• Title/Summary/Keyword: 학습자 위주 교육

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Comparison on How Much Multiple Teaching Assistants affect Students' Study Results and Self-Efficacy (다수의 학습도우미 시범.실습법이 학생의 과제수행능력과 자기효능감에 미치는 영향)

  • Kim, Bog-Soon;Kim, Byung-Soon
    • Journal of Digital Contents Society
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    • v.11 no.2
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    • pp.129-134
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    • 2010
  • Today's elementary schools emphasize practice- and learner-based computer courses. In this research, we found solutions to the above issues by adapting a demonstration/practice teaching method led by multiple teaching assistants, expanding lessons tailored to each student's own level. We chose fourth graders from three classes at Elementary School as the subject for this research. Through this research, we have analyzed the students' study results, self-efficacy, response and interest in the computer courses by examining three groups of students: the first group led by a teacher's demonstration and practice, the second group by a teaching assistant's demonstration and practice, and the last by multiple teaching assistants' demonstration and practice. As a result, we were able to show that a computer course taught by multiple teaching assistants will help not only induce an interest and motive for a mutual learning environment among the students, but also bring positive effects on the study results and self-efficacy.

Development of a Tailored Mobile Application to Improve Elementary School Students' Competencies of Emotional Awareness and Empathy (초등학생들의 감정인식과 공감능력 향상을 위한 맞춤형 모바일 앱 개발)

  • Kim, EunJung;Lee, Yuna;Lee, Sangsoo
    • The Journal of Korean Association of Computer Education
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    • v.17 no.3
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    • pp.85-99
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    • 2014
  • Recently youth problems such as school violence and bullying are becoming increasingly lower age. In order to overcome this situation highlights the importance of education and the emotions, which in analyzing the existing mobile app, only the most fun-oriented approach has been made and the information presented. It focuses on the emotion awareness and empathy abilities of learners diagnosis, training, application can be made at the level of educational mobile app prototype was developed. First, self-understanding, self-expression, others-understanding, and empathy of emotional competency derived from review of emotional awareness skills training programs. Second, by analyzing the existing emotion recognition app macro-principles and micro-strategy of mobile app's designs were derived. Third, accordi was conducted on prototype of storyboard and app the completed prototype was completed. The proposed app is a fun and learning by doing, also Depending on students' level of performance can be customized. The proposed mobile app is efficient and effective, engaging learning space as a systematic training in the diagnosis and the emotions through the elementary students will be able to improve emotional awaeness competency.

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The Effect of Cloze Procedure with a Cartoon on Academic Interests and Reading Achievements (만화 텍스트 빈칸 메우기 전략을 활용한 읽기 학습이 흥미 및 학업성취에 미치는 영향)

  • Choe, In-Hui;Kim, Sung-il
    • (The) Korean Journal of Educational Psychology
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    • v.22 no.1
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    • pp.215-234
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    • 2008
  • This study investigates the effect of cloze procedure using either cartoons or texts on academic interests and reading achievements. Three equivalent classes were selected from an 1st grade in elementary school in terms of academic interests and reading achievements. While two experimental conditions used cloze procedure either with cartoons or texts during 15 lessons, the control condition used a traditional reading procedure. The results indicated that cloze procedure with cartoons enhanced academic interests in reading only for low achievement participants. Cloze procedure condition also outperformed the control condition on both immediate and delayed dictation test. In particular, cloze procedure with cartoons were quite effective for low achievement participants. Lastly, both types of cloze procedure facilitated overall comprehension test score, specifically inferential understanding test score but not factual understanding test score. Based on these findings, the types of text and learning strategy to improve academic interests and reading-related achievements were discussed.

An Appraisal of Drama 'KAIST' As an Informal Science Learning (비정규 과학학습으로 본 드라마 '카이스트' 평가)

  • Hwang, Sung-Won;Choi, Jae-Hyeok;Yoon, Hye-Gyoung;Yoo, June-Hee
    • Journal of The Korean Association For Science Education
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    • v.21 no.2
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    • pp.316-327
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    • 2001
  • KAIST' is the TV drama which has portrayed modem science & technology and the life of scientists & engineers for about one and half year. The purpose of this study is to appraise the drama 'KAIST' as an informal science learning. Using the interesting materials such as soccer robots, computer systems and satellites, the drama arouse students' interest and frequent watching. In general, the drama 'KAIST', as a source for informal science learning, played a positive role: it showed the image of scientists who have humane and sociable character being different from the students' image of real scientists, and changed positively the students' science-technology related attitudes, especially the attitudes towards scientists/engineers, science/technology, and the social nature of science/technology. Teachers commented that the drama 'KAIST' might arose students' interest in science, but the made-up contents and the genius-like characters could cause negative educational effects.

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A Study on the Beauty Educational Method for Post Digital Generation (포스터 디지털세대를 위한 미용교육 방법 연구)

  • Yun, Un-Jae
    • Journal of Digital Convergence
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    • v.11 no.10
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    • pp.701-710
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    • 2013
  • The purpose of this study is to lead the post digital generation of professional beautician training purpose is to find an efficient educational method. Beauty Education Facaility survey conducted in the center of reminders and educational statistics (

    note) and, thereby, Seoul, Daejeon, Chungcheong and Gyeonggi and beauty-related high schools and colleges, universities, graduate schools in the study from June 10, 2013 July 31 to one of the online survey after having KSDC, KSDC online statistical analysis is to identify the actual situation by. Through this study, unlike other studies beauty training colleges, graduate schools, universities and high schools were opened in order, the future belongs to the Department of Health Science or Art as areas of growth that was observed. Statistical results ([Fig. 1, 2, 3, 4, 5] note) similar to the previous studies, but the rise in the proportion of male students, majors, the beauty of the segmentation and high school education is not the beginning of the percentage of high school increased so that it was able to find the differences. This study is to be excuse inadequacy of date selection for only certain number of beauty educational facilities, the learner-centered surveyors, and a lack of ditailled educational curriculum and in-depted researched on educational method, which it is to modofied and supplement in future.

  • Development of Maker Education Programs Based on Storytelling for Traditional Living Culture Education: Focusing on Traditional Patterns and Obangsaek(Korean Traditional Five Colors) (전통 생활 문화 교육을 위한 스토리텔링 기반 메이커 교육 프로그램 개발: 전통 문양과 오방색을 중심으로)

    • Kim, Saetbyeol
      • Journal of Korean Home Economics Education Association
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      • v.32 no.1
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      • pp.51-76
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      • 2020
    • The purpose of this research was to develop the education program on traditional living culture for home economics(HE) based on the 2015 revised national curriculum. The existing school curriculum for traditional living culture tends to overly focus on the theories about traditional culture and suffer from absence of continuity in learning activities. It can be argued that HE is an ideal subject for dealing with traditional living culture as it aims to develop students' ability to recreate the traditional culture, meeting present needs and trends. This study, thus, attempted to present the practical ways of improving the quality of education on traditional living culture by developing HE education program for high school students. To fulfill the purpose, this research, as a teaching topic, selected the traditional patterns and the "Obangsaek"(Korean traditional five colors) which can commonly be dealt with in the subjects of traditional Korean food, Korean costume and Korean style house. In particular, the program was developed following the ADDE process. In the stage of analysis, this article analyzed the HE curriculum and making activities included in HE textbooks based on the 2015 revised national curriculum, as well as the needs of teachers and students regarding traditional living culture education. In the stage of design, this study developed the instructional model, selecting class topics, tools and materials. In the stage of development, the programs on traditional living culture including costume, food and house were developed. In the evaluation phase, this research conducted the validity test and received the feedbacks from 12 HE educators in order to complete the programs. This study finally suggested that future studies in this area examine the effect of the presented programs on enhancing the students' perception of traditional culture and the will of developing and succeeding the traditional living culture.

    Design and Implementation of a Web-based educational CPU Scheduling Simulator (웹 기반의 교육용 CPU 스케줄링 시뮬레이터의 설계 및 구현)

    • Koh, Jeong-Gook
      • Journal of the Korea Institute of Information and Communication Engineering
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      • v.19 no.7
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      • pp.1653-1659
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      • 2015
    • Operating Systems is a discipline which handles abstract concepts and techniques. However, most of OS courses have been textbook-oriented theoretical classes. Theoretical classes lead to the decline in the understanding of a lecture and hurt their concentration. Many instructors have tried various ways to help students understand lectures and arouse interests. This paper describes the design and implementation of a web-based educational CPU scheduling simulator which enables learners to set up various situations and simulate scheduling processes using a web browser or a smart-phone. After utilizing the implemented simulator for the class, the survey result for 2014's students shows that it is useful as an educational tool which enhances the understanding of a lecture and develops their problem solving skills.

    A study on the perception and needs of the Education of Korean traditional foods & culture in middle school students (중학생의 전통 식생활교육에 대한 인식 및 요구도 조사)

    • Kim, Yu-Jeong;O, Soo-Jin;Jung, In-Kyung
      • Journal of Korean Home Economics Education Association
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      • v.19 no.2
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      • pp.153-170
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      • 2007
    • The purpose of this study was to find out the way to activate the Education of Korean Traditional foods and culture from middle school subject, Technology and Home Economics Education. We investigated the middle school students' perception and needs for the Education of Korean Traditional foods and culture in their educational curriculum. This study was carried out by using a self-administered questionnaire and 600 middle school students in Gyeonggi province were participated. Most of subjects took the Education of Korean Traditional foods and culture as a part of Technology and Home Economics Education. They recognized that this lecture is necessary and effective, since it is of great help to their life. However, lecture was descriptively given by teacher and not actively participated by students. Therefore, students requested for more practical methods of teaching and learning. They also desired that the education should comprise what will be helpful in a real life. These results suggested that current teaching and learning methods should be corrected and complemented in such a way as to reflect relevant contents and learners' demands which are useful in a real life, so that the Education of Korean Traditional foods and culture may be conducted through middle school subjects of Technology and Home Economics Education in an effective way at school.

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    Design of Iterative Learning Contents and Items Generation System based on SCORM (SCORM 기반 반복 학습 콘텐츠 및 문항 생성 시스템 설계)

    • Baek, Yeong-Tae;Lee, Se-Hoon;Jeong, Jae-Cheul
      • Journal of the Korea Society of Computer and Information
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      • v.14 no.2
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      • pp.201-209
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      • 2009
    • According to previous researches about online evaluation in many e-Learning contents, it took too much time and effort to generate test questions for formative or achievement tests using a database as an item pool. Furthermore, it is hard to measure accomplishment of learners for each unit through overall tests provided by existing e-learning contents. In this paper, to efficiently cope with problems described above, the item pool based on Item Form was transformed into Interaction Date Model in Run-Time Environment of SCORM2004. And the contents for the math concepts and principles that students would learn from regular classroom were developed in accordance with SCORM. In addition, Confidence Factor Function was used to take an objective view in measuring the accomplishment of learners through the items automatically generated by LMS(Learning Management System).

    논증과 스토리텔링의 조화를 통한 국립과천 과학관 전시물의 재배열: 우주와 지구 영역을 중심으로

    • Kim, Seong-Jin;Kim, Cheon-Hwi;O, Jun-Yeong
      • The Bulletin of The Korean Astronomical Society
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      • v.36 no.1
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      • pp.79.1-79.1
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      • 2011
    • 비형식교육의 장인 과학관은 전시물과 그 전시물을 설명한 판넬 등을 통하여 교육적 기능을 담당한다. 비형식 교육의 중요성 때문에, 과학관 전시는 전시물과 내용이 관람자와 교감하고 상호작용해야 할 뿐만 아니라 관람자에게 설득적으로 구성될 필요가 있으며, 하나의 공간에서 학습과 휴식이 어우러지면서 즐거움을 제공할 수 있어야한다. 이러한 과학관 전시의 요구사항을 충족시키기 위하여 가장 우선적으로 도입할 수 있는 방법이 스토리텔링이다. 스토리텔링은 '이야기하다'로서 관람객들에게 흥미 유발의 기능을 가지며, 그 효과가 단순 나열식보다 훨씬 크다. 하지만 스토리텔링기법에도 지식과 정보량에 있어서는 단점이 있다. 이것을 보완하기 위한 한 방법으로 전시물 설명에 논증 기법의 도입이 대두되고 있다. 즉, 거시적인 관점에서는 스토리텔링을 이용한 하나의 스토리를 도입하는 한편, 미시적인 관점에서는 논증의 구조를 따른 설명문을 이용한다면, 관람객들에게 흥미와 함께 지식과 정보를 모두 줄 수 있다. 이 연구에서는 논증과 스토리텔링의 조화된 결합을 통해 과학관의 전시를 재배열하는 작업을 수행하였다. 거시적인 관점과 미시적인 관점에서의 점검기준으로 영국의 자연사 박물관과 국립과천과학관 자연사관 우주와 지구관의 전시물의 구조를 분석 하였다. 그 결과 영국의 자연사 박물관과는 달리 국립과천과학관의 전시물은 스토리 내용, 설명문의 내용, 체험위주의 전시물이 부족하였다. 따라서 현 과천과학관의 전시물에 대해 스토리텔링과 Booth 등(2008)과 Lawson(2003)의 논증과의 조화를 도입하는 것이 바람직하다.

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