• Title/Summary/Keyword: 팀 기반 접근

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CALS/EC Construction for Corporate Restructuring (IMF 극복을 위한 기업의 CALS/EC 구축방안)

  • Lee, Jang-Gyoon
    • Proceedings of the CALSEC Conference
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    • 1998.10a
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    • pp.27-43
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    • 1998
  • Recently, most corporations in Korea need to construct new management system for overcoming economic crisis. Firstly, this paper suggests “Value Creation system”. Secondly, this paper suggests CALS as strategic substitute to achieve market efficiency, capital efficiency, personal efficiency, and operation efficiency, which are four critical factors of “Value Creation system”. Korean corporations should build new business model founded on cooperation by completing CALS system and reconstruct competitive management system by using knowledge and know-how accumulated in that process. Because most corporations keep exclusive corporate culture and little experience of cooperative relationship among businesses, strategic approaches are essential for construction of CALS. These are vertical integration, organization of CALS construction teams, concurrent development of product/process, CEO's iron will, Precise vision and strategies, and education/training of participant.

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Implementation of Security Kernel based on Linux OS (리눅스 운영체제 기반의 보안 커널 구현)

  • Shon, Hyung-Gil;Park, Tae-Kyou;Lee, Kuem-Suk
    • The KIPS Transactions:PartC
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    • v.10C no.2
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    • pp.145-154
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    • 2003
  • Current security efforts provided in such as firewall or IDS (intrusion detection system) of the network level suffer from many vulnerabilities in internal computing servers. Thus the necessity of secure OS is especially crucial in today's computing environment. This paper identifies secure OS requirements, analyzes tile research trends for secure Linux in terms of security kernel, and provides the descriptions of the multi-level security(MLS) Linux kernel which we have implemented. This security kernel-based Linux meets the minimum requirements for TCSEC Bl class as well providing anti-hacking, real-time audit trailing, restricting of root privileges, and enterprise suity management functions.

Augmented Reality Game of Experiential Metaverse based on Landmark (랜드마크 기반 체험형 메타버스 증강현실 게임)

  • Min-gyu Yeom;Su-min Lee;Young-hoon Park;Kyung-sook Han
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.6
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    • pp.109-117
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    • 2023
  • Recently, interest in metaverse, which creates new value in the real world, has increased. In order to make it easy to experience such a metaverse, we have developed an experiential metaverse AR game in which users take the lead in exploring the environment and enjoying content based on landmarks. Important features of the metaverse include connectivity with the real world, interactivity, and digital currency. The game seeks to extend daily life through AR and satisfies interaction through real-time chat and team competition. Finally, digital currency is built through a store system. It is implemented as a mobile game and can be accessed at any time if there is a smartphone, increasing accessibility.

Citizen Participation in the Process of Establishing the Community Health Plan: Based on the results of roundtable discussions to Resolve the Health Disparity (지역보건의료계획 수립과정에서의 시민참여: 건강 격차 해소방안을 위한 시민원탁회의 결과를 중심으로)

  • Lee, Su-Jin;Hong, Nam-Soo;Kim, Keon-Yeop;Ryu, Dong Hee;Bae, Sang Geun;Kim, Ji-Min
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.5
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    • pp.151-161
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    • 2021
  • The purpose of this study was to identify citizens' needs and what they perceive the health-related problems are so public opinion can be reflected in the Daegu Community Health Plan. A citizen participation group was organized, and two roundtable discussions were held in June and July 2018. The number of participants in the first and second round was 40 and 44, respectively. Customer itinerary guidance, DVDM (Definition, Value, Difficulty, and Method) Map, and Persona-based scenario method were used for the roundtable discussions. The measures to improve the health status proposed by the citizens included expanding access to health services, establishing health services centered on small-living areas, expanding mental health services, creating health-friendly environments, resolving environmental problems, and improving social health. In addition, enhancing communication and creating harmonized environments, improving access to healthcare, generating pleasant physical environments, and assigning socials roles for vulnerable individuals were brought up as the means to resolve health disparities. The strength of the present study lies in the fact that, unlike survey methods, the citizens' exact needs were identified by sharing their thoughts. Moreover, it was proven that practical measures would be needed to implement citizen participation in planning health-related projects.

Sources of Pioneering Advantage in High-tech Industries: The Mediating Role of Knowledge Management Competence (하이테크산업에서 선두이점의 원천에 관한 연구: 지식경영역량의 매개효과를 중심으로)

  • Cho, Yeonjin;Park, Kyungdo
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.10 no.4
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    • pp.113-131
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    • 2015
  • Decision effectiveness depends on type of knowledge within team members generated by decision making process. Thus, organization in accordance with teams' experience and capability ultimately achieve their desired outcome. However, previous research has not addressed a mediating role between different knowledge type in decision making and product competitive advantages(pioneering advantage and product quality superiority). Based on the knowledge-based view, we model how different knowledge characteristics in decision making affect to acquire each of knowledge in decision making effectively and then to apply acquired knowledge in decision making. Anchored in a source-position-performance (SPP) framework (Day and Wensley's, 1988), we shed light on the effects of three knowledge characteristics dimensions in decision making process on knowledge management competences in decision making for a new product project. We also examine the relationship between two dimensions of NPD knowledge management competences, and product competitive advantages which consist of market pioneering advantage and product quality superiority. To test the relationships, the empirical analyses are conducted using a sample of team managers who participated in NPD projects. This study suggest that managers should increase their acquirability and applicability of knowledge by integrating complexity of diverse and new knowledge, developing codifiability of well-documented knowledge, and creating the sharing common knowledge among NPD team members. Thus, they are able to outrun major competitors in terms of pioneering advantage and product quality superiority perspective.

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Development of Deep Learning-Based Damage Detection Prototype for Concrete Bridge Condition Evaluation (콘크리트 교량 상태평가를 위한 딥러닝 기반 손상 탐지 프로토타입 개발)

  • Nam, Woo-Suk;Jung, Hyunjun;Park, Kyung-Han;Kim, Cheol-Min;Kim, Gyu-Seon
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.42 no.1
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    • pp.107-116
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    • 2022
  • Recently, research has been actively conducted on the technology of inspection facilities through image-based analysis assessment of human-inaccessible facilities. This research was conducted to study the conditions of deep learning-based imaging data on bridges and to develop an evaluation prototype program for bridges. To develop a deep learning-based bridge damage detection prototype, the Semantic Segmentation model, which enables damage detection and quantification among deep learning models, applied Mask-RCNN and constructed learning data 5,140 (including open-data) and labeling suitable for damage types. As a result of performance modeling verification, precision and reproduction rate analysis of concrete cracks, stripping/slapping, rebar exposure and paint stripping showed that the precision was 95.2 %, and the recall was 93.8 %. A 2nd performance verification was performed on onsite data of crack concrete using damage rate of bridge members.

An application of risk assessment method for coastal dike failure mechanisms due to erosion (방조제 침식에 의한 복합 매커니즘을 고려한 위험도 평가 기법)

  • Jung, Min-Kyu;Lee, Baeg;Kwon, Hyun-Han
    • Proceedings of the Korea Water Resources Association Conference
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    • 2020.06a
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    • pp.292-292
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    • 2020
  • 방조제는 국토 확장, 수자원 확보 및 배수 개선에 사용되는 구조물로, 재난 발생 시 자산, 국가산업 및 환경에 큰 영향을 끼칠 위험이 있다. 따라서, 파도월류, 지진, 투수, 액상화와 같은 다양한 피해 원인에 대비하여 구조적 사용성과 안정성을 확보하기 위해 신중한 검토 및 분석이 수행된다. 그러나 변화하는 환경조건에서 방조제는 다양한 외력의 변동성과 불확실성에 노출되며, 설계 시 고려된 손상 요인이 개별적으로 발생하기보다는 여러 요인이 복합적으로 반응하고 그 영향이 전달되어 피해의 발생과 전파 과정이 복잡한 양상을 나타낸다. 따라서 방조제에 대한 사고 예방 및 안정적인 유지관리를 위해서는 발생 가능한 위험을 종합적으로 고려한 위험도 평가가 중요하게 요구된다. 본 연구에서는 방조제 손상 원인 중 큰 비중을 차지하는 제체 내부 침식 위험에 대하여 위험인자 간 상호작용을 고려할 수 있는 확률통계학적 접근으로 Bayesian network 기법을 도입하였다. 위험인자에 대한 파괴 메커니즘을 조사하여 분류 후, 설계값과 측정자료를 기반으로 위험변수의 통계적 특성을 반영하기 위해 Monte Carlo 시뮬레이션을 수행하여 파괴 매커니즘의 위험도를 계산하였다. 위험도는 연간기대피해액으로 제공되었으며, 이는 방조제 손상으로 인한 피해에 대비하여 예방할 수 있는 솔루션을 제공할 것으로 기대된다.

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Design and Implementation of GT4 based Database Access and Integration Service in Grid Environment (그리드 환경에서 글로버스 툴킷 4 기반 데이터베이스 접근 및 통합 서비스 설계 및 구현)

  • Hyuk-Ho Kim;Ha-Na Lee;Pil-Woo, Lee;Yang-Woo Kim
    • Annual Conference of KIPS
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    • 2008.11a
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    • pp.1103-1106
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    • 2008
  • Data Grid is a kind of Grid computing provides the cooperative environment through the distributed data sharing, and can manage the massive data easily and efficiently. We designed and implemented Globus Toolkit4 (GT4) based database access and integration service (GDAIS). This service was implemented as Grid service for run on the GT4 which is Grid middleware. And it provides functions which are automatic registration of database in virtual organization, distributed query service, and the unified user interface. Also this system can use components which are provided from GT4. Therefore it can improve the efficiency to distribute and manage databases, can easily access and integrate of the distributed heterogeneous data in Grid environments.

Systems Engineering for System Design and Fabrication of CubeSats (큐브위성의 시스템 설계 및 제작을 위한 시스템 공학)

  • In-Hoi Koo;Myung-Kyu Lee;Seul-Hyun Park
    • Journal of Space Technology and Applications
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    • v.3 no.4
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    • pp.342-354
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    • 2023
  • The paradox of cubesat development process in the New Space paradigm is related to a complicated and time-consuming system engineering procedure. Due to their low cost and quick production time, cubesats are a highly accessible space asset in the startup-driven "New Space" industry. In reality, however, the development process experienced by the student teams selected through the national cubesat competition is quite different from what we expect. This is because cubesats are designed and implemented using a lengthy and tedious procedure defined by the systems engineering perspective. The purpose of this work is to explain to developers who are unfamiliar with systems engineering the role and function of systems engineering in each step of the cubesat development process.

Development of an X3D Python Language Binding Viewer Providing a 3D Data Interface (3D 데이터 인터페이스를 제공하는 X3D Python 언어 바인딩 뷰어 개발)

  • Kim, Ha Seong;Lee, Myeong Won
    • KIPS Transactions on Software and Data Engineering
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    • v.10 no.6
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    • pp.243-250
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    • 2021
  • With the increased development of 3D VR applications augmented by recent VR/AR/MR technologies and by the advance of 3D devices, interchangeability and portability of 3D data have become essential. 3D files should be processed in a standard data format for common usage between applications. Providing standardized libraries and data structures along with the standard file format means that a more efficient system organization is possible and unnecessary processing due to the usage of different file formats and data structures depending on the applications can be omitted. In order to provide the function of using a common data file and data structure, this research is intended to provide a programming binding tool for generating and storing standardized data so that various services can be developed by accessing the common 3D files. To achieve this, this paper defines a common data structure including classes and functions to access X3D files with a standardized scheme using the Python programming language. It describes the implementation of a Python language binding viewer, which is an X3D VR viewer for rendering standard X3D data files based on the language binding interface. The VR viewer includes Python based 3D scene libraries and a data structure for creation, modification, exchange, and transfer of X3D objects. In addition, the viewer displays X3D objects and processes events using the libraries and data structure.