• Title/Summary/Keyword: 탐구 문제 해결 수업

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Development of a Value Inquiry Model in Biology Education (생물교육에서의 가치 탐구 모형 개발)

  • Jeong, Eun-Young;Kim, Young-Soo
    • Journal of The Korean Association For Science Education
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    • v.20 no.4
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    • pp.582-598
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    • 2000
  • There are many bioethical issues in line with the rapid advance of biology. In this situation, it is important for students to make a rational decision on value problem. In this study 'value inquiry in biology education' is defined as 'the process of rational value judgement and wise decision-making in the biology-related value problem' and the model was developed. To develop the model, value inquiry models were reviewed. Value clarification model is helpful for the formation of the personal value as the process of individual value inquiry, but it isn't helpful for clarifying the value conflicts. Value analysis model focuses on the rational solution of value problem through the logical procedure. But it has the limitations that overemphasizing the logical and systematic aspects results in devaluating students' affective aspects. So it is necessary to coordinate psychological and logical aspects of value inquiry. In this regard, the model was developed, including identifying and clarifying value problem, understanding biological knowledge related to conflict situation, considering on the related persons, searching for alternatives, predicting the consequences of each alternative, selecting the alternative, evaluating the alternative, and final value judgement and affirming it. The educational objectives of value inquiry were selected in consideration of the ability to carry out the steps of the developed model. And the selected contents were animal duplication, test-tube baby, genetic engineering, growth hormone injection problem, brain death, organ transplant, animal to be experimented and were organized on the basis of the 6th and the 7th science curriculum. And the suitable instructional models for the value inquiry education were selected: bioethical value clarification decision-making model, group presentation according to the value analysis model, role play and debate, and discussion through web forum. And the interview was considered to be suitable to evaluate the students' value inquiry ability and the rubric was made to evaluate the attainment of the educational objectives for value inquiry.

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The Geometry Education of the Middle School Using the Activity Papers (활동지를 이용한 중학교 기하 영역의 효을적인 지도방안 연구 - 중학교 1학년 수학 교과를 중심으로 -)

  • Kim, Go-Rim;Kim, Hong-Chan
    • Journal of the Korean School Mathematics Society
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    • v.11 no.3
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    • pp.337-362
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    • 2008
  • Nowadays the education of Mathematics is more important than any other courses in the school. But the most students have felt the difficulty and uncomfortableness in studying Mathematics, especially the geometry course. Moreover teachers also consider that the teaching of geometry is the hardest part of Mathematics. Therefore we suggest an effective method of teaching the geometry course for the middle school students. We provide the activity papers which contain mathematics problems based on the practical life of students. And we analyze the effects of the activity papers using the questionnaire.

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Design and Effect of Development-Oriented Model for Developing Computing Thinking in SW Education (SW 교육에서의 컴퓨팅 사고력 신장을 위한 개발 중심 모형의 설계 및 효과)

  • Jun, Soojin
    • Journal of The Korean Association of Information Education
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    • v.21 no.6
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    • pp.619-627
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    • 2017
  • The purpose of this study is to verify the effectiveness of the Development-oriented model (Discovery-Design-Development: DDD) for developing students' Computational Thinking skills in software education. DDD is a class model that learns the process of developing SW to solve real-life problems through three stages of Discovery, Design, and Development. In order to verify the effectiveness of the DDD, first grade students at G university who did not have SW education class were tested. As a result, the students who experienced SW development through DDD maintained the learning motivation of SW education before and after, especially the confidence area increased significantly. In addition, students also noted that the Design phase was particularly helpful in improving CT abilities and the DDD was a significant help in understanding of decomposition and algorithms.

수학 수업에 그래픽 계산기 활용하기

  • 한국수학교육학회
    • Communications of Mathematical Education
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    • v.12
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    • pp.489-507
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    • 2001
  • 교수 ${\cdot}$ 학습 과정에서 계산 능력 배양이 목표인 영역을 제외하고는, 복잡한 계산, 수학적 개념 ${\cdot}$ 원리 ${\cdot}$ 법칙의 이해, 문제 해결력 향상 등을 위하여 가능하면 계산기나 컴퓨터를 적극 활용하도록 한다. 제 7차 교육과정에서는 수학적 힘의 신장을 구현하기 위한 실천적인 항목 중 다음과 같이 교수 ${\cdot}$ 학습과정에서의 technology의 활용을 적극 권장하고 있다. 이는 곧 수학교육과 실생활이 서로 밀접한 관계를 가지고 있음을 의미하는 것이다. 이런 새로운 움직임에 따라 계산기 활용에 대한 관심과 이를 수업에 이용하려는 방안을 적극 모색하고 있으며 이미 많은 자료들이 간행되고 있다. 그래픽 계산기는 컴퓨터와는 달리 많은 자료를 내장하고 있지는 않지만 휴대가 간편하고 개별적으로 사용할 수 있어 학교 수업시간 중 활용하는 데에 큰 장점을 가지고 있다. 또, 수학의 교수 ${\cdot}$ 학습 과정에서 그래픽계산기는 학생들의 흥미를 자극하고, 시각적인 힘을 활용하고, 수학적 사고력을 향상시키며, 문제를 탐구하는 과정에서의 단순한 계산을 효과적으로 처리할 수 있도록 도와준다. 뿐만 아니라 수학의 내적 영역과 수학의 외적 영역을 연결시키는 힘과 학습 과정에서 학생의 주도력을 강화시켜줄 수 있다. 그러나 계산기의 사용 자체가 목표가 될 수는 없으며 그래픽 계산기의 사용으로 학생들의 계산능력을 하락시켜서도 안된다. 이를 위해서는 적절한 교수 ${\cdot}$ 학습법의 개발과 연구가 끊임없이 지속되어야 할 것이다. 그래픽계산기는 함수, 통계 단원에서 자료를 분석하고 그에 적합한 식을 찾는 과정에 매우 유용하게 이용된다. 이는 재량활동이나 특기적성활동 시간에 조작활동을 통하여 개념에 대한 다양한 창의적인 표현을 할 수 있는 기회를 제공하기도 한다. 다음은 함수식을 이용하여 여러 가지 디자인을 할 수 있는 예를 그래픽 계산기를 통하여 보여준다. 생활 속의 여러 가지 모양들은 대체로 함수식으로 표현될 수 있다. 그래픽 계산기는 함수식을 입력하여 그래프의 형태를 관찰하고 그 특징을 살펴보는데 매우 유용하며 제한된 변역에서 여러개의 함수식을 입력하여 원하는 모양의 디자인을 해 볼 수 있다.

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Development and Validation of the 'Food Safety and Health' Workbook for High School (고등학교 「식품안전과 건강」 워크북 개발 및 타당도 검증)

  • Park, Mi Jeong;Jung, Lan-Hee;Yu, Nan Sook;Choi, Seong-Youn
    • Journal of Korean Home Economics Education Association
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    • v.34 no.1
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    • pp.59-80
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    • 2022
  • The purpose of this study was to develop a workbook that can support the class and evaluation of the subject, 「Food safety and health」 and to verify its validity. The development direction of the workbook was set by analyzing the 「Food safety and health」 curriculum, dietary education materials, and previous studies related to the workbook, and the overall structure was designed by deriving the activity ideas for each area. Based on this, the draft was developed, and the draft went through several rounds of cross-review by the authors and the examination and revision by the Ministry of Food and Drug Safety, before the final edited version was developed. The workbook was finalized with corrections and enhancements based on the advice of 9 experts and 44 home economics teachers. The workbook consists of 4 areas: the 'food selection' area, with 10 learning topics and 36 lessons, the 'food poisoning and food management' area, with 10 learning topics and 36 lessons, the 'cooking' area, with 11 learning topics and 43 lessons, and the 'healthy eating' area, with 11 learning topics and 55 lessons, resulting in a total of 42 learning topics, 170 lessons. The workbook was designed to evenly cultivate practical problem-solving competency, self-reliance capacity, creative thinking capacity, and community capacity. In-depth inquiry-learning is conducted on the content, and the context is structured so that self-diagnosis can be made through evaluation. According to the validity test of the workbook, it was evaluated to be very appropriate for encouraging student-participatory classes and evaluations, and to create a class atmosphere that promotes inquiry by strengthening experiments and practices. In the current situation where the high school credit system is implemented and individual students' learning options are emphasized, the results of this study is expected to help expand the scope of home economics-based elective courses and contribute to realizing student-led classrooms with a focus on inquiry.

A Design and Effect of STEAM PBL based on the History of Mathematics (수학사를 활용한 융합적 프로젝트기반학습(STEAM PBL)의 설계 및 효과 분석)

  • Lee, Minhee;Rim, Haemee
    • School Mathematics
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    • v.15 no.1
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    • pp.159-177
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    • 2013
  • This study is a case study of STEAM education. We have developed teaching and learning materials, suggested teaching method, and analysed the result for exploring the potential and effect of STEAM. The content of this study is based on the history of mathematics. Science (S) is related to the 24 divisions of the year, the height of the sun, the movement of heavenly bodies. Technology (T) is related to the exploration with graphic calculators. Engineering (E) is related to design sundial and research on the design principles. Art (A) is related to literature review about mathematical history, the understanding of the value of the mathematics. Mathematics (M) is related to the trigonometric functions. We have considered that Project-Based Learning is proper teaching and learning for STEAM education, we have designed the STEAM PBL and analysed the results focused on the developing integrative knowledge, mathematical attitude including mathematical value, the competencies of 21 century. The result of this study is as follows. We find that STEAM education activates students' collaboration, communication skills and improves representation and critical thinking skills. Also STEAM education makes positive changes of students' mathematical attitudes including the values of the mathematics.

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Development of A Teaching-Learning Plan for Home Economics Education by Integrated Thematic Instruction(ITI) type (주제 중심 통합(ITI: Integrated Thematic Instruction)형 가정과 의생활영역 교수-학습 과정안 개발)

  • Kim, Nam Eun
    • Journal of Korean Home Economics Education Association
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    • v.29 no.3
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    • pp.141-160
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    • 2017
  • At present, the whole world is characterized by openness, cooperation and integration as a society with information and the world, and it requires creative talents for this. The competitiveness of the nation depends on the cultivation of creative talents. It demands anthropological value by improving the competitiveness of the nation through cultivating creative talents to share and care, not to cultivate creative talents for personal desires and accomplishments. The purpose of this study is to develop a teaching - learning process to develop integrated creative talents by applying the characteristics of integrated education curriculum at the base of the 2015 revised curriculum. To do this, we first extracted the content elements of the Clothing Life area of the revised curriculum from the 1st to 2015 and the contents of the Clothing Life area of the technology and home Economics textbooks to which the 2009 revision curriculum was applied. Five topics were extracted according to content selection criteria And The Theme of 'The selection and management of clothing' was selected. Researcher developed a integrated thematic instruction Home Economics Education Clothing Life teaching - learning process (hereinafter referred to as "the process") focused on the theme of 'selection and management of clothing'. The Process was composed of 5 basic classes [basic inquiry - content 1 - content 2 - depth study - application]. The process considers integration within the curriculum and interdepartmental integration, and aims to improve the personality, creativity, and problem solving ability of consideration and sharing in the course of the integrated class. In detail, the curriculum goals of the home Economics Education curriculum and ITI goals are presented separately in the curriculum developed for each process. At the stage of the class, the element of creativity and the element of personal education were exposed and applied to the class. In Korea, new curriculum has been revised and announced from time to time, making it difficult for the teacher to carry out the class in accordance with the paradigm of change. Home curriculum is closely related to real life, so it is an appropriate subject for an integrated subject. It has the educational significance of the subject in that it allows students to integrate the creative and personal elements that are limited in other subjects. ITI process will be helpful to teachers who need to implement the 2015 revised curriculum in which the theme-centered integrated home Economics education teaching-learning process is newly introduced. It is necessary to follow - up research to verify the effectiveness of how to improve students' problem - solving ability and cultivate creativity.

The Development of STEAM Project Learning Program for Creative Problem-solving of the Science Gifted in Elementary School (초등과학영재의 창의적 문제해결력 향상을 위한 융합인재교육(STEAM) 프로그램 개발)

  • Kang, Ho-Kam;Kim, Tae-Hoon
    • Journal of Gifted/Talented Education
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    • v.24 no.6
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    • pp.1025-1038
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    • 2014
  • The purpose of this study the creative problem-solving of gifted children for elementary school science in order to improve and develop learning programs and STEAM projects by applying that effect would be to provide. To develop this STEAM program, we utilized the steps of the Project Learning method and the KOrea Foundation for the Advancement of science and Creativity(KOFAC) proposed STEAM program, learning the principles and criteria in configuration, the methodology. In order to verify the effectiveness of the developed STEAM program Elementary Science for gifted students with creative problemsolving Questionnaire were used. The program was developed a total of 18 classes, consists of first project to create a solar car, second project to create elastic car. The primary project was selected as one of the topics with the students and selected topics related to previous activities in accordance with articles examining the actual quest, consultation, representation activities in class and finishing with the deliverables and evaluation consisted of 12 classes. The second project is the first project based on a given problem to generate a deliverable by outlining a solution which consists of 6 classes. All of this project was composed by teachers and students to select a common topic on the subject of themselves through a process of problematization, the student-led science, technology, engineering and arts of the area so that the content can be made convergence. The results of the study indicate that this developed STEAM program has a positive effection creative problem solving in a gifted students.

Relationship Between Service Learning And Self-Directed Learning (서비스러닝자기주도 학습과의 관계)

  • Shin, Myeong-Hee;Kim, Jin-Seon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.7
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    • pp.399-405
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    • 2020
  • This study examined the effect service learning combined with self-directed study had on transferring skills from the university classroom to their practical application in local community centers. The subjects of this study were students who took service learning classes from September 1, 2019 to December 28, 2019. The research question in this paper is 'What is the relationship between service learning-based general classes and self-directed learning?'. That is, how do service learning-based general classes affect sub-elements of self-directed learning? We then tried to determine how the variables of individual learners can affect self-directed learning ability. The results showed that autonomy and problem solving were the greatest at r=.66. Openness and self-assessment (r=.60), autonomy and self-assessment (r=.55) had significant correlation. Learner autonomy had a significant correlation with facilitation and collaboration of service learning (**p<.01). According to this result of the study, it is possible for learners to deepen what they have learned at school and to practice and gain experience through community service. Further, practical problem solving and self-assessment through reflection are possible. Learners were able to inspire responsibility as members of society and increase self-esteem as democratic citizens.

The Effects of Small Group-Based Active-Cooperative Learning Program for Gifted Education (영재교육을 위한 능동적 소집단 협력학습 프로그램의 효과)

  • Ju, Cook-Young;Choi, Sung-Bong
    • Journal of the Korean earth science society
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    • v.29 no.6
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    • pp.474-486
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    • 2008
  • There has been an amounting interest and subjects in gifted education in recent years as a number of studies dealt with the development of gifted education programs. However, earth science area remained as a low profile in developing educational programs and materials that meet the varying curiosities and needs of gifted students with a focus on their characteristic development. This study developed a small group-based active-cooperative learning program in middle school to investigate the effects of the program in terms of the creative problem solving ability in science and learning attitude of the gifted students. Then the study examined the conceptions of the students after the implementation of the small group-based active-cooperative learning program. Findings of the study showed that there was a significant increase in participated gifted students' creative problem solving skills and their learning attitude. In addition, the small group-based active-cooperative learning program apparently increased the participants' interests, satisfaction, and participation toward the instruction, and significantly influenced their affective domain. It implies that these findings were not caused by the lectures from the teachers, but by the variety of activities in which the gifted students discussed and debated with the classmates to derive a positive reciprocal action. In conclusion, a small group-based active-cooperative learning program promoted a reciprocal action among all the students who participated in a small group by sharing their opinions and respecting each other.