• Title/Summary/Keyword: 테스트 프레임워크

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A Web Accessability Compliance Framework for Website Development: A Case of W Bank Internet Banking Project - (웹사이트 개발을 위한 웹접근성 준수 프레임워크: - W 은행 인터넷 뱅킹 시스템 구축 사례 -)

  • Kim, Yoosin;Jeong, Seung Ryul
    • Journal of Internet Computing and Services
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    • v.14 no.5
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    • pp.87-99
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    • 2013
  • As Internet advances, websites with simpel HTML pages are changing to complex web application systems with enormous contents and various services. With this trend, it is noted that situations where Web accessibility of the old and the handicapped is inhibited are growing. To solve this problem, The Disability Discrimination Act has been enacted since April 2013. This act triggers massive website reorganization efforts. However, in order for the huge and sophisticated web applications and web sites to ensure a web accessibility, a framework is required to throughout the web site development. Based on thorough review of website development methodologies, web accessibility compliance standards, and various web accessibility issues related to website characteristics, this study proposes a practice oriented "Web Accessibility Compliance Framework". The current study also examines the usefulness and value of this framework by applying it to the internet banking development project of W bank and receiving a certificate for high quality website complying web accessibility standards.

High Efficient Game Server using ACE Network Framework (ACE 네트워크 프레임워크를 이용한 고효율성 게임서버)

  • Park, Sung-Jun;Choo, Kyo-Sung;Park, Chang-Hun
    • Journal of Korea Game Society
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    • v.9 no.1
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    • pp.75-84
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    • 2009
  • In this paper, we propose a game server using public network library ACE, which has been developed in various fields for a long time. ACE network library has been considered not only in the area of high efficient real-time communication library but also in the area of application development, and it provides various facilities. We logically reorganized the part, which is necessary to develop games, among various functions of ACE and optimized it, and developed real battlenet server using verify the reorganized library. As the method of experiment, the battlenet server and test client were set and interface request test and data electrical transmission test were conducted. As the result of the experiment, the conclusion that it is possible to develop games by using ACE, which is verified network library, has been obtained.

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Development of SAML Software for JAVA Web Applications in Korea (국내 자바 웹 응용을 위한 SAML 소프트웨어의 개발)

  • Jo, Jinyong;Chae, Yeonghun;Kong, JongUk
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.9
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    • pp.1160-1172
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    • 2019
  • Federated authentication is a user authentication and authorization infrastructure that spans multiple security domains. Many overseas Web applications have been adopting SAML-based federated authentication. However, in Korea, it is difficult to apply the authentication because of the high market share of a specific Web (application) server, which is hard to use open-source SAML software and the high adoption of Java-based standard framework which is not easy to integrate with SAML library. This paper proposes the SAML4J, which is developed in order to have Web applications easily and safely integrated with the Java-based framework. SAML4J has a developer-friendly advantage of using a session storage independent of the framework and processing Web SSO flows through simple API. We evaluate the functionality, performance, and security of the SAML4J to demonstrate the high feasibility of it.

Teacher-Student Architecture Based CNN for Action Recognition (동작 인식을 위한 교사-학생 구조 기반 CNN)

  • Zhao, Yulan;Lee, Hyo Jong
    • KIPS Transactions on Computer and Communication Systems
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    • v.11 no.3
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    • pp.99-104
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    • 2022
  • Convolutional neural network (CNN) generally uses two-stream architecture RGB and optical flow stream for its action recognition function. RGB frames stream display appearance and optical flow stream interprets its action. However, the standard method of using optical flow is costly in its computational time and latency associated with increased action recognition. The purpose of the study was to evaluate a novel way to create a two sub-networks in neural networks. The optical flow sub-network was assigned as a teacher and the RGB frames as a student. In the training stage, the optical flow sub-network extracts features through the teacher sub-network and transmits the information to student sub-network for baseline training. In the test stage, only student sub-network was operational with decreased in latency without computing optical flow. Experimental results shows that our network fed only by RGB stream gets a competitive accuracy of 54.5% on HMDB51, which is 1.5 times better than that on R3D-18.

Development of Log-Based Testing Framework for Unit Testing of Embedded Software (임베디드 소프트웨어의 단위 테스팅을 위한 로그 기반 테스팅 프레임워크 개발)

  • Ryu, Hodong;Jeong, Sooyong;Lee, Woo Jin;Kim, Hwangsoo
    • KIPS Transactions on Software and Data Engineering
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    • v.4 no.9
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    • pp.419-424
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    • 2015
  • As Internet of Things (IoT) is recently serviced in several fields, the reliability and safety issues for IoT embedded systems are emerged. During the development of embedded systems, it is not easy to build the virtual execution environment and to test the developing version. Therefore, it is difficult to ensure its reliability due to lack of unit testing. In this paper, we propose a log-based unit testing framework for embedded software, which performs on real target board by extracting information of function execution. And, according to execution paths, duplicated logs are eliminated to keep a minimal log size. As a result, during system testing, testers can efficiently decide whether the executed paths of each function are correctly performed or not.

Design and Implementation of a Distributed Audio/Video Stream Service Framework based on CORBA (CORBA 기반의 분산 오디오/비디오 스트림 서비스 프레임워크의 설계 및 구현)

  • Kim, Jong-Hyeon;No, Yeong-Uk;Jeong, Gi-Dong
    • The KIPS Transactions:PartA
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    • v.9A no.2
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    • pp.207-216
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    • 2002
  • This paper present a design and implementation of a distributed audio, Video stream service framework based on CORBA for efficient processing and control of audio/video stream. We design software components which support processing, control and transmission of audio/video streams as distributed objects. For optimization of stream transmission performance, we separate the transmission path of control data and media data. Distributed objects are defined by IDL and implemented using JAVA. And device dependent facilities like media capturing, playing and communication channels are implemented using JMF (Java Media Framework) components. We show a connection establishment and control procedure of streams communication. And for evaluation, we implement a test system and experiment a system performance. Our experiments show that test system has somewhat longer connection latency time compared to TCP connection establishment, but has optimized media transmission time compared to CORBA IIOP. Also test system show acceptable service quality of media transmission.

The Architecture and Its Function of Tool server in MPEG-21 Multimedia Framework (MPEG-21 멀티미디어 프레임워크에서 툴 서버의 구조 및 기능)

  • 김광용;홍진우;김진웅
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.10a
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    • pp.292-295
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    • 2003
  • This paper presents the architecture and its function of Tool server. MPEG-21 will enable all-electronic creation, delivery and trade of digital multimedia content and transparent usage of various content types on network device. Therefore, we can provide access to information and services from almost anywhere at anytime with various terminals and networks. In order to support multimedia delivery chain that contains content creation, production, delivery and consumption, we need some elements to identify, describe, manage and protect the contents. Thus, we define Digital Item Processing(DIP), Digital Item Adaptation(DIA) server and Tool server as primary objects of MPEG-21 multimedia framework. DIP provides a function which creates and consumes Digital Item(DI) as a kind of a digital object by user. DIA server adapts the original DI to the usage environment description sent from the terminal and transmits the adapted DI to the terminal. Tool sewer searches for a tool requested from DIP or DIA and downloads the best tool to DIP or DIA server. In this paper, we present how Tool server is organized and is used among 2 primary objects. The paper is structured as following: Section 1 briefly describes why MPEG-21 is needed and what MPEG-21 wants. We see the basic architecture of tool server and its functionality by each module in section 2. Section 3 explains a scenario that tool server transmits tool to DIP or DIA. The paper concludes in section 4.

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A Study of the DEVOPS Test Automation Module for Integrated Development Environment (통합 개발환경에서 데브옵스 기반 테스트 자동화 모듈 개발에 대한 연구)

  • Jung Kwang Lak;Kim Sun Joo
    • Convergence Security Journal
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    • v.22 no.1
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    • pp.3-9
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    • 2022
  • The role of the integrated development environment is very important in software development of a development project. After many developers develop different modules, software product is completed through compile, debugging, integration, testing, and distribution. However, bugs and various issues in the development process cause problems such as quality deterioration of software product and dissatisfaction with requirements. So the need for automated testing to avoid these problems and improve quality has increased. In this study, we propose test automation modules of four perspectives to improve quality throughout the test automation in an integrated development environment. Each automation module operates through the tool chain of an integrated build framework implemented on the devops.

A Development of Framework for Selecting Labor Attendance Management System Considering Condition of Construction Site (건설 현장 특성을 고려한 출역관리시스템 선정 프레임워크 개발)

  • Kim, Seong-Ah;Chin, Sang-Yoon;Jang, Moon-Seok;Jung, Choong-Won;Choi, Cheol-Ho
    • Korean Journal of Construction Engineering and Management
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    • v.16 no.4
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    • pp.60-69
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    • 2015
  • Labor attendance management has traditionally been carried out by writing a table for checking an attendance of labor, which requires a lot of time and effort. As electronic devices with additions such as barcodes, Quick Response codes, and Radio Frequency Identification(RFID) have been developed, however, automated labor attendance management systems have appeared. Recently, various types of labor recognition devices converged with biometrics (fingerprint, vein, face recognition, etc.) have been released. However, although these devices can be used to check attendance automatically, there is insufficient guidance when it comes to selecting the appropriate labor attendance management system for construction sites. Therefore, this study proposed a decision framework to determine which labor attendance management system would be suitable for a construction site and to select the labor recognition device. This study investigated different labor recognition devices, focusing on how they worked, and tested the performance of devices and their usability for construction labor attendance management. The test results showed that RFID is most suitable when verifying the attendance of many laborers over a short period of time. The devices for hand vein and fingerprint recognition did not function when there was a foreign material such as cement or paint on the laborer's hand, except for a deformed finger. Reflecting these test results, this study suggested a framework for selecting a labor attendance system and recognition device; this is expected to contribute to the development of more efficient labor management systems.

A Case of Developing Performance Evaluation Model for Korean Defense Informatization (국방정보화 수준평가 모델 개발 사례)

  • Gyoo Gun Lim;Dae Chul Lee;Hyuk Jin Kwon;Sung Rim Cho
    • Information Systems Review
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    • v.19 no.3
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    • pp.23-45
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    • 2017
  • The ROK military is making a great effort and investment in establishing network-centric warfare, a future battlefield concept, as a major step in the establishment of a basic plan for military innovation. In the military organization level, an advanced process is introduced to shorten the command control time of the military and the business process is improved to shorten the decision time. In the information system dimension, an efficient resource management is achieved by establishing an automated command control system and a resource management information system by using the battle management information system. However, despite these efforts, we must evaluate the present level of informatization in an objective manner and assess the current progress toward the future goal of the military by using objective indicators. In promoting informatization, we must systematically identify the correct areas of improvement and identify policy directions to supplement in the future. Therefore, by analyzing preliminary research, workshops, and expert discussions on the major informatization level evaluation models at home and abroad, this study develops an evaluation model and several indicators that systematically reflect the characteristics of military organizations. The developed informatization level evaluation model is verified by conducting a feasibility test for the troops of the operation class or higher. We expect that this model will be able to objectively diagnose the level of informatization of the ROK military by putting budget and resources into the right place at the right time and to rapidly improve the vulnerability of the information sector.