• Title/Summary/Keyword: 학습 기능

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Usefulness of Functional MRI for the study of concentration sheet (Functional MRI를 이용한 학습집중력 향상 시트 개발)

  • Kim, Chang-Gyu
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.10
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    • pp.2985-2989
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    • 2009
  • An experiment was conducted to examine the effects of ceramic sheet on concentration of students studies. To demonstrate the improvement in the concentration of study, we obtained functional magnetic resonance imaging (fMRI), which has superior time resolution and measures brain noninvasively by using intrinsic contrast agent. As a result of Brainwave measurement, we could verify the blood flow's activate in the nearby frontal lobe related to memory process and noticeable ratio change in absolute alpha wave and beta wave after the analysis of Brainwave measurement. fMRI ascertains the physiological function of the brain and is being used to prevent the trouble medically that can be caused before and after the operation. For the visibility of cranial nerve network, many researches will be carried out to develope the product which is related to brain like concentration of study.

Mobile robot control by MNN using optimal EN (최적 EN를 사용한 MNN에 의한 Mobile Robot제어)

  • Choi, Woo-Kyung;Kim, Seong-Joo;Seo, Jae-Yong;Jeon, Hong-Tae
    • Journal of the Korean Institute of Intelligent Systems
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    • v.13 no.2
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    • pp.186-191
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    • 2003
  • Skills in tracing of the MR divide into following, approaching, avoiding and warning and so on. It is difficult to have all these skills learned as neural network. To make this up for, skills consisted of each module, and Mobile Robot was controlled by the output of module adequate for the situation. A mobile Robot was equipped multi-ultrasonic sensor and a USB Camera, which can be in place of human sense, and the measured environment information data is learned through Modular Neural Network. MNN consisted of optimal combination of activation function in the Expert Network and its structure seemed to improve learning time and errors. The Gating Network(GN) used to control output values of the MNN by switching for angle and speed of the robot. In the paper, EN of Modular Neural network was designed optimal combination. Traveling with a real MR was performed repeatedly to verity the usefulness of the MNN which was proposed in this paper. The robot was properly controlled and driven by the result value and the experimental is rewarded with good fruits.

OnDot: Braille Training System for the Blind (시각장애인을 위한 점자 교육 시스템)

  • Kim, Hak-Jin;Moon, Jun-Hyeok;Song, Min-Uk;Lee, Se-Min;Kong, Ki-sok
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.6
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    • pp.41-50
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    • 2020
  • This paper deals with the Braille Education System which complements the shortcomings of the existing Braille Learning Products. An application dedicated to the blind is configured to perform full functions through touch gestures and voice guidance for user convenience. Braille kit is produced for educational purposes through Arduino and 3D printing. The system supports the following functions. First, the learning of the most basic braille, such as initial consonants, final consonant, vowels, abbreviations, etc. Second, the ability to check learned braille by solving step quizzes. Third, translation of braille. Through the experiment, the recognition rate of touch gestures and the accuracy of braille expression were confirmed, and in case of translation, the translation was done as intended. The system allows blind people to learn braille efficiently.

Design of an Experience in Learning Activity Supporting System based on Situated Learning for Improving Individual Basic Learning Skills and the Social Skills of Children with Developmental Disabilities (발달장애 아동의 기초학습 기술과 사회적 기술 향상을 위한 상황학습 기반 현장체험학습 지원 시스템 설계)

  • Hwang, Jung-Eun;Jun, Woo-Chun
    • 한국정보교육학회:학술대회논문집
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    • 2010.01a
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    • pp.109-116
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    • 2010
  • 발달장애 아동의 특성상 교육활동의 효율성을 극대화하기 위하여 구체적인 자료 지원과 실제적인 학습이 가능한 현장체험학습 활동이 요구된다. 그러나 많은 장애요인 및 위험요소로 인해 장애아동의 체험학습이 이루어지기 어렵고, 이미 교실에서 학습된 지식이라 하더라도 실생활의 문제 상황에 적용하는데 어려움을 겪는다. 따라서 본 연구에서는 주어진 상황과 맥락 하에서 스스로 지식을 구성하고 적용하는 상황학습 이론을 기반으로 발달장애 아동의 기초학습 능력 및 사회성 향상을 위한 모바일 현장체험학습 지원 시스템을 설계하였다. 본 모바일 현장체험학습 지원 시스템의 특징은 다음과 같다. 첫째, 발달장애 아동의 구체적이고 실제적인 학습을 위해 현장 체험학습을 활성화 시키고 보다 효과적으로 운영 지원할 수 있다. 둘째, 상황학습 이론을 적용하여 단순한 지식의 습득 차원에서 머무르는 것이 아니라 실제적인 문제 상황에서 지식을 적용할 수 있는 능력을 키울 수 있다. 셋째, 시스템 설계시 장애인의 웹접근성 및 모바일 환경에서의 인터페이스의 특징을 고려하여 설계함으로써 장애아동이 학습 공간에 보다 쉽게 접근할 수 있다. 넷째, 학습 모듈별 반복 학습이 가능하여 발달장애 아동의 기초학습 능력 뿐 아니라 사회적 기능 향상에도 긍정적인 영향을 제공한다.

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The Battle Warship Simulation of Agent-based with Reinforcement and Evolutionary Learning (강화 및 진화 학습 기능을 갖는 에이전트 기반 함정 교전 시뮬레이션)

  • Jung, Chan-Ho;Park, Cheol-Young;Chi, Sung-Do;Kim, Jae-Ick
    • Journal of the Korea Society for Simulation
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    • v.21 no.4
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    • pp.65-73
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    • 2012
  • Due to the development of technology related to a weapon system and the info-communication, the battle system of a warship has to manage many kinds of human intervention tactics according to the complicated battlefield environment. Therefore, many kinds of studies about M&S(Modeling & Simulation) have been carried out recently. The previous M&S system based on an agent, however, has simply used non-flexible(or fixed) tactics. In this paper, we propose an agent modeling methodology which has reinforcement learning function for spontaneous(active) reaction and generation evolution learning Function using Genetic Algorithm for more proper reaction for warship battle. We experiment with virtual 1:1 warship combat simulation on the west sea so as to test validity of our proposed methodology. We consequently show the possibility of both reinforcement and evolution learning in a warship battle.

Development of Chinese Character Education Content to Activate Both Sides of Brain (좌우뇌 활용 능력 향상을 위한 한자 교육 콘텐츠 개발)

  • Lee, Hyun-Ki;Yang, Janghoon
    • Journal of Digital Contents Society
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    • v.18 no.2
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    • pp.239-247
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    • 2017
  • In the past, delivering knowledge mainly, education focused on the development of left brain. However, as the importance of right brain is widely accepted, various approaches on education in creativity have been tried. With the advance in the research on the brain, it has been known that the left brain and the right brain are closely linked to work effectively while they are specialized to some functionalities differently. We developed an educational content exploiting Chinese characters to facilitate the balanced development of both brain. Making categorizations from Yin-yang and five elements of the universe, it consists of four stages. The first stage is to stimulate the brain with visual scandal. The second one, third one, and the fourth one are to develop the right brain, left brain, and both brain respectively. Through expert interview, the potential of the developed content as an efficacious method for brain development was verified.

A study on the On-line Teaching system for Linux-based Programming Language (리눅스 기반 프로그래밍 언어의 온라인 학습 시스템 구성에 관한 연구)

  • Jun, Ho-Ik;Lee, Hyun-Chang
    • Journal of Software Assessment and Valuation
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    • v.17 no.1
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    • pp.67-73
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    • 2021
  • In this paper, a system configuration method that can practice Linux-based programming language online is presented. The proposed system utilizes the web-server function, which is the biggest feature of the Linux operating system, and simulates the telnet and FTP functions without firewalls or other security restrictions, so that it is possible to practice similar to the actual Linux console. To do this, we analyzed the functional elements that a programming tool should have on the web and established an algorithm to implement it. In particular, a method was implemented in which an error message caused by a user's mistake can appear in the same form as the actual telnet screen. As a result of using the implemented learning system in the class for students, it is possible to practice the Linux programming language online, as well as the instructor can directly check and guide all the learners, so the learner's satisfaction is similar to that of the offline class was confirmed.

Cognitive Impairment Prediction Model Using AutoML and Lifelog

  • Hyunchul Choi;Chiho Yoon;Sae Bom Lee
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.11
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    • pp.53-63
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    • 2023
  • This study developed a cognitive impairment predictive model as one of the screening tests for preventing dementia in the elderly by using Automated Machine Learning(AutoML). We used 'Wearable lifelog data for high-risk dementia patients' of National Information Society Agency, then conducted using PyCaret 3.0.0 in the Google Colaboratory environment. This study analysis steps are as follows; first, selecting five models demonstrating excellent classification performance for the model development and lifelog data analysis. Next, using ensemble learning to integrate these models and assess their performance. It was found that Voting Classifier, Gradient Boosting Classifier, Extreme Gradient Boosting, Light Gradient Boosting Machine, Extra Trees Classifier, and Random Forest Classifier model showed high predictive performance in that order. This study findings, furthermore, emphasized on the the crucial importance of 'Average respiration per minute during sleep' and 'Average heart rate per minute during sleep' as the most critical feature variables for accurate predictions. Finally, these study results suggest that consideration of the possibility of using machine learning and lifelog as a means to more effectively manage and prevent cognitive impairment in the elderly.