• Title/Summary/Keyword: 하브루타

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Improving Computational Thinking by creating Apps that combine Havruta (하브루타를 접목한 앱제작으로 컴퓨팅 사고력 신장)

  • Kim, Jung Sook;Lee, Tae Wuk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2018.01a
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    • pp.223-226
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    • 2018
  • 2015 개정 교육과정은 바른 인성을 갖춘 창의융합형 인재를 양성하는 데에 교육과정 구성의 중심을 두고, 교육과정 구성에 다양한 학생 참여형 수업을 활성화하여 자기주도적 학습능력을 기르고 학습의 즐거움을 경험하도록 하고 있다. 소프트웨어 교육을 통해 이를 실현할 수 있는 방법은 재미있고 흥미를 끄는 학습내용의 구성과 학습 방법이라 본다. 이에 학습자들의 흥미를 끄는 앱을 제작함에 유대인의 교육방식인 하브루타를 적용하여, 학습자 참여 중심의 자기주도 학습을 설계하고 이를 통해 컴퓨팅 사고력을 신장시키고 바른 인성을 갖춘 창의 융합형 인재를 양성할 수 있는 하나의 방법을 제안하고자 한다.

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Undergraduate Students' Perspectives towards Modernization of Historical Costume in Historical Drama -Focused on Havruta Learning- (사극 드라마에 나타난 고증 의상의 현대화에 대한 대학생들의 인식 -하브루타 학습법을 중심으로-)

  • Kim, Jang-Hyeon;Lee, Yu-Rim
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.5
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    • pp.343-353
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    • 2021
  • Historical dramas are changing in response to the public who wants more dramatic development, and historical costumes are also expressed in a modern sense. The purpose of this study is to examine the modernization of historical costumes in historical dramas and how the modernization of historical costumes in historical dramas is fostered from the learner's point of view with suggesting implications. As a result of this study, first, the essential problem with the modernization of historical costumes was the excessive modern transformation that undermines historical facts in historical dramas. Second, the negative perceptions of the modernization of historical costumes in historical dramas included the loss of the unique Korean identity, decreased immersion in drama, and the educational influence of media. Positive perceptions focused on the increased interest through raising awareness of traditional culture, compromises on changes in the times, and increased visual play of the public. Third, the implications of the modernization of historical costumes in historical dramas require the awareness improvement of participants in historical drama and a thorough preliminary investigation by the costume designer on the historical costume, an in-depth study of traditional costumes, a systematic educational approach, viewers' attention, and government effort.

Exploration on the Meaning of Lifelong Learning in Jewish Learning Culture 'Habruta' (유대인 학습문화 '하브루타'에 함축된 평생학습의 의미 탐구)

  • Jeong, So-Im;Cho, Mi-Gyoung
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.3
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    • pp.183-192
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    • 2021
  • This study was purposed to explore the learning culture through the related literature and research review in Jewish Havruta which has interaction, critical reflection, and the driving force creating a better world. The prior researches on Havruta mainly tend to as ways to increase learners' interest in learning and studies as curriculum or teaching methods such as creativity, understanding, and problem-solving skills. However, Havruta is not just method to study subjects, but rather a process of developing thinking through dialogue and discussion. Therefore, Havruta's essential meaning as a lifelong learning should be explored. Studies showed that Jews embody the thinking process from interpreting, analyzing, setting up logic, questioning, discussing, and debating Talmud with others anytime, anywhere, and anyone throughout their learning culture. It develops basic skills for life, forms an integrated personality in relationships with others, and continuously conducts lifelong learning to shape one's own beings. Therefore, lifelong learning culture would be sharing information that one has in the process of discussion through dialogue between two or more people, and supporting and encouraging the other's failure or fear rather than attacking them. The embodiment of thinking process in which people teach and learn eachother, accept the difference, and expand thought would be significant foundation to create lifelong learning culture.

The Effect of the Education Applying Havruta's Method on Communication Competency, Critical Thinking Competency, and Self-leadership of Nursing Students (하브루타 교수법을 적용한 수업이 간호대학생의 의사소통능력, 비판적 사고능력 및 셀프리더십에 미치는 효과)

  • Ha, Jae-Hyun;Lee, Hyun-Ju
    • Research in Community and Public Health Nursing
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    • v.31 no.3
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    • pp.337-347
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    • 2020
  • Purpose: The purpose of this study was to construct the education applying Havruta's method for nursing students and to examine its effect on the communication competency, critical thinking competency, and self-leadership. Methods: A non-equivalent control group pretest-posttest design was used. The participants were 138 nursing students at two universities. The experimental group (n=70) received the education applying Havruta's method for six weeks. The study was carried out from September 23 to November 8, 2019. Data were analyzed using IBM SPSS/WIN 22.0 for the 𝑥2 test, Fisher's exact test, and independent t-test. Results: The experimental group had a significant increase in communication competency (t=2.44, p=.016). However, there was no significant difference in critical thinking competency (t=1.85, p=.067), and self-leadership (t=1.78, p=.077) between the two groups. Conclusion: The education applying Havruta's method is an effective nursing education for communication competency. The result of this study could be a guide for nursing professors at the nursing education field when developing education programs that apply Habruta's method. Based on these results, future studies should be conducted to apply Habruta's teaching method to various nursing majors.

Design and application of learner-centered coding class based on flip-learning and havruta learning method (플립드러닝과 하브루타 학습법에 기반한 학습자 중심의 코딩 수업 설계 및 적용)

  • Lee, Aeri
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.14 no.2
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    • pp.69-78
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    • 2018
  • When it comes to the value of modern education, teachers are required to perform the role of a helper to promote interaction between learners, the role of a manager to facilitate smooth learning, and the role of a guide who has expert knowledge in the learning contents. Therefore, this study investigated what kind of learner-centered teaching methods there are, which require teachers to perform the roles of helper, manager, and guide, and conducted a pedagogical research on coding education to explore class models for self-directed learning. Subsequently, a class model was proposed by applying the flipped learning and havruta learning to a coding class. In this study, the learner-centered education methods of flipped learning and havruta method were applied to constructing a coding class as a university general education course. The feature of this class is that it enables dynamic interaction between teachers and learners as well as active interaction between leaners in a classroom instruction. After applying the proposed method to the actual class and analyzing it, the students taught using suggested method were more positively assessed in learning interest than those taught using a traditional method. And that in academic achievement as well, suggested method was more effective.

A Study on the using of Havruta Teaching Method in Computer Practice Class (컴퓨터 실습수업에서 하브루타 교수법 효과에 관한 연구)

  • Kim, Changhee
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.14 no.4
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    • pp.177-187
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    • 2018
  • The purpose of this study is to investigate the influence of learning flow, learning interest, and academic achievement by dividing the time when class was taught by Havruta. The Havruta teaching method is a traditional Jewish method of learning, with a one-on-one discussion with a partner that has a positive impact on each other. Havruta teaches learners through various perspectives and perspectives, helping them to improve their learning ability by attracting new ideas and solutions. In the computer lab, there is a big difference between the students according to the learner's abilities. Therefore, it is thought that the Havruta teaching method will help the learners who have lost interest in learning and improve the learning ability in the conventional way which does not consider personal abilities. do. In this paper, based on the friendship teaching model of the Havruta teaching style, the experimental group was taught through the Havruta practice and the play. Through the pre- and post-test, the students who taught the class with the help of the verbal method improved the learning flow, the learning interest and the academic achievement.

The effect of Havruta class on learning attitude and class satisfaction in a class of college physical therapy students (하브루타(Havruta) 수업이 전문대학교 물리치료과 학생들의 학습 태도와 수업 만족도에 미치는 영향)

  • Chung, Eunjung
    • Journal of Korean Physical Therapy Science
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    • v.28 no.1
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    • pp.62-75
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    • 2021
  • Background: The world has entered the age of biotechnology and artificial intelligence, and encouraging students to test the value of information and knowledge ie to become information fluent, is becoming more important. The education system is also changing in order to adapt to the times. As a part of this, the cultivation of creative talent is a core goal of many nation states, and Israel's Jewish education methods are attracting attention; havruta (or chavrusa) is one such method. This study aims to effects of havruta class on learning attitudes and class satisfaction in a class of college physical therapy students. Design: Pretest-posttest design. Methods: The subjects were 95 students in College A. The learning attitudes questionnaire were used by the Korea Educational Development Institute, and the class satisfaction questionnaire before and after intervention. Results: The results showed significant differences in learning habits about physical therapy of learning attitudes (p<.05) and class methods and contents attention and understanding (p<.05), class interest of class satisfaction (p<.05). Conclusion: These results suggest that havruta class improves learning attitudes and class satisfaction. Therefore, follow-up study is needed to apply the havruta class in various students and teaching methods.

A study on improvement plan for field practice subjects applying Havruta learning method (Havruta 학습법 적용 현장실무 교과목 개선방안에 관한 연구)

  • Cho, Woo-Hong;Jang, Young-Eun;Byon, Kil-Hee;Yun, Kyoung-Mi
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.407-408
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    • 2021
  • 본 연구의 목적은 Havruta 학습법 적용을 통해 학습자들 스스로 수업방식을 채택해보고 가지고 있는 지식의 공유를 통해 현장실무 교과과정에 적용하고 개선 방안을 모색하고자 하였다. 연구내용으로 첫째, 논쟁 중심 유형에서는 기술적 가치의 종류를 이해하고 그 중 어떠한 가치가 현장실무에 가장 부합하다고 생각하는지에 관한 논쟁, 둘째, 짝가르치기 유형으로 '아젠다 구축모형'중 '외부주도모형'에 대해 짝에게 가르칠 내용을 사전학습을 통해 학습의 효과를 높임과 동시에 다른 학습에서도 적용, 셋째, 질문중심 유형으로 현장실무 체계에 대한 질문중심수업을 적용하여 학습의 심화도를 높이고 질문에 익숙할 수 있도록 가이드와 유형별 질문 및 목표 제시, 넷째, 문제만들기 유형으로 활용 가능한 문제 예시자료를 통해 수업의 효과성을 학습자 스스로 체감하면서 다른 수업에서도 자발적으로 적용해 볼 수 있도록 하였다.

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A study on the application and improvement of 'Integrated Type' teaching method for Adult Learners (Adult Learners를 위한 'Integrated Type' 교수법 적용 및 개선방안에 관한 연구)

  • Cho, Woo-Hong;Jang, Young-Eun;Byon, Kil-Hee;Yun, Kyoung-Mi
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.01a
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    • pp.181-182
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    • 2022
  • 본 연구의 목적은 성인학습자 교과과정 '융합형' 교수법을 통해 학습자 특성에 맞는 수업방법을 적용하고 개선방안을 모색하고자 하였다. 본 연구의 교수법을 효율적으로 달성하기 위해 4차에 걸쳐 진행되었다. 1차 '융합형' 교수법 적용 탐색, 2차 교수법 적용 지도법 논의, 3차 교수법 적용 및 보완, 4차 학습자 만족도 조사 및 분석 체계로 이루어졌으며, '융합형' 교수법 적용으로 아동(보육) 관련 교과목, 청소년 관련 교과목 위주의 공통 융합지도(하브루타 교수법, PBL 교수법)가 담당교수 별로 이루어졌다. 연구결과 첫째, '융합형 교수법'의 이론적 근거를 마련하여야 한다. 둘째, 현장연계 교과목 수업에 연계(아동, 청소년) 관련 기관과의 협력이 필요하다. 셋째, 학습자 전체가 참여할 수 있는 (토론회, 공청회) 등 프로그램 개발이 필요하다. 넷째, 다양한 자료, 기술, 기법을 통해 학습자의 동기유발이 필요하다.

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Middle-School Programming Classes Utilizing App Inventor Game Creation and the Analysis of their Educational Outcomes (앱 인벤터 게임 작성을 활용한 중학생의 프로그래밍 수업 및 학습 성과 분석)

  • Kim, Sungkyung;Kim, Sangchul
    • Journal of Korea Game Society
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    • v.18 no.3
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    • pp.49-60
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    • 2018
  • In many countries, recently computer programming eduction has become mandatory for K-12 students. Generally since programming is difficult for K-12 students to learn, a lot of previous works have been published in which the study motivation and class satisfaction increased when game programming was applied to programming classes. We investigated a research in which we used game programming in the programming classes for middle-school students, and analyzed educational effects. In this paper, we described the specification of the games and our class model that were applied in the research. Also, we analyzed changes made to computation thinking abilities, creative thinking abilities, and perceived support for programming after the programming classes. As a result, it was found that those abilities and the perceived support were increased. Additionally, we applied Havruta learning, a kind of paired learning, in the programming class, and have known that it increased the educational outcome with respect to the traditional method.