• Title/Summary/Keyword: 테마성

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'Barrage' phenomenon in Chinese Two-dimensional cultural environment (중국 2차원문화 환경에서의 '탄막(弹幕)'현상)

  • Shi, Xianglan;Choi, eunkyoung
    • Cartoon and Animation Studies
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    • s.50
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    • pp.23-42
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    • 2018
  • Currently, two-dimensional culture is the main keyword in Chinese contents market. In China, many capital and economic giants have entered into two-dimensional cultural market because the number of users and the interest of the public for two-dimensional culture are increasing day by day. The reason for the rise of the two-dimensional culture into the mainstream culture is not only the switching of the mainstream consumer class but also Two-Dimensional Culture forms a huge industrial chain covering many areas including movies, performances and theme parks in addition to ACGN (Animation, Comic, Game and light Novel), the second is that more people are participating in Two-Dimensional Culture due to the specific audience with high social environment and loyalty and the third is looking for the role of the users in Two-Dimensional cultural content from three characteristics, such as strong cultural prevalence. This study analyzed the Chinese two-dimensional cultural environment through PEST(Political, Economic, Social and Technological analysis) In addition, as the ecological environment and communication method of Two-Dimensional Culture users changed, the users became active participants and the second producers of contents. I examined the way of using the users' contents through the phenomenon of 'Barrage'. Therefore, this study discussed the appropriate development path for the user-oriented contents industry in the Chinese Two-Dimensional cultural environment.

A Study on Rural Interpreters' Experience in Rural Tourism Village (농촌관광마을 체험지도 인력의 활동특성 분석)

  • Cho, Young-Sook;Lee, Moon-Ju;Jo, Lock-Hwan
    • Proceedings of the Korean Society of Community Living Science Conference
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    • 2009.09a
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    • pp.84-84
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    • 2009
  • 농촌관광은 농촌마을을 중심으로 활성화가 되어야하며 이를 매개로 하여 농촌주민의 농외 소득증대와 더불어 농촌 삶의 질을 높일 수 있다. 최근에 이르러 농촌관광의 성패는 그 마을이 가진 잠재적 어메니티 자원뿐만 아니라 이러한 잠재자원을 활용하여 마을을 성공적으로 운영할 인적자원이 보다 중요한 요인으로 인식되고 있다. 이에 본 연구에서는 농촌관광마을의 해설 및 체험지도 인력을 대상으로 활동특성 현황을 파악하고자 마을단위로 조사하여 분석하였다. 정부가 지원한 마을 중 가장 많은 부분을 차지하는 녹색농촌체험마을(농림수산식품부), 농촌전통테마마을(농촌진흥청)은 2009년까지 총 612개소이나 이 중 인력기반이 형성되었을 것으로 판단되는 2007년까지 선정된 농촌관광마을 403개 중 100개 마을을 무작위로 선정하였다. 조사대상은 마을의 추진위원장 중심으로 리더 100명, 추진위원장 추천의 마을해설 및 체험지도 인력 명단에서 2~4명 정도, 총 300명을 자기기입식 및 직접면접 조사를 병행하여 조사 분석하였다. 해설 및 체험지도자 활용유형을 생태해설, 생활문화, 농업기술, 전통놀이/문화, 전통 음식, 전통공예, 지역설화로 분류하였으며, 지도방법은 직접시현(체험)과 간접시현(안내/해설)으로 구분하여 분석을 실시하였다. 마을에서 활동하고 있는 체험지도 인력은 평균 6.6명이었고, 마을해설에 참여하는 내부인력은 평균 3.2명, 외부인력은 0.8명이었으며, 체험지도에 참여하는 내부인력은 평균 4.2명, 외부인력은 1명으로 나타나 마을해설보다는 체험지도에 외부인력을 더 활용하는 것으로 나타났다. 이렇게 마을에서 활동하고 있는 해설 및 체험지도인력들에 대해 농촌관광마을 리더들은 부족하다는 의견이 49%로 과반수 정도를 차지하여 농촌체험지도를 위한 인력이 부족하다고 판단하는 것으로 나타났다. 마을해설이나 체험지도에 참여하는 사람들의 체험지도 형태는 주로 새로운 지식을 스스로 공부하여 해설하는 경우가 45.5%, 전문화된 개설이 가능한 비율이 19.9%, 안내만 함 19.5%, 시연만 함 15.2%로서 대부분이 지도인력들이 스스로 해설에 적극적으로 참여하고 있었다. 또한 체험거리 한두 가지를 전문적으로 지도하는 비율(41.2%)보다 여러 가지를 종합적으로 지도하는 비율이 58.8%로 높게 나타나 한 사람이 몇 가지를 동시에 담당하여 지도하는 체험지도에 대한 전문성 확보가 미흡한 것으로 보인다. 이와 같이 본 연구에서 농촌관광마을의 인적자원 활용 현황을 살펴보고, 마을 해설사의 인적자원의 잠재성을 활용 농촌마을의 발전 동력을 찾고자 함에 연구에 의의가 있다.

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A Study on Librarians' Perception about Government 3.0 (정부 3.0에 대한 도서관 사서의 인식조사 연구)

  • Noh, Younghee
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.27 no.2
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    • pp.51-80
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    • 2016
  • Recently in accordance with Government 3.0 policy, public data is being released in large quantities and entrepreneurs are succeeding in utilizing this policy to develop products and apps that increase the convenience of the people to use the information. As libraries belong to the public domain, libraries must open a variety of data to the public in accordance with the Government 3.0 policy, and make the various applications utilizing the data. Therefore, this study investigated the government 3.0 Policy, classified the success cases of the applications according to specific criteria, identified data having high availability from the library data, and tried to discover data that can increase the utilization value through the library from other subject areas. An awareness survey was conducted of librarians of the University and Special Library and the results are as follows: First, librarians' awareness about the Government 3.0 was more than the average of 3.6, whereas for the initiatives presented in 3.0. Second, those responding that the government 3.0 policy would have a positive effect on libraries were six times higher than those responding negatively. Third, the respondents listed the ways that the policy can be effectively utilized in the library, in order, as providing to the user public open data classified by topic, providing user education about utilizing method of public open data, and privacy-related user education regarding open data utilization. Fourth, there was overall agreement by the respondents that public open data would be helpful in improving the library's changing role and image, with 60% responding in a positive way.

Developing a Sensory Ride Film 'Dragon Dungeon Racing' (효율적인 입체 라이드 콘텐츠 제작을 위한 연구)

  • Chae, Eel-Jin;Choi, Chul-Young;Choi, Kyu-Don;Kim, Ki-Hong
    • The Journal of the Korea Contents Association
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    • v.11 no.2
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    • pp.178-185
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    • 2011
  • The recent development of 3D and its application contents have made it possible for people to experience more various 3D contents such as 3D/4D, VR, 3D ride film, I-max, sensory 3D games at theme parks, large-scale exhibitions, 4D cinemas and Video ride. Among them, Video ride, a motion-based genre, especially is getting more popularity, where viewers are immersed in and get indirect experiences in virtual reality. In this study, the production process of the genre of sensory 3D image getting attention recently and ride film are introduced. In the material selection of 3D images, the space and the setting up which is suitable to the fierce movement of rides are studied and some examples of the realization of creative direction ideas and effective technologies using the functions of Stereo Camera which has been first applied to MAYA 2009 are also illustrated. When experts in this 3D image production create more interesting stories with the cultural diversity and introduce enhanced 3D production techniques for excellent contents, domestic relevant companies will be sufficiently able to compete with their foreign counterparts and further establish their successfully unique and strong domains in the image contents sector.

Environment Improvement in Namdomg Pond Linked with Seunggi Stream (승기천과 연계한 남동유수지의 환경개선방안)

  • Kim, Gee-Hyoung;Hahm, Chang-Hahk
    • Proceedings of the Korea Water Resources Association Conference
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    • 2007.05a
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    • pp.981-986
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    • 2007
  • 현재 인천연안에는 홍수방지와 원활한 하천수 방류를 목적으로 많은 유수지가 설치되어 있다. 그러나 이들 유수지는 유역으로부터 유입된 오염물질의 축척으로 수질이 심각한 상태에 있으며 대부분의 유수지 수질이 5등급을 초과하는 등 악취에 의한 민원도 증가하고 있는 실정이다. 특히 이러한 유수지를 통해 저류되었던 유량이 해안으로 방류되면서 인천연안의 해양수질에 악영향을 미치게 되어 해양수질 개선에 큰 장애물이 되고 있는 것이 사실이다. 이러한 상황에서 최근 인천의 승기천, 장수천, 굴포천을 포함한 5대 하천복원사업이 활발히 진행되고 있는데, 특히 승기천의 경우 승기천 본류에 대한 하천복원사업이 성공적으로 마무리되기 위해서는 승기천 최하류에 위치하고 있는 남동유수지와 연계된 하천복원이 이루어져야 할 것이다. 그러나 현재 진행되고 있는 승기천 복원사업은 남동유수지와는 별도로 진행되고 있어 승기천의 성공적인 복원을 위해서는 남동유수지가 당면하고 있는 수질개선 문제, 퇴적된 저니의 준설 문제, 향후 남동유수지의 운영 개선방안 등에 대한 구체적인 해결방안이 필수적으로 마련되어야 한다. 과거 남동유수지의 수질을 개선하기 위하여 1996년과 1997년에 열대성 식물인 부레옥잠을 유수지에 식재하여 남동유수지의 자연정화를 유도하려는 시도가 있었으나, 예산의 과다소요와 동절기 정화능력 상실 및 부레옥잠 사멸시 2차 오염 초래의 문제 등으로 인하여 사업을 중단하였고 같은 해 유수지 퇴적물의 준설을 통한 수질개선도 시도하였으나, 퇴적물 성분 중에 함유된 중금속으로 인해 준설토의 처리문제가 해결되지 못해 사업이 유보되어 남동유수지는 현재까지 특별한 환경개선 방안이나 운영방안 없이 유지되고 있는 실정으로 남동유수지가 현재와 같은 상황으로 유지된다면 승기천 복원사업 종료 이후에도 남동유수지는 생활환경을 저해하는 지배적인 요인으로 남게 될 것이다. 본 연구에서는 현재 진행중인 승기천 오염하천 정화사업이 종료되는 시점을 기준으로 남동유수지에 대해 승기천과 연계한 유수지의 환경개선 방법을 제안하였다. 준설을 통해 유수지의 근본적인 오염원을 제거하고 남동유수지 유입부에 인공습지와 수처리설비를 설치하여 유수지의 수질을 개선하고 개선된 수질이 3급수로 유지하도록 하였으며, 설치된 인공습지에는 철새도래지를 조성하여 유수지 유입수인 철새가 날아드는 하천인 승기천의 테마와 연계하도록 하였다. 인공습지 주변으로 식생호안을 설치하고 유수지 주변에는 산책로를 설치하여 지역주민들의 친환경 수변공간으로 활용하도록 하였다. 1유수지와 연결된 2유수지는 BTL사업을 통해 주변공단으로부터의 오폐수를 원천적으로 차단하도록 하였으며 2유수지를 매립하여 지하는 강우시 유출수 저류가 가능한 화물차주차장으로 활용하고 지상은 녹지공간으로 조성하여 공단근로자 및 지역주민을 위한 휴식공간으로 활용될 수 있도록 제안하였다. 본 연구는 남동유수지 환경 개선 사업 실행을 위한 정책 연구로 연구결과를 인천시가 적극 수용하기로 결정함에 따라 인천시의 환경 현안 문제인 남동유수지의 수질개선을 통해 시민의 휴식 및 여가선용 공간으로 활용하기 위한 사업의 기초자료로 활용되며 이미 설계검토가 시작되었다. 본 연구결과는 유수지 및 저수지의 환경개선 사업의 선두적인 성공사례로 국내 타 지역의 유사한 사업에 있어 벤치마킹을 할 수 있는 훌륭한 사례가 될 것이다.

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Concept, Pioneers, and Characteristics of Bibliodrama (비블리오드라마의 개념, 선구자들, 그리고 근본성격)

  • Koh, Won Seok
    • Journal of Christian Education in Korea
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    • v.62
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    • pp.101-133
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    • 2020
  • This study is an attempt to grasp the fundamental characteristics and core structures of Bibliodrama, which has recently received a lot of attention in various fields including Christian education. Bibliodrama is a guided form of process-oriented staging of biblical texts in groups with the aim of mutually opening up the text and the biography of the participants in the implementation of holistic encounters (H. Aldebert). In the background of the birth of Bibliodrama can be found the hermeneutical efforts of the biblical scholar Walter Wink who sentenced the bankruptcy of historical criticism. He laid the biblical interpretative foundation for Bibliodrama which combines Bible and body. German theologian Gerhard Marcel Martin had a new experience of seeing the Bible through body activity during his life in New York, and based on that experience he began to work on the Bibliodrama. And the New Testament scholar Tim Schramm, who focused on the TCI (themecentered interaction) movement, found the optimal methodology to embody the interaction of biblical studies in Bibliodrama. On the other hand, Peter Pitzele, who wanted to realize the Bibliodrama in the tradition of Midrash, has developed a new type of Bibliodrama (Bibliolog) that is different from the European Bibliodrama. When we put together the positions of the pioneers of Bibliodrama, it turns out that it has three fundamental characteristics: body, interaction, and the empty space of the Bible. The body refers to the personality of learners participating in the Bibliodrama. They are not passive participants, but voluntary and active participants. Interaction is realized through the dramatic way of Bibliodrama. Bibliodrama aims for a dynamic process in which hermeneutical interaction occurs. The empty space of the Bible, which Bibliodrama pays attention to, allows us to understand why the Bible is not a fixed word but a living word that is still heard today. In order to understand the Bible as the content of education, Bibliodrama liberates the text that is fixed in a literal way and gives life by paying attention to the empty space of the Bible and reading it slowly.

Design and Implementation of an Analysis System for Diseases and Protein Based on Components (컴포넌트 기반의 질병 및 단백질 분석 시스템의 설계 및 구현)

  • Park, Jun-Ho;Yeo, Myung-Ho;Lee, Ji-Hee;He, Li;Kang, Gwang-Goo;Kwon, Hyun-Ho;Lee, Jin-Ju;Lee, Hyo-Joon;Lim, Jong-Tae;Jang, Yong-Jin;WeiWei, Bao;Kim, Mi-Kyoung;Ryu, Jae-Woon;Kang, Tae-Ho;Kim, Hak-Yong;Yoo, Jae-Soo
    • The Journal of the Korea Contents Association
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    • v.10 no.12
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    • pp.59-69
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    • 2010
  • The research on protein for the diseases analysis and the new medicines development is one of the most important themes in biotechnology. Since the analysis on diseases and protein needs to handle a large scale of data, we don't use the way to approach it by the experiments anymore. In recent, we have accelerated the research on diseases and protein analysis by sharing and connecting the various experimental data by combining the biotechnology with the IT technology. However, many biotechnology researchers have difficulty in handling the protein analysis tools based on the IT knowledge. In order to solve such problems, data analysis tools through the cooperation between IT researchers and biologists have been developed. However, the existing data analysis tools still have the problems that it is very hard for biologists to extend their functions and to use them. In this paper, we design and implement an effective analysis system for diseases and protein based on components that alleviates the problems of the existing data analysis systems.

A Study on the Functional Requirement of Subject Authority Data for Subject Authority Control (서지레코드의 주제전거를 위한 FRSAD 모형 연구)

  • Park, Zi-Young
    • Journal of Information Management
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    • v.42 no.1
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    • pp.113-135
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    • 2011
  • The final report of the Functional Requirement of Subject Authority Data(FRSAD), the 3rd report of the FRBR family model, is announced by IFLA in June, 2010. This model represents the international trends of subject authority control and suggests a direction to the future subject authority record suitable for the FRBR system. Therefore aims of this study are to analysis the FRSAD model in context of the FRBR family and apply the model to the subject headings and bibliographic records of Korean National Library. For these aims, we analyse the model focused on the entities, attributes, and relationships between entities. From this analysis, we have found the openness of the FRSAD, which does not force a certain entity types and has focus on the conceptual aspects of the entity not only the form of the headings. Moreover, we suggest examples by applying the FRSAD frame and facets of the FAST to the Headings of the NLSH and related KORMARC fields. The scope of this study is the additional entities of the FRBR groups, so personal names, corporate names, family names and titles are not included. As a result, it is necessary to determine the criteria for the types of thema and to apply the types consistently in bibliographic records. A follow up research will be needed to suggest more detailed examples.

Differences in Park Use Behavior and Perception between Groups by Frequency of Visit through Comparison of Yangju Urban Parks in 2014 and 2020 (2014년과 2020년 양주시 도시공원 이용빈도별 집단 간 이용행태 및 인식차이 연구)

  • Lee, Jae Ho
    • Journal of the Korean Institute of Landscape Architecture
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    • v.49 no.2
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    • pp.41-50
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    • 2021
  • This study was conducted to see the differences of park users by classifying them with their park use frequency in terms of park use, management policy and perception, using the same survey results conducted in 2014 and 2020. Research was conducted on urban parks in Yangju, South Korea, and 740 in 2014 and 431 in 2000 survey results were used. After classifying the high-use and low-use groups according to park use frequency, this study compared the demographic differences and park use method differences according to the group, the recognition differences for the future park management direction between the two groups were analyzed and compared using statistical analysis by year. The results showed that the park's quantitative expansion and accessibility improvements were the most important issues in 2014, while the importance of park management, such as checking and improving aging facilities, providing various programs, and creating a themed neighborhood park that could reveal the identity of the area, was increased in 2020. Despite recognizing the importance of persistent management in the case of high-use groups, the results showed that they were less willing to participate in park management programs compared to less-use groups, which showed the need for a discussion of how to involve high-use groups for long term park management. This study contribute the body of literature that it seeks to understand differences of park user in terms of their park use frequency. However, in future studies, analyzing the differences of park users through a short-term study is required.

A Study on Chinese Character Expressions of Dynamic Poster Design Based on Kinetic Typography Principle - Focused on '24 Solar Terms' Theme Poster - (키네틱 타이포그래피 원리에 기반을 둔 다이나믹 포스터 디자인의 한자 표현방식에 관한 연구 - '24절기' 테마 포스터를 중심으로 -)

  • Chu, Ziyi;Park, Yong-Jin
    • The Journal of the Korea Contents Association
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    • v.22 no.10
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    • pp.195-212
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    • 2022
  • Based on the kinetic typography principle and the structure features of Chinese characters, this study took the Chinese'24 solar terms' theme dynamic poster as the research object, explored the visual expression of dynamic Chinese characters, and tried to summarize the visual expression law of Chinese characters in dynamic poster design. It can be found that, there could be 6 different types of Chinese character expressions in the 24 solar terms poster design. Among them, 'Drawing' design method has the meaning of text structure and form expression, and 'Assembling' design method has the meaning of text stroke and texture association, also, 'Forming' design method bring its meaning through stroke deformation, 'Transforming' design method conveys the content through text disintegration, 'Replacing' design method mainly bring the meaning through simulation, while 'Rotation' design method always express through visual three-dimensional and space. Finally, the findings could not only provide analytical logic and methods for the expression of Chinese characters in dynamic poster design, but also fill the lack of formative research on dynamic Chinese characters, which hopefully provide basic information for the research related to dynamic Chinese character structure, as well as the dynamic poster designers.