• Title/Summary/Keyword: 투사속도

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Subband Affine Projection Algorithm (부밴드 인접투사 알고리즘)

  • Choi, Hun;Bae, Hyeon Deok
    • The Journal of the Acoustical Society of Korea
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    • v.23 no.3
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    • pp.221-227
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    • 2004
  • This paper presents the subband affine projection algorithm(SAPA). The improved performance of SAPA is achieved by applying the affine projection algorithm to the subband adaptive structure. In this algorithm, the weight updating formula of adaptive filter is simply derived by using the orthogonal quadrature filter(OQF) as an analysis filter bank for subband filtering. The derived SAPA has the fast convergence speed and small computational complexity. The efficiency of the proposed algorithm for colored input signal is evaluated through some experiments.

A Study on the Effect of Shot Velocity by Shot Peening on fatigue Crack Growth Property for Marine Structural Steel (해양구조용강의 피로크랙진전특성에 미치는 쇼트피닝 투사속도의 영향)

  • 박경동;노영석
    • Journal of Ocean Engineering and Technology
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    • v.17 no.2
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    • pp.47-53
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    • 2003
  • The development of new materials with light weight and high strength has become vital to the machinery, aircraft and auto industries. However, there are a lot of problems with developing such materials that require such expensive tools, as well as a great deal of time and effort. Therefore, the improvement of fatigue life through, the adoption of residual stress, is the main focus. The compressive residual stress was imposed on the surface according to each shot velocity(1800, 2200, 2600, 3000rpm) based on Shot-peening, which is the method of improving fatigue life and strength. By using the methose mentioned above, we arrived at the following conclusions; 1. The fatigue crack growth rate(da/dN) of the Shot-peened material was lower than that of the Un-peened material. In stage I, $\Delta$K$_{th}$, the threshold stress intensity factor, of the shot-peen processed material is high in critical parts, unlike the Un-peened material. Also m, fatigue crack growth exponent and number of cycle of the Shot-peened material was higher than of the Un-peened material. That is concluded from effect of da/dN. 2. Fatigue life shows more improvement in the Shot-peened material than in the Un-peened material. Compressive residual stress of the surface on the Shot-peen processed operate resistance force of fatigue crack propagation.

Real-Time Geometric Calibration of Everywhere Display (실시간 보정을 지원하는 Everywhere Display)

  • Choi, Hyun-Chul;Kyoung, Dong-Wuk;Han, Eun-Jung;Yang, Jong-Yeol;Jung, Kee-Chul
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.10b
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    • pp.116-120
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    • 2006
  • 최근 유비쿼터스 환경에서 프로젝터를 기반으로 사용자가 원하는 위치에 영상을 제공하는 유비쿼터스 디스플레이 연구가 진행 중이다. 프로젝터는 투사방향에 따라 영상의 왜곡이 발생함으로써, 프로젝터 기반의 유비쿼터스 디스플레이는 왜곡된 영상을 보정하는 것이 매우 중요하다. 영상 보정을 위한 기존 연구는 특정마커를 설치하거나 특정 패턴의 영상을 투사하는 등의 선행 작업을 통해 기하보정을 수행한다. 이 방법들은 투사방향이 변화될 때마다 선행 작업을 요구하므로 실시간 기하보정을 수행할 수 없다는 단점이 있다. 본 논문은 특정마커나 카메라와 같은 별도의 장치 없이도 투사되는 방향에 따라 영상의 왜곡 정도를 예측하여 실시간으로 보정된 영상을 제공하는 기하보정 시스템을 제안한다. 제안된 시스템은 특정 보정장치를 사용하지 않고 보정함으로써, 약 27fps의 빠른 처리속도를 가진다. 또한 상용 리모컨을 사용하여 프로젝터의 투사방향을 쉽게 제어하는 편리한 인터페이스를 제공한다.

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An Effect of Shot Velocity of Shot-peening on A Property of Growth Behavior of Fatigue Crack for Spring Steel (스프링강의 피로크랙진전 특성에 미치는 쇼트피닝 투사속도의 영향)

  • Park, Kyoung-Dong;No, Young-Sok
    • Proceedings of the Korea Committee for Ocean Resources and Engineering Conference
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    • 2002.10a
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    • pp.341-346
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    • 2002
  • In this study, an effect that compressive residual stress formed by shot-peening the surface of spring steel(JISG SUP-9) at each shot velocity(1800, 2200, 2600, 3000rpm) on the fatigue crack growth property and threshold stress intensity factor, ${\Delta}K_{th}$, was examined. Followings are the result (1) Compressive residual stress on surface of specimen was determined at each -601 MPa(1800rpm), -638 MPa(2200rpm), -587 MPa (2600rpm), -550 MPa(3000rpm) by shot velocity of shot peening and threshold stress intensity factor, ${\Delta}K_{th}$, fatigue crack growth rate, da/dN, on fatigue crack growth is obstructed by the compressive residual stress was determined at each $5.619\;MPa\sqrt{m}$(Un-peening), $8.319\;MPa\sqrt{m}$(1800rpm), $8.797\;MPa\sqrt{m}$(2200rpm), $7.835\;MPa\sqrt{m}$(2600rpm), $7.352\;MPa\sqrt{m}$(3000rpm) (2) Existing compressive residual stress by effect of shot velocity of shot-peening on relation of crack length. a, and number of cycle, N, was 2 times progressed in case of 2200rpm than specimen of Un-peening on fatigue life. And fatigue life was 1.6 times progressed incase of 3000rpm by Over peening. (3) Fatigue life of Material on Paris' law, $da/dN=C({\Delta}K)^m$, that effect of material constant, C, and fatigue crack growth exponent, m, was influenced by effect of. C and m.

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Interactive Projection by Closed-loop based Position Tracking of Projected Area for Portable Projector (이동 프로젝터 투사영역의 폐회로 기반 위치추적에 의한 인터랙티브 투사)

  • Park, Ji-Young;Rhee, Seon-Min;Kim, Myoung-Hee
    • Journal of KIISE:Software and Applications
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    • v.37 no.1
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    • pp.29-38
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    • 2010
  • We propose an interactive projection technique to display details of a large image in a high resolution and brightness by tracking a portable projector. A closed-loop based tracking method is presented to update the projected image while a user changes the position of the detail area by moving the portable projector. A marker is embedded in the large image to indicate the position to be occupied by the detail image projected by the portable projector. The marker is extracted in sequential images acquired by a camera attached to the portable projector. The marker position in the large display image is updated under a constraint that the center positions of marker and camera frame coincide in every camera frame. The image and projective transformation for warping are calculated using the marker position and shape in the camera frame. The marker's four corner points are determined by a four-step segmentation process which consists of camera image preprocessing based on HSI, edge extraction by Hough transformation, quadrangle test, and cross-ratio test. The interactive projection system implemented by the proposed method performs at about 24fps. In the user study, the overall feedback about the system usability was very high.

Affine Projection Algorithm for Subband Adaptive Filters with Critical Decimation and Its Simple Implementation (임계 데시메이션을 갖는 부밴드 적응필터를 위한 인접 투사 알고리즘과 간단한 구현)

  • Choi, Hun;Bae, Hyeon-Deok
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.5 s.305
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    • pp.145-156
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    • 2005
  • In application for acoustic echo cancellation and adaptive equalization, input signal is highly correlated and the long length of adaptive filter is needed. Affine projection algorithms, in these applications, can produce a good convergence performance. However, they have a drawback that is a complex hardware implementation. In this paper, we propose a new subband affine projection algorithm with improved convergence and reduced computational complexity. In addition, we suggest a good approach to implement the proposed method. In this method by applying polyphase decomposition, noble identity and critical decimation to the anne projection algorithm the number of input vectors for decorrelation can be reduced. The weight-updating formula of the proposed method is derived as a simple form that compared with the NLMS(normalized least mean square) algorithm by the reduced projection order The efficiency of the proposed algorithm for a colored input signal was evaluated by using computer simulations.

Analysis of Kinematic Parameters between Skilled and Less Skilled Female Javelin Throwers (우수 선수와 준우수 여자 창던지기 선수들의 운동학적 특성)

  • Lee, Young-Sun;Ryu, Ji-Seon;Kim, Tae-Sam
    • Korean Journal of Applied Biomechanics
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    • v.19 no.4
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    • pp.707-717
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    • 2009
  • The purpose of this study was to investigate the kinematic parameters between a stalled group and a less skilled group of female javelin throwers, in order to record differences in their support landing and release phase. For this, the female athletes were divided into two groups: the sidled group, which consisted of javelin throwers with records over 45m, and the less skilled group, which consisted of javelin throwers with records below 45m. During the release phase, the horizontal velocity differed significantly(p<.05) between the two groups. The projection angle at the release moment also differed significantly(p<05) between the groups. The knee angle of the support leg differed significantly(p<.05) between the two groups at E1, E2, and E3, but there was no difference at E4. The shoulder angle differed significantly(p<.05) between the two groups only during the landing of the power leg.

Immersive AR Ping-pong Game in Hemispherical Screen (반구형 스크린 상의 몰입형 AR 탁구 게임)

  • Lee, Sang-Kyung;Kyoung, Dong-Wuk;Jung, Kee-Chul
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11b
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    • pp.907-909
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    • 2005
  • 체감형 게임의 재미를 극대화 하기 위해서 몰입감있는 게임화면이 제공되어야 한다. 곡면, 반구형 스크린은 일반 평면 스크린을 사용할 때 보다 더 높은 몰입감을 줄 수 있지만 투사시 생기는 왜곡영상 보정에 많은 계산이 요구되는 문제가 있다. 정지된 영상(프리젠테이션 화면)이나 비디오 영상은 메모리 버퍼링을 통해 시스템이 요구하는 속도를 보장할 수 있으나, 사용자와 상호작용이 요구되는 게임에서는 사용자의 반응을 처리한 후 매 프레임 마다 빠른 워핑(warping) 처리를 요구하게 되는데, 렌더링될 화면을 미리 보정할 수가 없기 때문에 시스템 처리속도 저하의 원인이 된다. 본 논문에서는 체감형 게임을 곡면에 투사하는 방법과 GPU를 이용한 빠른 영상 보정을 제안함으로써 게임에서 요구하는 처리 속도를 보장하고 고해상도의 게임화면을 사용할 수 있도록 했다. 웹카메라를 이용하여 스크린과 프로젝터될 영상간의 호모그래피(homographpy)를 정의해서 워핑했고 워핑 연산을 HLSL로 작성하여 GPU를 이용했다. 실험결과로 반구형 스크린에서 몰입감 있는 AR 탁구게임을 보인다.

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Kinematic Analysis of Airborne Movement of Dismount from High Bar(I) (철봉 내리기 공중 동작의 운동학적 분석(I))

  • Choi, Ji-Young;Kim, Youg-Ee;Jin, Young-Wan
    • Korean Journal of Applied Biomechanics
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    • v.12 no.2
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    • pp.159-177
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    • 2002
  • The purpose of this study was to investigate the relations between the segments of the body, the three dimensional anatomical angle and the angular velocity of the air born phase and understand the control mechanism of the high-bar movement, the somersault, the double somersault, the double somersault with full twist. For this study seven well trained university gymnastic volunteered, Zatsiorky and Seluyanov(1983, 1985)'s sixteen segment system anatomical model was used for this study. For the movement analysis three dimensional cinematographical method(Arial Performance Analysis System : APAS) was used and for the calculation of the kinematic variables a self developed program was used with the LabVIEW 5.1 graphical profromming(Johnson, 1999) program. By using Eular's equations the three dimensional anatomical Cardan angles of the joint and angular velocity were defined. As a result of this study 1. As the rotation of the body increased in the air born phase the projection angle of the CM of the total increased, this resulted the increased of the max hight of the CM. 2. In three dimensional angular velocity the Z axis(vertical direction) projection angular velocity increased as the rotation of the body increased in the airborn phase, but the Y axis and the X axis projection angular velocity did not show significant differences. 3. As the rotation of the body increased in the air born phase the angular movement of the shoulder and the hip showed significant change. These movement act as the starter in the preparation phase. 4. The somersault angle, the twist angle, the tilt angle of the upper body related to the global reference frame in the releas phase the average somersault angle of the three types of high-bar movement was $57.7^{\circ}$, $38.8^{\circ}$, $39.7^{\circ}$, the average tilt angle was $-1.5^{\circ}$, $-5.4^{\circ}$, $-8.4^{\circ}$, the average twist angle was $13.4^{\circ}$, $10.6^{\circ}$, $23.3^{\circ}$. This result showed that the somersault with full twist had the largest movement.

Kinematic Characteristics of the Thrower's COM and the Shot in Shot Put : The Woman Record Holder of Korea (포환던지기 동작 시 포환과 신체 무게중심의 운동학적 특성 : 한국 여자 기록보유자를 대상으로)

  • Lee, Dong-Jin;Cho, Byung-Jun;Lee, Myung-Sun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.11
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    • pp.5148-5154
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    • 2012
  • The purpose of this study was to analyze the kinematic characteristics of the thrower's center of mass (COM) and the shot that her performance hits record high for the 29th National Athletic Competition. Two S-VHS video cameras were used to visualize. The Direct Linear Transformation technique was employed to paint a clear picture in the three dimensional coordination. Kwon3D was used to analyze the data. The results showed that release velocity and height were 13.73 m/s and 198.6 cm(119% by height ratio), respectively, which is considered as peak performance comparing an extensive review of previous literature on the shot put. Release angle was $34^{\circ}$, which is lower than the previous studies. The path of thrower's center of mass is needed to travel in a release direction during the flight phase. The vertical movement of the thrower's center of mass during the driving should be controlled. At release, the perfact timing is required without vertical and horizontal movements of the thrower's center of mass.