• Title/Summary/Keyword: 투영 행렬

Search Result 64, Processing Time 0.023 seconds

Registration of the 3D Range Data Using the Curvature Value (곡률 정보를 이용한 3차원 거리 데이터 정합)

  • Kim, Sang-Hoon;Kim, Tae-Eun
    • Convergence Security Journal
    • /
    • v.8 no.4
    • /
    • pp.161-166
    • /
    • 2008
  • This paper proposes a new approach to align 3D data sets by using curvatures of feature surface. We use the Gaussian curvatures and the covariance matrix which imply the physical characteristics of the model to achieve registration of unaligned 3D data sets. First, the physical characteristics of local area are obtained by the Gaussian curvature. And the camera position of 3D range finder system is calculated from by using the projection matrix between 3D data set and 2D image. Then, the physical characteristics of whole area are obtained by the covariance matrix of the model. The corresponding points can be found in the overlapping region with the cross-projection method and it concentrates by removed points of self-occlusion. By the repeatedly the process discussed above, we finally find corrected points of overlapping region and get the optimized registration result.

  • PDF

A C Finite Element of Thin-Walled Laminated Composite I-Beams Including Shear Deformation (전단변형을 고려한 적층복합 I형 박벽보의 C유한요소)

  • Baek, Seong-Yong;Lee, Seung-Sik
    • Journal of Korean Society of Steel Construction
    • /
    • v.18 no.3
    • /
    • pp.349-359
    • /
    • 2006
  • This paper presents a new block stiffness matrix for the analysis an orthogonal Cartesian coordinate system. The displacement fields are defined using the first order shear deformable beam theory. The longitudinal displacement can be expressed as the sum of the projected plane deformation of the cross-section due to Timoshenko's beam theory and axial warping deformation due to modified Vlasov's thin-waled beam theory. The derived element takes into account flexural shear deformation and torsional warping deformation. Three different types of beam elements, namely, the two-noded, three-noded, and four-noded beam elements, are developed. The quadratic and cubic elements are found to be very efficient for the flexural analysis of laminated composite beams. The versatility and accuracy of the new element are demonstrated by comparing the numerical results available in the literature.

Vision based 3D Hand Interface Using Virtual Two-View Method (가상 양시점화 방법을 이용한 비전기반 3차원 손 인터페이스)

  • Bae, Dong-Hee;Kim, Jin-Mo
    • Journal of Korea Game Society
    • /
    • v.13 no.5
    • /
    • pp.43-54
    • /
    • 2013
  • With the consistent development of the 3D application technique, visuals are available at more realistic quality and are utilized in many applications like game. In particular, interacting with 3D objects in virtual environments, 3D graphics have led to a substantial development in the augmented reality. This study proposes a 3D user interface to control objects in 3D space through virtual two-view method using only one camera. To do so, homography matrix including transformation information between arbitrary two positions of camera is calculated and 3D coordinates are reconstructed by employing the 2D hand coordinates derived from the single camera, homography matrix and projection matrix of camera. This method will result in more accurate and quick 3D information. This approach may be advantageous with respect to the reduced amount of calculation needed for using one camera rather than two and may be effective at the same time for real-time processes while it is economically efficient.

Design and Implementation of Frontal-View Algorithm for Smartphone Gyroscopes (스마트폰 자이로센서를 이용한 Frontal-View 변환 알고리즘 설계 및 구현)

  • Cho, Dae-Kyun;Park, Seok-Cheon
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.12 no.6
    • /
    • pp.199-206
    • /
    • 2012
  • Attempt to use as a marker of natural objects directly in the real world, but there is a way to use the accelerometer of the smartphone, to convert the Frontal-View virtual, because it asks only the pitch of the camera, from the side there is a drawback that can not be converted to images. The proposed algorithm, to obtain the rotation matrix of axis 3 pitch, roll, yaw, we set the reference point of the yaw of the target image. Then, to compensate for the rotation matrix to determine Myon'inji any floor, wall, the ceiling of the target image. Finally, to obtain the homography matrix for obtaining the Frontal-View to account for the difference between the gyro sensor coordinate system and image coordinate system, so we can get the Frontal-View from the captured images through the projection transformation was designed. Was tested to convert Frontal-View the picture was taken in an environment smartphone environment surrounding floor, walls and ceiling in order to evaluate the conversion program Frontal-View has been implemented, in this paper, design and The conversion algorithm implementation, it was confirmed that to convert a regular basis Frontal-View footage taken from multiple angles.

Recursive Error-Component Correcting Method for 3D Shape Reconstruction (3차원 형상 복원을 위한 재귀적 오차 성분 보정 방법)

  • Koh, Sung-shik
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.21 no.10
    • /
    • pp.1923-1928
    • /
    • 2017
  • This paper is a study on error correction for three-dimensional shape reconstruction based on factorization method. The existing error correction method based on factorization has a limitation of correction because it is optimized globally. Thus in this paper, we propose our new method which can find and correct the only major error influence factor toward three-dimensional reconstructed shape instead of global approach. We define the error-influenced factor in two-dimensional re-projection deviation space and directly control the error components. In addition, it is possible to improve the error correcting performance by recursively applying the above process. This approach has an advantage under noise because it controls the major error components without depending on any geometric information. The performance evaluation of the proposed algorithm is verified by simulation with synthetic and real image sequence to demonstrate noise robustness.

Matrix Method in Multiple Projection through Plagioclase (사장석(斜長石)을 포함(包含)한 복수투영(複數投影)에 있어서의 행렬식(行列式) 이용(利用)에 관(關)한 연구(硏究))

  • Lee, Sang Hun
    • Economic and Environmental Geology
    • /
    • v.17 no.4
    • /
    • pp.283-288
    • /
    • 1984
  • Projection method has been used in the phase equilibria study. The projection is made through the saturated phase on the smaller chemical system from larger system. This decreases the number of phases which are included in the larger chemical system. In multiple projection containing plagioclase as a projection phase, there is a difference in matrix calculation when plagioclase is treated as a single composite component and separately as an albite and anorthite. The matrix calculation is considered to be more usable and easier in multiple projection. The value of the A component in the AFM system, which is the smaller system projected from the larger one, is effected and varies according to the change in the An content in plagioclase that is examined as an example.

  • PDF

Crowd Size Estimation for Video Surveillance (영상 감시를 위한 군중 수 측정)

  • Song, Su-Han;Ka, Ki-Hwan;Lee, Gwang-Gook;Kim, Whoi-Yul
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2007.05a
    • /
    • pp.319-322
    • /
    • 2007
  • 본 논문에서는 영상 감시 등의 응용을 위해 영상에서 자동으로 사람 수를 측정하는 군중 수 측정 방법을 제안한다. 제안한 방법에서는 전처리 과정으로 전경영상과 경계영상을 검출하여 객체의 픽셀 크기 히스토그램과 경계 방향 히스토그램을 특징으로 이용하고 카메라 투영행렬을 통해 픽셀 크기와 경계 방향에 대한 특징 정규화를 수행한다. 실제 사람 수와 얻어진 특징 히스토그램 간의 선형성은 사상 함수의 구성에 적용되며, 훈련 데이터를 통해 얻어진 사상 함수는 사람 수 측정에 이용되었다. 제안한 방법의 성능은 건물 내에서 촬영된 영상에 대한 실험 결과로 나타났으며 이 방법이 영상 감시 분야에 다양하게 적용될 수 있음이 확인되었다.

  • PDF

A Recognition Algorithm for Vehicle Road Lanes and Obstacles Based on Single View Geometric Constitution (단일 시선 기하구조 기반 주행차선 및 장애물 인식 알고리듬)

  • 김정현;송성희;정용배;서경호;김태효
    • Proceedings of the Korean Institute of Intelligent Systems Conference
    • /
    • 2004.10a
    • /
    • pp.81-84
    • /
    • 2004
  • 본 논문에서는 1대의 CCD카메라로 주행 중 차선과 선행차량을 인식하고 선행차량까지의 거리를 실시간으로 계측하는 알고리즘을 제시하였다. 도로와 카메라간의 기하구조를 분석하여 사영행렬을 추출하였고, 주행 중 차간 거리를 실시간으로 계측하는데 이용하였다. 또한 차선 인식을 위해서 Hough Transform을 적용하여 처리시간을 단축하였다. 도로상의 장애물은 인식된 주행차선 내로 한정하였고 도로 영상에서 수평에지성분을 구한 후 히스토그램 투영을 적용하여 장애물을 검출하였다. 거리가 점차 멀어질수록 계측오차가 증가함을 볼 수 있었으나 기존의 방법에 비하여 주행 중에 운전자가 장애물을 판단하여 제동을 취할 수 있는 정도의 유효한 오차특성을 보였다.

  • PDF

Panoramic Image Generation for the Virtual Environment (가상환경을 위한 파노라마 생성에 관한 연구)

  • Kim, Tae-Eun
    • Journal of Digital Contents Society
    • /
    • v.8 no.3
    • /
    • pp.365-370
    • /
    • 2007
  • This paper proposes a new algorithm that generates a panorama image for reconstruction of image-based virtual environment. Proposed algorithm can generate panorama image from input images using the projective transform based on the feature model and a fully immersive image-based virtual environment according to the user's view point by the sphere mapping. Especially, proposed algorithm supports robust methods of camera rotation and is applied to various images to estimate ist performance.

  • PDF

Interactive Annotation in Fish Tank based on Spatial Augmented Reality (공간 증강현실 기반 수족관 환경에서의 반응형 Annotation 표시 기법)

  • Kim, Jung-Hoon;Park, Hyun-Woo;Yang, Hwang-Kyu;Yun, Tae-Soo;Lee, Dong-Hoon
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2006.11a
    • /
    • pp.273-276
    • /
    • 2006
  • 본 논문에서는 일반적인 수족관에서 물고기를 관찰하는데 있어서 관찰자가 빠르고 효율적으로 물고기에 대한 정보를 얻을 수 있는 방법을 제안하고자 한다. 여러 종의 물고기가 살고 있는 수족관 환경에서 처음 보는 관찰자과 쉽게 물고기에 대한 정보를 얻기는 힘들다. 이러한 제약을 효과적으로 개선하기 위하여 반 투영 거울을 사용하는 공간 증강 현실을 위한 영상출력 기법을 이용한다. 이때 피사체의 위치 정보를 얻기 위해 배경인 수족관영상과 피사체인 물고기영상을 분리한 후 물고기의 깊이 정보 값을 추출하기 위하여 호모그래피 행렬을 이용하고 보정된 이미지를 계산 한다. 실험결과 본 논문에서 제안한 방법을 통해 구축한 이 시스템으로 관찰자는 각각의 물고기들에 대한 정보를 반응형 Annotation으로 쉽게 얻을 수 있었다.

  • PDF