38-43
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    • 2009
  • In the study of differential equation the most obstacle is that you have to spend lots of times and the plots of solutions are not easy by hand. If we do not solve these kinds of problem, it is difficult to achieve the goal of the object which is the understanding and the practical use of the differential equation. In this paper we explain what should be Maple's usefulness in the method of removing these obstacles, and introduce the stepwise executing codes of Maple which is developed for student's easy application.

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Shot Boundary Detection of Video Data Based on Fuzzy Inference (퍼지 추론에 의한 비디오 데이터의 샷 경계 추출)

  • Jang, Seok-Woo
    • The KIPS Transactions:PartB
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    • v.10B no.6
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    • pp.611-618
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    • 2003
  • In this paper, we describe a fuzzy inference approach for detecting and classifying shot transitions in video sequences. Our approach basically extends FAM (Fuzzy Associative Memory) to detect and classify shot transitions, including cuts, fades and dissolves. We consider a set of feature values that characterize differences between two consecutive frames as input fuzzy sets, and the types of shot transitions as output fuzzy sets. The inference system proposed in this paper is mainly composed of a learning phase and an inferring phase. In the learning phase, the system initializes its basic structure by determining fuzzy membership functions and constructs fuzzy rules. In the inferring phase, the system conducts actual inference using the constructed fuzzy rules. In order to verify the performance of the proposed shot transition detection method experiments have been carried out with a video database that includes news, movies, advertisements, documentaries and music videos.

Method for Road Vanishing Point Detection Using DNN and Hog Feature (DNN과 HoG Feature를 이용한 도로 소실점 검출 방법)

  • Yoon, Dae-Eun;Choi, Hyung-Il
    • The Journal of the Korea Contents Association
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    • v.19 no.1
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    • pp.125-131
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    • 2019
  • A vanishing point is a point on an image to which parallel lines projected from a real space gather. A vanishing point in a road space provides important spatial information. It is possible to improve the position of an extracted lane or generate a depth map image using a vanishing point in the road space. In this paper, we propose a method of detecting vanishing points on images taken from a vehicle's point of view using Deep Neural Network (DNN) and Histogram of Oriented Gradient (HoG). The proposed algorithm is divided into a HoG feature extraction step, in which the edge direction is extracted by dividing an image into blocks, a DNN learning step, and a test step. In the learning stage, learning is performed using 2,300 road images taken from a vehicle's point of views. In the test phase, the efficiency of the proposed algorithm using the Normalized Euclidean Distance (NormDist) method is measured.

The development of Home Economics Education program for the prevention of school violence in middle school : Based on the Practical Action Teaching Model (학교폭력 예방을 위한 중학교 가정과 교육 프로그램 개발 - 실천적 행동 수업 모형을 적용하여 -)

  • Son, Joo Young;Chae, Jung-Hyun
    • Journal of Korean Home Economics Education Association
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    • v.25 no.2
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    • pp.103-128
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    • 2013
  • The purpose of this study was to develop a school violence prevention program featuring the Practical Action Teaching Model(hereafter, PATM) for middle school students to prevent school violence by Home Economics Education. To accomplish this purpose, the processes of analysis, design, development, and evaluation based on ADDIE were conducted. The validity of the program was evaluated twice by Home Economics education experts(36 experts for the first group and 10 experts for the second group) and the contents of the program were modified according to the comments from the evaluators. The school violence prevention program in Home Economics classes consisted of 5 topics such as changing perception on school violence, enhancing self-esteem, relating with others, practicing consideration and sharing, and strengthening the will of preventing school violence. Twenty-four units were developed with 7 practical problems(What should I do to make friends to help with each other?, What should I do to establish positive self-concept?, What should I do to communicate to build good relationship?, What should I do to solve the conflicts peacefully?, What should I do to practice consideration and sharing in food consumption?, and What should I do to practice consideration and sharing in clothing?) in 5 topic areas. Teaching-learning plans included four steps such as problem perception, practical reasoning, action, and evaluation that comprise PATM to solve the practical problems. Every step of the teaching-learning plan consisted of questions for practical reasoning and activity assignments. Materials for students and teachers were developed. Materials for students comprised 80 pieces in total including student activity, reading, movie, and clips to make students enhance understanding and interest. Materials for teachers comprised 35 pieces in total such as rationales, newspaper articles, and movies that make teachers that lesson teaching loads and were helpful for teachers. The PATM was incorporated into developing the program and a Likert-scale was used to assess usefulness, applicability, appropriateness, fidelity, substantiality, and validity of this program. This program gained more than 4.00 on a 1-5 Likert scale. This result indicated that program is expected to be effective and useful to school violence prevention.

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The Direction of AI Classes using AI Education Platform

  • Ryu, Mi-Young;Han, Seon-Kwan
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.5
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    • pp.69-76
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    • 2022
  • In this paper, we presented the contents and methods of AI classes using AI platforms. First, we extracted the content elements of each stage of the AI class using the AI education platform from experts. Classes using the AI education platform were divided into 5 stages and 25 class elements were selected. We also conducted a survey of 82 teachers and analyzed the factors that they acted importantly at each stage of the AI platform class. As a result of the analysis, teachers regarded the following contents as important factors for each stage that are AI model preparation stage (the learning stage of the AI model), problem recognition stage (identification of problems and AI solution potential), data processing stage (understanding the types of data), AI modelingstage (AI value and ethics), and problem solvingstage (AI utilization in real life).