• Title/Summary/Keyword: 투사방식

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A Euclidean Reconstruction of 3D Face Data Using a One-Shot Absolutely Coded Pattern (단일 투사 절대 코드 패턴을 이용한 3차원 얼굴 데이터의 유클리디안 복원)

  • Kim, Byoung-Woo;Yu, Sun-Jin;Lee, Sang-Youn
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.6
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    • pp.133-140
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    • 2005
  • This paper presents a rapid face shape acquisition system. The system is composed of two cameras and one projector. The technique works by projecting a pattern on the object and capturing two images with two cameras. We use a 'one shot' system which provides 3D data acquired by single image per camera. The system is good for rapid data acquisition as our purpose. We use the 'absolutely coded pattern' using the hue and saturation of pattern lines. In this 'absolutely coded pattern' all patterns have absolute identification numbers. We solve the correspondence problem between the two images by using epipolar geometry and absolute identification numbers. In comparison to the 'relatively coded pattern' which uses relative identification numbers, the 'absolutely coded pattern' helps obtain rapid 3D data by one to one point matching on an epipolar line. Because we use two cameras, we obtain two images which have similar hue and saturation. This enables us to have the same absolute identification numbers in both images, and we can use the absolutely coded pattern for solving the correspondence problem. The proposed technique is applied to face data and the total time for shape acquisition is estimated.

렌더링 비교 뉴럴넷 기반 가구 조립 설명서 부품의 6D 자세 추정

  • Park, Jaewoo;Kang, Isaac;Cho, Nam Ik
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • fall
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    • pp.100-105
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    • 2021
  • 본 논문에서는 뉴럴넷 기반 렌더링 비교 방식을 사용하여 가구 조립 설명서에 표기된 부품의 자세를 추정하는 방법을 제안한다. 제안하는 방법은 부품의 자세를 임의로 가정한 후, 가정한 자세로 투사한 부품의 영상과 설명서의 부품 영상을 비교하여 두 영상의 부품을 일치시키는 자세 변화를 추정하는 방식으로 진행된다. 또한, 설명서에 반복적으로 모델을 적용하여 부품의 자세를 점차적으로 정확하게 보정하는 방식을 사용하였으며, 네트워크의 구성 및 자세 추정에 사용되는 목표 함수를 다양하게 실험하여 성능을 비교하였다. 본 연구에선 IKEA 의 Stefan 의자 조립 설명서의 부품 데이터셋으로 실험을 진행하였으며, 해당 데이터셋에 대하여 제안하는 방법이 정확하게 자세를 보정함을 확인하였다.

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Enlargement of Field-of-View (FOV) of the CCD Camera by the Current Adjustment of the Projection Lens System in the KBSI-HVEM (KBSI-HVEM 투사렌즈 전류제어에 의한 CCD Camera의 Field of View(FOV) 확장)

  • Kim, Young-Min;Shim, Hyo-Sik;Kim, Youn-Joong
    • Applied Microscopy
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    • v.35 no.4
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    • pp.98-104
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    • 2005
  • A FOV (field-of-view) of the HV-MSC (high voltage multi-scan CCD, $1024{\times}1024$ pixels) camera mounted in the post-column HV-GIF (high voltage gatan image filter) has been drastically enlarged by the projection lens current adjustment. An imaging area of the HV-MSC camera obtained at the lowest magnification (2,000x) is $112{\mu}m^2$ which corresponds to the recording area of the film at the magnification of 8,800x, while the achievable recording area is only $0.43{\mu}m^2$ at the same magnification without this technique. Ignoring the image distortion of less than 5%, we have designed an on-site reference graph to estimate projection lens currents for microscope magnifications above 8,800x, where the recording area on the HVMSC is same as that on the film.

Historical Transformation of Types of Hand-Drawing and Their Hybridization in Landscape Architectural Design (조경 설계에서 손 드로잉 유형의 역사적 변천과 혼성화)

  • Lee, Myeong-Jun
    • Journal of the Korean Institute of Landscape Architecture
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    • v.45 no.5
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    • pp.71-86
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    • 2017
  • This work explores the historical transformation of manual landscape architectural drawings in terms of hybridization to uncover their inherent creative aspect. Landscape architectural drawing has duel functions; namely, scientific instrumentality and artistic imagination, which are relative, interchangeable, and transformable. These characteristics have been embodied in the forms of particular types of drawing, projections, perspective views, and diagrams, which are not so much clearly distinguishable as rather mutually complementary and hybridized. In particular, the pictorial views of plants in the forms of a perspective view or elevation were frequently hybridized to projection drawings of grounds and architectural structures, which is called planometrics. Particular drawing types have often emerged as suitable and thereby dominant forms, depending on the particular historical styles of landscape design. Sixteenth-century Italian Renaissance gardens and seventeenth-century French formal gardens were generally visualized in the form of projections. Eighteenth-century and early nineteenth-century English landscape gardens were frequently represented in a pictorial perspective view. In nineteenth-century America, different drawing techniques such as competition drawing, photography, and map overlay were specialized depending on their respective functions. Twentieth-century American modernists began to explore the diagram to deploy design strategies. In such transformation, however, the planometric, which considers both the ground plane and plant's frontal identities simultaneously and thereby is suitable to landscape design, was frequently used as a hybridization technique. In the mid-nineteenth century, a top view of plants replaced the planometric, and then, in the twentieth century, plants were no longer represented artistically, instead reduced to the forms of standardized flat symbols. The use of instrumental visualizations thereby gradually increased rather than the use of an imaginative representation for landscape architectural drawings.

Technology to create a 360-degree panorama of a square room using a single projector and a hemispherical mirror (1대의 프로젝터와 반구형 반사경을 이용한 사각방 360도 파노라마 생성 기법)

  • Lee, Jung-jik;Park, Yoen-yong;Lee, Yun-sang;Lee, Jun-yuep;Jung, Eun-yeong;Yu, Rim;Kang, Myongjin;Jung, Moon-ryul
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.3
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    • pp.133-142
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    • 2020
  • In this research, we describe the method of implementing a 360-degree panorama using one projector, in terms of hardware and in the production of projected pre-distortion images. We propose a method of installing a projector and a reflector on the central ceiling of the space to minimize the shadows generated based on the position of the spectators. We used a virtual camera and virtual space where the projector and hemisphere positions were set to the same as in the exhibition space in Unity. After the image projected on the screen was mapped on the wall of the virtual space, the pre-distortion image was created by the method of capturing from the virtual camera using the ray tracing technique. When the produced pre-distortion image is hemispherical reflected and projected by the projector installed at the same position as the virtual camera, the image is reflected and projected 360 degrees on the panoramic screen.

Korean Musical Actress Jung Sun-Ah's Acting Skill and Style from the Projection and Back-projection Perspectives ('투사-역투사 이론' 관점의 한국 뮤지컬 배우 정선아의 연기 스킬과 스타일 특성)

  • Kim, Jeong-Seob;Lee, Eun-Hye
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.4
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    • pp.45-54
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    • 2021
  • Jeong Sun-Ah built up her performance career for twenty years with bold and energetic acting and solidified her status as a leading actress of Korean musical since her debut. To benefit from the value of her experience this study performed an in-depth interview with her, applying the Theory of "Projection" and "Back-projection", which are the psychological principles of acting, and derived "acting(entering the roles)" and "de-acting(leaving the roles)" techniques. As result, Her acting mechanism involved emptying her ego, embodying a persona by projecting the role created by intensive exploration of materials like previous performance, film of the same title, original novel, and script, and then getting the ego back by back-projecting through dynamic activities such as overseas travel and dance. She pre-studied the roles by physically visiting sites that are important to the characters. She was unique in that she pursued a difference by changing vocal trainers for each musical production and undertook more intense physical training than vocal practice to achieve powerful singing performance. In most of her works (75%), she suffered from aftereffects such as depression, narcissism, hysteria, and insomnia due to disorder caused by breaking away from the roles. However, she relied on self-help and alternatives are needed in the future such as reinforcement of expert counselling. Jeong Sun-Ah appeared on an average of 1.6 productions per year, practiced for an average of 1.7 months, and performed for an average of 3.9 months with an average of 100 days of break between productions. Her performance record from this research demonstrates her constant preparation and passion, as well as the know-how of reserving and distributing energy. So, it has a valuable implications for acting education and self-management of actors and actress.

Interactive Multi-Resolution Display Using a Projector Mounted Mobile Robot in the Intelligent Space (지능화 공간에서 프로젝터가 탑재된 로봇을 이용한 대화형 다중해상도 디스플레이)

  • Lee, Jeong-Eom;Kim, Gon-Soo;Park, Ji-Young;Kim, Myoung-Hee
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06c
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    • pp.369-370
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    • 2012
  • 프로젝터를 이용하여 대형 화면을 투사할 경우, 밝기와 해상도 등으로 인하여 세세한 시각 정보 전달에 어려움이 발생한다. 본 논문에서는 공간에 설치된 프로젝터가 투영한 낮은 해상도의 대형 화면에서 사용자의 관심 영역을 하이라이트하는 방식으로 이 문제를 해결하고자 한다. 이를 위해 사용자의 관심 영역을 제스쳐 인식을 통해 파악하고, 사용자와 상호작용할 수 있는 지능화 공간과 증강된 시각정보를 투영할 수 있는 프로젝터가 탑재된 모바일 로봇을 소개한다. 본 논문에서는 지능화 공간 내에서 프로젝터가 탑재된 로봇을 이용하여 상호작용이 가능한 다중해상도 디스플레이 방식을 기술하고, 실험을 통하여 이 시스템의 가능성 및 유용성을 확인하고자 한다.

Real-time Volume Rendering using Point-Primitive (포인트 프리미티브를 이용한 실시간 볼륨 렌더링 기법)

  • Kang, Dong-Soo;Shin, Byeong-Seok
    • Journal of Korea Multimedia Society
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    • v.14 no.10
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    • pp.1229-1237
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    • 2011
  • The volume ray-casting method is one of the direct volume rendering methods that produces high-quality images as well as manipulates semi-transparent object. Although the volume ray-casting method produces high-quality image by sampling in the region of interest, its rendering speed is slow since the color acquisition process is complicated for repetitive memory reference and accumulation of sample values. Recently, the GPU-based acceleration techniques are introduced. However, they require pre-processing or additional memory. In this paper, we propose efficient point-primitive based method to overcome complicated computation of GPU ray-casting. It presents semi-transparent objects, however it does not require preprocessing and additional memory. Our method is fast since it generates point-primitives from volume dataset during sampling process and it projects the primitives onto the image plane. Also, our method can easily cope with OTF change because we can add or delete point-primitive in real-time.

Robust MVDR Adaptive Array by Efficient Subspace Tracking (효율적인 부공간 추적에 의한 강인한 MVDR 적응 어레이)

  • Choi, Yang-Ho
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.9
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    • pp.148-156
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    • 2014
  • In the MVDR (minimum variance distortionless response) adaptive array, its performance could be greatly deteriorated in the presence of steering vector errors as the desired signal is treated as an interference. This paper suggests an computationally simple adaptive beamforming method which is robust against these errors. In the proposed method, a minimization problem that is formulated according to the DCB (doubly constrained beamforming) principle is solved to find a solution vector, which is in turn projected onto a subspace to obtain a new steering vector. The minimization problem and the subspace projection are dealt with using some principal eigenpairs, which are obtained using a modified PASTd(projection approximation subspace tracking with deflation). We improve the existing MPASTd(modified PASTd) algorithm such that the computational complexity is reduced. The proposed beamforming method can significantly reduce the complexity as compared with the conventional ones directly eigendecomposing an estimate of the corelation matrix to find all eigenvalues and eigenvectors. Moreover, the proposed method is shown, through simulation, to provide performance improvement over the conventional ones.

Real-Time Seam Tracking System Using a Visual Device with Vertical Projection of Laser Beam (레이저빔 수직투사 구조의 시각장치를 이용한 실시간 용접선추적 시스템)

  • Kim, Jin-Dae;Lee, Jeh-Won;Shin, Chan-Bai
    • Journal of the Korean Society for Precision Engineering
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    • v.24 no.10
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    • pp.64-74
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    • 2007
  • Because of the size and environment in the shipbuilding process, the portable type robot is required for the automatic seam tracking. For this reason, the structure of laser sensor should be considered in the initial design step and the coordinate transformation between welding robot and laser sensor, which is joint finder, must be identified exactly and the real time tracking algorithm based on these consideration could be developed. In this research, laser displacement sensor in which its structure is laser beam's vertical projection, is developed to recognize the location of weld joint. In practical applications, however, images of weld joints are often degraded because of the surface specularity or spatter. To overcome the problem, the constrained joint finding algorithm is proposed. In the approach of coordinate conversion rule for the visual feedback control among welding torch, robot body and laser sensor is applied by the same reference point method. In the real time seam tracking algorithms we propose constrained sampling method which uses look ahead distance. The RLS(Recursive Least Square) filter is applied to obtain the smooth tracking path from the sensitive edge data. From the experimental results, we could see the possibility that the developed laser sensor with proposed processing algorithm and real time seam tracking method can be used as a welding under the shipbuilding condition.