• Title/Summary/Keyword: 파티클

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Implementation of Interactive Media Art Work using Particle System based on Hand Gesture Detection (핸드 제스처(Hand Gesture) 인식 기반의 파티클 시스템(Particle System)을 이용한 인터랙티브 미디어아트 작품구현)

  • Oh, Minjeong;Seo, Yongdeuk
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2018.11a
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    • pp.39-41
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    • 2018
  • 본 논문은 본인이 제작한 라는 인터랙티브 미디어 아트 작품에 관련한 글이다. 발전하는 디지털 기술 안에서 아날로그 감성을 이끌어내기 위한 작품 제작 방법으로 손으로 그린 나뭇잎을 입자로 사용한 파티클 시스템을 이용하였다. 그리고 NUI 인터페이스인 립모션 센서를 사용해 자연스러운 손 동작 인식을 하여 파티클 시스템과 연동하였다. 관람자는 바람을 일으키는 손 동작을 하며 가을 풍경과 같은 나뭇잎 파티클의 변화를 느끼게 되고, 계속되는 손동작에 따라 나타난 새로운 동영상을 감상하며 잃어버린 감성을 느끼게 된다. 아날로그 컨텐츠와 디지털 기술의 융합은 관람자에게 친근한 접근과 감성을 자극함으로써 인터렉티브 미디어 아트의 새로운 확장의 가능성을 보여준다.

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Controlling Particle Motion and Attribute Change by Fuzzy Control (퍼지제어에 의한 파티클 움직임 및 속성변화 제어)

  • Kang, Hwa-Seok;Choi, Seung-Hak;Eo, Kil-Su;Lee, Hong-Youl
    • Journal of the Korea Computer Graphics Society
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    • v.2 no.1
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    • pp.7-14
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    • 1996
  • A particle system is defined as a collection of primitive particles that together represent irregular and ever-changing objects such as smoke, clouds, waterfalls, and explosions. A particle system can be a powerful tool for modeling a deformable object's motion and change of form since it has dynamic properties with time. As an object becomes more complicated and shows more chaotic behavior, however, we need much more parameters for describing its characteristics completely. Consequently, the conventional particle system leads to difficulty in managing all of the parameters properly since one parameter can affect the others. Moreover, motion equations for representing particles' behavior are usually approximated to gain speed-ups. The inevitable errors in calculating the equations can cause an unexpected outcome. In this paper, we present a new approach of applying fuzzy contol to mage particles' motion and attributes changes over time. We also give an implementation result of a fuzzy particle system to show the feasibility of the proposed method. Applications of the system to explosions, nebulae, volcanos, and grass are presented.

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Effect of Agricultural Straw Addition in Particleboard Bonded with Melamine-urea-formaldehyde Resin (요소-멜라민수지로 접착된 파티클보드에 농작물 짚 첨가의 효과)

  • Lee, Jong-Kyu;Kim, Jong-In;Oh, Yong-Sung
    • Journal of Korean Society of Forest Science
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    • v.94 no.6
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    • pp.476-480
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    • 2005
  • Agricultural straws such as rice and barley were used as partial replacement of raw materials for particleboard (PB) manufacture. A melamine-urea-formaldehyde (MUF) resin, based on 5 percent melamine addition of the resin solids weight, was synthesized in the laboratory for the bonding of PB. PBs were made using two straw particles based on 10, 20, 30, 40% oven dry weight addition with MUF resin. PBs were tested for physical and mechanical properties, and water soak dimensional stability. The results indicated that as rice and barley straws addition level were increased, the properties of IB, MOR and dimensional stabilities such as thickness swell and water absorption were decreased. Overall, the agricultural straws can be used at 15% substitution of raw materials for PB manufacture.

Forward Vehicle Tracking Based on Weighted Multiple Instance Learning Equipped with Particle Filter (파티클 필터를 장착한 가중된 다중 인스턴스학습을 이용한 전방차량 추적)

  • Park, Keunho;Lee, Joonwhoan
    • Journal of the Korean Institute of Intelligent Systems
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    • v.25 no.4
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    • pp.377-385
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    • 2015
  • This paper proposes a novel forward vehicle tracking algorithm based on the WMIL(Weighted Multiple Instance Learning) equipped with a particle filter. In the proposed algorithm Haar-like features are used to train a vehicle object detector to be tracked and the location of the object are obtained from the recognition result. In order to combine both the WMIL to construct the vehicle detector and the particle filter, the proposed algorithm updates the object location by executing the propagation, observation, estimation, and selection processes involved in particle filter instead of finding the credence map in the search area for every frame. The proposed algorithm inevitably increases the computation time because of the particle filter, but the tracking accuracy was highly improved compared to Ababoost, MIL(Multiple Instance Learning) and MIL-based ones so that the position error was 4.5 pixels in average for the videos of national high-way, express high-way, tunnel and urban paved road scene.

Realistic Cloth Simulation using Plastic Deformation (소성변형특성을 이용한 사실적인 직물 시뮬레이션)

  • Oh Dong-Hoon;Jung Moon-Ryul;Song Chang-Geun;Lee Jong-Wan
    • Journal of KIISE:Computing Practices and Letters
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    • v.12 no.3
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    • pp.208-217
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    • 2006
  • This paper presents a cloth simulation technique that implements plastic deformation. Plasticity is the property that material does not restore completely to the original state once deformed, in contrast to elasticity. We model cloth using a particle model, and posit two kinds of connections between particles, i.e. the sequential connections between immediate neighbors, and the interlaced connections between every other neighbors. The sequential connections represent the compression and tension of cloth, and the interlaced connections the bending in cloth. The sequential connections are modeled by elastic springs, and the interlaced connections by elastic or plastic spring depending on the amount of the current deformation of the connections. Our model is obtained by adding plastic springs to the existing elastic particle model of cloth. Using the new model, we have been able to simulate bending wrinkles, permanently deformed wrinkles, and small wrinkles widely distributed over cloth. When constructing elastic and plastic spring models for sequential and interlaced connections, we took pain to prevent the stiffness matrix of the whole cloth system from being indefinite, in order to help achieve physical stability of the cloth motion equation and to improve the effectiveness of the numerical method.

An Adaptive Hybrid Filter for WiFi-Based Positioning Systems (와이파이 기반 측위 시스템을 위한 적응형 혼합 필터)

  • Park, Namjoon;Jung, Suk Hoon;Moon, Yoonho;Han, Dongsoo
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.12 no.4
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    • pp.76-86
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    • 2013
  • As the basic Kalman filter is limited to be used for indoor navigation, and particle filters incur serious computational overhead, especially in mobile devices, we propose an adaptive hybrid filter for WiFi-based indoor positioning systems. The hybrid filter utilizes the same prediction framework of the basic Kalman filter, and it adopts the notion of particle filters only using a small number of particles. Restricting the predicts of a moving object to a small number of particles on a way network and substituting a dynamic weighting scheme for Kalman gain are the key features of the filter. The adaptive hybrid filter showed significantly better accuracy than the basic Kalman filter did, and it showed greatly improved performance in processing time and slightly better accuracy compared with a particle filter.

Tracking moving objects using particle filter and edge observation model (에지 관측 모델과 파티클 필터를 이용한 이동 객체 추적)

  • Kim, Hyoyeon;Kim, Kisang;Choi, Hyung-Il
    • Journal of Internet Computing and Services
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    • v.17 no.3
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    • pp.25-32
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    • 2016
  • In this paper, we propose a method that is tracking an object in real time using particle filter and the observation model with edge. First of all, the proposed method defines the object to be tracked in the initial frame. Then, it generates the edge observation model for the object to be tracked and a set of particles. It calculates the weight by comparing the average of the middle distance in eight-way of particle filter edge model with that in edge observation model, and then updates the weight with the calculated value. After resampling particles using the updated weights, it estimates the current location of the tracked object. Finally, this paper demonstrates the performance of the stable tracking through comparison with the existing method by using a number of experimental data.

Robust Particle Filter Based Route Inference for Intelligent Personal Assistants on Smartphones (스마트폰상의 지능형 개인화 서비스를 위한 강인한 파티클 필터 기반의 사용자 경로 예측)

  • Baek, Haejung;Park, Young Tack
    • Journal of KIISE
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    • v.42 no.2
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    • pp.190-202
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    • 2015
  • Much research has been conducted on location-based intelligent personal assistants that can understand a user's intention by learning the user's route model and then inferring the user's destinations and routes using data of GPS and other sensors in a smartphone. The intelligence of the location-based personal assistant is contingent on the accuracy and efficiency of the real-time predictions of the user's intended destinations and routes by processing movement information based on uncertain sensor data. We propose a robust particle filter based on Dynamic Bayesian Network model to infer the user's routes. The proposed robust particle filter includes a particle generator to supplement the incorrect and incomplete sensor information, an efficient switching function and an weight function to reduce the computation complexity as well as a resampler to enhance the accuracy of the particles. The proposed method improves the accuracy and efficiency of determining a user's routes and destinations.

Cloth simulation using a particle system on triangular mesh (삼각 메쉬 파티클 시스템을 이용한 직물 시뮬레이션)

  • Noh, Jae-Hee;Jung, Moon-Ryul
    • Journal of the Korea Computer Graphics Society
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    • v.16 no.3
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    • pp.31-39
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    • 2010
  • The particle system based on quad mesh has been posed to model cloth. But we need to develop cloth models on triangular meshes because they are widely used. Cloth modeling on triangular mesh is often done in the style of finite element method, which assumes that material is continuous. To preserve the advantages of particle system, e.g. model simplicity and the ease of implementation, even on triangular mesh, this paper proposes a particle system on triangular mesh. The motion of cloth is modeled so that vertices interact with each other via the edges on the triangular mesh. The interactions of vertices are assumed to exist between every adjacent vertex and between every other vertex. The deformation energy due to interaction is constructed based on the theory of elasticity. The contribution of the paper is to implement the advantages of particle system on triangular mesh.

Effects of Polyethylene Addition in Particleboard (파티클보드에 폴리에틸렌 첨가의 효과)

  • Oh, Yong-Sung
    • Journal of the Korean Wood Science and Technology
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    • v.28 no.2
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    • pp.25-31
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    • 2000
  • Low-density polyethylene (LDPE) powder was investigated as a hydrophobic additive component in particleboard (PB). PBs were manufactured using southern pine particles with a liquid phenolic resin binder at two press temperatures. LDPE at three application rates was used. PBs were tested for physical properties and water soak dimensional stability per the procedure ASTM D 1037. The results indicated that as the LDPE addition level and hot-press temperature were increased, the panel water absorption and thickness swell values decreased. However, the panel's physical properties were affected negatively by increased LDPE application rates. These results indicated that LDPE could be used only in limited amounts to improve the panel's water soak dimensional properties.

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