• Title/Summary/Keyword: 학습활동 유형

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The Study on the psychological characteristics of learning types in the e-learning environment (사이버 학습 환경에서의 학습자 유형과 그 특성에 대한 탐색)

  • Whang, Sang-Min;Kim, Jee-Yeon;Ko, Beom-Seog;Seo, Jeong-Hee
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.206-212
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    • 2007
  • 웹을 기반으로 하는 e-러닝에 대한 교육적 수요는 증가하고 있다. 이와 동시에, 학습 공간으로서의 사이버 공간의 활용에 대한 고민도 증가하였다. 전통적인 학습활동을 사이버 공간에 복제하려 했던 고전적 방식이 e-러닝 또는 사이버 학습이 아니라는 사실을 확인하기 시작했기 때문이다. e-러닝의 가치가 강조됨에도 불구하고, 실제 사이버 공간에서 일어나는 학습자의 특성과 학습활동이 구체적으로 어떻게 일어나는 지에 대한 탐색은 미흡하다. 산재한 정보를 스스로 가공한 지식, '학습하는 방법을 학습'하는 것이라는 개념들이 제시됨에도 불구하고, 사이버 공간에 산재한 정보, 학습하는 방법의 학습, 그리고 사이버 공간의 학습특성에 대한 논란은 여전하다. 본 연구에서는 실제 사이버 학습 사이트를 이용하고 있는 학습자들의 행동을 중심으로, 학습자의 특성을 탐색하였다. 사이버 공간에서 보이는 스스로 학습하는 방법이 무엇인지 확인하고 이것이 다양한 학습자 유형으로 구분되는 지를 확인하고자 하였다. 연구대상이 된 사이버 학습 사이트는 서울, 부산, 대구, 광주 교육청에서 운영하는 사이버 가정 학습관이었다. 총 1535명의 사이버 가정 학습관 이용자들의 특성이 분석되었다. 사이버 가정학습관 이용자들의 행동특성은 9개의 요인-놀이 활동, 공동 경험, 현실 정체, 공동 성취, 개인주의, 경쟁 지향, 성취감, 편리성(조작 용이), 생생함-으로 구분되었다. 9개의 활동 요인을 기준으로 하여 확인된 학습자 유형은 4가지로 나타났다. 4가지 학습자 유형은 각각 독야청청형, 동고동락형, 의무방어형, 희희낙낙형으로 명명되었다. 이들 유형은 학습 활동 정도 및 사이트 이용 행동, 학습 스타일(사이버 학습 활동 양식)에서 서로 차이가 있었다. 본 연구는 기존의 이론적인 모델에 기초하여 임의적으로 구분된 사이버 학습자 유형 구분이 아닌, 실제 학습 활동을 탐색하였다는 측면에서 의미가 있다. 특히, 기존의 오프라인 학습 이론 및 학습자 특성 연구를 사이버 학습에 그대로 적용할 것이 아니라 사이버 공간의 특성이 실제 학습 활동에서 어떻게 나타났는지를 밝히려고 했다는데 그 의의가 있다. 향후, 사이버 학습자 유형에 따른, 사이버 학습활동의 촉진방안이나 학습 효과의 차이를 높일 수 있는 구체적인 학습 시스템의 설계 및 운영 모델에 대한 탐색이 필요할 것이다.

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A Study of Activity-types in Elementary Mathematics Textbooks (초등 수학 교과서의 학습 활동유형에 대한 분석)

  • Ahn, Byoung-Gon
    • School Mathematics
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    • v.14 no.1
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    • pp.151-163
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    • 2012
  • In 2006 with the revised national curriculum, Elementary mathematics teaching and learning methods are presented in the following ways. Learners explore the way through the operational activities of the teachers and students with learning and learners' active learning activities, etc., and an active learning based on the principle of attention to learning how to maximize the effectiveness are required. In this study, from first grade through sixth grade elementary school mathematics textbooks for all learning activities presented in 10 different types were investigated This result of 5 contents area of number and operation, geometry, probability and statistics, measurement and patterns and problem solving and divided into low, middle, and hight three were intentional. In addition, teachers are looking forward to this result was compared with the type of activity.

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The effect of college students' individual traits on learning activity participation (대학생의 개인특성이 학습활동 참여에 미치는 영향)

  • Lee, Seong-Ju;Kim, Kyung-Hee
    • Journal of the Korea Convergence Society
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    • v.8 no.11
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    • pp.249-256
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    • 2017
  • This study was conducted concerning convergence education practice to examine the difference of learning activity participation based on college students' individual traits such as gender, grade and major. To achieve the purpose, the types of learning activity were divided into teacher-directed type, teacher-intervened type, peer-leader type, students' mutual initiative type, and then the difference of types of participation in learning activities based on learners' traits was examined. The results of crosstabs showed that there were differences in the participation of learning activities depending on the students' individual traits. The participation of girl students in gender, first year students in school-year, and students of Health & Social Service in major was significantly high.

A Literature Review of Mobile Activities in Teaching and Learning Science: With Regard to Support for Learners' Agency (과학 교수학습 모바일 활동에 대한 국내 문헌 분석 -학습자 주체성 지원에 관하여-)

  • Kim, Hyojoon;Song, Jinwoong
    • Journal of The Korean Association For Science Education
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    • v.40 no.5
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    • pp.451-462
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    • 2020
  • According to the online learning environment, learning activities using mobile technology have emerged as a major concern. The features of mobile technology show potential supporting the emergence of learners' agencies in science education. In this study, 22 research literature on mobile activities in science teaching and learning published in Korea from 2011 to April 2020 were selected. First, the framework of Suarez et al. (2018) was revised and the types of mobile activities were categorized and investigated. Second, the emergence of agencies was examined in the context of science teaching and learning. And also, the relevance of mobile activity types ('Access to content', 'Data collection', 'Peer-to-peer communication', 'Contextual support') to support learners' agency dimension ('goals', 'content', 'action', 'strategy', 'reflection', 'monitoring') was analyzed. The first analysis show that science teaching and learning through mobile activities are changing from traditional to student-centered. Through these activities, students become more involved in learning and get the opportunity to become agents of learning. As a result of the second analysis, it has been confirmed that the emergence of learners' agencies has been supported and strengthened through mobile activities. Whereas, it needs to look upon the relationship between learners' agency and mobile activities in the overall context of science class. This consideration led to implications for the use of mobile technology in future science education and the transition to student-centered education.

A Study on Leisure Type, Daily Life Stress, and Studying Immersion of Middle School Students in DaeJeon (대전지역 중학생의 여가활동유형과 생활스트레스 및 학습몰입에 관한 연구)

  • Song, Jin-Suk;Lee, Young-Kwan
    • Journal of Korean Home Economics Education Association
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    • v.20 no.4
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    • pp.43-57
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    • 2008
  • The purpose of this study was to analyze a relationship of adolescent's leisure's type, daily life stress, and studying immersion in middle school students. Subjects were 200 middle school students. Instrumentation were questionnaires from the leisure's type scale, daily life stress scale, and studying immersion scale. Data analysis was by mean, percentile, oneway-ANOVA, Pearson correlation, and multiple regression. The major findings of this study were as follow; First, there was a significant difference between adolescent's leisure's type and daily life stress. Second, there was a significant difference between adolescent's leisure's type and studying immersion. Third, there was a positive or negative relation among adolescent's leisure's type, daily life stress, and studying immersion. Fourth, studying and family problem in daily life stress, and educational oriented leisure in adolescent's leisure type was the most predicting variable in adolescent's studying immersion.

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Research on the Participation Types and Strategies for Facilitating Learning based on the Analyses of Social Media Contents (소셜 미디어 콘텐츠 분석에 따른 참여유형 및 학습촉진방안 탐구)

  • Lim, Keol
    • The Journal of the Korea Contents Association
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    • v.11 no.6
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    • pp.495-509
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    • 2011
  • According to the rapid technological development such as ubiquitous environments, there has been growing interest in learning with social media as known as social learning. This study was conducted to analyze various participation types of social media contents aiming to explore strategies for facilitating learning. Specifically, the research model was established by two aspects in using social media contents. First was classified by writings and readings in contents, which consists of prosumers, producers, consumers, and non-participants. Second criterion was categorized by instruction-related and instruction-nonrelated, which is learning contents, learning management, emotional expression, and social activities. In order to acquire empirical data, a set of fourteen undergraduate students participated in this research for eight weeks using a microblog. Based on the analyses on the data through learning activities, three learning strategies were suggested to facilitate social media based learning: analysis on learners, role of the instructor, and instructional model design.

Study of Feedback Types of Learner's Metacognition level in Web-Based Project Learning (웹기반 프로젝트 학습에서 학습자의 메타인지 수준에 따른 피드백 유형의 고찰)

  • Park, Seon-Hwa;Suh, Soon-Shik
    • 한국정보교육학회:학술대회논문집
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    • 2005.08a
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    • pp.377-384
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    • 2005
  • 메타인지는 자신의 인지와 학습활동에 대한 지식과 통제활동의 의미로 사용되었으며, 메타인지 지식은 자기 자신의 인지과정에 대하여 스스로 알고 있는 지식을 의미하고, 메타인지적 기능인 자기 조정능력은 학습활동을 스스로 조정하고 통제하면서 학습을 수행하는 능력을 말한다. 학습정보를 제공하는 피드백이 학습자의 학업성취도를 높인다는 연구들은 교수 학습의 과정에서 피드백이 학습효과를 높이고 학업성취도를 증가시키는데 공헌할 수 있다고 밝히고 있다. 이러한 메타인지와 피드백에 관한 선행연구들을 바탕으로 웹을 기반으로 한 프로젝트 학습에서 학습자의 베타인지 수준에 따라 효과적으로 활용할 수 있는 피드백 유형이 필요함을 제안한다.

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A Study on After-School Learning Activities and Students' Academic Achievement of Mathematics in Middle School (중학생의 방과후 수학교과 학습활동과 학업성취도에 관한 연구)

  • Lee, Youn-Ja;Kim, Yung-Hwan
    • Journal of the Korean School Mathematics Society
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    • v.10 no.3
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    • pp.323-340
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    • 2007
  • This study set out to analyze the learning types that most students were engaged in after school, to review the efficiency of private education through academic institutions or tutoring, and to examine the directions in the after-school learning in math under the current system. It also aimed to analyze the impacts of those after-school learning activities on school classes and to suggest some plans to help public education get back on the track. In the study the after-school learning activities in the math subject were categorized into taking classes at academic institutions, tutoring, and autonomous learning. The grades of the subject students were compared and analyzed for three semesters to find the directions right for the school classes.

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Classification of Online Simulation Content for Effective Engineering E-Learning Courses (효과적 이러닝 실습전략을 위한 온라인 시뮬레이션 구현방법 및 학습활동 분류)

  • Hwang, Suk
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.2 no.1
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    • pp.77-83
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    • 2010
  • Effectiveness of the e-learning hands-on practice in the engineering education depends on the quality of the contents of which simulation is a part and the teaching strategy of the instructor. Instructors who develop and use the simulation-included e-learning content should employ various teaching and learning activities which would make online simulation practice effective. Thus, the strategy for the effective e-learning simulated practice in engineering courses should be known and used effectively. The aim of this paper is to classify the development methods of the simulations and the teaching and learning activities of the development types classified. The comparison of the teaching and learning activities leads to suggestion on teaching and learning strategy for effective use of the online simulation in engineering education.

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Meanings of Library Catalog in Learning Activities of Korean College Students (대학생의 학습활동에 있어 도서관목록의 의미)

  • Lee, Eun-Ju;Lee, Jae-Whoan
    • Journal of Korean Library and Information Science Society
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    • v.43 no.3
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    • pp.49-77
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    • 2012
  • The purpose of this study is to investigate the values and meanings of university libraries and library catalog in the learning activities of Korean college students. Discussed in details are unique features in their library use behavior and catalog search behavior, and critical factors influencing their behavioral characteristics. A qualitative approach was employed for data collection and analysis. Intensive interviews were conducted with 30 students, also utilized was tight and close observation of their library search behavior. The result of this study is on identifying the underlying reasons why Korean students use their libraries and catalogs in a passive and limited manner.