• Title/Summary/Keyword: 프로젝트 교육

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The analysis of webquest effect of social education in elementary school (초등학교 사회교과에서의 웹퀘스트 효과 분석)

  • Lee, Dong-Souk;Jung, In-Kee
    • 한국정보교육학회:학술대회논문집
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    • 2004.08a
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    • pp.677-684
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    • 2004
  • 현재 사회는 점점 복잡해지고 다양해짐에 따라 하루가 다르게 새로운 지식들이 쏟아져 나오고 있으며, 이러한 지식들을 모두 학습한다는 것은 불필요하고, 또한 불가능하다. 이러한 이유에서 현재의 교육은 지식의 습득보다는 나에게 필요한 지식을 어떻게 재구성하는가에 교육의 목표를 두고 있다. 인터넷을 활용한 프로젝트 학습은 이러한 요구조건을 잘 만족시켜주는 교육방법의 하나이다. 인터넷을 활용한 수업은 지금 현장에서 많이 이루어지고 있다. 다양한 방법들이 시도되어지고 있으며, 좋은 방법을 찾기 위한 연구들이 많이 진행되고 있다. 그 중에서 온라인 프로젝트 학습은 특히 각광을 받고 있다. 하지만 아직까지는 미흡하고 좋은 컨텐츠가 제공되지 않고 있는 것이 현실이다. 이에 본 연구자는 온라인 프로젝트학습의 하나인 웹퀘스트를 초등학교 사회과에서 어떻게 활용할 수 있는지에 대하여 제시하였다.

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A Basic Course of Creative Mechanical Engineering Design Emphasizing Experience Based Learning (체험학습기반의 기초 창의공학설계 교육 및 운영)

  • Lee, Jong-Soo;Min, Byung-Kwon;Yoon, Woong-Sup;Hahn, Jae-Won;Jung, Hyo-Il
    • Journal of Engineering Education Research
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    • v.11 no.2
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    • pp.32-41
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    • 2008
  • The paper deals with the introduction of creative engineering design education in School of Mechanical Engineering, Yonsei University. The course is referred to as Creative Mechanical Engineering Design (1) for 2nd-year undergraduates who newly enter a major in mechanical engineering. This course emphasizes creative thinking and practical experiences to students by learning engineering design skills, realizing their idea through problem based learning (PBL) and design project and recognizing actual results of a product. The paper describes course contents, and discusses students’ responses to lecture, PBL and design projects.

Changing in Perception of Pre-Mathematics Teachers about Project-Based Learning. (프로젝트 기반 학습에 대한 예비 수학교사의 태도 변화)

  • Kim, Yongseok;Kim, Sohyung;Han, Sunyoung
    • Communications of Mathematical Education
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    • v.33 no.3
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    • pp.231-254
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    • 2019
  • As the teacher-centered education is transformed into learning-centered education, the active knowledge construction of learner becomes important. Along with this change, project-based learning is receiving attention. However, there are many problems to apply the results of research to pre-service teachers because most of the previous studies have focused on elementary middle high school students. Therefore, this study examined the changes in perceptions of pre-service mathematics teachers while project-based learning progressed for one year. Pre-service mathematics teachers had less experience with project-based learning than group discussions, group activities. Also their perceptions was classified as five factors: 'Instructional effects', 'Application and participant of project-based learning', 'Achievement', 'Diffusion of project-based learning', 'Student motivation'. Pre-service mathematics teachers responded positive changes in perception that project-based learning could be motivated to students but they responded negative changes in perception that project-based learning could be distributed to school. They responded positive changes in perception that teachers can show their achievements by project-based learning but they responded negative change in perception that teachers would be fun to apply project-based learning. Also, they responded positive changes in perception that teachers and students were easy to apply or utilize project-based learning.

Development of Learner-centered Hybrid Project Learning Program (학생주도 창의융합 프로젝트 교육 모델 개발)

  • Shin, Sun-Kyung
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.4 no.2
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    • pp.53-59
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    • 2012
  • This article reviews the current issues of engineering education: engineering creativity, R&D 3.0 and Education 3.0 and comfirms need of refining quality of engineering education through learner-centered hybrid project learning. this article suggests the Global engineering project(GEP) program as an ideal hybrid project learning model that develop student's creativity and convergence capability. GEP program is learnner-centered interdisciplinary program that whole processes are managed by interdisciplinary students team aiming to global engineers who are globally competent and locally relevant so that they can function effectively in any country by local activity in developing country. The program consist of four main parts: 1)pre activity, 2)local activity from abroad, 3)design and producing prototype and 4)participating in the design contest or academic conference with the products. As a result, students' global competence, teamwork skill and capability of creative problem solving are remarkably improved.

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Studies of Leadership Education for Using NCS-Based Competency Curriculum (NCS 기반 역량 교육을 적용한 해군부사관과의 리더십 교육방안 연구 - 프로젝트와 프레젠테이션 교육을 중심으로 -)

  • Yu, Yong-tae
    • Convergence Security Journal
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    • v.16 no.6_1
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    • pp.33-42
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    • 2016
  • The goal of this paper is the presenting method that is based on the NCS-Based Competency Curriculum to use for teaching leadership education in petty officer area. The leadership education under NCS-Based Competency Curriculum is developing the overall usage of individual competency with varied knowledge and experience. The leadership education for potential petty officers is formed with four steps. At the first step, a check of personal competency. For the second step, designing a project format and setting a direction of the leadership curriculum. For the third step, a consolidation of theoretical and background knowledge through the project and presenting a training experience of problem analysis and resolution. For the fourth step, showing a result of the leadership education with another competency check. The leadership education under the NCS-Based Competency Curriculum is an essential way to develop leadership to the students who are participating petty officer education program at the college level. Finally, this research paper shows its research limitation and a way of hereafter research.

Development and Application of a Project-based Sustainability Education Program (프로젝트 기반 지속가능성 교육 프로그램의 개발과 적용)

  • Kang, Sukjin;Kim, Jinhyeon
    • Journal of Korean Elementary Science Education
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    • v.43 no.1
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    • pp.108-121
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    • 2024
  • In this study, we developed a sustainability education program employing a project-based learning strategy for prospective teachers and investigated its effectiveness. A total of 23 senior students from a university of education participated in the study. The investigation involved a pretest on their pro-environmental behavior and attitudes, followed by a five-week implementation of the program, during which students individually engaged in energy-saving projects. Following the program, a post-test, which used the same questionnaire as the pretest, was administered. In addition, we conducted individual interviews with nine students who actively engaged in the projects. We analyzed the interview contents, portfolios, and reports; identified sub-concepts related to the program's effectiveness and its causes; and then organized them into subcategories. Then, we extracted recurring relationships among the subcategories to formulate a tentative explanatory model. The results indicate that the program positively impacted students' pro-environmental behavior and values/attitudes. Notably, the students' "sense of achievement gained through success" emerged as a significant factor influencing their pro-environmental behavior. Furthermore, some causes were found to indirectly affect pro-environmental behavior through pro-environmental values and attitudes.

Teaching Plans to Resolve Internet Addiction using e-Learning Project-Based Learning (이러닝 프로젝트 학습을 통한 인터넷 중독 해소 지도 방안)

  • Kim, Hyun-Bae;Yu, Seon-Bong
    • 한국정보교육학회:학술대회논문집
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    • 2010.08a
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    • pp.111-118
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    • 2010
  • There are various studies about Internet addiction in psychological or social point of view. In this study, teaching plans are introduced using e-learning project-based learning for elementary school students. These teaching plans are applied to the Cyber home study system.

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A Study on Improvement of University Education Service Quality on interactions among the core competence and efficacy -The project mainly involved classes- (대학교육 질 향상을 위한 핵심역량과 효능감 간의 상호관련성 -프로젝트 참여수업을 중심으로-)

  • Kim, Hye-Jeung;Cho, Jai-Rip
    • Proceedings of the Korean Society for Quality Management Conference
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    • 2009.10a
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    • pp.76-79
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    • 2009
  • 기업에서 요구하는 핵심 역량을 갖추기 위해서는 어떠한 요인이 선행되어야 하는가에 관하여 탐색해보고 프로젝트 참여수업을 통해 학습자 관점에서의 만족감, 효능감 등을 측정해보고자 한다. 본 연구에서는 OECD DeSeCo 프로젝트에서 제시한 핵심역량과 한국교육개발원의 생애능력연구에서 개발한 설문항목을 기반으로 한 신뢰도 측정과 타당성 분석을 실시하였다. 본문에서는 프로젝트 참여수업을 통해 교과목의 이해를 돕고 현업에서 실행되고 있는 사례분석 활용을 통하여 참여능력을 향상시키고, 직업훈련 분야에서 필요한 직무 수행을 빠르게 적응할 수 있도록 하는데 주된 목적을 두고 있다. 전공분야 지식을 활용한 프로젝트 참여수업은 대학학부생 4학년(n=171)중심으로 실행되었으며 실험에 참가한 인원은 극히 제한된 대상으로 일반화하기 어려운 한계점을 갖는다.

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A Study on Retrospectives and Improvement of Game QA Project in College (대학의 게임QA 프로젝트 회고와 개선방안 연구)

  • Kim, Min-Young;Kim, Young-Won;Jung, Min-Soo;Lee, Jong-Won
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.293-294
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    • 2019
  • 게임제작과 관련된 교육은 이론 강의로 끝나는 것이 아니라 직접 게임을 만들어 보는 프로젝트가 중요하다. 청강문화산업대학교 게임콘텐츠스쿨의 3학년 교육과정에는 졸업작품 프로젝트가 있다. 이 졸업작품 프로젝트에서는 게임기획, 그래픽, 프로그래밍, QA가 함께 협업을 통해 게임을 제작한다. 이중 QA파트는 게임이 개발되는 과정에서 테스트를 진행하며 게임의 품질을 높이는 역할을 담당한다. 본 논문에서는 2018학년도 졸업작품의 QA파트 학생들의 회고를 조사하고 이를 바탕으로 프로젝트의 진행에 대한 개선의견을 제안한다.

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