• Title/Summary/Keyword: 학습된 요소 공유

Search Result 98, Processing Time 0.027 seconds

Exploring the Ways to Use Maker Education in School (학교 교육 활용을 위한 메이커 교육 구성 요소 탐색)

  • Kwon, Yoojin;Lee, Youngtae;Lim, Yunjin;Park, Youngsu;Lee, Eunkyung;Park, Seongseog
    • Journal of Korean Home Economics Education Association
    • /
    • v.32 no.4
    • /
    • pp.19-30
    • /
    • 2020
  • Maker education started on the basis of the maker movement in which makers gathered in makerspace share their activities and experiences, and the educational value pursued in maker education is based on the constructivist paradigm. The purpose of this study is to present maker education components to be used in school education, focus on the characteristics and educational values of maker education, and explore ways to use them. To this end, this study explored the theoretical grounds to re-conceptualize maker education, drew statements based on in-depth interview data of teachers conducting maker education classes, and reviewed its validity through experts. Based on these statements, by deriving the components for the use of maker education, the direction of maker education in school education was set, and an example framework that could be used in subject class and creative experiential learning was proposed. Research shows that in maker education, makers cooperate to carry out activities, share ideas with others and try to improve them, and include self-direction such as learning, tinkering, design thinking, sharing and reflection. can see. In addition, maker education emphasizes experiential learning that can solve real problems that students face, rather than confining specific activities to student choices as needed. It emphasizes the learner's course of action rather than the outcome of the activity, tolerates the learner's failure, and emphasizes the role of the teacher as a facilitator to promote re-challenge. In the future, it can be used in various ways in each subject (curriculum expert, teaching/learning expert, elementary and middle school teachers, parents, local educators, etc.) and school activities, and it will contribute to setting future research directions as a basic research for school maker education.

A Study on the Difficulties of Pre-service Mathematics Teachers in the Discrete Mathematics Learning (예비 수학교사들이 이산수학 학습에서 겪는 어려움 분석)

  • Rim, Haemee;Jeon, Youngju
    • Journal of the Korean School Mathematics Society
    • /
    • v.23 no.1
    • /
    • pp.89-109
    • /
    • 2020
  • This study aims to improve teacher education by analyzing the causes and backgrounds of which pre-service mathematics teachers experience learning difficulties on the topic of discrete mathematics. To this end, we conducted a questionnaire and an evaluation on the topic of discrete mathematics, and the obtained data were analyzed. The results show that (1) pre-service mathematics teachers need to share their perceptions of the need for discrete mathematics education; (2) a review of the adequacy of the discrete mathematical content and its credits are required; (3) the causes of their learning difficulties need to be looked at from a different perspective than the learning factors. And two implications were obtained. First, it is necessary to study the systematicity and sequence of content elements of discrete mathematics in the aspect of its continuity of curriculum of secondary school and university. Second, it is required consideration for adjusting the ratio of discrete mathematics to secondary teachers' employment examination.

The Instructional Design Using Storytelling in Home Economics Education (가정교과에서의 스토리텔링(storytelling)을 활용한 수업 설계 방안)

  • Kim, Eun-Jeung
    • Journal of Korean Home Economics Education Association
    • /
    • v.23 no.1
    • /
    • pp.143-157
    • /
    • 2011
  • It is a story through which people share their ideas and express their thoughts. Storytelling is temporally and spatially interconnected narration that consists of characters, background, its beginning and its conclusion. Furthermore, the story in storytelling is a means of delivering culture and history; thanks to the development of various media, delivering and exchanging the story are conducted in a variety of forms. Due to the technological advancement, the way storytelling is done has changed, which was a method called digital storytelling. This storytelling has been frequently used in education; that is, teachers utilize stories to communicate their thoughts. As receivers, students understand a shade of meaning and the role of language, thus reorganizing the important factors in the context of meaningful events. However, in practice the classes are so teacher-centered that the role of students are relegated to that of passive learners, thus debilitating the interaction between participants; as a result, this situation shows serious limitations in that it does not improve students' practical skills. Despite this situation, home economics has attempted to broaden students' practical knowledge and has enabled them to acquire procedural knowledge as its main objectives in the context of the entire life. To overcome this problem, this study attempts to demonstrate the lesson model utilizing the storytelling where the lively participation in the process and results of learning can increase learners' self-confidence and responsibility. This lesson model is believed to facilitate the communication among participants including teachers and students. Through this alternative teaching method, learners can participate in the process of learning so that they can acquire practical knowledge: this method can be a step-stone for further development. In conclusion, the development of curriculum and lesson plans should be encouraged.

  • PDF

대학생들의 야외 지질 실습 전과 후의 퇴적층 형성의 이해도 변화 비교

  • O, Jin-Yeong;Jeong, Gong-Su
    • 한국지구과학회:학술대회논문집
    • /
    • 2010.04a
    • /
    • pp.71-71
    • /
    • 2010
  • 대학생들의 야외 지질 실습 전과 후에 퇴적층 형성에 대한 이해도 변화를 파악하기 위해 충남대학교 지질환경과학과 3학년 재학생 27명을 대상으로 3일 동안, 참여 학생들에게 매일 실습 전과 후로 나누어 6번의 설문 조사를 실시하였다. 설문 조사 문항은 모두 주관식이며, 3일에 걸쳐 총 68문항을 제공하였다. 제시된 문항은 퇴적층 형성과 관련된 기본개념 31문항과 조사 지역의 노두관찰 37문항으로 분류 된다. 야외 실습 전과 후의 개인별 점수를 각각 비교한 결과 실습에 참여한 모든 학생들의 점수가 향상되었다. 실습 3일에 대한 전체 학생들의 평균점수는 실습 전에 28.3점, 후에 51.6점으로 실습 전보다 후에 34.2% 향상되었다. 또한 전체 학생들의 기본개념 31문항에 대한 평균점수는 실습 전에 19.8점, 후에 26.9점으로 22.9%, 조사 지역 노두관찰 37문항에 대해서는 실습전에 8.5점, 후에 24.7점으로 43.8%가 각각 향상되었다. 퇴적층은 공간적으로 넓은 장소와 시간적으로 오랜 기간 동안에 걸쳐 형성되어 학생들은 광범위한 공간적, 시간적 개념을 이해하는 것이 필요하며 대학의 지질학 교육 과정에서 야외실습은 필수적인 요소이다. 야외 실습은 학습자가 직접 자연과 같은 실제 세계를 관찰하고 조사하는 활동으로 이루어지는 학습 방법으로 교실 밖에서 일어나는 모든 학습을 총칭한다고 할 수 있다. 본 연구 결과는 야외 실습 후에 학생들의 점수가 향상된 것을 보여주었다. 이런 결과는 야외 실습이 야외에서 학습자가 주체가 되어 적극적인 참여로 학습하는 학생 중심 학습이고, 자연 환경을 학습의 장으로 하여 실물을 활용한 직접적인 조사활동과 같은 경험에 의한 체험 학습이기 때문인 것으로 해석된다. 또한 야외 실습에서 그룹 활동은 학생들이 지질조사를 하면서 발견된 문제나 내용에 대해 공유할 수 있는 토론 학습인 동시에 야외 활동에서 교수는 전문가 혹은 학습 촉매자로서 문제에 대한 해결책을 주거나 학생들에게 질문이나 토론의 기회를 주어 학생들의 지적, 정신적 향상에 영향을 미치기 때문인 것으로 보인다. 그러므로 야외 실습은 계획, 실행, 정리 단계가 매우 중요하다. 우선 장소 선정에 있어 강의실에서 토론된 주제 및 개념과 관련된 장소를 선정해야 하며, 야외에서는 학생과 학생, 학생과 교수 간의 그룹 활동, 토의 및 질문 시간을 충분히 가져야 함은 물론 실습 후에는 세미나를 통해 야외 활동에서 새롭게 발견하거나 조사 및 학습한 내용, 해결하지 못한 문제 등을 토론하고 정리하는 과정을 갖는 것이 필요하다고 판단된다.

  • PDF

Pedagogical Content Knowledge for Science Practice-Based Instruction Developed by Science Teachers in a Teacher Learning Community (교사학습공동체 교사들의 과학 실천 기반 수업을 위한 PCK 구성)

  • Yang, Jungeun;Choi, Aeran
    • Journal of The Korean Association For Science Education
    • /
    • v.40 no.5
    • /
    • pp.565-582
    • /
    • 2020
  • The purpose of this study is to investigate middle school science teachers' pedagogical content knowledge for science practice-based instruction developed by five middle school science teachers in a teacher learning community. Science teachers in this study collaborated to examine lesson plans and reflect on teaching practice and collaboratively analyzed science curriculum, discussed video-recordings of teaching practice, and discussed to design detailed and elaborated lesson plans. Data collection consisted of pre and post questionnaire and interview, audio-recording of teacher discussion in a teacher learning community for one year, lesson plans, teacher written reflection, and video-recording of teaching practice. Data analysis reveals that science teachers developed pedagogical content knowledge for science practice-based instruction that consists of eleven sub-components of knowledge of science curriculum for science practice, knowledge of science practice-based instructional strategy, knowledge of students' science practice-based learning, and knowledge of science practice-based learning assessment. Science teachers in this study developed highly structured pedagogical content knowledge for science practice-based instruction.

A Study on the Introduction of Information Commons to the University Libraries (대학도서관의 Information Commons(정보공유공간) 도입에 관한 연구)

  • Chung, Jae-Young
    • Journal of Korean Library and Information Science Society
    • /
    • v.38 no.1
    • /
    • pp.67-87
    • /
    • 2007
  • This study aims to suggest the ways to apply Information Commons to local university libraries, which face various changes in users and information environment, for using the libraries' space more effectively and for providing users with more satisfying services. Information Commons, which is a concept having been gradually spreading mainly in the U.S. from the early 1990's, is a service place where users can work out anything related to their studies or various lecture-related jobs because they are provided with various information and electronic resources in that one spot. Researches show that physical and human resources should be prepared before executing Information Commons to minimize the problems and to maximize the effectiveness from applying it. Physical resources are such as PC rooms, multimedia rooms, education rooms, one person or group study rooms, and cafe or lounge. Human resources are the librarians who can do reference services including giving the lectures on using library information resources and who can solve the operating problems related to IT.

  • PDF

The Development and Application of a Teaching and Learning Model Based on Flipped Learning for Convergence Software Education in Elementary Schools (초등 융합SW교육을 위한 플립 러닝 기반 교수-­학습 모형 개발 및 적용)

  • Lee, Miwha;Ham, Sungbong
    • Journal of The Korean Association of Information Education
    • /
    • v.22 no.2
    • /
    • pp.213-222
    • /
    • 2018
  • The purpose of this study was to develop a convergence software teaching and learning model based on flipped learning through multidisciplinary integration of the subject matter curriculum and content elements of software education so as to facilitate students' self-directed learning utilizing computers and smart devices and to apply the model to the elementary classroom and examine the effects on students' EPL interest and achievement levels. The teaching and learning model consists of four stages: content convergence, problem presentation, creative idea design, and product sharing. The results of the analyses indicated that students' EPL interest was enhanced and achievement levels were increased. The implications of the results of the study and expected effects were discussed.

The Effects of Open-Ended Mathematical Problem Solving Learning on Mathematical Creativity and Attitudes of Elementary Students (개방형 문제해결학습이 초등학생들의 수학적 창의성 및 수학적 태도에 미치는 영향)

  • Seo, YoungMin;Park, Mangoo
    • Communications of Mathematical Education
    • /
    • v.35 no.3
    • /
    • pp.277-293
    • /
    • 2021
  • The purpose of this study was to find out how problem solving learning with open-ended mathematics problems for elementary school students affects their mathematical creativity and mathematical attitudes. To this end, 9 problem solving lessons with open-ended mathematics problems were conducted for 6th grade elementary school students in Seoul, The results were analyzed by using I-STATistics program to pre-and post- t-test. As a result of the study, problem solving learning with open-ended problems was effective in increasing mathematical creativity, especially in increasing flexibility and originality, which are sub-elements of creativity. In addition, problem solving learning with open-ended problems has helped improve mathematical attitudes and has been particularly effective in improving recognition needs and motivation among subfactors. In problem solving learning with open-ended problems, students were able to share various responses and expand their thoughts. Based on the results of the study, the researchers proposed that it is necessary to continue the development of quality materials and teacher training to utilize mathematical problem solving with open-ended problems at school sites.

A Study on the Teaching and Learning Method of Digital Literacy (디지털 리터러시 함양을 위한 교수·학습 방법 연구)

  • Lee, Cheol-Seung;Baek, Hye-Jin
    • Journal of Digital Convergence
    • /
    • v.20 no.5
    • /
    • pp.351-356
    • /
    • 2022
  • The era of the 4th industrial revolution is being built on the digital revolution. In order to understand and properly utilize these technological advances, digital literacy education is emphasized. This study investigated the components of digital literacy and proposed a curriculum & teaching and learning method improvement plan, and instructor digital literacy cultivation method. In order to improve the curriculum, it is necessary to improve the curriculum by expanding the ability to solve digital problems. As a plan to improve teaching and learning methods, it is necessary to present a linkage and convergence educational model based on communication, collaboration, and sharing between instructors and learners through the establishment of an interactive platform. In order to improve the digital literacy of instructors, it is very important to improve the educational environment that can easily design a learner-centered educational model. This study is meaningful in that it presented basic data for creating an educational environment based on communication and collaboration through digital literacy in an environment connected with digital technology.

Improvement of Information Service System for Smart Library Based on Bigdata Plateform (빅데이터 플랫폼 기반 스마트도서관 정보서비스시스템의 구현)

  • Min, Byoung-Won;Oh, Yong-Sun
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2013.05a
    • /
    • pp.263-264
    • /
    • 2013
  • 기존의 도서관 정보서비스는 도서관 업무담당자에 의한 1:n 방식의 온라인 지식서비스만을 강조하였다면 스마트 도서관시스템에서는 빅데이터를 통해 지식을 생성, 검증, 분류하여 지능형지식, 실감형지식, 맞춤형지식, 체험형지식 등을 제공할 수 있다. 또한 빅데이터를 활용한 다자간 콘텐츠 공유, 상호 의견 교환이 가능하며, 집단지성에 의해 구축되는 학습 콘텐츠 및 지식 베이스는 국가의 지식자원 경쟁력을 향상시킬 수 있으며, 차세대 이러닝 환경에서의 지능형 튜터링을 통해 창의적 인재육성, 공교육의 질적 향상, 사교육비 절감, 교육 기회 균등 배분, 지역 및 계층 간 위화감 해소 등 국가정책 목표 실현할 수 있다. 제안된 빅데이터 기반의 스마트도서관 정보서비스시스템에서는 멀티테넌트 환경에서 구현이 가능한 핵심요소들을 개발하였다. 그러므로 초기 투자비용이 거의 없고, 쉽고, 간편하며, 저비용 IT 서비스가 가능한 SaaS 기반의 소프트웨어 온-디멘드 방식의 서비스 모델로 시스템을 구현하였다. 또한 연결방식으로는 N고객:1인스턴스, 제공 프로그램은 동일한 코드 사용, 커스터마이징은 고객이 테넌트별 환경 설정을 통해서 직접 수정가능, 데이터는 테넌트별 자료를 공유해서 사용할 수 있으며 기존의 디지털도서관 시스템 서비스의 단점을 해결할 수 있도록 성능을 개선하였다.

  • PDF