• Title/Summary/Keyword: 학습지원 프로그램

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C_PBS: C Program Bank System (C_PBS: C 프로그램 문제 은행 시스템)

  • Kim, Heung-Hwan
    • The Journal of Korean Association of Computer Education
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    • v.13 no.2
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    • pp.45-57
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    • 2010
  • In this paper, we propose a C_PBS(C Program Bank System) which can support effective learning of C language. C_PBS allows a variety of problem uses and provides 3 types of search method for user convenience. It also shows many useful facilities: a variety of answers to a problem, display of problems according to reference frequency, interesting problem list, and problem carts. Especially, with the addition of comments and reference to the problems and answers, it implements collective intelligence via mutual collaborative learning by supporting the philosophy of web 2.0: participation, sharing, and open.

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A Study on the Effects of IPP Work-Learning Worker's Competency and Characteristics of Training Program on Training Performance of Learning Workers -Focusing on Social Support of Corporate Members- (IPP 일학습근로자의 역량과 훈련프로그램의 특성이 학습근로자의 훈련성과에 미치는 영향 연구 -기업내 구성원의 사회적 지원을 중심으로-)

  • Bae, Yong-Il;Seo, Young-Wook
    • Journal of Digital Convergence
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    • v.18 no.3
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    • pp.149-162
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    • 2020
  • The purpose of this study was to suggest implications for improving training performance by studying how the capacity of IPP workers and the characteristics of training programs affect the training performance through social support of employees. The study was conducted by distributing the online questionnaire to 270 IPP learning worker(of 9 university). As a result, it was found that the characteristics of the learning worker and the characteristics of training programs were positively related to the social support of the employees, and their social support was positively related to the training performance. The results of this study can contribute to the training performance when used as reference materials for selection of trainees and participating companies and development and operation of training courses. However, the limitation of this study is that the objectivity of the result is rather low by deriving the response centered on the recognition of the learning workers. In future studies, it is necessary to increase the objectivity of the results through three-dimensional cross-checks with training participants.

A Study on way to Promote Learners' Participation in Real-Time Distance Education (실시간 원격교육에서 학습자의 학습 참여 촉진을 위한 방안 모색)

  • Suh, Soonshik
    • Journal of Creative Information Culture
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    • v.6 no.3
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    • pp.149-158
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    • 2020
  • Corona19 has experienced radical changes in teaching methods in primary and secondary schools and higher education institutions, and the Ministry of Education has continued various attempts and support to ensure the quality of teaching and to promote learning participation in distance education. In this study, the support policy of the Ministry of Education for the post-Corona era was reviewed, and the professors' experiences in remote education were investigated and analyzed through intensive interviews. As a way to utilize programs to support participation in learning in real-time distance education, first, consideration of the proper period of concentration of learning by learners, second, coping with unexpected problems during learning activities, and using small meeting rooms and chatting as a collaboration tool were presented.

A Study on Learning to Creative Solve Problems using RDS (RDS를 이용한 창의적 문제해결 학습방법에 관한 연구)

  • Hong, Seong-Yong
    • Proceedings of the Korean Information Science Society Conference
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    • 2010.06a
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    • pp.154-155
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    • 2010
  • 21세기 지식정보화 시대의 정보과학기술은 중요한 교육으로 발전하고 있으며, 최근 6T를 기반으로 융합 IT는 미래사회의 중요한 과학기술로 연구 발전 시켜나가고 있다. 최근 이러한 융합적 IT기술의 근원은 창의성 계발과 아이디어를 중요시하고 있으며, 창조적 인재육성을 지향하고 있다. 창조적 인재육성은 창의적 문제해결 학습에 의한 두뇌의 발달과 창의적 설계를 가능하게 하므로 새로운 학습방법 연구가 활발히 진행 되어야 할 필요가 있다. 본 논문에서는 RDS를 이용한 창의적 문제해결 학습방법에 대하여 설명하고, 융합 IT분야에서도 미래사회에 가장 많은 영향력을 가지고 있는 지능로봇 분야의 창의적 설계와 응용을 학습할 수 있는 방법에 대하여 소개한다. RDS는 지능로봇 시뮬레이션 프로그램을 서비스 컴포넌트 기반으로 창의적 설계에 대하여 3차원 가상공간에서 학습자가 직접 프로그램으로 제작 실험이 가능하도록 지원한다. 또한 수학적, 과학적 학습의 효과를 동시에 IT에 접목할 수 있는 종합교육학습 시스템으로 발전시켜 나갈 수 있다. 시각적 시뮬레이션 환경(VSE)은 학습자의 문제해결력을 위한 경험과 실험을 동시에 실시간 제공할 수 있는 것이 큰 장점이다.

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A Case Study on Effect Analysis of Students' Engagement and Learning Outcomes in Higher Education (대학생의 학습참여가 학습성과에 미치는 영향에 대한 사례 연구)

  • Cho, Jin-Suk;Jeon, Young-Mee
    • The Journal of the Korea Contents Association
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    • v.19 no.1
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    • pp.524-534
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    • 2019
  • This study was to analyze the students' engagement in regular curriculum and extra-curriculum and its effects on learning outcomes in higher education. Students' engagement was analysed by high order learning, reflective and integrative learning, learning strategies, collaborative learning, discussions with diverse others, and high impact activities. To achieve the purpose of this study, 392 students joined in K-NSSE were participated. To analyze the datum, frequency analysis, ANOVA, correlation analysis, and regression analysis were performed using IBM SPSS 25.0 program. The following results were obtained. First, students' engagement was generally very low, especially in high impact activities which has an effect on the students' achievement. And compared to the students' engagement in the college of humanity and social science, the students' engagement in engineering college were very low. Learning outcomes were influenced by the high impact activities, high-order learning, and discussions with diverse others. So to reinforce students' engagement in learning process, this study proposed a curriculum-extracurriculum integrated system. And to improvement students' engagement, teaching and learning support programs including high impact activities. high order learning, and discussions with diverse others were proposed to be developed and operated.

Developing the Web Agent for Supporting and Facilitating Teaching and Learning on the Web (교수-학습 지원을 위한 웹 에이전트(web agent)의 개발)

  • Kang, Shin-Gheon;Han, Seung-Rok;Park, Jung-Whan
    • The Journal of Korean Association of Computer Education
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    • v.6 no.1
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    • pp.87-94
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    • 2003
  • Recently there are many tries and researches for using web agent in education. The agent is a computer program as a common name which takes a role like a proxy or a middle ware for accomplishing the given something on behalf of user. Lately the agent is being used in the various fields. The teaching and learning is the one of those. It is the web agent that support the teaching and learning on the web. It has a concept of the program or the engine is able to do teachers roles on the behalf of him on the web. Not only the web agent is able to do teachers roles on the behalf of him, but also it is a helper that helps learners on the web. The web based teaching and learning environment has the web agent offers the personal and the adaptive information, interface, or contents.

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Development of mathematical program based on user experience for self-directed learning (사용자 경험에 기반한 자기주도학습 수학 프로그램 개발)

  • Lee, GaRam;Kim, JeongEun;Gu, SeongWoo;An, WonJu;Cho, KyooLak
    • The Journal of Korean Association of Computer Education
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    • v.19 no.3
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    • pp.21-34
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    • 2016
  • This study aims to develop user experience based mathematical program for self-directed learning. To meet its aim this program is designed and developed according to the process and method of 'ADDIE', general design model of education program. The features of this program are as follows. First, teacher can set questions conveniently through intuitive system of web and learner can solve questions at anytime and anywhere through instant access to application. Second, learner can solve different types of questions based on powerful question database and teacher can provide instantaneous feedback on them. Third, learner's circulation learning can be possible by utilizing paper-video explanation and wrong answer note and teacher supports learner's active learning management though group achievement management.

Bibliographic Information and Subject Information Linked to Textbooks to Support Self-directed Creative Learning of Elementary School Students in Online Environment (초등학생의 자기주도적 창의학습을 지원하기 위한 교과서 연계 서지정보 및 주제정보 구축에 관한 연구)

  • SoYoung Yoon
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.34 no.2
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    • pp.93-114
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    • 2023
  • In accordance with the educational paradigm that values self-directed creative education, school libraries and public libraries emphasize self-directed learning support through curriculum-linked programs as their main tasks. For self-directed learning, it is essential to provide learner-centered educational knowledge information, and there should be abundant textbook-linked references that can deepen and expand the curriculum reflected in textbooks. This study established KDC-linked information related to unit and cross-curricular learning topics through the analysis of elementary school textbooks and curriculum-linked books, restructured KDC system based on major subjects in the elementary school curriculum, and established a curriculum-linked subject information. Libraries can strengthen support for self-directed creative learning for elementary school students in an online environment by linking library content targeted for each user with elementary school education content focusing on learning topics in the curriculum.

Lesson Plan Manipulation System Based on XML (XML 기반 학습지도안 작성 시스템)

  • Lee, Young-Mook;Hong, Myung-Hui
    • 한국정보교육학회:학술대회논문집
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    • 2004.01a
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    • pp.531-537
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    • 2004
  • 연구는 학습 지도안 작성의 효율성을 제고하고 교사 서로간의 수업 아이디어를 공유 할 수 있는 시스템의 개발을 목적으로 한다. 이를 위해 첫째 학습 지도안 구성방식에 대한 기존 연구 및 시스템에 대한 분석을 통하여 학습지도만 작성 지원 시스템이 갖추어야할 시사점을 추출한 후 시스템의 기본 방향을 다양한 수업 모형의 지원, 교사의 수업 아이디어 공유, 작성의 수월성에 두었다. 둘째 응용 프로그램 차원에서 본 시스템의 자원 활용을 원하는 다른 시스템을 위하여 데이터 전송방식을 XML로 서비스하도록 설계하였다. 셋째 실제 현장에서 활용 가능한 학습 지도안 작성 지원시스템을 실험적인 수준에서 구현하였다.

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Analysis of Parents' Perceptions and Needs for Distance Education and Educational Support for Students with Disabilities (장애학생 원격교육 및 교육지원에 대한 학부모의 인식 및 요구 분석)

  • Ku, Jeong-Ah;Son, Ji-Young
    • Journal of Practical Engineering Education
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    • v.14 no.2
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    • pp.447-457
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    • 2022
  • The purpose of this study was to understand the parents' perceptions of the distance learning provided to students with disabilities and to explore the demands for educational support. A survey was conducted on a total of 2,392 parents of school-age children with disabilities. The survey questions were largely divided into the learning support to prevent educational gap, support for behavioral and psychological difficulties, and care support for educational welfare. As a result of the study, it was found that face-to-face education in schools was the most important to prevent the educational gap between students with disabilities, and counseling on distance learning methods and strategies suitable for the characteristics of the disabled in connection with the Special Education Support Center was the most necessary. As a learning support method for distance learning for students with disabilities, there was a high demand for individual learning support through preparatory special education teachers, and it was necessary to secure enough learning aids and assistive technology devices to be used appropriately when needed. In addition, psychological counseling and educational support for students with disabilities were requested, and there were demands for development of care programs suitable for the characteristics of the disabled and assignment of dedicated personnel. Based on the results of this study, this study suggested implications for students with disabilities to bridge the learning gap and provide educational support due to distance learning.