• Title/Summary/Keyword: 트래픽 측정

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Traffic Distributed Processing System Implementation on the Web Sever Networking (웹서버 네트워킹에서의 트래픽분산 처리 시스템 구현)

  • Park, Gil-Cheol;Sung, Kyung;Kim, Seok-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.4
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    • pp.846-853
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    • 2004
  • This paper introduces implementation of a traffic distributed processing system on the Web Sever Networking. The study used two software packages (Packet Capture and Round-Robin Test Package) to check packet quantity from Virtual Network Structure (data generator, virtual server, Serve. 1, 2, 3), and could find out traffic distribution toward Server 1, 2, and 3. The functions of implemented Round-Robin Load Balancing Monitoring System include Round-Robin testing, system monitoring, and graphical indication of data transmission/packet quantity (figures & diagram). As the result of the study shows, Round-Robin Algorithm ensured definite traffic distribution, unless incoming data loads differ much. Although error levels were high in some cases, they were eventually alleviated by repeated tests for a long period of time.

Network Traffic Control for War-game Simulation in Distributed Computing Environment (분산 컴퓨팅 환경에서의 워게임 시뮬레이션을 위한 네트워크 트래픽 제어)

  • Jang, Sung-Ho;Kim, Tae-Young;Lee, Jong-Sik
    • Journal of the Korea Society for Simulation
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    • v.18 no.4
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    • pp.1-8
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    • 2009
  • The distributed war-game simulation system has been used to represent the virtual battlefield environment. In order to produce a simulation result, simulators connected from a network transfer messages with location information of simulated objects to a central simulation server. This network traffic is an immediate cause of system performance degradation. Therefore, the paper proposes a system to manage and control network traffic generated from distributed war-game simulation. The proposed system determines the moving distance of simulated objects and filters location messages by a distance threshold which is controlled according to system conditions like network traffic and location error. And, the system predicts the next location of simulated objects to minimize location error caused by message filtering. Experimental results demonstrate that the proposed system is effective to control the network traffic of distributed war-game simulation systems and reduce the location error of simulated objects.

The Implementation of Traffic Management S/W for IPTV QoS Measurement based on the Terminal (단말 기반 IPTV 품질 측정을 위한 품질 관리 S/W 구현)

  • Kang, Bong-Jik;Jung, Suk-Yong;Ban, Jae-Won;Hong, Sung-Hwa
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.9
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    • pp.4125-4132
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    • 2011
  • The research of image quality estimation standard and the image quality change according to the network traffic load increase at IPTV multicasting service is necessary because the concern of IPTV(Internet Protocol TV) service become active recently. In the research, for finding out the threshold value of network performance elements giving the effect to the image quality according to the network traffic load, we developed S/W to operate the test bed network and make the test scenario through test bed network test and then we expand the test environment scope to the college network and try to measure the image quality change of IPTV multicasting service according to the network traffic load increase at the college network similar to the real IPTV service environment.

Channel Searching Method of IEEE 802.15.4 Nodes for Avoiding WiFi Traffic Interference (WiFi 트래픽 간섭을 피하기 위한 IEEE 802.15.4 노드의 채널탐색방법)

  • Song, Myong Lyol
    • Journal of Internet Computing and Services
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    • v.15 no.2
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    • pp.19-31
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    • 2014
  • In this paper, a parallel backoff delay procedure on multiple IEEE 802.15.4 channels and a channel searching method considering the frequency spectrum of WiFi traffic are studied for IEEE 802.15.4 nodes to avoid the interference from WiFi traffic. In order to search the channels being occupied by WiFi traffic, we analyzed the methods measuring the powers of adjacent channels simultaneously, checking the duration of measured power levels greater than a threshold, and finding the same periodicity of sampled RSSI data as the beacon frame by signal processing. In an wireless channel overlapped with IEEE 802.11 network, the operation of CSMA-CA algorithm for IEEE 802.15.4 nodes is explained. A method to execute a parallel backoff procedure on multiples IEEE 802.15.4 channels by an IEEE 802.15.4 device is proposed with the description of its algorithm. When we analyze the data measured by the experimental system implemented with the proposed method, it is observed that medium access delay times increase at the same time in the associated IEEE 802.15.4 channels that are adjacent each other during the generation of WiFi traffic. A channel evaluation function to decide the interference from other traffic on an IEEE 802.15.4 channel is defined. A channel searching method considering the channel evaluations on the adjacent channels together is proposed in order to search the IEEE 802.15.4 channels interfered by WiFi, and the experimental results show that it correctly finds the channels interfered by WiFi traffic.

End-to-End Performance of Packet Aggregation Transmission over MANETs under Blackhole Attacks (블랙홀 공격이 있는 MANET에서 패킷취합전송의 종단간 성능)

  • Kim, Young-Dong
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.1
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    • pp.71-76
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    • 2013
  • In this paper, end-to-end performances for some VoIP traffics are measured and analyzed over MANET(Mobile Ad-hoc Networks) with packet aggregation transmission under blackhole attacks. A VoIP simulator based on NS-2 is used for performance measure. In the simulation, MOS, call connection ratio, network delay and packet loss rate are measured for end-to-end transmission performance. With analysis of measured data, characteristics of each traffics for performance parameters of packet aggregation transmission is showed on MANET under blackhole attack, As a results of this paper, some considerations be required for packet aggregation transmission are suggested to implement VoIP services on MANET under blackhole attacks.

Effect of Sampling for Multi-set Cardinality Estimation (멀티셋의 크기 추정 기법에서 샘플링의 효과)

  • Dao, DinhNguyen;Nyang, DaeHun;Lee, KyungHee
    • KIPS Transactions on Computer and Communication Systems
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    • v.4 no.1
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    • pp.15-22
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    • 2015
  • Estimating the number of distinct values is really well-known problems in network data measurement and many effective algorithms are suggested. Recent works have built upon technique called Linear Counting to solve the estimation problem for massive sets or spreaders in small memory. Sampling is used to reduce the measurement data, and it is assumed that sampling gives bad effect on the accuracy. In this paper, however, we show that the sampling on multi-set estimation sometimes gives better results for CSE with sampling than for MCSE that examines all the packets without sampling in terms of accuracy and estimation range. To prove this, we presented mathematical analysis, conducted experiment with real data, and compared the results of CSE, MCSE, and CSES.

Receiver-Initiated Slow Start for Improving TCP Performance in Vertical Handoff (수직적 핸드오프에서의 TCP 성능향상을 위한 수신자기반 슬로우스타트)

  • Seok, Woojin;Lee, Minsun;Lee, Manhee
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38B no.8
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    • pp.597-606
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    • 2013
  • The performance of TCP depends on the degree of traffic congestion between the sender and the receiver. The traffic could increase, and this causes congestion which may cause trouble in data transfer. Then, TCP tries to eliminate the trouble by reducing the transfer speed with slowstart scheme. When a mobile node moves over heterogeneous wireless networks, TCP experiences dramatic change of the amount of traffic, and it performs slowstart. In this paper, we propose the efficient scheme of TCP slowstart that should performs after vertical handoff. In this scheme, TCP receiver forces slowstart, which is different form normal schemes. Its performance is better than the normal schemes in that TCP sender experiences traffic congestion and performs slowstart. We perform simulation to measure and to verify the improved performance.

A Real-Time Performance Enhancement Scheme for Ethernet-based DAVIC Residential Network (이더네트 기반 DAVIC 주거망에서의 실시간 성능향상 기법)

  • Lee, Jung-Hoon;Kim, Sung-Baik;Kim, Tae-Woong
    • Journal of KIISE:Information Networking
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    • v.27 no.2
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    • pp.197-205
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    • 2000
  • This paper proposes and evaluates a scheme which enhances real-time performance on the Ethernet-based residential network where cable length is very short and most of traffic passes through a specific device. The scheme aims at enhancing deadline meet ratio of the real-time traffic, for example, video stream by means of applying the functionalities such as queue discrimination and early packet discard as well as maintaining network load properly. The design includes the description on hardware interfaces along with the software modules such as scheduler, device driver and connection manager. The simulation results via SMPL suggest that the proposed network can be used as a cost-effective residential network. We also measure the permissible bandwidth for non-real-time traffic without degrading the performance of real-time traffic.

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Malicious Traffic Classification Using Mitre ATT&CK and Machine Learning Based on UNSW-NB15 Dataset (마이터 어택과 머신러닝을 이용한 UNSW-NB15 데이터셋 기반 유해 트래픽 분류)

  • Yoon, Dong Hyun;Koo, Ja Hwan;Won, Dong Ho
    • KIPS Transactions on Software and Data Engineering
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    • v.12 no.2
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    • pp.99-110
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    • 2023
  • This study proposed a classification of malicious network traffic using the cyber threat framework(Mitre ATT&CK) and machine learning to solve the real-time traffic detection problems faced by current security monitoring systems. We applied a network traffic dataset called UNSW-NB15 to the Mitre ATT&CK framework to transform the label and generate the final dataset through rare class processing. After learning several boosting-based ensemble models using the generated final dataset, we demonstrated how these ensemble models classify network traffic using various performance metrics. Based on the F-1 score, we showed that XGBoost with no rare class processing is the best in the multi-class traffic environment. We recognized that machine learning ensemble models through Mitre ATT&CK label conversion and oversampling processing have differences over existing studies, but have limitations due to (1) the inability to match perfectly when converting between existing datasets and Mitre ATT&CK labels and (2) the presence of excessive sparse classes. Nevertheless, Catboost with B-SMOTE achieved the classification accuracy of 0.9526, which is expected to be able to automatically detect normal/abnormal network traffic.

The Design and Implementation of Network Measurement System for Mobile Platforms (모바일 플랫폼을 위한 네트워크 환경 측정 시스템 설계 및 구현)

  • Kim, Kanghee;Yeo, Jinjoo;Kim, JinHyuk;Choi, SangBang
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.2
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    • pp.35-46
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    • 2013
  • As a rapid increase of mobile network usage, many studies on solution for network traffic's demand problem have been done. Especially network environment measurement area provides basis for solving network traffic's demand problem by finding causes of problems through accurate network analysis. However, as increase of demand for smartphone, we should consider effects of mobile platform's property measuring mobile network. In this paper, we design a network traffic measurement system considering mobile platform. Through the information from packets, this system calculates packet transmission delay and throughput. We minimize computation cost required for a mobile device that is a client in this system. When fully using network resources, we found that Wi-Fi has shorter transmission delay, higher maximum throughput and lower loss rate than 3G, Android has shorter transmission delay and higher maximum throughput than iOS, and UDP has longer transmission delay and higher maximum throughput through this system.