• Title/Summary/Keyword: 플랫폼 디자인

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Fashion analysis for Artificial intelligence (인공지능 기술을 활용한 패션 분석 기술)

  • Song, Hyok;Ko, Min-Soo;Yoo, Jisang
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2020.07a
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    • pp.673-674
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    • 2020
  • 의식주 중에서 자신을 표현하고 외부와의 교류를 할 수 있는 분야는 패션분야로서 인간 생활과 밀접한 관계를 가지고 있으며 사람들의 개인화된 성향 변화 및 인터넷 환경의 개선으로 트렌드는 빠르게 변화하고 있다. 인공지능 기술의 발전은 단순히 객체의 검출 및 분류에서 벗어나 패션 아이템의 분석 및 세부적인 속성을 분석할 수 있는 수준에 다다랐으며 인공지능 기술을 활용하여 사용자에게 추천할 수 있는 서비스가 출시되고 있다. 패션 트렌드의 빠른 변화 및 인공지능 기술의 발전으로 이를 활용한 플랫폼에 기반을 두어 디자이너에게는 디자인 기술을 향상시킬 수 있으며 사용자에게는 개인화된 제품을 구매할 수 있는 플랫폼 개발이 요구되고 있다. 본 논문에서는 인공지능 기술 기반 패션 분석 기술 개발을 위하여 패션 검출 모듈, 패션 검색 모듈, 패션 검색을 위한 벡터 검색 모듈, 상하의 분리를 위한 세그먼테이션 모듈, 패션 복종 분류 모듈을 개발하여 통합하였으며 패션 검색 정확도는 Top-5 기준 75.28%, 벡터 검색 속도는 벡터당 0.002m sec 이하, 세그먼테이션 추출 정확도 87.6%이상, 패션 검출 결과 IoU 0.5 환경에서 96.2%, 복종분석 90.54%의 성능을 보였다.

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Usability Evaluation Criteria Development and Application for Map-Based Data Visualization (지도 기반 데이터 시각화 플랫폼 사용성 평가 기준 개발 및 적용 연구)

  • Sungha Moon;Hyunsoo Yoon;Seungwon Yang;Sanghee Oh
    • Journal of the Korean Society for Library and Information Science
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    • v.58 no.2
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    • pp.225-249
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    • 2024
  • The purpose of this study is to develop an evaluation tool for map-based data visualization platforms and to conduct heuristic usability evaluations on existing platforms representing inter-regional information. We compared and analyzed the usability evaluation criteria of map-based platforms from the previous studies along with Nielsen's (1994) 10 usability evaluation principles. We proposed nine evaluation criteria, including (1) visibility, (2) representation of the real world, (3) consistency and standards, (4) user control and friendliness, (5) flexibility, (6) design, (7) compatibility, (8) error prevention and handling, and (9) help provision and documentation. Additionally, to confirm the effectiveness of the proposed criteria, four experts was invited to evaluate five domestic and international map-based data visualization platforms. As a result, the experts were able to rank the usability of the five platforms using the proposed map-based data visualization usability evaluation criteria, which included quantified scores and subjective opinions. The results of this study are expected to serve as foundational material for the future development and evaluation of map-based visualization platforms.

Overseas - Parametric DesignIX (해외건축동향: 미국 - 파라메트릭 디자인IX)

  • Sung, Woojae
    • Korean Architects
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    • s.568
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    • pp.120-125
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    • 2016
  • 오랜만에 지난 작업들을 뒤돌아 볼 기회가 생겼습니다. 누구에게나 인생의 큰 흐름에 영향을 미치는 사건이 일어나기 마련인데요, 저의 경우는 지난 근 십년간 함께 해온 파라메트릭 디자인을 접하게 된 일이 그러한 사건들 중 하나였다고 생각이 됩니다. 그런 의미에서 트레이싱지 위에 로트링펜으로 선을 처음 그었던 그 강렬했던 기억 이후로 건축 설계를 해오면서 가장 기억에 남는 한 사건을 꼽으려고 한다면 단연히 Cornell 건축 대학원 재학 당시 처음 접하게 되었던 GenerativeComponents 수업을 이야기 하고 싶습니다. 연재를 시작하면서 잠시 언급한 바가 있었던 것 같은데요, 파라메트릭 디자인이라는 미지의 영역을 알게 해준 것이 바로 Bentley 사에서 만든 GenerativeComponents 라는 파라메트릭 디자인 툴 입니다. Microstation은 Autocad와 함께 건축설계 시장에서 많은 사용자층을 확보 하였던 캐드 툴 중 하나 이었으며 자체적으로 BIM 및 파라메트릭 툴을 위한 패키지가 Rhino의 Grasshopper의 출현 이전부터 존재하여 왔을 정도로 발전된 자동화 설계 플랫폼이었습니다. 현재도 특정 건축사사무소들이 Microstation을 꾸준히 사용하고 있으며 특히 Infra structure, plant나 civil engineering 등의 건축 외 설계 분야에서는 여전히 폭넓은 사용자층을 확보하고 있습니다. 하지만 건축 시장에서는 Rhino를 바탕으로 하는 플러그인 패키지 및 Autodesk의 건축설계 통합 패키지 등에 밀려서 사용자층이 얇아진 편입니다.

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Aesthetic Characteristics and UX Evaluation of Mobile Platforms (모바일 플랫폼의 미학적 특징과 UX 평가)

  • Chung, Donghun
    • Science of Emotion and Sensibility
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    • v.18 no.3
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    • pp.71-80
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    • 2015
  • Minimalism means abstinence characterized by simplicity, clarity, repetition, and exclusion while skeuomorphism means visual metaphor design characterized by retro, function, and emotion. Mobile platform interface has been developed based on those two aesthetic characteristics and user experience is evaluated using apple iOS6 and iOS7 representing skeuomorphism and minimalism respectively in this paper. Those two aesthetic designs on typography, color, and icon were tested with a sample of 35 undergraduate participants in the repeated measures design and the results showed that participants distinguished two types of aesthetic designs, and evaluated that iOS7 is superior to iOS6 on typography and identity. Comparing the levels of the three variables, aesthetic of typography, and accuracy, aesthetic and consistency of icon design were significantly differentiated and this means that although accuracy of icon design of iOS6 is superior to iOS7, iOS7 is superior in the rest of it. Overall, the participants had a positive evaluation toward iOS7.

Disaster Prevention Service Design Framework (방재서비스디자인 프레임워크 연구)

  • Ha, Kwang Soo;Pan, Younghwan
    • The Journal of the Korea Contents Association
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    • v.16 no.3
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    • pp.52-60
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    • 2016
  • Many hidden aspects of society around the world that has been lurking as risk factors have been ultimately connected to disasters. Such connection did not just stop with massive damages to properties and loss of lives but became a serious social issue. Especially in the case for Korea, because the country has gone through abrupt economic growth which has resulted in rapid urbanization and expansion of economic scale, Korea has been caught in a vicious cycle of experiencing human and social calamities repeatedly. Due to the seriousness of such problem, there's been continued research in various fields for managing disasters, and the domain of knowledge has been expanding with complexity. The following study went beyond the perspectives of disaster prevention study, disaster prevention engineering and social sciences suggested from previous research directions in disaster and disaster prevention, and attempted an alternative research method by approaching from a service design perspective. During the process, the paper looked over the summary on disaster and service design. By applying it on disaster prevention projects, the research sets forth and discusses effective and practical disaster prevention service design. Through specific case studies, the research methodology applied was verified, and the purpose of the study was carried out in the perspective of real world applications different from textbook type discussions. It is expected that through the disaster prevention service design process and platform that were discovered during the research result, defining and understanding disaster prevention service design will be made apparent. Additionally, the research is expected to be used as a basic building block for building a visualized plan for tangible and intangible factors related to disasters before the disaster process through such proposed disaster prevention service design.

Preparatory Research prior to the Development of Consumer-Tailored 3D Printing Service Platform (소비자 맞춤형 삼차원 프린팅 서비스 플랫폼 개발을 위한 탐색)

  • Lee, Guk-Hee;Choi, Hye-Kyong
    • Science of Emotion and Sensibility
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    • v.20 no.1
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    • pp.3-16
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    • 2017
  • With the development and proliferation of three-dimensional(3D) printers, consumers in modern society can now print products of what they want three-dimensionally at home. However, consumers themselves would have to produce digital design maps that are compatible with 3D printers and to set up the optimum printing quality and temperature, as well as to pay for maintenance and repair of 3D printers and to respond to any possible lawsuits related to intellectual property right about designs in order to make possible consumer-tailored manufacturing through 3D printing. However, in reality, since it is very difficult for consumers to respond to these issues, it is necessary to develop services that perform 3D printing on behalf of consumers in the desired direction. Motivated by this objective, this study investigated user experiences on Shapeways(www.shapeways.com), which is a global online 3D printing product and sales companies, from many viewpoints in order to obtain insight into 3D printing services and modes which were preferred by consumers. The study result showed that quantitative evaluations on usability, search process, price adequacy, re-visit intention, diversity of design, and satisfaction of design was scored low overall. Furthermore, this study acquired insight about consumer-tailored 3D printing services through constructive suggestions on multi-language support, openness of manufacturing process, simultaneous operation of online and offline sites, design-oriented consumer-tailored manufacturing service, services that ensure delivery safety and product durability, and surface finishing services. This study is expected to provide a wide range of opinions not only on 3D printing service platform development but also on related industry and research.

Development of Creative Design Coursework in Industrial Engineering - Focus on the Product Family Design (산업공학에서의 창의설계 교육 사례연구 - 제품가족디자인을 중심으로)

  • Kim, Tai-Oun;Yang, Seong-Min;Kim, Hee-Bok
    • Journal of Engineering Education Research
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    • v.9 no.3
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    • pp.49-61
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    • 2006
  • The objective of this study was to propose a new framework for the creative engineering in the product family design coursework. The idea of product family design is a good solution to fulfill customer's requirements and to respond quickly for the technology change. Mass customization based on product family and product platform is a new paradigm with variety and customization through flexibility and quick responsiveness. In this study, the subjects of product family, product platform, product family map, platform leveraging strategy, morphological matrix and module based product family design were reviewed and presented. A new idea generation scheme utilizing SCAMPER method was combined with the morphological matrix approach. For the effective product family and platform design, creative efforts and approaches were utilized and implemented in the coursework process. This will help students to develop creative thinking and approaches in the engineering problem solving.

Authoring Tool for Augmented Reality based Product Design (증강현실 기반 제품 디자인을 위한 저작도구)

  • Ha, Tae-Jin;Billinghurst, Mark;Woo, Woon-Tack
    • Journal of the Korea Computer Graphics Society
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    • v.13 no.2
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    • pp.23-29
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    • 2007
  • We are suggesting an authoring tool can be used for prototyping in the augmented reality based product design environment. This tool is for authors without an engineering background to use. Our authoring tool can adjust the properties of visual, sound, and haptic feedback at the same time for more practical prototyping. Also the proposed modulated architecture can be applied flexibly to changes of platforms or hardware. Also user interfaces can be dynamically updated by changing just description files. finally, the suggested authoring methods exploit the advantages of both graphical and tangible user interfaces. Authors can intuitively make adjustments to many parameters using the TUI, and then they can do the same thing precisely using the GVI. The proposed authoring methods can be used for exhibition and entertainment contents using multi-sensory feedback in AR environment. As a future work, qualitative and quantitative usability test will be conducted.

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A Study on Education Platform for Automobile Students Using AR System (AR 시스템 기반 자동차 교육 플랫폼 연구)

  • Luo, YIng;Jang, Wan-Sok;Pan, Young-Hwan
    • Journal of the Korea Convergence Society
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    • v.10 no.12
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    • pp.243-250
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    • 2019
  • With the popularization of online learning, mobile learning and blended learning model, augmented reality technology is increasingly widely applied in the field of education today. This article stresses the necessity of applying augmented reality to education by summarizing the current situation and advantages of augmented reality technology in education. Next, the author proposes a new education system-"AR+E education cloud platform system". Last, the author proposes several inspirations for the design of AR-based education software according to the observation and interview of the behaviors and preferences of the respondents.

Development of Supportive Device Design for Artificial Hand Based on Virtual Simulation (가상 시뮬레이션을 이용한 의수 보조 장치 디자인 개발)

  • Lee, Ji-Won;Han, Ji-Young;Na, Dong-Kyu;Nah, Ken
    • Journal of Digital Convergence
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    • v.15 no.10
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    • pp.455-465
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    • 2017
  • This study focuses on design development and verification through virtual simulation based on 3D model data in the cloud platform as a method of utilization of engineering technology of design in the fourth industrial revolution era. The goal of research is to develop and examine a design for the needs of the target that has never been met before through virtual simulations that can be conducted in practice. As a research method, we analyzed secondary data to identify the needs of the target, and did literature research for the ergonomic data and target body development stages. In addition, the design development process of this study was shown meaningful result in design, structure, safety, material, durability through loop test of 7 virtual simulations. This study can be applied to the automated process system based on 3D model data in the 4th industrial revolution era and can be used as an element of the cyber physics system for the additional research.