• Title/Summary/Keyword: 학습설계

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Sparse and low-rank feature selection for multi-label learning

  • Lim, Hyunki
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.7
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    • pp.1-7
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    • 2021
  • In this paper, we propose a feature selection technique for multi-label classification. Many existing feature selection techniques have selected features by calculating the relation between features and labels such as a mutual information scale. However, since the mutual information measure requires a joint probability, it is difficult to calculate the joint probability from an actual premise feature set. Therefore, it has the disadvantage that only a few features can be calculated and only local optimization is possible. Away from this regional optimization problem, we propose a feature selection technique that constructs a low-rank space in the entire given feature space and selects features with sparsity. To this end, we designed a regression-based objective function using Nuclear norm, and proposed an algorithm of gradient descent method to solve the optimization problem of this objective function. Based on the results of multi-label classification experiments on four data and three multi-label classification performance, the proposed methodology showed better performance than the existing feature selection technique. In addition, it was showed by experimental results that the performance change is insensitive even to the parameter value change of the proposed objective function.

Artificial intelligence wearable platform that supports the life cycle of the visually impaired (시각장애인의 라이프 사이클을 지원하는 인공지능 웨어러블 플랫폼)

  • Park, Siwoong;Kim, Jeung Eun;Kang, Hyun Seo;Park, Hyoung Jun
    • Journal of Platform Technology
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    • v.8 no.4
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    • pp.20-28
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    • 2020
  • In this paper, a voice, object, and optical character recognition platform including voice recognition-based smart wearable devices, smart devices, and web AI servers was proposed as an appropriate technology to help the visually impaired to live independently by learning the life cycle of the visually impaired in advance. The wearable device for the visually impaired was designed and manufactured with a reverse neckband structure to increase the convenience of wearing and the efficiency of object recognition. And the high-sensitivity small microphone and speaker attached to the wearable device was configured to support the voice recognition interface function consisting of the app of the smart device linked to the wearable device. From experimental results, the voice, object, and optical character recognition service used open source and Google APIs in the web AI server, and it was confirmed that the accuracy of voice, object and optical character recognition of the service platform achieved an average of 90% or more.

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Design and Implementation of Interactive Search Service based on Deep Learning and Morpheme Analysis in NTIS System (NTIS 시스템에서 딥러닝과 형태소 분석 기반의 대화형 검색 서비스 설계 및 구현)

  • Lee, Jong-Won;Kim, Tae-Hyun;Choi, Kwang-Nam
    • Journal of Convergence for Information Technology
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    • v.10 no.12
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    • pp.9-14
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    • 2020
  • Currently, NTIS (National Technology Information Service) is building an interactive search service based on artificial intelligence technology. In order to understand users' search intentions and provide R&D information, an interactive search service is built based on deep learning models and morpheme analyzers. The deep learning model learns based on the log data loaded when using NTIS and interactive search services and understands the user's search intention. And it provides task information through step-by-step search. Understanding the search intent makes exception handling easier, and step-by-step search makes it easier and faster to obtain the desired information than integrated search. For future research, it is necessary to expand the range of information provided to users.

The effects of peer tutoring on the mathematics learning achievements and affective domain by meta-analysis (메타분석을 통한 또래교수 수업이 수학 학업성취도와 정의적 영역에 미치는 효과)

  • Jo, Chang Ho;Choi, Song-Hee;Kim, Dong-Joong
    • The Mathematical Education
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    • v.60 no.1
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    • pp.41-59
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    • 2021
  • The purpose of this study is to synthesize a comprehensive and general conclusion about the effects of mathematics classes using peer tutoring on the cognitive (mathematics learning achievement) and affective domains. For this purpose, a total of 61 individual studies were meta-analyzed in this study to calculate the effect size, measuring the strength of the relationship between mathematics classes using peer tutoring and either the cognitive or affective domain. As a result of this study, it was confirmed that mathematics classes using peer tutoring generally have a medium effect size in both cognitive and affective domains. Also, it was found that level of school, type of student, learning location, class time, tutor education or prior training are significant variables that affect the impact of mathematics classes using peer tutoring on the cognitive and affective domains. These results suggest specific ideas on how to design and operate peer tutoring in school mathematics classes on the basis of different variables.

A Study on the Empathy Competence of Adolescents Using Empathic Reading Based on Online Remote Classes (비대면 온라인 원격수업 기반의 공감독서를 활용한 청소년의 공감역량에 관한 연구)

  • Song, Jiae
    • Journal of the Korean Society for Library and Information Science
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    • v.55 no.1
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    • pp.541-565
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    • 2021
  • The study is aimed at designing an effective edutech platform based on online remote classes, and clarifying the effect of empathy competence of youths through the operation linked with the empathic reading program focusing on reading. To this end, after constructing the environment for education and drawing a class model based on components of edutech for remote classes on the basis of previous studies and elaborating the empathic reading education program, this study has been conducted for one semester for 107 students in 4 classes in their 1st grade at S middle school, Gyeonggi-do in order to apply them to fields. As a result of the study, the empathy reading program that a remote class model was applied has shown a meaningful difference among groups in cognitive empathy and emotional empathy, and it was found that there was a statistically meaningful difference between the two groups in total scores. Besides, the effect and meaning of adolescents' empathy competence have been verified through the remote empathy reading education and the empirical analysis, and the direction to develop the empathy reading program has been suggested for a solution to settle differences in students' learning due to COVID-19.

Comparative Analysis of Evaluation and Recognition for Refugees' Qualification in Netherlands and Norway (네덜란드와 노르웨이의 난민 학위·자격 평가인정제도 비교 분석)

  • Chae, Jae-Eun
    • Journal of Digital Convergence
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    • v.19 no.3
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    • pp.37-45
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    • 2021
  • Since the Syrian Civil War in 2011, the number of refugees has been on the rise in Korea as well as worldwide. In addition to recognition of legal status for refugees, employment and education support, and qualification recognition are emerging as social issues. In this context, this study aims to compare the cases of Netherlands and Norway in terms of evaluation and recognition of refugees' qualifications. The findings of the study show that although there were concerns about the lack of official documents to verify the qualifications of refugees, the two countries have developed a special process for the evaluation and recognition for refugees respectively according to the Lisbon Recognition Convention. In addition, both countries have developed a recognition of prior learning system which has made the qualification recognition process flexible from a point of refugees. These experiences could be used as benchmarks for the Korean government which has a responsibility to develop its own qualification recognition system for refugees in the near future.

Image Super-Resolution for Improving Object Recognition Accuracy (객체 인식 정확도 개선을 위한 이미지 초해상도 기술)

  • Lee, Sung-Jin;Kim, Tae-Jun;Lee, Chung-Heon;Yoo, Seok Bong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.6
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    • pp.774-784
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    • 2021
  • The object detection and recognition process is a very important task in the field of computer vision, and related research is actively being conducted. However, in the actual object recognition process, the recognition accuracy is often degraded due to the resolution mismatch between the training image data and the test image data. To solve this problem, in this paper, we designed and developed an integrated object recognition and super-resolution framework by proposing an image super-resolution technique to improve object recognition accuracy. In detail, 11,231 license plate training images were built by ourselves through web-crawling and artificial-data-generation, and the image super-resolution artificial neural network was trained by defining an objective function to be robust to the image flip. To verify the performance of the proposed algorithm, we experimented with the trained image super-resolution and recognition on 1,999 test images, and it was confirmed that the proposed super-resolution technique has the effect of improving the accuracy of character recognition.

A Trend Analysis of Computer Education based on SNS Data through Data Mining Analysis (텍스트마이닝 분석을 활용한 SNS 데이터 기반의 정보교육의 동향 분석 연구)

  • Kim, Kapsu;Chun, Seokju;Koo, Dukhoi;Shin, Seungki
    • Journal of The Korean Association of Information Education
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    • v.25 no.2
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    • pp.289-300
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    • 2021
  • SNS data was collected and analyzed by topic modeling techniques to examine recent trends in information education. By deriving keywords and topics for SW education and AI education, we not only attempted to discover insights ahead of the next revised curriculum but also suggested directions. According to the SNS data analysis, the contents of human resource development for software and the instructional method in schools are indicated as a high requirement. Meanwhile, SW education should be conducted through a separate curriculum from elementary school, and this was consistent with the opinion that it is necessary to be organized as a required subject. There was an opinion to support the schools since AI education is newly introduced in next revised national curriculum. The trends in SW education and AI education which are observed through SNS data analysis could be concluded to conduct the substantial operation of information education and curriculum organization.

Effect of block-based Machine Learning Education Using Numerical Data on Computational Thinking of Elementary School Students (숫자 데이터를 활용한 블록 기반의 머신러닝 교육이 초등학생 컴퓨팅 사고력에 미치는 효과)

  • Moon, Woojong;Lee, Junho;Kim, Bongchul;Seo, Youngho;Kim, Jungah;OH, Jeongcheol;Kim, Yongmin;Kim, Jonghoon
    • Journal of The Korean Association of Information Education
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    • v.25 no.2
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    • pp.367-375
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    • 2021
  • This study developed and applied an artificial intelligence education program as an educational method for increasing computational thinking of elementary school students and verified its effectiveness. The educational program was designed based on the results of a demand analysis conducted using Google survey of 100 elementary school teachers in advance according to the ADDIE(Analysis-Design-Development-Implementation-Evaluation) model. Among Machine Learning for Kids, we use scratch for block-based programming and develop and apply textbooks to improve computational thinking in the programming process of learning the principles of artificial intelligence and solving problems directly by utilizing numerical data. The degree of change in computational thinking was analyzed through pre- and post-test results using beaver challenge, and the analysis showed that this study had a positive impact on improving computational thinking of elementary school students.

Development of Commercial Game Engine-based Low Cost Driving Simulator for Researches on Autonomous Driving Artificial Intelligent Algorithms (자율주행 인공지능 알고리즘 연구를 위한 상용 게임 엔진 기반 초저가 드라이빙 시뮬레이터 개발)

  • Im, Ji Ung;Kang, Min Su;Park, Dong Hyuk;Won, Jong hoon
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.20 no.6
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    • pp.242-263
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    • 2021
  • This paper presents a method to implement a low-cost driving simulator for developing autonomous driving algorithms. This is implemented by using GTA V, a physical engine-based commercial game software, containing a function to emulate output and data of various sensors for autonomous driving. For this, NF of Script Hook V is incorporated to acquire GT data by accessing internal data of the software engine, and then, various sensor data for autonomous driving are generated. We present an overall function of the developed driving simulator and perform a verification of individual functions. We explain the process of acquiring GT data via direct access to the internal memory of the game engine to build up an autonomous driving algorithm development environment. And, finally, an example applicable to artificial neural network training and performance evaluation by processing the emulated sensor output is included.