• Title/Summary/Keyword: 학습능력 향상 프로그램

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Design of a Mobile Anchor Program based on M-ARCS Model for Learning Disorder Students' Concentration (학습 장애학생의 주의집중을 위한 M-ARCS모형 기반 모바일 앵커 프로그램 설계)

  • Kim, Chul-Ho;Jun, Woo-Chun
    • 한국정보교육학회:학술대회논문집
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    • 2010.01a
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    • pp.57-63
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    • 2010
  • 학생들의 기초 기본학습 능력의 신장이 강조되고 있는 교육상황에 비추어 볼 때 지금까지 간과되어 왔던 학습장애에 대한 재인식과 학습 장애학생들을 위한 대책이 필요하다. 본 논문에서는 그 대책으로 기존의 keller의 동기유발학습이론인 ARCS모델을 변형하여 정착수업이론의 앵커라는 자발적 인지학습을 위한 매개체를 도입하여 변형된 M-ARCS이론을 토대로 학습 장애학생들의 동기유발 및 학습에 대한 긍정적인 인식을 향상시키는 것을 목적으로 한다. 본 모바일 앵커 프로그램의 특징은 다음과 같다. 첫째, ARCS이론에서 강조하던 학생들의 주의집중, 관련성, 성취감, 자신감이라는 항목을 통해 학습 장애 학생들에게 기존의 교육방법과 다른 동기유발을 통한 성공이라는 경험을 준다. 둘째, 정착수업모델의 앵커를 적용하여 학생들이 실제생활과 관련된 지식들을 배우고, 적용하도록 함으로써 보다 유의미한 지식을 생성하고 활용할 수 있도록 한다. 셋째, 기존의 앵커형태와 다른 모바일 앵커를 적용함으로써 실제 활동하며 문제를 해결해 나가는 과정을 도입하여 학습 장애 학생들에게 주의집중 및 동기유발을 할 수 있는 새로운 형태의 교육방법을 제시한다. 이러한 활동을 통해 최종적으로 학습 장애 학생들의 학업능력 향상을 도모한다.

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The Development and Application of PBL based Education Program for Ethical Consumption (PBL을 적용한 윤리적 의류소비교육 프로그램 개발과 적용)

  • Jeon, Mi Yeon;Oh, Kyung Wha
    • Journal of Korean Home Economics Education Association
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    • v.26 no.2
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    • pp.69-87
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    • 2014
  • This research is to develop ethical clothes consumption education program that adopts PBL which is student centered professor-learning method where the learner actively participates in lessons to recognize problems and solve them. This research also tried to see the changes in the students' ethical clothes consumption awareness and problem solving skills and self-directed learning ability after applying this program to lessons. With total of four study topic, seven ethical clothes consumption education programs were developed, and the actual lesson was conducted in controlled group and experiment group. Summary of this research is as followed: First, ethical clothes consumption education program was developed using PBL. Second, teenagers' ethical clothes consumption awareness increased much more than before the course. As both the control group and the experiment group were proven to have high ethical clothes consumption involvement and awareness, it was possible to confirm there is a need for systematic and continuous consumption education at school. Third, when a post test on changes in problem solving ability and self-directed learning ability after applying PBL based ethical clothes consumption education program was conducted, students' problem solving ability was enhanced and both factors, the awareness and behavior of self-directed learning, showed significant difference.

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The Development of the Problem-based EEG Feedback Training Design Model for the Learning of the Gifted Child (뇌파훈련을 통한 문제기반 영재학습 모형 개발)

  • Kwon, Hyung-Kyu;Lee, Kil-Jae
    • 한국정보교육학회:학술대회논문집
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    • 2007.01a
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    • pp.245-254
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    • 2007
  • 본연구는 문제중심해결 과정에서 나타나는 뇌파를 활용한 뉴로피드백 훈련방법으로 자신의 의지에 의해 적절한 뇌파를 구성하여 문제기반 인지능력을 향상시키게 된다. 다양한 영재학습 유형 및 영재아를 뇌파분석에 따른 영역화를 통하여 객관적인 문제기반접근을 통한 표준화된 학습모형을 설계한 것이다. 뇌파는 뇌의 활동상태에 따라 다르게 나타나며, 자신의 뇌에 다양한 훈련으로 피드백을 받게 되면 특정파에 대한 조절능력을 갖게 된다. 본 연구에서는 뇌파조절을 통한 영재학습모형을 개발하여 영재학습능력 향상을 위한 영재프로그램의 설계모형을 개발하였다.

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Effects of Gifted Students' Creative Problem Solving Ability by Team-Based Learning (팀기반학습이 영재학생의 창의적 문제해결력에 미치는 영향)

  • Jin, Young-Hun;Son, Jeong-Woo
    • Journal of Gifted/Talented Education
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    • v.21 no.3
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    • pp.703-718
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    • 2011
  • Team-Based Learning can play an important role in gifted education, because that improve decision making, coordination and problem-solving ability through shapely team activity. So, when a program that founded on Team-Based Learning applied to gifted students, investigated the improved effects of creative problem solving ability. Developed programs consisted of total 10 times and were conducted the lesson for 13student (male 3, female 10) of 4, 5th grade gifted students class in S elementary school, Sancheong-gun. The improved effects of creative problem solving ability were selected as the self-checking tool of creative problem-solving ability. Due to a small number of students, nonparametric test has done with the results of before and after, it showed significantly improvements in significance level of 5%. In particular, there was a significant improvement in the field of divergent thinking, critical logical thinking. Therefore, the programs based on Team-Based Learning are effective for enhance creative problem solving ability of gifted students, they will be used widely in the classroom to require creative problem solving ability or the acquisition of knowledge of gifted students.

Development of educational programs for managing medical information utilizing medical data generation and analysis techniques (의료 데이터 발생과 분석기술을 활용한 의료정보관리 교육용 프로그램 개발)

  • Choi, Joonyoung
    • Journal of Digital Convergence
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    • v.15 no.10
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    • pp.377-386
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    • 2017
  • This study has developed a medical information management educational program that can improve the management ability of medical information. The educational medical information management program was developed for 8mnths uing VB. The database utilized the ACCESS Database, which allows learners to easily understand and understand the structure of the data. The learners enter data in the discharge analysis and the cancer registration program and the incomplete program after analyze the medical records. After entering and saving data, medical information management programs can be used to understand and analyze the structure of the database to generate medical information. The educational programs can improve the ability of learners to manage medical information by extracting the necessary data from the database directly through SQL and creating various medical information. However, although the medical information management program is an educational program, there is no evaluation system for the learners program operation. Accordingly, the next studies should develop the assessment system of the medical information management program for learners evaluation.

Improving ability to make information through related-subject learning (연계교과 학습을 통한 정보 만들기 능력 신장)

  • Park, Sun-Ju
    • Journal of The Korean Association of Information Education
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    • v.10 no.1
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    • pp.83-90
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    • 2006
  • Ability to find some information is the basic ability in information making activity. Even though students have been instructed how to search information, however, they don't reach a certain level. For improving ability to make information, it needs to be connected to Korean and Social education. Therefore, this paper analyzes the contents of related-subjects to internal and external curriculum of computer education, and develops the program to improve ability to make information, selecting learning point for improving ability to make information.

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Designing Programming Curriculum for Developing Programming Pedagogical Content Knowledge of Pre-service Informatics Teachers (예비교사의 프로그래밍 교수내용지식 향상을 위한 프로그래밍 교육프로그램 설계)

  • An, Sangjin;Lee, Youngjun
    • The Journal of Korean Association of Computer Education
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    • v.19 no.2
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    • pp.1-10
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    • 2016
  • This study is for developing a programming education course to improve pre-service teachers' pedagogical content knowledge(PCK) of programming education. A 40-hour training course was designed with App Inventor, a block-based mobile programming environment, and with problem-based learning method and project-based learning method. After the curriculum was adopted to 12 undergraduate students, the effect of education was tested with a programming PCK questionnaire. As a result, after a 20-hour problem-based learning class, overall score and teaching method score were enhanced significantly. After another 20-hour project-based learning class, content knowledge, teaching method, and curriculum score were improved.

Development and Intervention Effect of Customized Instructional Program for Underachievers in Middle School Science (중학교 과학학습 부진 유형별 맞춤형 프로그램의 개발 및 적용 효과)

  • Lee, Kyung-Hee;Han, Mi-Jung;Kim, Min-Jeong;Choi, Byung-Soon
    • Journal of The Korean Association For Science Education
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    • v.34 no.5
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    • pp.421-436
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    • 2014
  • The purposes of this study were to develop the customized instructional programs by the causes of science underachievement and to identify the effectiveness of these programs. For these, we analyzed the characteristics of underachievers and causes of science underachievement and classified 22 7th grade science underachievers into three different types such as lack of science process skill, lack of science learning motivation, and lack of science learning strategy. They then were divided into the experimental and comparative groups. Instructional programs treated for both groups covered the same topics and were conducted once a week for 60 minutes each time for 15 weeks. Eleven students in the comparative group were treated with an activity-centered science program that dealt with basic science concepts. Unlike science underachievers in the comparative group, those in the experimental group were given customized instructional program. After the treatment, students were administered several tests including a test on awareness of the program, science process skill test, science learning motivation and strategy test, and academic science achievement test. In addition to the results of those tests, worksheets, daily activity reports, and interviews were used to evaluate a customized instructional program that was applied to the experimental group. Results of the study showed that these programs relieved science underachievers from the cause of poor achievement and accordingly help them achieve better performance in academics. In addition, both lack of learning motivation and lack of learning strategy types tended to relieve the other causes of science underachievement. Also, the experimental group showed a high level of satisfaction with the customized instructional programs.

Educational Drama Skills to Improve the Expressive Ability of Korean Language (한국어 표현능력 향상을 위한 교육연극 기법)

  • Park, Hee-Jeong
    • The Journal of the Korea Contents Association
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    • v.15 no.11
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    • pp.672-679
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    • 2015
  • The early stage of Korean language education was to understand grammar. However, recent Korean language education aims to improve expressive ability for smooth communication. Hence, educational drama for education has gained attention as one of the effective ways of improving communication skills. Educational drama provides an actual conversational situation in which one can use appropriate words and grammar depending on the situation. Non-verbal expression such as body language and facial expression could be picked up so one also improves one's communicative abilities naturally. This means that educational drama shares Korean language education's goal of improving communicative ability. Moreover, the student becomes the core of the activity and finds solutions through cooperation with others, and this also helps improve social skills and self-esteem. This thesis covers methods of having interviews, re-writing texts to scripts, writing up post-script by imagining the following text, role-playing, and improving expressive ability by debating educational theatrical techniques. To make these activities successful, good quality VOD and learning materials shall be developed and used. Also, efficient training programs shall be created so that teachers make use of what they learn and improve their teaching skills.

Development of Scratch learning Program Based on PBL. (PBL기반 스크래치 학습 프로그램 개발)

  • Yang, Hwan-Geun;Lee, Tae-Wuk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.01a
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    • pp.201-203
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    • 2019
  • 본 연구는 4차 산업혁명에 적합한 창의적 인재 양성의 필요성이 강조됨에 따라 SW관련 프로그래밍 교육과 문제중심학습을 결합하여 기존의 강의식학습에서 효과적인 학습전이를 위한 역량중심의 스스로 학습을 강조하는데 목적이 있다. PBL은 암기를 통한 주입식 교육에서 자기주도적 성장학습을 통해 필요한 기술을 개발한다는 이점과 블록기반 공개용 프로그램인 스크래치는 학습자들의 흥미 유발, 몰입도 향상을 하며 습득 교육에 중점을 둔다. 또한 풍부한 미디어 활용 및 뛰어난 공유성을 기반하고 있으며 단순 반복과 암기가 아닌 창의적 수업이 가능하다는 장점이 있다. 고찰능력과 사고력을 향상시키고자 PBL과 스크래치를 결합한 교수-학습법을 개발하였으며, 그에 상응하는 유의점 및 학습단계를 개발하였고 이를 활용하여 학습자의 논리적사고 함양에 이바지 한다.

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