• Title/Summary/Keyword: 학습 기능

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A Study on the Implementation of Hybrid Learning Rule for Neural Network (다층신경망에서 하이브리드 학습 규칙의 구현에 관한 연구)

  • Song, Do-Sun;Kim, Suk-Dong;Lee, Haing-Sei
    • The Journal of the Acoustical Society of Korea
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    • v.13 no.4
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    • pp.60-68
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    • 1994
  • In this paper we propose a new Hybrid learning rule applied to multilayer feedforward neural networks, which is constructed by combining Hebbian learning rule that is a good feature extractor and Back-Propagation(BP) learning rule that is an excellent classifier. Unlike the BP rule used in multi-layer perceptron(MLP), the proposed Hybrid learning rule is used for uptate of all connection weights except for output connection weigths becase the Hebbian learning in output layer does not guarantee learning convergence. To evaluate the performance, the proposed hybrid rule is applied to classifier problems in two dimensional space and shows better performance than the one applied only by the BP rule. In terms of learning speed the proposed rule converges faster than the conventional BP. For example, the learning of the proposed Hybrid can be done in 2/10 of the iterations that are required for BP, while the recognition rate of the proposed Hybrid is improved by about $0.778\%$ at the peak.

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Design and Implementation of a PREP-based Mobile System for Improving Reading Skills of Children with Learning Disabilities (학습장애아의 읽기 능력 향상을 위한 PREP 기반의 모바일 학습시스템 설계 및 구현)

  • Lee, Deuk-Ye;Jun, Woo-Chun
    • Journal of The Korean Association of Information Education
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    • v.15 no.2
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    • pp.227-239
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    • 2011
  • In this paper, a mobile system is designed and implemented for children with learning disabilities. The system is designed to improve reading skills of those students. The reading skill is very basic and essential ability for various subjects. In this paper, the proposed mobile system is based on PREP that is known as a good theory for improving reading skills of children with learning disabilities. The system has the following characteristics. First, the system can improve the reading skills by providing successive tasks and simultaneous tasks. Second, the system can provide interests by introducing quiz-type study and considering accessibility, and individuality of learning disorder students. Third, the system has user-friendly interface so that the students have easy access to the system. The system is applied to some elementary school students. The following result is obtained: both of reading attitude and reading ability are improved.

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Aspects of Meta-affect According to Mathematics Learning Achievement Level in Problem-Solving Processes (문제해결 과정에서의 수학 학습 성취 수준에 따른 메타정의의 기능적 특성 비교 분석)

  • Do, Joowon;Paik, Suckyoon
    • Journal of Elementary Mathematics Education in Korea
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    • v.22 no.2
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    • pp.143-159
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    • 2018
  • Since the mathematics learning achievement level is closely related to problem-solving ability, it is necessary to understand the relationship between problem-solving ability and meta-affect ability from the point of view of general mathematics learning ability. In this study, we compared the frequency analysis and the case analysis of the functional aspects of the meta-affect in elementary school students' problem-solving processes according to mathematics learning achievement level in parallel with frequency analysis and case analysis. In other words, the frequency of occurrence of meta-affect, the frequency of meta-affective type, and the frequency of meta-functional types of meta-affect were compared and analyzed according to the mathematics learning achievement level in the collaborative problem-solving activities of small group members with similar mathematics learning achievement level. In addition, we analyzed the representative cases of meta-affect by meta-functional types according to the mathematics learning achievement level in detail. As a result, meta-affect in problem-solving processes of the upper level group acted as relatively various types of meta-functions compared to the lower level group. And, the lower level group, the more affective factors acted in the problem-solving processes.

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Learning Material Bookmarking Service based on Collective Intelligence (집단지성 기반 학습자료 북마킹 서비스 시스템)

  • Jang, Jincheul;Jung, Sukhwan;Lee, Seulki;Jung, Chihoon;Yoon, Wan Chul;Yi, Mun Yong
    • Journal of Intelligence and Information Systems
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    • v.20 no.2
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    • pp.179-192
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    • 2014
  • Keeping in line with the recent changes in the information technology environment, the online learning environment that supports multiple users' participation such as MOOC (Massive Open Online Courses) has become important. One of the largest professional associations in Information Technology, IEEE Computer Society, announced that "Supporting New Learning Styles" is a crucial trend in 2014. Popular MOOC services, CourseRa and edX, have continued to build active learning environment with a large number of lectures accessible anywhere using smart devices, and have been used by an increasing number of users. In addition, collaborative web services (e.g., blogs and Wikipedia) also support the creation of various user-uploaded learning materials, resulting in a vast amount of new lectures and learning materials being created every day in the online space. However, it is difficult for an online educational system to keep a learner' motivation as learning occurs remotely, with limited capability to share knowledge among the learners. Thus, it is essential to understand which materials are needed for each learner and how to motivate learners to actively participate in online learning system. To overcome these issues, leveraging the constructivism theory and collective intelligence, we have developed a social bookmarking system called WeStudy, which supports learning material sharing among the users and provides personalized learning material recommendations. Constructivism theory argues that knowledge is being constructed while learners interact with the world. Collective intelligence can be separated into two types: (1) collaborative collective intelligence, which can be built on the basis of direct collaboration among the participants (e.g., Wikipedia), and (2) integrative collective intelligence, which produces new forms of knowledge by combining independent and distributed information through highly advanced technologies and algorithms (e.g., Google PageRank, Recommender systems). Recommender system, one of the examples of integrative collective intelligence, is to utilize online activities of the users and recommend what users may be interested in. Our system included both collaborative collective intelligence functions and integrative collective intelligence functions. We analyzed well-known Web services based on collective intelligence such as Wikipedia, Slideshare, and Videolectures to identify main design factors that support collective intelligence. Based on this analysis, in addition to sharing online resources through social bookmarking, we selected three essential functions for our system: 1) multimodal visualization of learning materials through two forms (e.g., list and graph), 2) personalized recommendation of learning materials, and 3) explicit designation of learners of their interest. After developing web-based WeStudy system, we conducted usability testing through the heuristic evaluation method that included seven heuristic indices: features and functionality, cognitive page, navigation, search and filtering, control and feedback, forms, context and text. We recruited 10 experts who majored in Human Computer Interaction and worked in the same field, and requested both quantitative and qualitative evaluation of the system. The evaluation results show that, relative to the other functions evaluated, the list/graph page produced higher scores on all indices except for contexts & text. In case of contexts & text, learning material page produced the best score, compared with the other functions. In general, the explicit designation of learners of their interests, one of the distinctive functions, received lower scores on all usability indices because of its unfamiliar functionality to the users. In summary, the evaluation results show that our system has achieved high usability with good performance with some minor issues, which need to be fully addressed before the public release of the system to large-scale users. The study findings provide practical guidelines for the design and development of various systems that utilize collective intelligence.

Design and Implementation of Web Based Databank System for Qualification Test (자격증 시험을 위한 웹 기반 문제은행 시스템 설계 및 구현)

  • Kim, Yong-Ho;Kim, Hee-Chul
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.11b
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    • pp.737-740
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    • 2003
  • 초고속 정보통신망의 발전과 더불어 컴퓨터의 급속한 보급 및 웹 기술의 발전으로 교육 분야에서도 큰 변화가 일어나고 있다. 인터넷의 대중화로 정보화 마인드가 확산됨에 따라 다양한 학습이 이루어졌고, 이에 따라 자격증 역시 정보화 지수로 중요한 위치를 차지하고 있다. 7차 교육과정에서는 저학년에도 컴퓨터 교육이 이루어지고 정보소양인증제도가 실시됨에 따라 자격증 취득에 대한 요구가 높아지고 있다. 본 논문에서는 많은 컴퓨터 관련 자격증 중에서 정보처리 기능사 필기시험을 가상공간인 웹 상에서 설계 및 구현해 봄으로써 실업계 고등학교 학생들이 보다 손쉽게 자격증을 취득하는데 도움을 주도록 하는데 있다. 이러한 웹에 기반한 교육적 활용의 한 모델로서 자기 주도적 학습이론과 수준별 학습이론을 정보처리 기능사 필기시험에 적용하였다. '자격증 시험을 위한 웹 기반 문제은행 시스템'은 정보처리 기능사 필기시험뿐만 아니라, 문제은행 방식의 많은 컴퓨터 관련 자격증 필기시험에도 적용 및 응용이 가능하다.

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A Design of Intelligent Tutoring System for Piano Playing using MIDI Keyboard (미디키보드를 사용한 지능형 피아노 교습 시스템의 설계)

  • Kim, Hee-Sung;Choi, Chang-Min;Kim, Seong-Hoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.08a
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    • pp.165-168
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    • 2008
  • 이 논문에서는 멀티미디어 컴퓨터에 연결된 미디키보드를 사용하여 피아노 연주를 혼자서 배우고 연습할 수 있도록 하기 위한 지능형 교습 시스템을 개발하기 위하여, 시스템 구조 및 모듈별 기능과 기본적인 사용자 인터페이스를 설계하였다. 시스템의 구조는 미디 키보드의 실시간 연주 샘플링 모듈, 미디 데이타의 시퀀싱 모듈, 사운드 합성 모듈과 연결된 지능형 교습 시스템이 된다. 세분화된 모듈별 기능에서는 학습 콘텐츠, 학습자 모델, 진단 평가 모듈, 진도 관리 모듈, 등의 세부적인 기능 설계가 필요하다. 학습자 모델을 기반으로 진단 편가 및 진도 관리를 지능적으로 처리하기 위해서 CLIPS를 사용한 전문가시스템 접근을 사용한다. 컴퓨터 화면상의 악보 디스플레이, 실시간 연주 화면, 진단 평가 디스플레이를 위한 GUI 설계가 필요하다. 그리고, 향후 콘텐츠 구축 및 시스템 구현 시에 예상되는 문제점과 해결 방안을 논의한다.

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An interactive education system for web based robot soccer (인터랙티브 기능을 이용한 웹기반 로봇축구 교육 시스템)

  • Kim, Geun-Deok;Kim, Chonggun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.11a
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    • pp.303-304
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    • 2009
  • 본 논문에서는 로봇축구에 관심을 가지고 있는 프로그래밍 초보자가 웹 환경에서 인터프리터 기반의 학습기능을 통해 쉽게 제어 언어에 대한 이해도를 높이고 프로그래밍을 학습할수 있는 시스템을 제안하고 설계한다. 개발시 사용한 실버라이트[1]는 웹에서의 닷넷 기반 미디어 경험과 리치 인터렉티브(Interactive) 어플리케이션을 실행하기 위한 차세대 크로스브라우저이다. 본 논문에서는 로봇축구와 관련된 기본기능, 시스템 구조, 구현 시 구축한 웹기반 시뮬레이션 및 사용자 학습 Interpreter 시스템에 대해 설명한다. 결론에서는 구현한 전체 시스템 평가 및 연구방향에 대해 논하였다.

The Effects of Handwork Oriented Learning on the Brain Function and the Creativity of Elementary and Middle School Students ($\cdot$중학교 가정교과 수공노작학습이 두뇌기능 및 창의성에 미치는 효과)

  • Chung Mee Kyung
    • Journal of Korean Home Economics Education Association
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    • v.16 no.4 s.34
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    • pp.57-79
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    • 2004
  • The purposes of this study were to investigate the effects of handwork oriented learning in home economics subjects on the brain function and creativity of elementary and middle school students. To achieve these purposes, 134 elementary school students and 49 middle school students were sampled and assigned to the experimental group and control group. The 12 sessions of handwork oriented learning program were treated to the experimental group. And the 'Brain Function Test' developed by Gordon(l978), and the 'Creativity Test' developed by Korean Educational Development Institute(1990) were administered to them for pretest and posttest. The collected data were analyzed by t-test. The major findings of this study were as follows: 1. It was found that the handwork oriented learning in home economics subjects could develop the brain function of students. 2. It was found that the handwork oriented learning in home economics subjects could develop the creativity of students.

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A design of PBL Teaching and Learning system for HTML study (PBL 교수 학습 지원시스템 설계 - HTML 학습을 중심으로)

  • Lee, Sun-Hyun;Kim, Kap-Su
    • 한국정보교육학회:학술대회논문집
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    • 2006.01a
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    • pp.101-106
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    • 2006
  • 그 동안 웹 프로그램 언어인 HTML에 대한 교수-학습 방안과 온라인 학습에 대한 연구들이 이루어져 왔지만 단순 태그 기능 학습에 그쳐 고급사고력을 높이는 프로그래밍학습의 목표를 달성하기는 부족하였다. 본 논문에서는 학습자의 창의력과 문제해결력을 높여주기 위한 HTML 교수-학습 지원 시스템을 설계하였다. HTML 교수-학습 지원시스템은 구성주의 교육 방법인 문제중심학습(Problem-Based Learning)을 이론적 토대의 하여 설계되었으며 나선형 교육과정의 원리에 따라 이원화된 학습요소들에 의해 학습의 위계를 실정하였다. 이 교수-학습지원시스템에서 HTML 학습에 대한 평가는 구성주의 원리에 입각하여 다양한 방식을 통해 지속적으로 이루어지도록 하였다. 또한 교수-학습에 활용되는 해결 과제는 같은 수준, 같은 영역의 문제은행을 축적하여 교수자가 자유롭게 상황에 맞게 선택하여 활용하도록 하였으며, 학습자의 학습 곁과를 통계자료와 도표를 통해 한눈에 살펴보고 적절한 피드백을 주도록 설계하였다. 이와 같은 원리를 토대로 한 교수-학습지원시스템 설계를 통해 학습자가 보다 많은 프로그래밍 경험을 축적하여 창의적이고 자기주도적으로 웹 프로그래밍을 할 수 있는 능력을 키워줄 수 있음을 기대하였다.

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Development of an Authoring Tool Based on Components (컴포넌트 기반 저작도구의 개발)

  • 송태옥
    • Proceedings of the Korea Multimedia Society Conference
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    • 2001.06a
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    • pp.382-385
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    • 2001
  • 학습에 있어서 게임 요소의 도입은 학습동기 유발의 측면에서 긍정적인 평가를 받고 있다. 본 연구에서는 이러한 학습컨텐츠 개발에 있어서 중복적인 개발 노력을 배제하여 경제적·시간적 효율성을 높일 수 있는 컴포넌트들과 저작도구를 개발하였다. 이 컴포넌트들은 게임 제작에 필요한 기능을 캡슐화하여 제공하고 있으므로 이용하기 편리하고 학습 컨텐츠를 적은 노력으로 손쉽게 개발할 수 있다. 또한 컴포넌트가 조립된 학습도구는 ActiveX 컨트롤로 변환되므로 네트웍 기반 학습에도 이용될 수 있으며, 일반적인 어플리케이션에도 이용될 수 있다. 이 컴포넌트들을 이용한 개발의 예로서 역할놀이용 시뮬레이터를 제작하였다.

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