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http://dx.doi.org/10.7230/KOSCAS.2017.50.023

'Barrage' phenomenon in Chinese Two-dimensional cultural environment  

Shi, Xianglan (세종대학교 공연.영상.애니메이션학과)
Choi, eunkyoung (세종대학교 만화애니메이션학과)
Publication Information
Cartoon and Animation Studies / v., no., 2018 , pp. 23-42 More about this Journal
Abstract
Currently, two-dimensional culture is the main keyword in Chinese contents market. In China, many capital and economic giants have entered into two-dimensional cultural market because the number of users and the interest of the public for two-dimensional culture are increasing day by day. The reason for the rise of the two-dimensional culture into the mainstream culture is not only the switching of the mainstream consumer class but also Two-Dimensional Culture forms a huge industrial chain covering many areas including movies, performances and theme parks in addition to ACGN (Animation, Comic, Game and light Novel), the second is that more people are participating in Two-Dimensional Culture due to the specific audience with high social environment and loyalty and the third is looking for the role of the users in Two-Dimensional cultural content from three characteristics, such as strong cultural prevalence. This study analyzed the Chinese two-dimensional cultural environment through PEST(Political, Economic, Social and Technological analysis) In addition, as the ecological environment and communication method of Two-Dimensional Culture users changed, the users became active participants and the second producers of contents. I examined the way of using the users' contents through the phenomenon of 'Barrage'. Therefore, this study discussed the appropriate development path for the user-oriented contents industry in the Chinese Two-Dimensional cultural environment.
Keywords
Chinese Two-dimensional Culture; ACGN; PEST analysis; barrage; IP;
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