• Title/Summary/Keyword: 학습조절자

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A Study on the Level of Self-regulated Learning Ability for Students attending Tutoring Program (튜터링 프로그램에 참여한 D대학 대학생들의 자기조절 학습능력 수준에 관한 조사)

  • Jeong, Hyun-Ja;Pyo, Chang-Woo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.1
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    • pp.170-180
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    • 2011
  • The purposes of this study are to find out the effectiveness of the tutoring program and the level of self-regulated learning ability in tutoring program attending students. This study has been performed for team-tutoring program attending students(n=183) who are in 15 department, D college in Daegu. Following results were drawn thought correlation analyses of variables obtained during the survey period. The results were as follows; There was statistically significant difference among perception controlling ability, purpose controlling ability, and action controlling ability. In over 20 ages, organization, meta-perception stratagem, arrangement, self-effectiveness, controlling learning time ability were higher than of lower 20 ages(p<0.05). In tutors, demonstration, organization, meta-perception stratagem, arrangement, checking, purpose intentions, self- effectiveness, achievement, controlling action, help requirement ability were higher than tutees(p<0.05). As results, the tutoring program was effective for both tutors and tutees in college students. Further studies in an education program for students in all years should be implemented to examine tutoring effects. Implementation of tutoring should address the frustrations and difficulties encountered by the students to facilitate better outcomes.

Development of Game-type Learning Program for Multi-level Learning in Number and Operation Field (수.연산 영역의 수준별 학습을 위한 게임형 학습 프로그램 개발)

  • Lee, Jae-Mu;Jin, Young-Seok
    • Journal of Korea Game Society
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    • v.6 no.3
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    • pp.43-50
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    • 2006
  • This study is to develop a learning program supporting how to teach multi-level of students in number and operating field in the elementary school. Mathematics requires different teaching ways for various standards of student in the school. However, in most of elementary school teachers are having hard time giving the proper lesson for each student due to the lack of supplementary classes and the excessive numbers of students in a class. Thus this research provides "Game-type learning Program" and supports individual learning lessons to give each student an opportunity to form a correct concept of number and operation. This system sets up suitable steps for each student by checking their leaning progress and accomplishment. When a student has a trouble, can give a help or show specific things which could be related with the matter. As a result, students have got more interests in studying math, furthermore, actually, the help and giving a clue helped students a lot in settling the problems.

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A Study on Self-Directed Learning Contents and Examinations Assessment Methods by Using Membership Function and Fuzzy Logic (소속 함수와 퍼지 논리를 이용한 자기 주도적 학습 내용과 시험 평가 방법에 관한 연구)

  • 정회인;강인주;노영욱;김광백
    • Proceedings of the Korea Multimedia Society Conference
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    • 2002.05d
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    • pp.741-746
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    • 2002
  • 본 논문에서는 학습자 스스로가 학습 능력을 조절하고 학습 내용과 시험 평가를 객관적으로 판단할 있는 자기 주도적 학습 내용 및 시험 평가 방법을 제안하였다. 제안된 자기 주도적 학습 내용 및 시험평가 방법은 삼각형 타입의 소속 함수와 퍼지 논리를 이용하여 학습 능력과 시험 능력의 소속도를 계산하고 각각에 대해 퍼지 등급도를 부여하였다. 학습 능력의 소속도와 시험 능력의 소속도에 대해서 퍼지 관계의 연산 및 합성에 의해 최종 소속도를 계산하고 퍼지 등급도를 결정하여 학습자가 학습 능력의 소속도와 시험 능력의 소속도 및 최종 퍼지 등급도를 분석하여 스스로 학습을 조정할 수 있도록 하였다. 그리고 제안된 연구 내용을 정보 검색사 필기 과목에 적용하여 구현하였다.

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Prevention of Cheating On-line Test with Random Question (무작위 문항 제시에 의한 온라인 시험의 부정행위 방지)

  • 장재경;김호성
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.10d
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    • pp.397-399
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    • 2002
  • 가상교육이 활성화됨에 따라 많은 가상대학이 진행되고 있다. 이러한 가상대학운영에서 몇몇의 문제점이 제기되고 있는 것 중에서 학습자의 학습도를 평가하는 평가방법이 중요한 문제로 부각되고 있다. 이런 문제를 보완하고자 본 논문에서는 평가에서 나타날 수 있는 문제를 분석하고 오답 일치율, 신상정보 유사도, IP주소 유사도, 시험시간 유사도 등을 이용하여 담합 여부를 파악하고, 담합 행위를 방지하기 위하여 무작위 문항 제시에 의한 온라인 시험 방법으로 이를 개선하려는 시스템을 구현하였다. 그 결과 Threshold 간을 조절함으로 학습자의 담합 행위를 검출할 수 있었으며 무작위 문항 제시 방법에 적절한 시간 설정값을 조절함으로 기존 평가에서의 담합 행위를 80%정도 방지할 수 있었다.

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The Effect of Non-Face-to-Face Classes on Class Satisfaction of Nursing Students after COVID-19

  • Kim, Young-Su
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.5
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    • pp.165-172
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    • 2022
  • This study was attempted to investigate the effect of non-face-to-face online classes on class satisfaction of nursing students after COVID-19. The research method was a structured self-report questionnaire targeting 3rd graders(n=133) of the Department of Nursing at K University, and the collected data were analyzed using the SPSS/WIN 25.0 program. The results of the study were achievement motivation, interaction, self-regulated learning, and achievement motivation showed a statistically significant positive correlation with class satisfaction, and self-regulated learning showed a significant positive correlation with achievement motivation. Accordingly, in order to increase class satisfaction, the development and application of non-face-to-face online teaching methods to increase self-regulated learning, achievement motivation, and interaction are required.

Design Guidelines for Teachers' Professional Development Program that Help Improve Self-Regulated Learning Skills through OER (공개교육자원(OER)을 활용한 자기조절학습능력 향상을 위한 웹기반 교원연수 프로그램 설계 전략)

  • Cha, HyunJin;Park, TaeJung
    • The Journal of Korean Association of Computer Education
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    • v.16 no.5
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    • pp.69-83
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    • 2013
  • This study aims towards developing design guidelines for teachers' professional development programs (PDP) that help to improve self-regulated learning skills through OER (Open Educational Resources). To achieve the research objective, first, literature review and case studies about famous OER collections were conducted, and from these reviews, twenty-six guidelines according to ten categories suggested by Zimmerman & Martinez-Pons were derived and finalized into fifteen items in nine categories through review of five experts. Based on the guidelines, a prototype of a teacher's PDP was implemented and evaluated by seven teachers. Results of the usability evaluation proved that the design strategies implemented in the prototype might contribute to improving teacher's self-regulated learning skills and helped to find the teacher's needs based on their PDP.

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Investigating Factors Affecting Flipped Learning Outcomes (플립드러닝 성과를 예측하는 요인 규명)

  • Lee, Jeongmin;Noh, Jiyae;Chung, Younhwa
    • Journal of The Korean Association of Information Education
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    • v.20 no.1
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    • pp.57-68
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    • 2016
  • The purpose of this study is to examine factors affecting flipped learning outcomes. For this study, 44 middle school students participated in flipped learning activities during science classes. After 5 week of classes, they responded the following surveys: intrinsic motivation, self-regulation, interest in class, interest in science, and learning achievement. Multiple regression analyses with correlation applied to this study as data analysis methods. The results showed that intrinsic motivation significantly predicted interest in class and interest in science. In addition, self-regulation significantly predicted learning achievement. Therefore, these findings imply that intrinsic motivation and self-regulation should be considered for designing flipped learning activities in middle school science classes.

A study on the effect neurofeedback traing on the middle student about self directed learning ability (중학생들의 자기주도학습 능력에 뉴로피드백 훈련이 미치는 영향 연구)

  • Ahn, Sang-Kyun;Bak, Ki-Ja;ChaJo, Young-Hoon
    • Proceedings of the KAIS Fall Conference
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    • 2010.11b
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    • pp.846-849
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    • 2010
  • 본 연구는 2010년 2월부터 2010년 7월까지 B. 뇌 훈련 센터에 자기주도학습 능력 향상을 위하여 방문한 내담자 60명(실험군 30명, 대조군 30명)의 뇌파를 검사하여 뉴로피드백 훈련 전과 훈련 후의 뇌기능과 자기주도학습 능력 변화를 보고자 하였다. 자기주도학습 능력에 영향을 미치는 특정한 뇌 기능의 훈련 전과 후의 결과를 시계열 선형분석으로 비교하였다. 연구의 결과로는 자기조절지수, 훈련모드, 자기주도학습 능력에서 집단 간에 유의미한 차이가 나타났다. 이는 뉴로피드백의 기술을 적용한 뇌 훈련은 자기조절지수와 자기주도학습 능력에 긍정적인 영향을 미친다고 볼 수 있겠다.

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An Analysis of Differences in Motivation, Self-regulation Strategy use, Learning Style Preference among High, Medium, Low Achievers in an Online Gifted Program (온라인 영재교육 프로그램 성취 수준에 따른 학생의 동기, 자기조절전략, 학습양식 차이 분석)

  • Chae, Yoojung;Lee, Sunghye
    • Journal of Gifted/Talented Education
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    • v.25 no.6
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    • pp.905-926
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    • 2015
  • This study examined differences among high, medium, and low achievers' motivation, self-regulation strategy, and learning style in an online gifted program. The sample included 788 middle and high school students who participated in the 3-months online gifted program. Participants volunteerly completed 60 questions on their motivation, self-regulation strategy use, and learning style. Multivariate analysis of variance(MANOVA) was conducted for data analysis using SPSS 19.0. The results of this study showed that (1) as levels of students' achievement increased, levels of intrinsic motivation increased as well; (2) statistically significant differences also existed on the levels of elaboration strategy, effort management, and time management strategy use among three levels of achievement and (3) no significant differences in students' learning style preference were found between competitive or cooperative learning style. To sum up, high achieving students' levels of intrinsic motivation, elaboration strategy, effort management strategy, and time management strategy use were the highest compared to medium and low achieving students.

A case study of learning attitude change according to programming learning experience (프로그래밍 학습 경험에 따른 학습 태도 변화 사례 연구)

  • Lee, Kyung-Sook
    • Journal of the Korea Convergence Society
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    • v.12 no.9
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    • pp.93-98
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    • 2021
  • The change of programming language learning experience on learning motivation was analyzed. Learning a programming language is generally evaluated as a difficult process even for majors. Measuring psychological changes related to programming learning at this point in expanding to non-majors is necessary for learner analysis. The overall learner attitude change was investigated by measuring achievement goals, academic interest, academic self-efficacy, cognitive involvement, and academic self-regulation, which are motivation-related factors. All factors related to learning attitude showed a decrease in the post-test results. This result is interpreted that the difficulty of the learning process decreased the motivation to learn programming. It was found that the greater the difficulty perceived by the learner, the greater the decrease in the motivation to learn. Based on the results of this study, it has implications that a learning environment and learning process that can give feedback and a situation that can reduce the level of learning difficulty felt by learners should be systematically given.