• Title/Summary/Keyword: 학습 감각

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Developing Virtual Learning Environments for Improving Spatial Sense of Young Children (유아의 공간감각 향상을 위한 가상학습공간 구축)

  • Cha, Eun-Mi;Lee, Kyoung-Mi;Lee, Jeong-Wuk
    • The Journal of the Korea Contents Association
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    • v.7 no.6
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    • pp.154-160
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    • 2007
  • The 'spatial sense' means an intuitive feel for one's surroundings and the objects in them. The early childhood is an important period to develop the 'spatial sense'. For young children, motion is a major way of extending their spatial awareness. Consequently, an important step in spatial sense instruction involves getting the children moving. This paper proposes four motion based-contents for improving the spatial sense of young children: a bubble game, a cyber goalkeeper game, a mud-huddle game, and a shape recognition game, The proposed four games are implemented to the virtual learning environments. Also, the virtual learning environments utilize the realistic interfaces which can recognize motions of young children and then interact with the games as they do the movement at the virtual environments provided. Using the realistic interfaces not only develops young children's spatial sense but also offers them the pleasure and interest of self-study.

The Influence of Sense of Humor by Instructors and Learning Motivation upon Major Satisfaction Among Nursing students (간호대학생이 인지하는 교수자의 유머감각과 학습동기가 전공만족도에 미치는 영향)

  • Cho, Young Mi;Kim, Jung-kyung
    • The Journal of the Korea Contents Association
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    • v.19 no.1
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    • pp.350-358
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    • 2019
  • The purpose of this study was to investigate the influence of sense of humor by instructors and learning motivation in major satisfaction in nursing students. Data were collected from 160 nursing students of D university in Gyoungsaingbuk-do using structured questionnaires. Data were analyzed using descriptive statistics, t-test, ANOVA, Scheffe test, Pearson's correlation analysis, and multiple regression, conducted using IBM SPSS Statistics 22. The results showed that a sense of humor by instructors and learning motivation were the factors affecting major satisfaction of nursing students. Therefore, it is necessary to have programs to develop the sense of humor of the instructors and to increase the capacity of the instructor in order to increase the satisfaction of the nursing college students. In addition, a concrete strategy to improve learning motivation of nursing college students should be established.

Virtual learning environments for improving spatial sense of young children (유아의 공간감각 향상을 위한 가상학습공간 구축)

  • Cha, Eun-Mi;Kim, Hyun-Ju;Lee, Kyung-Mi;Lee, Jung-Wook;Kim, Eun-Jung;Lee, Soo-Jung;Hong, Eun-Ju
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.783-787
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    • 2006
  • The 'spatial senses' mean environments and the instinctive responds to objects in the environments. The infancy is an important period to develop the basic capacity of the 'spatial senses'. Since young children can develop the 'spatial senses' throughout the actual and active search, it is essential for them to do experience through their physical actions. This paper proposes four motion based-contents for improving the spatial sense of young children: a bubble game, a cyber goalkeeper game, a mud-huddle game, and a shape recognition game. The proposed four games are implemented to the virtual learning environments. Also, the virtual learning environments utilize the realistic interfaces which can recognize motions of young children and then interact with the games as they do the movement at the virtual environments provided. Using the realistic interfaces not only develops young children's spatial sense but also offers them the pleasure and interest of self-study.

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Human′s Memory Management Model Using Combined ART and Fuzzy Logic (ART와 퍼지를 혼합한 인간의 기억 모델)

  • 김주훈;김성주;연정흠;김용민;전홍태
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2004.10a
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    • pp.289-292
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    • 2004
  • 여러 분야에서 다양한 목적으로 인간처럼 생각하는 시스템을 구현하고자 하는 연구가 이루어지고 있다. 인간의 뇌에서 기억을 담당하는 부분은 시각, 청각, 촉각 등의 감각 정보를 이용하여 새로 들어온 정보가 이미 기억된 정보와 같은가를 비교하여 기존 기억에 적용시키거나 새로운 정보로 기억시킨다. 기존의 모델은 ART를 사용하여 그것을 구현하고 반복 학습되지 않는 정보는 잊혀져 버리는 것과 강한 자극과 함께 입력된 정보는 반복 학습되지 않아도 잊혀지지 않는 것이었다. 그 모델을 이용할 경우 모든 감각에 대한 정보들이 전부 한 번에 처리되었기 때문에 감각별로 정보를 차등적으로 조절하여 처리하기가 곤란하였다. 본 논문에서는 이 문제를 개선하기 위해 기존의 ART를 이용한 모델에서 감각 정보를 비교하는 과정을 퍼지 규칙을 도입한 방법으로 교체하고자 한다. 우선 입력받는 감각 정보의 여러 값들을 감각 별로 그룹화 한 후 그룹별로 퍼지 규칙을 이용하여 비교한다. 기억된 정보들을 퍼지 규칙으로 하고 입력된 정보를 이용하여 각각의 규칙에 대한 결과를 낸다. 이 모델에서는 퍼지를 사용하여 기억된 정보에 대한 이해가 쉽고, 기억된 정보를 이용할 때 규칙을 조절하여 적용하는 것으로 상황에 따라 필요한 감각 정보를 알맞게 적용할 수 있을 것이다.

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A Phenomenological Study on Students' Experiences of Flipped Learning-Based Class of Sensory Integration Therapy (대학생의 플립드 러닝 기반 감각통합치료 수업 경험에 관한 현상학적 연구)

  • Lee, Nahael;Jung, Hyerim
    • The Journal of Korean Academy of Sensory Integration
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    • v.15 no.2
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    • pp.80-92
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    • 2017
  • Objective : The purpose of this study is to investigate the meaning of students' experience participating in the flipped learning based instruction in sensory integration, and to understand the demand and introspection of participants. Methods : This study used a phenomenological approach of qualitative study. The participants were 10 students in 3rd year of the occupational therapy program in K Univeristy. Data information was collected by one-to-one interview and analyzed through phenomenological research method. Results : Through the interview, 20 units of meaning, 8 central meanings, and 3 themes were drew. The information collected were analyzed into three themes; Learning Experiences in Online and Offline Courses, Request and Introspection of Learners on Flipped Learning. The result showed that online courses brought learners convenience and satisfaction with repeatable learning in every time and space the learner want. However, the learners appealed issues of communication and concentration due to the absence of face-to-face instruction by their instructor. For the offline courses, students showed interest in various practical classwork of sensory integration and changes in their attitude to actively engage in the practical classes. Conclusion : Flipped learning based instruction was effective for the sensory integration classes which require practice in terms of time securement and immersion in practice. The learners requested for adopting flipped learning based instruction to other subjects in occupational therapy curriculum, and introspected that they needed to actively engage in classes through the experience of flipped learning-based classes of sensory integration. The results of this study can be used as a basic resource when flipped learning classes are planned in occupational therapy education.

The Correlation of Sensory Processing Type, Self-Esteem and Academic Ability in the College Students (대학생의 감각처리유형과 자존감, 학습능력의 상관관계 연구)

  • Park, Cho-Hee;Kim, Kyeong-Hee;Back, Jung-Eun;Kim, Jin-Yeon;O, Ka-Hee;Min, Ye-Ji;Im, Ga-Young;Cheon, Seul-Gi;Hong, Eun-Kyoung
    • The Journal of Korean Academy of Sensory Integration
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    • v.10 no.2
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    • pp.33-39
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    • 2012
  • Objective : The purpose of this study was identify the correlation of sensory processing type, academic ability and self-esteem in the college students. Methods : Duration of research was Act. 3rd, 2010 ~ Apr. 1st, 2011 and participants were 84 college students in Kyeong Nam. Method for study was the questionnaires investigation that included in AASP, self-esteem scale and grade. Data were statistically analyzed using the Statistical Package for the Social Sciences (SPSS) version 15 (SPSS Inc., Chicago, IL, USA). The correlation of various elements and core principles were analyzed using Pearson correlation. Results : Sensory avoiding (r=-.25), sensory sensitivity (r=-.22), sensory low registration (r=-.31) of sensory processing were correlation with self-esteem. sensory seeking (r=.22) of sensory processing correlation was correlation with academic ability. Conclusion : The results of this study emphasized that sensory processing ability is correlation with self-esteem and academic ability in the child as well as adult.

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수 개념과 감각을 기르기 위한 자리값 지도 방안

  • Gang, Yeong-Ran;Nam, Seung-In
    • Communications of Mathematical Education
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    • v.9
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    • pp.63-72
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    • 1999
  • 수학의 가장 기본적인 요소인 수 개념과 감각의 형성과정에서 자리값에 대한 이해는 필수적이다. 또한 자리 값의 개념을 지도하기 위해서는 수와 연산지도가 통합되어야 하며, 논리적 사고력을 신장의 한 요소인 계산 알고리즘이 유의미한 학습되기 위해서는 자리값에 대한 이해가 바탕이 되어야 한다. 수에 대한 개념적 지식이 불충분한 상태에서 양을 수치화 하거나 지필 위주로 계산 알고리즘을 기계적으로 적용함으로 해서 발생하는 수와 연산학습의 결손을 줄이기 위해 본 연구에서는 수 개념과 감각을 기르기 위해 자리값 지도 방안에 대해서 알아보고자 한다.

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수학 영재아와 6학년 아동에게 개발된 수 감각 비교 연구

  • Gwon, Jeom-Rye;Nam, Hyeong-Chae;Sin, In-Seon
    • Communications of Mathematical Education
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    • v.10
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    • pp.1-18
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    • 2000
  • “초등학교 수학의 주된 목표는 수 감각 개발이 되어야 한다”는 Everybody Counts(NRC, 1989)치 주장에도 불구하고 여전히 초등학교 아동들에게는 적절한 수 감각이 개발되어 있는 것으로 보이지 않는다. 본 연구에서는 수학적 능력이 우수한 영재 아동들과 일반 6학년 아동들에게 개발된 수 감각을 비교해보고, 수 감각의 각 영역별로 분석해 봄으로써 아동들의 수 감각을 개발하기 위한 교수 학습에 시사점을 제공하고자 한다.

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Comparative study of the effects in using geofix and cabri 3D on folding nets' activities (전개도 과제에서 지오픽스와 Cabri 3D를 활용한 학습의 효과 비교)

  • Seo, Hwajin;Lee, Kwangho
    • The Mathematical Education
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    • v.60 no.2
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    • pp.159-172
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    • 2021
  • The purpose of this study is to compare and analyze the effects of physical manipulative and exploratory geometry software on the spatial sense for 5th grade elementary school students in learning nets. For this purpose, ton experimental group used Geofix, an operational learning tool, and the experimental group used Cabri 3D, an exploratory geometry software to learn the nets of solids. The comparison group was learned by worksheet only without any manipulative or software. Spatial sense tests were conducted before and after to determine the level, and eye tracking were used to analyze the strategies of students in solving nets problems. As a result, it was confirmed that the using Geofix group was the most effective for the spatial sense, and Cabri 3D could also be a good tool for learning the nets of solids. In addition, after learning the nets of solids, the analytical strategy, which was the most effective strategy for students' solving strategies, increased. In the process of solving spatial tasks such as the spatial sense tasks, eye tracking technology become a very useful tool for exploring students' strategies, so it is expected that objective and useful data will be collected through more active use in the future.

An Analysis on the Effects of Mathematics Learning through Tessellation Activities on Spatial Sense (테셀레이션(Tessellation)을 활용한 수학학습이 공간감각능력에 미치는 효과 분석)

  • Park, Hyun-Mee;Kang, Shin-Po;Kim, Sung-Joon
    • Journal of Elementary Mathematics Education in Korea
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    • v.11 no.2
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    • pp.117-136
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    • 2007
  • The purpose of this study was to analyze the effects of mathematics learning through tessellation activities on the improvement of spatial sense and to find out a better mathematics teaching method that could further develop spatial sense. For this purpose, the following questions were attempted; Can mathematics learning using tessellation activities develop spatial sense? In odor to test this hypothesis, twenty-four fifth graders of a class were selected at random. And the experimental group was divided into four groups according to gender and academic performance. The groups were protested and post-tested to determine results based on the quasi-experimental design(i.e. one-group pretest-post test design). The process of this study was checking spatial sense for a common evaluation of experimental group. In this study, tangram, pattern block, and GSP was used for mathematics learning through tessellation activities during each independent-study, discretion-activity, and math class. The instrument used in this study was a spatial sense test and pretest and post-test were implemented with the same instrument(i.e. K-WISC-III Activity Test). In conclusion, mathematics learning through tessellation activities with tangram, pattern block, and GSP is an effective teaching and learning method for the improvement of the spatial sense.

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