• Title/Summary/Keyword: 학습프로그램

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The effects on academic of self-directed learning and in-depth interviewing program in engineering underachieved students (자기주도학습과 심층면담 프로그램이 이공계 학습부진학생의 학업에 미치는 영향 연구)

  • Kim, Hae-kyung;Choi, Wonyoung
    • Journal of Engineering Education Research
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    • v.18 no.1
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    • pp.54-60
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    • 2015
  • The purposes of the study are to investigate the effects on academic of the self-directed learning and in-depth interviewing program in engineering underachieved students. 17 students participated in program and the grade points average(GPA) of participants are less than 2.5. First, we focus on the change of academic achievement after the self-directed learning and in-depth interviewing program. According to results, it is very effective not only in improving academic achievement of the participation subject but also in increasing GPA. Second, the pre-survey and the post-survey were conducted to the participants. We found some facts from the difference between the pre and post surveys. The expectation and satisfaction about learning have improved after self-directed learning, and the participants' recognition showed the meaningful change in important factors about learning.

Design Guidelines for Teachers' Professional Development Program that Help Improve Self-Regulated Learning Skills through OER (공개교육자원(OER)을 활용한 자기조절학습능력 향상을 위한 웹기반 교원연수 프로그램 설계 전략)

  • Cha, HyunJin;Park, TaeJung
    • The Journal of Korean Association of Computer Education
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    • v.16 no.5
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    • pp.69-83
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    • 2013
  • This study aims towards developing design guidelines for teachers' professional development programs (PDP) that help to improve self-regulated learning skills through OER (Open Educational Resources). To achieve the research objective, first, literature review and case studies about famous OER collections were conducted, and from these reviews, twenty-six guidelines according to ten categories suggested by Zimmerman & Martinez-Pons were derived and finalized into fifteen items in nine categories through review of five experts. Based on the guidelines, a prototype of a teacher's PDP was implemented and evaluated by seven teachers. Results of the usability evaluation proved that the design strategies implemented in the prototype might contribute to improving teacher's self-regulated learning skills and helped to find the teacher's needs based on their PDP.

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A Study on the Assessment of Program Outcomes Based on Capstone Design Course (캡스톤디자인 교과목 기반의 프로그램 학습성과 평가 연구)

  • Lee, Hee-Won;Kim, Sung-Hwan;Park, Keun;Kim, Jung-Yup
    • Journal of Engineering Education Research
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    • v.13 no.6
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    • pp.143-151
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    • 2010
  • This paper presents a case study on the assessment of program outcomes using the capstone design course based on 16-year management experience and improvements of the school of mechanical design and automation engineering in the seoul national university of science and technology. First, the program outcomes related with the capstone design course are introduced, and the assessment methods and items are described. Based on them, the assessment results in 2008 were obtained and a strategy to improve the results were built after analyzation. As for the strategy, we revealed the assessment items and good examples in an internet web site in advance. As a result, we were able to obtain about 3.3% improved assessment results in 2009. Finally, the validity, efficiency, internal stability, and sustainability of the assessment of the program outcomes using the capstone design course are addressed in terms of a notion of the course-embedded assessment.

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A Study on Computer Programming Learning Support Programs Effective for SW Developers' Employment (SW 개발자 취업에 효율적인 컴퓨터 프로그래밍 학습 지원 프로그램에 대한 연구)

  • You Jung Ahn;Kyong Ah Kim;Ji Sim Kim
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.647-648
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    • 2023
  • 최근 SW 개발 분야로의 인력 수요가 늘어나면서 SW개발 역량을 키우기 위한 학습 프로그램에 대한 관심도 높아지고 있다. 특히 취업률은 대학의 중요한 평가 지표이므로 취업률을 높일 수 있는 SW 개발자 양성 프로그램에 대학들의 관심이 높은 것이 사실이다. 본 연구에서는 SW개발 직무에 종사하고 있는 재직자들을 대상으로 자신들의 개발 역량 향상에 효과적이었던 프로그램들에 대한 설문 조사를 실시하고 그 결과를 분석해보았다. 이 연구 결과는 대학들이 향후 취업 역량을 갖춘 SW개발자 양성 체계를 갖추는데 긍정적인 영향을 미칠 것으로 기대된다.

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The Learning Experience of 7th Graders on NOS (Nature of Science) as a Process in Research-Based "Becoming a Scientist" Mentor-mentee Program (중학생의 "과학자 되어보기" 멘토-멘티 프로그램 참여를 통한 과정으로서 과학의 본성 학습 경험)

  • Jung, Chan-Mi;Shin, Dong-Hee
    • Journal of The Korean Association For Science Education
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    • v.35 no.4
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    • pp.629-648
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    • 2015
  • This study is a case study examining how research-based 'authentic' science education program contextually facilitates students' learning on NOS as a process. We developed 'Becoming a Scientist' mentor-mentee program and applied it to six Korean 7th graders for 8 months. A mentor, who is also a researcher, provided scaffolding and coaching, and her mentees were to perform the whole process of science research, including selecting the research subject and questions, planning research design, doing experiments, collecting and analysing data, writing research paper, and experiencing poster presentation at an academic conference. The research questions are 1) What would the students experience at every step of their research process?, and 2) Which perceptions would they construct NOS as a process? Data include classroom observations, interview, mentor's journal, and students' learning products. The results show that the mentees have experienced their views of NOS as a process in various ways such as role of research question and purpose, validity of measured value, researcher's subjectivity in interpreting data, experience of making public and peer review, and significance of academic conference. This study has shown that students' actual experience in scientific research enhanced their views about NOS as process without explicit and reflective approaches. We defined 'authenticity' associated with not only with its similarity to what scientists do but to learner's identity as scientific researcher. Based on the situated learning theory, this study sheds light on the necessity of reconsideration about the meaning of authenticity and embodying authentic context in science education for better NOS learning.

A Study of the Assessment Model for Math Clinic Program (수학학습클리닉 프로그램 평가 모형 개발에 관한 연구)

  • Kim, Jeong Hyun;Ko, Ho Kyoung;Huh, Nan;Hwang, Hye Jeang
    • Communications of Mathematical Education
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    • v.31 no.3
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    • pp.313-329
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    • 2017
  • Recently, 'students who gave up mathematics' became social problems. The need for systematic support for spreading and seating mathematics clinics was recognized. The mathematics clinic emphasizes the change of the affective aspects by constantly meeting the students and listening to the worries of the students. It is also a program that guides students in the future to see mathematics in a positive way. However, at school, mathematics clinics are operated in various forms at the discretion of teachers. Therefore, it is difficult to confirm whether the purpose of the mathematics clinic is being achieved properly. It is necessary to prepare a plan that can act as a guideline to check the necessary basic items for the runs of the math clinic and to check the necessary parts in the course of runs The purpose of this study is to develop a model for evaluating mathematics clinic programs which can be a guideline for the operation of mathematics clinic programs in a systematic way and to reduce the confusion of operation of mathematics clinics at the schools. We expect that this evaluation model could provide a direction for the operation of a math clinic.

Development of Individual-paced Learning Program through LabVIEW (가상 모의 실험을 통한 개별학습 프로그램 개발)

  • 황성주;이경현
    • Proceedings of the Korea Multimedia Society Conference
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    • 2001.06a
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    • pp.386-389
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    • 2001
  • 본 논문은 그래픽 언어로 구성된 개발용 응용 소프트웨어인 LabVIEW를 툴로 사용하여 개별학습 프로그램 개발 및 응용 방안을 고찰하였다. 또한 이를 실업계 고등학교의 전자기초 회로실습에 활용하여 다양한 계측기들을 가상장치로 구성해 시뮬레이션함으로써 피교육자의 학습 성취의욕 고취와 학습 수행시 요구되는 시간적, 공간적, 경제적 부담을 줄이는 방안을 제시하였다.

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A Programmable Avatar Robot For Algorithm Education (알고리즘 교육을 위한 프로그램 가능한 아바타 로봇)

  • 유경종;강기준;이부권
    • Proceedings of the Korea Multimedia Society Conference
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    • 2002.05d
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    • pp.1133-1136
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    • 2002
  • EasyLab은 다양한 부류의 학습자에게 기본적인 알고리즘 교육을 제공하여, 창의성과 논리성 계발의 효과를 거둘 수 있도록 만들어진 시스템이다. 학습자는 EasyLab을 통해 자신이 의도한 바를 알고리즘화 시켜 프로그래밍하고, 그 코드를 USB로 연결된 아바타 로봇으로 전송할 수 있다. 그러면 로봇은 프로그램화된 코드에 의해 반응을 하게 되고, 학습자는 자신의 의도와 비교, 연구, 반복할 수 있다. EasyLab은 초보자가 학습하기 쉽도록 GUI 방식을 사용하기 때문에 알고리즘 교육에 효율적으로 사용할 수 있다.

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초등학교 고학년 수학영재의 창의성 신장을 위한 프로그램

  • Sin, Hyeon-Yong;Han, In-Gi;Lee, Jong-Uk
    • Communications of Mathematical Education
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    • v.10
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    • pp.19-30
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    • 2000
  • 초등학교 학생들의 창의성 신장은 수학 교수-학습 과정에서 꼭 고려해야 할 목표들 중의 하나이다. 창의성 신장을 위한 많은 시도들이 있었지만, 창의성 신장을 위한 학습자료들은아직 많은 연구 문제들을 남기고 있다. 본 연구에서는 초등학교 고학년 영재 아동들의 창의성 신장을 위해 100시간 분량으로 개발된 학습 프로그램을 소개하고, 개발된 자료들을 초등학교 교수-학습에 투입하여 얻은 긍정적인 결과들을 제시할 것이다.

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Development of The Embedded Software Learning program Using LEGO Mindstorms (레고 마인드스톰을 활용한 임베디드 SW 학습프로그램 개발)

  • Kim, Myung-Jung;Lee, Tae-Wuk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.07a
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    • pp.157-160
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    • 2014
  • 본 논문에서는 최근 주목받고 있는 임베디드 시스템 개발을 위한 소프트웨어 교육의 필요성을 살펴보고 이를 위해 레고 마인드스톰 EV3 교구를 활용한 학습프로그램을 개발하여 제안하고자 한다.

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