• Title/Summary/Keyword: 트래킹시간

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Phase Offset Estimation Based on Turbo Decoding in Digital Broadcasting System (차세대 고속무선 DTV를 위한 터보복호기반의 위상 옵셋 추정 기법)

  • Park, Jae-Sung;Cha, Jae-Sang;Lee, Chong-Hoon;Kim, Heung-Mook;Choi, Sung-Woong;Cho, Ju-Phill;Park, Yong-Woon;Kim, Jin-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.2
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    • pp.111-116
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    • 2009
  • In this paper, we propose a phase offset estimation algorithm which is based on turbo coded digital broadcasting system. The phase estimator is an estimator outside turbo code decoder using LMS (Least Mean Square) algorithm to estimate the phase of next state. While the conventional LMS algorithm with a fixed step size is easy implemented, it has weak points that are difficult the channel estimation and tracking in the multipath environment. To resolve this problem, we propose new phase offset estimation method with a variable step size LMS (VS-LMS). Additionally, we propose a scheme which consists of a conventional LMS. The performance is verified by computer simulation according to a fixed phase offset and a increased phase offset, the proposed algorithm improve the bit error rate performance than the conventional algorithm.

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Object Detection and Tracking using Bayesian Classifier in Surveillance (서베일런스에서 베이지안 분류기를 이용한 객체 검출 및 추적)

  • Kang, Sung-Kwan;Choi, Kyong-Ho;Chung, Kyung-Yong;Lee, Jung-Hyun
    • Journal of Digital Convergence
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    • v.10 no.6
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    • pp.297-302
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    • 2012
  • In this paper, we present a object detection and tracking method based on image context analysis. It is robust from the image variations such as complicated background, dynamic movement of the object. Image context analysis is carried out using the hybrid network of k-means and RBF. The proposed object detection employs context-driven adaptive Bayesian framework to relive the effect due to uneven object images. The proposed method used feature vector generator using 2D Haar wavelet transform and the Bayesian discriminant method in order to enhance the speed of learning. The system took less time to learn, and learning in a wide variety of data showed consistent results. After we developed the proposed method was applied to real-world environment. As a result, in the case of the object to detect pass outside expected area or other changes in the uncertain reaction showed that stable. The experimental results show that the proposed approach can achieve superior performance using various data sets to previously methods.

Replica Technique regarding research for Bit-Line tracking (비트라인 트래킹을 위한 replica 기술에 관한 연구)

  • Oh, Se-Hyeok;Jung, Han-wool;Jung, Seong-Ook
    • Journal of IKEEE
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    • v.20 no.2
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    • pp.167-170
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    • 2016
  • Replica bit-line technique is used for making enable signal of sense amplifier which accurately tracks bit-line of SRAM. However, threshold voltage variation in the replica bit-line circuit changes the cell current, which results in variation of the sense amplifier enable time, $T_{SAE}$. The variation of $T_{SAE}$ makes the sensing operation unstable. In this paper, in addition to conventional replica bit-line delay ($RBL_{conv}$), dual replica bit-line delay (DRBD) and multi-stage dual replica bit-line delay (MDRBD) which are used for reducing $T_{SAE}$ variation are briefly introduced, and the maximum possible number of on-cell which can satisfy $6{\sigma}$ sensing yield is determined through simulation at a supply voltage of 0.6V with 14nm FinFET technology. As a result, it is observed that performance of DRBD and MDRBD is improved 24.4% and 48.3% than $RBL_{conv}$ and energy consumption is reduced which 8% and 32.4% than $RBL_{conv}$.

Extraction of user interest area using foreground image separation and mouse tracking program (전경 이미지 분리와 마우스 트랙킹 프로그램을 이용한 사용자 관심 영역 유도)

  • Lee, MyounJae
    • Journal of Korea Game Society
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    • v.17 no.5
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    • pp.113-122
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    • 2017
  • The location of the objects that make up a game can be an element of immersion for players. repeatedly appearing at the same position, the fun may be reduced, and as the play time elapses, the players will feel the game's fun as they appear in a larger area than at the beginning of the game play. This paper is a study to find out the location of objects according to the passage of time and to see how players controlled these objects. First, foreground images are extracted and accumulated using OpenCV programming language. The accumulated result is displayed as a heat map image. Second, the mouse movement area is detected using the mouse tracking program and compared with the heat map image, so that the screen area in which the player is interested can be known.

Development of Video Image Detection System based on Tripwire and Vehicle Tracking Technologies focusing performance analysis with Autoscope (Tripwire 및 Tracking 기반의 영상검지시스템 개발 (Autoscope와의 성능비교를 중심으로))

  • Oh, Ju-Taek;Min, Joon-Young;Kim, Seung-Woo;Hur, Byung-Do;Kim, Myung-Soeb
    • Journal of Korean Society of Transportation
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    • v.26 no.2
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    • pp.177-186
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    • 2008
  • Video Image Detection System can be used for various traffic managements including traffic operation and traffic safety. Video Image Detection Technique can be divide by Tripwire System and Tracking System. Autoscope, which is widely used in the market, utilizes the Tripwire System. In this study, we developed an individual vehicle tracking system that can collect microscopic traffic information and also developed another image detection technology under the Tripwire System. To prove the accuracy and reliability of the newly developed systems, we compared the traffic data of the systems with those generated by Autoscope. The results showed that 0.35% of errors compared with the real traffic counts and 1.78% of errors with Autoscope. Performance comparisons on speed from the two systems showed the maximum errors of 1.77% with Autoscope, which confirms the usefulness of the newly developed systems.

Research on Usability Test for Business Web Site Development using Concurrent Think Aloud Protocol (비즈니스용 웹 사이트 개발에서의 실시간 발성사고법 사용성 테스트 사례 연구)

  • Kim, Jayhoon;Shin, Jaemin;Kim, Jeong Hwan;Lim, Seok Jong
    • The Journal of the Korea Contents Association
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    • v.18 no.5
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    • pp.1-10
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    • 2018
  • The purpose of this study is to provide a cost effective usability test model for business web site development. In this study, we present a usability test model that combines Concurrent Think Aloud, performance measurement, coaching method, and remote test method. Testing target was the consortium website of electronic information joint licensing. Test participants were actual users selected by their task roles and proficiency in different levels. We improved the system by reflecting the results of user test analysis and re-tested usability test again. The result showed that usability of all participants was improved in the aspect of the time required and the complexity of mouse trajectory. It is expected that the usability test model presented in this study can be used to cost-effectively evaluate and analyze business web sites. We suggest that research various usability test model considering the characteristics of websites.

Pre-processing Scheme for Indoor Precision Tracking Based on Beacon (비콘 기반 실내 정밀 트래킹을 위한 전처리 기법)

  • Hwang, Yu Min;Jung, Jun Hee;Shim, Issac;Kim, Tae Woo;Kim, Jin Young
    • Journal of Satellite, Information and Communications
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    • v.11 no.4
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    • pp.58-62
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    • 2016
  • In this paper, we propose a pre-processing scheme for improving indoor positioning accuracy in impulsive noise channel environments. The impulsive noise can be generated by multi-path fading effects by complicated indoor structures or interference environments, which causes an increase in demodulation error probability. The proposed pre-processing scheme is performed before a triangulation method to calculate user's position, and providing reliable input data demodulated from a received signal to the triangulation method. Therefore, we studied and proposed an adaptive threshold function for mitigation of the impulsive noise based on wavelet denoising. Through results of computer simulations for the proposed scheme, we confirmed that Bit Error Rate and Signal-to-Noise Ratio performance is improved compared to conventional schemes.

Analysis on sEMG Signals of Contents Using Finger Tapping Device (Finger Tapping 기기를 활용한 콘텐츠의 sEMG 신호 분석)

  • Han, Sang-bae;Byeon, Sang-kyu;Kim, Jae-hoon;Shin, Sung-Wook;Chung, Sung-taek
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.6
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    • pp.153-160
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    • 2019
  • In this paper, we would like to support anyone who can rehabilitate conveniently and happily by implementing rehabilitation device and game contents that can improve the motor ability of fingers. So we developed a Finger Tapping Device that can measure finger-regulation ability, accuracy, and agility and implemented tracking, visual response, finger-regulation on game contents by utilizing this device. The verification of usability was confirmed by analyzing sEMG signals during the execution of three types of game contents after attaching sEMG to the flexor digitorum poundus, which is most involved in finger movement. As a result of the experiment, activation of the flexor digitorum poundus was performed during execution of every game contents. Furthermore, we confirmed that there is a difference in agility by measuring the reaction time for each finger according to the visual response.

Development of High Viscous Modified Asphalt Binder for Porous Asphalt Pavement (배수성 포장용 고점도 개질 아스팔트 바인더 개발)

  • Kim, Hyeong-Seok;Lee, Hyun-Jong;Lee, Kwang-Ho;Kim, Hyung-Bae
    • International Journal of Highway Engineering
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    • v.12 no.2
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    • pp.81-90
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    • 2010
  • This paper describes the results of laboratory and field performance tests on the polymer modified asphalt binder and mixtures developed in this study for porous asphalt pavements. Various physical and mechanical laboratory tests including DSR and BBR tests are performed for two types of modified binders, and one type of binder is selected based on the binder testing results. Mix designs are conducted for the selected asphalt binder and a Japanese modified binder, respectively. Various performance tests including fatigue tests, wheel tracking tests, and moisture susceptibility tests are conducted for the domestic and Japanese porous asphalt mixtures. Test results indicate that the overall performance characteristics of the domestic mixture are similar to or better than those of the Japanese mixture. Based on the laboratory testing results, the domestic porous mixture is applied to a field test section. Periodic field investigations are conducted to evaluate the changes in noise level and air voids with time. The road noise analysis shows that the noise levels of the porous pavement keep increasing and, after two years, are similar to those of SMA pavements.

Analysis of Effects of Rational and Emotional Advertising Appeals on Products from a View of Psychological Distance : Focusing on the Eye-Tracking Method (제품에 대한 심리적 거리감에 따른 이성적, 감성적 광고소구의 효과분석: 아이트래킹 방법을 중심으로)

  • Kang, Chang Min;Lee, Kun Chang
    • Journal of Digital Convergence
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    • v.17 no.11
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    • pp.97-104
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    • 2019
  • Consumers possess their own psychological distance towards products. Based on the construal-level theory, this study aims to analyze which type of advertising appeal is more effective according to psychological distance. Also this study conducts neurophysiology experiment through eye-tracker. By using eye-tracking methods, participants' responses to products was measured and analyzed accordingly. Results revealed that consumers prefer rational appeals when the psychological distance is perceived near, while emotional appeals are preferred when the psychological distance is perceived far. In addition, eye movements measured in Visit Count(VC), Fixation Count(FC), and Total Fixation Duration(TFD) showed significant difference when participants are viewing preferred and non-preferred appeals.