• Title/Summary/Keyword: 패턴감성

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Research on Sensibility Image of Pattern Applying the Formative Elements of a Traditional Jokakbo -The Surface Composition and Colors- (조각보의 조형성을 응용한 패턴의 감성 이미지 연구 -면 구성과 색채를 중심으로-)

  • Eun Young-Ja;Choi Yoon-Hye
    • The Research Journal of the Costume Culture
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    • v.13 no.2 s.55
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    • pp.289-299
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    • 2005
  • Through the formative analysis of the traditional jokakbo, we have composed surface composition that was made by a perfect square, triangle, a weather vane type, vertical type, cintamani type, and a mixed rectangular. And we have composed 18 kinds of motif stimulants that was made by vivid tone, pale tone, and so on, and finally analyzed sensibility image, preference rate of them. The cause of composition for the sensibility image of stimulant was composed by the cause of simplicity characteristics, interesting characteristics, rigid-flexibility characteristics, and modern characteristics. And from these things, the cause of simplicity characteristics and the cause of interesting characteristics were revealed as important dimensional factors of sensibility image. The sensibility image of motif was revealed as a simple image of perfect square, a feminine image of cintamani type, a modern image of mixed rectangular. And black-white colored mixed rectangular and chromatic colored cintamani type were also revealed as an interesting image. The preference rate of motif is related with the cause of interesting characteristics and simplicity characteristics, it also has been revealed to prefer the pale tone than others. And it also has been revealed that achromatic colored mixed rectangular, cintamani type of vivid tone, perfect square and rectangular of pale tone were mostly preferred.

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Sentiment Dictionary Construction Based on Reason-Sentiment Pattern Using Korean Syntax Analysis (한국어 구문분석을 활용한 이유-감성 패턴 기반의 감성사전 구축)

  • Woo Hyun Kim;Heejung Lee
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.46 no.4
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    • pp.142-151
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    • 2023
  • Sentiment analysis is a method used to comprehend feelings, opinions, and attitudes in text, and it is essential for evaluating consumer feedback and social media posts. However, creating sentiment dictionaries, which are necessary for this analysis, is complex and time-consuming because people express their emotions differently depending on the context and domain. In this study, we propose a new method for simplifying this procedure. We utilize syntax analysis of the Korean language to identify and extract sentiment words based on the Reason-Sentiment Pattern, which distinguishes between words expressing feelings and words explaining why those feelings are expressed, making it applicable in various contexts and domains. We also define sentiment words as those with clear polarity, even when used independently and exclude words whose polarity varies with context and domain. This approach enables the extraction of explicit sentiment expressions, enhancing the accuracy of sentiment analysis at the attribute level. Our methodology, validated using Korean cosmetics review datasets from Korean online shopping malls, demonstrates how a sentiment dictionary focused solely on clear polarity words can provide valuable insights for product planners. Understanding the polarity and reasons behind specific attributes enables improvement of product weaknesses and emphasis on strengths. This approach not only reduces dependency on extensive sentiment dictionaries but also offers high accuracy and applicability across various domains.

The System Developing Social Network Group by Using Life Logging Data (라이프로깅 데이터를 이용한 소셜 네트워크 그룹 생성 시스템)

  • Jo, Youngho;Woo, Jincheol;Lee, Hyunwoo;Cho, Ayoung;Whang, Mincheol
    • Journal of the HCI Society of Korea
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    • v.12 no.2
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    • pp.13-19
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    • 2017
  • Various life-logging based on cloud service have developed social network according to the advanced technology of smartphone and wearable device. Daily digital life on social networks has been shared information and emotion and developed new social relationships. Recent life-logging has required social relationships beyond extension of personal memory and anonymity for privacy protection. This study is to determine social network group by using life-logging data obtained in daily lives and to categorize emotion behavior with anonymity guarantee. Social network group was defined by grouping similar representative emotional behavior. The public's patterns and trends was able to be inferred by analyzing representative emotion and behavior of the social groups network.

A Sentiment Analysis Algorithm for Automatic Product Reviews Classification in On-Line Shopping Mall (온라인 쇼핑몰의 상품평 자동분류를 위한 감성분석 알고리즘)

  • Chang, Jae-Young
    • The Journal of Society for e-Business Studies
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    • v.14 no.4
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    • pp.19-33
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    • 2009
  • With the continuously increasing volume of e-commerce transactions, it is now popular to buy some products and to evaluate them on the World Wide Web. The product reviews are very useful to customers because they can make better decisions based on the indirect experiences obtainable through the reviews. Product Reviews are results expressing customer's sentiments and thus are divided into positive reviews and negative ones. However, as the number of reviews in on-line shopping increases, it is inefficient or sometimes impossible for users to read all the relevant review documents. In this paper, we present a sentiment analysis algorithm for automatically classifying subjective opinions of customer's reviews using opinion mining technology. The proposed algorithm is to focus on product reviews of on-line shopping, and provides summarized results from large product review data by determining whether they are positive or negative. Additionally, this paper introduces an automatic review analysis system implemented based on the proposed algorithm, and also present the experiment results for verifying the efficiency of the algorithm.

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A Study on Facial expressions for the developing 3D-Character Contents (3D캐릭터콘텐츠제작을 위한 표정에 관한 연구)

  • 윤봉식;김영순
    • Proceedings of the Korea Contents Association Conference
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    • 2004.05a
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    • pp.478-484
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    • 2004
  • This study is a fundamental research for the developing 3D character contents about facial expression as a sort of non-linguistic signs, focusing on an expression of emotion factors of a person. It contributes a framework for symbolic analysis about Human's emotions along with a general review of expression. The human face is the most complex and versatile of all species. For humans, the face is a rich and versatile instrument serving many different functions. It serves as a window to display one's own motivational state. This makes one's behavior more predictable and understandable to others and improves communication. The face can be used to supplement verbal communication. A prompt facial display can reveal the speaker's attitude about the information being conveyed. Alternatively, the face can be used to complement verbal communication, such as lifting of eyebrows to lend additional emphasis to stressed word. The facial expression plays a important role under the digital visual context. This study will present a frame of facial expression categories for effective manufacture of cartoon and animation that appeal to the visual emotion of the human.

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Research on Emotional Convergence Technology based on Non Contact Sensing and Social Interaction. (비접촉 센싱 기술과 사회적 상호작용에 따른 감성융합기술 연구)

  • Hwang, Sung Teac;Whang, Mincheol
    • Journal of the Korea Convergence Society
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    • v.8 no.6
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    • pp.163-170
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    • 2017
  • In this paper want to recognize competition and cooperation as a non-contact sensing method among the social emotion that are caused by interaction. Experiments were conducted in a pattern matching task divided into competition and cooperation situations. Data collection was performed by extracting the micro-movement data of 15Hz component from the upper body image. We compared and analyzed the amount and the variation and synchronization. As a result, Amount and variation are bigger in competition than cooperation. Synchronization was higher in cooperation than competition. This can be seen as the difference between two people trying to win when they are in competition and trying to breathe each other in cooperation. This study is significant in confirming the possibility of competition and cooperation through non contact sensing method based on physiological response.

Empathy Recognition Method Using Synchronization of Heart Response (심장 반응 동기화를 이용한 공감 인식 방법)

  • Lee, Dong Won;Park, Sangin;Mun, Sungchul;Whang, Mincheol
    • Science of Emotion and Sensibility
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    • v.22 no.1
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    • pp.45-54
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    • 2019
  • Empathy has been observed to be pivotal in enhancing both social relations and the efficiency of task performance. Empathetic interaction has been shown to begin with individuals mirroring each other's facial expressions, vocal tone, actions, and so on. The internal responses of the cardiovascular activity of people engaged in empathetic interaction are also known to be synchronized. This study attempted to objectively and quantitatively define the rules of empathy with regard to the synchronization of cardiac rhythm between persons. Seventy-four subjects participated in the investigation and were paired to imitate the facial expressions of their partner. An electrocardiogram (ECG) measurement was taken as the participants conducted the task. Quantitative indicators were extracted from the heart rhythm pattern (HRP) and the heart rhythm coherence (HRC) to determine the difference of synchronization of heart rhythms between two individuals as they pertained to empathy. Statistical significance was confirmed by an independent sample t-test. The HRP and HRC correlation(r) between persons increased significantly with empathy in comparison to an interaction that was not empathetic. A difference of the standard deviation of NN intervals (SDNN) and the dominant peak frequency decreased. Therefore, significant parameters to evaluate empathy have been proposed through a step-wise discrimination analysis. Empathic interactions may thus be managed and monitored for high quality social interaction and communication.

Initial Feeding Habits and Changes in Body Composition of Juvenile Black Sea Bream, Acanthopagrus schlegeli Released into the Gamak Bay (가막만 해역에 방류된 감성돔, Acanthopagrus schlegeli 치어의 초기 먹이섭취 패턴과 어체성분 변화)

  • Ji, Seung-Cheol;Lee, Si-Woo;Yoo, Jin-Hyung;Kim, Yang-Soo;Jeong, Gwan-Sik;Myoung, Jeong-Gu
    • Journal of Aquaculture
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    • v.20 no.2
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    • pp.90-95
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    • 2007
  • Artificially-produced juvenile black sea bream, Acanthopagrus schlegeli (total length $10.4{\pm}1.1\;cm$, body weight $18.7{\pm}3.4\;g$) were released into the Gamak Bay in Korea. And their initial feeding habits and body compositions were compared with those of cultured fish (CUL) for a period of one month after release. The released black sea bream commenced feeding on the 1st day after release, and predation rate was more than 80% during the sampling period. The stomach content of fish was composed of mainly fishing bait and krill in fish sampled on 15th days after release; however, its content changed to the natural organisms such as algae and small crustaceans when the fish was sampled on 20th days after release. Crude lipid content of carcass of fish in the sampling station A (SA) were lower than that of fish in the initial, sampling station B (SB) and CUL for the 5th and 10th days after release. Carcass n-3 HUFA composition, total amino acid and essential amino acid contents of released fish showed high trend compared to that of cultured fish in 30th days after release. The released fish have the ability to adjust their feeding habits and biochemical metabolism to the natural environment within a short period even though they showed preference to artificial feed in the early days after release.

Online Game Lifestyle in Different Cultural Context: Korea and Japan (문화적 맥락과 온라인 게임 라이프스타일: 한국과 일본의 비교)

  • 황상민;장근영
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2003.11a
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    • pp.91-97
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    • 2003
  • 본 연구는 온라인 게임공간에서 게이머들이 어떻게 서로 다른 가치관과 행동 패턴을 드러내는지를 확인하고 이를 통해 온라인 게임세계의 문화를 이해하고 분석하기 위해 실시되었다. 전 세계에서 가장 많은 게이머들이 활동하고 있고, 한국과 일본에서 동시에 서비스되고 있는 온라인 게임인 〈리니지〉의 게이머들을 대상으로 온라인 설문조사를 실시하여 '라이프 스타일' 분석틀을 이용해서 이들이 게임공간에서 보이는 행동을 분류하였다. 글 결과 한국과 일본의 리니지 사용자들에게서 거의 유사한 세 가지 라이프스타일 패턴이 추출되었으며 한국과 일본에서 라이프스타일에 따른 행동 패턴이 일관적으로 나타나고 있음을 확인하였다. 도한 한국과 일본의 문화적 차이는 각 라이프스타일 프로파일의 극단성과 분포비율에 의해 반영되는 것으로 확인되었다. 일본의 탈사회적 게이머는 한국의 그것에 비해 더 극단적인 반면 전체 응답자 중에서 차지하는 비율이 적었고 게임 세계에서의 사회 경제적 위치도 낮았으며 한국에서는 비교적 적은 비율을 차지하던 싱글 플레이어 유형이 일본에서는 가장 많은 비중을 차지하는 것으로 나타났다. 또한 일본의 게이머들은 라이프스타일에 상관없이 대부분이 게임 공동체에 가입하는 반면 한국의 게이머들은 라이프스타일에 따라 공동체 참여율이 달랐지만 전체적인 참여율은 일본에 비해 높았다. 이러한 차이는 일본 게임세계에서 공동체 참여는 기본적인 의무인 반면 한국에서는 현실적인 이익과 직결된 활동임을 시사한다. 또한 게임몰입수준은 한국보다 일본의 리니지 게이머들이 높았다. 아시아 각 국에 한국에서 개발한 동일한 온라인 게임이 확산되어 있는 현황을 고려할 때, 온라인 게이머의 라이프스타일 척도는 한국과 일본뿐만 아니라 대만과 중국, 홍콩, 그리고 미국과 같은 리니지 게임이 서비스되는 모든 국가의 문화적 차이를 이해하고 과학적으로 분석할 수 있는 방법이 될 수 있을 것으로 기대된다. 의미를 되새기는 것으로 짧은 연구를 시작하겠다. 등은 활성 값이 70% 이상으로 퇴적물 독성이 상대적으로 낮았다. 이중나선 DNA 함량은 28.4 % - 49%로 대조군에 비해서 감소가 크다. 대부분의 정점이 대조군의 30% 내외로 정점 간의 차이는 크지는 않다. 그러나 다른 측정자료와 같이 정점 22에서 18%로 최소치를 나타내고, 정점 2, 12에서 20% 내외의 값을 보인다. 종합적으로 볼 때 오염물질의 유입이 크고, 광양제철 인근 정점 들이 모두 다른 정점에 비해서 낮아서, 퇴적물 독성이 높은 정점으로 조사되었다.hiwo의 광합성 능력은 낮은 농도들에서는 대조구와 유사하였으나, 5 $\mu\textrm{g}$/l의 높은 농도에서는 초기에 매우 낮은 광합성 능력을 보이다가 시간이 경과하면서 대조군보다 더 높은 경향을 나타냈다. 이러한 결과는 식물플랑크톤이 benso[a]pyrene의 낮은 농도에서 노출될 때는 이 물질을 탄소원으로 사용할 가능성이 있음을 시사한다. 본 연구의 결과들은 연안해역에 benso[a]pyrene과 같은 지속성 유기오염물질이 유입되었을 때 내정여부에 따라 식물플랑크톤 군집내 종 천이와 일차생산력에 크게 영향을 미칠 수 있음을 시사한다.TEX>5.2개)였으며, 등급별 회수율은 각각 GI(8.5%), GII(13.4%), GIII(43.9%), GIV(34.2%)로 나타났다.ments of that period left both in Japan and Korea. "Hyojedo" in Korea is supposed to have been influenced by the letter design. Asite- is also considered to have been "Japanese Letter Jobcheso." Therefore, the purpose of this study is to look into

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EMS Ventilation Belt Using Stretch Sensor Effect on Respiratory Activation (스트레치 센서를 활용한 EMS 복압벨트가 호흡 활성화에 미치는 영향)

  • Kim, Dae-Yeon;Park, Jin-hee;Kim, Joo-yong
    • Science of Emotion and Sensibility
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    • v.24 no.4
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    • pp.69-78
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    • 2021
  • The development of smart healthcare wearables for health is accelerating. Among them, many wearable products using EMS electrical stimulation, which is one of the active research fields, have been released. However, the EMS wearable, which has been studied or released, is released in a comprehensive full-body suit that does not focus on muscle segmentation or a belt that covers the entire abdomen. Therefore, this study intends to use two breathing methods by applying an EMS pattern that subdivides specific muscles and attach a stretch sensor that can measure breathing to the abdominal pressure belt. The measurement method was conducted by inhaling and exhaling, and the subjects were 10 men in their 20s with healthy bodies. As a result of this study, the sensor's sensitivity was 5 and 3 mm, and the basic sensor in both thoracic and abdominal breathings and the EMS abdominal pressure belt showed improved respiration activation after applying electrical stimulation before and after application. It is concluded that, because of the two patterns produced based on the physical function, the difference in respiration activation effect and sensitivity between sensors could be confirmed with three sensors rather than not applying electrical stimulation suitable for the respiration method. Based on the results of this study, a follow-up study aims to develop breathing smart clothing that can be monitored in real time in clothing-type wearable products that incorporate EMS patterns and stretch sensors.