• Title/Summary/Keyword: 프레임워크 구현

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Implementation Access Control System Based on CAN Communication (CAN통신 기반 출입통제 시스템 구현)

  • Song, Chong-kwan;Park, Jang-sik;Kim, Hyun-tae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.467-470
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    • 2009
  • CAN communication developed for communication between electric control devices in vehicle, was recently applied to automatic braking devices, and can also be applied to field bus for production automation. Recently, field bus is introduced in engine control, etc. for large ship. In this paper, cabin access control system can be implemented, based on CAN communication. The cabin access control system based on CAN communication consists of access control server, embedded system based on ARM9, and micro-controller built-in CAN controller. The access control server can be able to manage overall access control system by accessing with manager. And embedded system adopted ARM9 processor transmits access information of RFID reader controller connected with CAN networks to server, also performs access control. The embedded system can carry CAN frames to server, so it can be used as gateway.

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Design and Implementation of Hybrid Apps Design based on Spring MVC (스프링 MVC 기반에서 하이브리드 앱 디자인 설계 및 구현)

  • Lee, Myeong-Ho
    • Journal of the Korea Convergence Society
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    • v.10 no.3
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    • pp.395-400
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    • 2019
  • The Web environment of the frontend domain is increasingly competitive to preempt the new standard of presentation layer. N-Screen, a service that enables users to seamlessly use one content in various devices in Korea, is competing for market preemption by recognizing it as a core service of the future. In the cloud computing, N-screen is a typical service type. However, most of the frontend research required for groupware in enterprise environments has been limited to responsive web design for the web and native apps for mobile. Gradually, the need for MVC design patterns is increasingly widening in enterprise environments to overcome the cultural differences of companies and to support one source multi-use strategy supporting multiple devices and development productivity. Therefore, in this study, we will analyze and design JPetStore with hybrid application design based on Spring MVC, e-government standard framework environment of next generation web standard, and provide reference model of frontend hybrid apps design in future enterprise environment.

Overlay Rendering of Multiple Geo-Based Images Using WebGL Blending Technique (WebGL 블렌딩 기법을 이용한 다중 공간영상정보 중첩 가시화)

  • Kim, Kwang-Seob;Lee, Ki-Won
    • Journal of the Korean Association of Geographic Information Studies
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    • v.15 no.4
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    • pp.104-113
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    • 2012
  • Followed by that HTML5(Hypertext Markup Language5) was introduced, many kinds of program and services based on this have been developed and released. HTML5 is technical standard specifications for cross platform for personal computers and mobile devices so that it is expected that continuing progress and wide application in the both sides of the academic and the industrial fields increase. This study is to design and implement a mobile application program for overlay rendering with DEM and other geo-based image sets using HTML5 WebGL for 3D graphic processing on web environment. Particularly, the blending technique was used for overlay processing with multiple images. Among available WebGL frameworks, CubicVR.js was adopted, and various blending techniques were provided in the user interface for general users. For the actual application in the study area around the Sejong city, serveral types of geo-based data sets were used and processed: KOMPSAT-2 images, ALOS PALSAR SAR images, and grid data by environment measurements. While, DEM for 3D viewing with these geo-based images was produced using contour information of the digital map sets. This work demonstrates possibilities that new types of contents and service system using geo-based images can be extracted and applied.

Implementation of the Automated De-Obfuscation Tool to Restore Working Executable (실행 파일 형태로 복원하기 위한 Themida 자동 역난독화 도구 구현)

  • Kang, You-jin;Park, Moon Chan;Lee, Dong Hoon
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.27 no.4
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    • pp.785-802
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    • 2017
  • As cyber threats using malicious code continue to increase, many security and vaccine companies are putting a lot of effort into analysis and detection of malicious codes. However, obfuscation techniques that make software analysis more difficult are applied to malicious codes, making it difficult to respond quickly to malicious codes. In particular, commercial obfuscation tools can quickly and easily generate new variants of malicious codes so that malicious code analysts can not respond to them. In order for analysts to quickly analyze the actual malicious behavior of the new variants, reverse obfuscation(=de-obfuscation) is needed to disable obfuscation. In this paper, general analysis methodology is proposed to de-obfuscate the software used by a commercial obfuscation tool, Themida. First, We describe operation principle of Themida by analyzing obfuscated executable file using Themida. Next, We extract original code and data information of executable from obfuscated executable using Pintool, DBI(Dynamic Binary Instrumentation) framework, and explain the implementation results of automated analysis tool which can deobfuscate to original executable using the extracted original code and data information. Finally, We evaluate the performance of our automated analysis tool by comparing the original executable with the de-obfuscated executable.

Application of OGC WPS 2.0 to Geo-Spatial Web Services (공간정보 웹 서비스에서 OGC WPS 2.0 적용)

  • YOON, Goo-Seon;LEE, Ki-Won
    • Journal of the Korean Association of Geographic Information Studies
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    • v.19 no.3
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    • pp.16-28
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    • 2016
  • Advancing geo-spatial web technologies and their applications require compatible and interoperable heterogeneous browsers and platforms. Reduction of common or supporting components for web-based system development is also necessary. If properly understood and applied, OGC-based standards can be utilized as effective solutions for these problems. Thus, OGC standards are central to the design and development of web-based geo-spatial systems, and are particularly applicable to web services, which contain data processing modules. However, the application for OGC WPS 2.0 is at an early stage as compared with other OGC standards; thus, this study describes a test implementation of a web-based geo-spatial processing system with OGC WPS 2.0 focused on asynchronous processing functionality. While a binary thresholding algorithm was tested in this system, further experiments with other processing modules can be performed on requests for many types of processing from multiple users. The client system of the implemented product was based on open sources such as jQuery and OpenLayers, and server-side running on Spring framework also used various types of open sources such as ZOO project, and GeoServer. The results of geo-spatial image processing by this system implies further applicability and extensibility of OGC WPS 2.0 on user interfaces for practical applications.

Design and Implementation of a Dynamic Instrumentation Framework based on Light-weight Dynamic Binary Translation (경량 동적 코드 변환 기법을 이용한 동적 인스트루멘테이션 기법 설계 및 구현)

  • Kim, Jeehong;Lee, Dongwoo;Kim, Inhyeok;Eom, Young Ik
    • Journal of KIISE
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    • v.41 no.11
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    • pp.892-899
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    • 2014
  • Dynamic binary instrumentation is a code insertion technique for debugging a program without scattering its execution flow, while the program is running. Most dynamic instrumentations are implemented using dynamic binary translation techniques. Existing studies translated program codes dynamically by parsing the machine code stream to intermediate representation (IR) and then applying compilation techniques for IRs. However, they have high overhead during translation, which is a major cause of difficulty in applying the dynamic binary translation technique to the program which requires high responsiveness. In this paper, we introduce a light-weight dynamic binary instrumentation framework based on a novel dynamic binary translation technique which has low overhead while translating the program code. In order to reduce the translation overhead, our approach adopts a tabular-based address translation and exploits a translation bypassing scheme, which stores the translated address of a frequently called library function in advance. It then accesses the translated address and executes function codes without code translation when calling the function. Our experiment results demonstrated that the proposed approach outperforms the prior dynamic binary translation techniques from 2% up to 65%.

Implementation of Parallel Local Alignment Method for DNA Sequence using Apache Spark (Apache Spark을 이용한 병렬 DNA 시퀀스 지역 정렬 기법 구현)

  • Kim, Bosung;Kim, Jinsu;Choi, Dojin;Kim, Sangsoo;Song, Seokil
    • The Journal of the Korea Contents Association
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    • v.16 no.10
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    • pp.608-616
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    • 2016
  • The Smith-Watrman (SW) algorithm is a local alignment algorithm which is one of important operations in DNA sequence analysis. The SW algorithm finds the optimal local alignment with respect to the scoring system being used, but it has a problem to demand long execution time. To solve the problem of SW, some methods to perform SW in distributed and parallel manner have been proposed. The ADAM which is a distributed and parallel processing framework for DNA sequence has parallel SW. However, the parallel SW of the ADAM does not consider that the SW is a dynamic programming method, so the parallel SW of the ADAM has the limit of its performance. In this paper, we propose a method to enhance the parallel SW of ADAM. The proposed parallel SW (PSW) is performed in two phases. In the first phase, the PSW splits a DNA sequence into the number of partitions and assigns them to multiple nodes. Then, the original Smith-Waterman algorithm is performed in parallel at each node. In the second phase, the PSW estimates the portion of data sequence that should be recalculated, and the recalculation is performed on the portions in parallel at each node. In the experiment, we compare the proposed PSW to the parallel SW of the ADAM to show the superiority of the PSW.

Augmented Presentation Framework Design and System Implementation for Immersive Information Visualization and Delivery (몰입적 정보 표현과 전달을 위한 증강 프레젠테이션 디자인 및 시스템 구현)

  • Kim, Minju;Wohn, Kwangyun
    • Journal of the HCI Society of Korea
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    • v.12 no.1
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    • pp.5-13
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    • 2017
  • Interactive intervention of the human presenter is one of the important factors that make the visualization more effective. Rather than just showing the content, the presenter enhances the process of the information delivery by providing the context of visualization. In this paper, we define this as an augmented presentation. In augmented presentation concept, the presenter can facilitate presentation more actively by being fully immersed in the visualization space and reaching and interacting into digital information. In order to concrete the concept, we design presentation space that enables the presenter to be seamlessly immersed in the visualization. Also we increase the presenter's roles as a storyteller, controller and augmenter allowing the presenter to fully support communicative process between the audience and the visualization. Then, we present an augmented presentation system to verify the proposed concept. We rendered 3D visualization through a half-mirror film and a wall projection screen that are place in parallel and applied with stereoscopic images, then, spatially align the presenter inside the virtual visualization space. After that, we conduct a controlled experiment to investigate the subjective level of immersion and engagement of the audience to HoloStation compared to traditional presentation system. Our initial investigation suggests that the newly conceived augmented presentation has potential not only to enhance the information presentation but also to supports the delivery of visualization.

A Case Study on the ERP Management and Performance According to the IS Implementation (정보시스템 구축환경에 따른 ERP 관리와 성과에 관한 사례 연구)

  • Sohn, Jung-Hee;Chang, Yun-Hi;Lee, Jae-B.
    • Information Systems Review
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    • v.6 no.1
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    • pp.1-18
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    • 2004
  • In 1990s, many organizations recognized the ERR system as a key enabler of business strategic accomplishment and it can improve productivity and efficiency of organizations by integrating and managing enterprise resources. These organizations tried to implement the ERP system to hold the competitive advantage. And the ERP system leads to business process reengineering. So it is important to consider both organizational environmental characters and change management in the ERP implementation process. This study is examined in detail about organizational environmental characters and change management in the ERP implementation process, seeks how the difference of these factors related to the ERP success. The sampled companies implemented the ERP system by using the different ERP implementation approaches. This study provides that the ERP implementation approach differs from organizational environmental characters, and change management tactics are different according to the ERP implementation approaches. But, some change management factors are important regardless of the ERP implementation approaches. This study also provides the effects on EPR performance through the change management. The study is of service to the organizations implementing ERP and provides practical contribution for managing organizational changes.

Implementation of a Photo-Input Game Interface Using Image Search (이미지 검색을 이용한 사진입력 게임 인터페이스 구현)

  • Lee, Taeho;Han, Jaesun;Park, Heemin
    • KIISE Transactions on Computing Practices
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    • v.21 no.10
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    • pp.658-669
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    • 2015
  • The paradigm of game development changes with technological trends. If the system can analyze and determine undefined inputs, users' input choices are not restricted. Therefore, game scenarios can have multifarious flows depending upon the user's input data. In this paper, we propose a method of including an output plan in the game system that is based on the user's input but is not restricted to predefined choices. We have implemented an experimental game on the Android platform by combining network communication and APIs. The game interface works as follows: first, the user's input data is transmitted to the server using HTTP protocol; then, the server carries out an analysis on the input data; and finally, the server returns the decision result to the game device. The game can provide users a scenario that corresponds to the decision results. In this paper, we used an image file for the user's input data format. The server calculates similarities between the user's image file and reference images obtained from the Naver Image Search API and then returns determination results. We have confirmed the value of integrating the game development framework with other computing technologies demonstrating the potential of the proposed methods for application to various future game interfaces.